Surge buff ideas

Been trying to make use of Surge since its release, but noticing several downsides to it that kinda kill it imo. While I dont think it needs a buff to its range or regression... There are 3 things that dont really make sense to me.

  1. IMO this perk's strength doesnt really warrant it to have a cooldown. If I can get multiple downs rapidly, the perk should be able to shine.
  2. I believe the regression on it should apply to gens already regressing. Seems minor, but would be really nice if that 8% would kick it whether a gen was already sparking or not.
  3. The requirement that the downs must occur from a normal hit greatly impact which killers can make use of it. Killers like Huntress and ironically Demogorgon, that do the majority of their damage from alternate attacks find this perk completely worthless. Considering this was the same problem with infectious fright, which cause it to be changed to include ALL attack types, I think a change is in order.

Thoughts on this?

Comments

  • The third point is probably the most important. Why da heck should i use "Surge", when it don't even triggers on 75% of my downs.

  • Great! Don't really have any ideas that would conflict yours.

  • @FriendlyGuy said:

    The third point is probably the most important. Why da heck should i use "Surge", when it don't even triggers on 75% of my downs.

    Its really weird that the perk comes from Demogorgon, who cant even proc it using his shred attack.

  • Make it on any down, not just basic attacks and remove the cooldown.

    Now it's decent and some people would run it.

  • @Blueberry said:

    Make it on any down, not just basic attacks and remove the cooldown.

    Now it's decent and some people would run it.

    Thats what I was saying with points 1 and 3

  • On smaller maps with M1 Killers this perks is pretty nice. But it needs a buff. I like the suggestions of the OP :)

    • Trigger on any down/interruption
    • no cooldown
    • if POP is active (timer is running) while someone gets downed, Surge will apply both regression attributes

    these would my suggestions :)

  • @bendermac said:

    On smaller maps with M1 Killers this perks is pretty nice. But it needs a buff. I like the suggestions of the OP :)

    • Trigger on any down/interruption
    • no cooldown
    • if POP is active (timer is running) while someone gets downed, Surge will apply both regression attributes

    these would my suggestions :)

    Agree with your suggestions and OP's.


    I tried running the perk, it feels lackluster and doesn't do the job. Felt less than mediocre.

  • @Satsui said:

    https://forum.deadbydaylight.com/en/discussion/comment/761980#Comment_761980

    Agree with your suggestions and OP's.

    I tried running the perk, it feels lackluster and doesn't do the job. Felt less than mediocre.

    Ive running it on my Freddy with Pop. Figured I down someone to start regressing nearby gens, then hook the guy and teleport across the map to Pop a gen thats obviously not affected by surge. Playing Huntress this morning though and occurred to me just how useless this perk is on her.

  • Make it have no cooldown trigger on hits instead of downs and increase the range abit

  • @Tangero said:

    Make it have no cooldown trigger on hits instead of downs and increase the range abit

    That might be too much on both parts. The range is already a nice improvement than what it was on PTB, and many killers can get first hits easy enough. Can you imagine a legion regressing gens left and right by FFing a team without having to down anyone?

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/762052#Comment_762052

    That might be too much on both parts. The range is already a nice improvement than what it was on PTB, and many killers can get first hits easy enough. Can you imagine a legion regressing gens left and right by FFing a team without having to down anyone?

    Then he wouldn't be worse killer in the game then