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Kebek

Kebek

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Kebek
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  • PC I just had a game where I personally opened the exit gates, hooked a survivor, looked at the opened exit gates and there were no entity spikes to block the way. I would appreciate to learn if it's actually working or not because from the looks of it, it doesn't seem to work.
    0 comments 31 views last activity
  • I always stock 1 finished mori daily for every chapter which usually takes a while but I do get it eventually( I always got it before the mid chapter dropped since basically release), this time I still don't have one. I find it weird that even when I login daily and trash 1 random daily for a chance to get a mori one every time since last chapter dropped yet I'm still left without one. After so
    5 comments 91 views last activity
  • I get the feeling this was basically a reskinning of the pustula flower but I don't understand why it had to be done. I mean, it's a most likely single challenge per tome level which will be done in 1 trial every time. Kind of pointless to design even a reskin of old feature for something so small when all challenges are also just copies of previous ones. Isn't there something better to spend b
    1 comments 281 views last activity
  • Whenever I play I always forget to check with the new locomotion. Can you still hit a survivor and make them backflip if you hit them facing you ? I know the new locomotion changed animations for downing so I was wondering if they kept that one as it was really satisfying and fun to look at. My guess would be no but I'd be happy if someone could confirm.
    0 comments 31 views last activity
  • The menu bug to toggle on actions as survivor wasn't mentioned in the patch notes as fixed but it was actually removed/fixed on the PTB. I was hoping devs would add toggle on option when it hit live but it doesn't seem like it. Such a pity, I guess I won't really be playing much survivor until it's added back in some formal way. @MandyTalk @Peanits I would really like to have any insigh
    Mod
    3 comments 111 views last activity
  • Even when met with healthy changes that don't gut a perk, still so many people just bargain to get something more, some compensation for a nerf to lose a bit but gain more. This seems to happen with survivor perks more then it tends to happen with killer's. Last time when simmiliar change to a meta perk happened to pop, nerfing the duration so that cases when pop was used to down survivors in a
    28 comments 211 views last activity
  • I'm calling it now. All people around here are throwing out ideas on "how to make DS still good after the changes" adding more stuff to DS. That's exactly what happened in the big DS update last time it got rewored, they removed some stuff and added different stuff and it cause problems to the point where they had to change it again. Wait for the actual perk changes to come out and give us time
    15 comments 221 views last activity
  • This is actually amazing idea to share the possibilities devs consider for the future changes. This one I can't see how it could be abused and actually makes the perk more fun as you can use it in chase to get temporary wallhacks for both sides. I love the design and the devs givinig us chance to voice our thoughts on it before they start working on it really gives me a lot of hope for the futu
    0 comments 21 views last activity
  • Just throwing it out there. If you actually hard tunnel or even soft tunnel. You'll very easily focus on who was hooked as you're intentionally remembering who was hooked and also have usually only single person in your mind. Not giving the HUD to killers because you're afraid people will remeber to tunnel more often is silly. I personally sometimes forget how many times did I hook someone and w
    0 comments 21 views last activity
  • I personally don't play spirit almost at all and when I do, it depends on the survivors how well I do. Generally, I miss a lot of phase walks and get juked by good survivors pretty often so I wanted to know how do the poeople who keep saying how them playing spirit, is ez win every match, do with her. Do you actually almost never miss a phase walk or never get juked. Every chase ends seconds aft
    66 comments 1,101 views last activity
  • So, the new clown rework is out and it didn't take much testing to see how effective the new "Afterpiece antidote" (which shall henceforth be called "Sonic tonic", I love some people on these forums, omg that name made my day) is and which is the most likely usage it shall have when used efficiently. The antidote is actually pretty usefull but not in the way devs probably wanted or should want t
    14 comments 401 views last activity
  • There's no metion of them in the update so I would assume that we'll have to wait until next chapter (if not longer) before they get changed. There were so many very good, easy to implement fix suggestions that I'm really suprised that there's no word about their changes. I've been avoiding playing too much DBD since the mori update as there was insane increase in amout of keys per match (from m
    9 comments 201 views last activity
  • I clearly remember that the perks listed for upcoming changes included Lucky break but it wasn't mentioned in the dev update. I really hope Lucky break will actually be part of the next PTB and that it didn't somehow get delayed or completely removed from the list, especially when the changes it needs are very simple - just make it passive effect without the timer drawback. I already fear that
    6 comments 191 views last activity
  • Very simply said (as were the mori changes), keys shouldn't be allowed to open hatch except the pink skeleton key. My expectations are that purple key no longer opens hatch insted has baseline aura reading on killer & other survivors paired together with channel time of 10s. Pink skeleton key now can only open the hatch that was previously closed by the killer with 10s of channel time to un
    0 comments 21 views last activity
  • I mean, all you did was increase the number of required hooks from 1 to 2. Sure, some coding and testing so it doesn't turn into buggy mess but I'm less then impressed with how the mori changes were handled. There were so many great ideas here on forums on how you could fix mories while not making them useless but you decided to make them purely visual change as their impact on normal (non-abuse
    2 comments 41 views last activity
  • I personally was mainly playing twins for the few days since they've released and for all that time I hardly find anyone who can reliably loop victor as long as I'm positioning and aiming properly. The counterplay of using small obstacles to loop around so victor doesn't have enough time to pounce or crouch after pallet throw to not get hit ect, nobody does those or sucks at them as I get them
    Mod
    11 comments 351 views last activity
  • I love twins but god, these new bugs that weren't even on PTB are really obnoxious. I keep falling and getting stuck in the floor when releasing victor, randomly landing on even slighly higher ground triggers the instant death from walking on obstacles, the bugged dark screen after switching to charlotte too fast and possibly even more. These bugs weren't even in PTB, I never experienced them t
    1 comments 91 views last activity
  • Just today I found a perfect example where BL is literally needed to down a survivor as a mini-infinite was created due to bad spawning rules. I was playing as huntress on father Chambells chapel and due to bad RNG a tree spawned very close to medium size rubble block which created a mini infinite. The tree was close enough to the rubble to block (fat shame) killer from passing between but allow
    18 comments 281 views last activity
  • I've been looking around for this information but I can't find it anywhere. I can't find it at wiki, responces on forums/streams or at at creators channels, just nowhere. I would truly appreciate if someone could tell me while beiing 100% certain it's correct.
    2 comments 31 views last activity
  • I'd love to see their P3, especially to learn if victor's hands change and get more bloody with P3 body part.
    4 comments 171 views last activity
  • I hate how all new graphically updated maps now are extremely dark forcing me to play on low setting just to see slightly better. What's up with the idea that all updated maps must be super dark that you hardly see anything. Do I really need to instal external programs to fix this seriously. I love aesthetics of new maps but they're JUST TOO DAMM DARK. It wasn't like this before halloween updat
    30 comments 401 views last activity
  • It does exactly the same thing as madness, you can't do basic interactions besides dropping pallets / vaulting + unhooking. Also you can just remove it during chase unlike madness which certainly doesn't help. What was the design idea behind it I wonder, maybe it should have other effects like inability to drop pallets and windows when it's already so easy to remove. Or maybe so other effect lik
    26 comments 1,001 views last activity
  • Is it just me or did everything get much darker then it was before the halloween event ended. Like, main menu is more dark, almost all the maps seem really dark unlike before and some feel (at least to me) so dark it makes really hard to even see when I walk. I'd like to know if I'm just seeing things or if game actually got darker.
    6 comments 3,091 views last activity
  • I was just attempting to use new refined serum paired with pink syringe and I've discoverd that you can use only 1 activation addon at the time even when you have 2 equiped, only one triggers. Was it always like this ? I though you were able to get both effects if you had 2 activation addons and they would just overlap.
    3 comments 231 views last activity
  • My long journey of constantly asking for lucky break buffs since the day it released is coming to the end. Now I just hope they'll buff it enough so that I don't have to go on another "Lucky break needs another buff" crusade once it gets updated in next 3-6+ months.
    10 comments 121 views last activity
  • Platform - PC This is mainly Deathslinger related issue. The back window of shack window has invisible collision that isn't supposed to be there (the same window on macmilan estate can be shot through) preventing shooting through the holes in the planks. Here is the video showcasing how it's impossible to shoot through it (while showing that smaller hole next to it can be shot through).
    2 comments 41 views last activity
  • ACE'S MOBILE EXCLUSIVE TUX OUTFIT IS IN FREE TRACK OF THE RIFT OMG I JUST NOTICED AND I LOVE IT. Ehm Ehm . . . Thank you Behaviour. Really, I wanted this outfit so bad for sooo long. I love it so much, gotta start grinding, can't miss out on that.
    0 comments 51 views last activity
  • Imagine a killer power that can make some major changes to map's gameplay, mainly it's pathing among others. For example combintation of abilities like building walls, denying certain parts the map (like with toxic gas or something like that), creating new mini-objectives that force survivros to do them (if they fail to then they get some major punishments etc) and things like that. Do you fe
    9 comments 81 views last activity
  • So, hypothetically speaking, if killer played perfectly meaning he's using his power to 100% of it's potencial aiming perfectly in the middle of the survivor on all tiles having enough distance to reach survivor with his power, which killers can you actually dodge and avoid getting hit ? Also I'm discussing dodging that involves as little predictions as possible for example - nurse is on you, yo
    24 comments 961 views last activity
  • I was just wondering, knowing the devs, if they created some secret codes to redeem if people manage to figure them out. For example: We never (as far as I know) managed to figure out the meaning behind the entity language on a few of the old item cosmetics. Stuff like that, secret lore things that could lead to something redeemable in the shop. @Pean
    3 comments 111 views last activity
  • Since PH is getting M2 release CD, many people were speculating & asking if slinger will be the next to get changes to make him, give survivors more chances to outplay his power or limit it on other ways. The thing is, only realistic changes to slinger are the ones to his TR or to his M2 spam which aren't adressing people's main complains that his shots "can't be countered" with reacting to
    4 comments 201 views last activity
  • Or will there be more in the PTB ? My guess would be that's all for this patch but I'd like to see a confirmation. ( I'm asking because I crave for Lucky break buffs )
    10 comments 521 views last activity
  • Would it be possible to give an approximate estimate on when we'll get training mode ? I want to know if it's going to be like half a year, a year, years ? To me it feels like rather easy to implement feature if devs just wanted. Even beiing able to start a custom match with 1 person would be fine for now. I know devs mentioned in last Q&A that it's not beiing worked on at the moment and tha
    5 comments 151 views last activity
  • I'm always baffled when I see people make claims that some killers are uncounterable while other supposedly can be countered. The way I see it, if proper conditions are met, not a single killer power has a realiable counterplay that survivor can use to evade it as long as killer plays perfectly (which is impossible to do consistently thus counterplay always relies on mistakes from other side + ma
    44 comments 1,281 views last activity
  • It's such a pity that feature as wanted as that isn't even decided if it should be implemented yet. I wish main game team would ask DBD mobile team to help them add it asap. So incredibly sad imao.
    6 comments 71 views last activity
  • "Questions not about these topics will still be accepted, but we are giving priority to questions about the above topics." Thank you devs for making Q&A that allows questions besides new chapter. It's been so long since we could ask questions about any topic and not just new content. I've missed general Q&A streams so much and this is really nice compromise. Pretty good job I must say.
    0 comments 21 views last activity
  • Not only do they have training mode (a feature I wanted since DBD released) but now I saw on twitter that there's a beatiful Ace outfit (the tux shirt may be a part of a set I don't really know) that's apparently mobile exclusive otherwise as Ace main I would know something about it. And it's so beautiful too, I wanted outfit like this since Ace first released.
    9 comments 221 views last activity
  • It's been a while since we could ask our own personal questions about DBD. I really miss times where they were far more common.
    0 comments 21 views last activity
  • I've randomly stumbled on this when playing survivor lately and it's the best bug (I presume it's a bug) I've ever encountered in 4 years of playing DBD. I know posting this endangeres it's existence as I'm raising awerness of it to the devs and even when it's a big upgrade to gameplay they might still fix it anyway. Still I want to share my findings since I've never heard anyone mention this bug
    0 comments 61 views last activity
  • I'm pretty disappointed that there are only 2 decent ace charms in the whole damm rift. Like if it's a rift about specific characters why waste time adding completely random charms that have very little to do with characteristic traits of these selected killers/survivors. It's such a shame that insted of giving all 4 characters good charms that represent well many aspects of their lives you dev
    2 comments 131 views last activity
  • Anyone knows where could I find full P3 of his ? I've been grinding PTB and used all my reserve BP and I've mannaged to get only just P2. He it is with normal outfit comparison if anyone is interested (I'm very disapointed that P2 doesn't have bloody hands). I'd be lovely to see the full set though.
    3 comments 591 views last activity
  • I'm wondering based on a few hints that devs already have more developed version of The Blight so I'd like to know if it's worth to stay on the PTB or if I should return to live. I'm asking since I don't want to constantly re-download each version back and forth so any kind of confirmation that the PTB will get another newer version would be nice to hear if it's planned.
    6 comments 131 views last activity
  • So with the new teased picture of unique shacks for YE, we'll probably be getting them for all maps. Are looking forward to this or would you rather keep all shacks the same design wise ? I think it's pretty cool to have special looks for each shack. I'm also a little annoyed since they look like with different designs they'll have different gameplay for Deathslinger (my main) based from new h
    10 comments 151 views last activity
  • Devs mentioned on one of the older streams that they'll be looking into clown eventually so imao he's got a good chance to be next killer to be reworked. What do you expect they'll change about him ? My guess would be QoL changes + some added effects to his bottles while removing/lessening the vision distortion since it's annoying for survivors. Besides that, probably a new ability to pressure
    15 comments 171 views last activity
  • I would understand why it's in the game if hook spawns wouldn't be as bad as they can be. Some maps have such horrible hook spawns RNG that create situiations where only single hook spawns in a area around 2-3 gens and other hooks are either too far away or in unreachable positions due to walls, hills, etc. I know that in most of games it's not that big of a deal but it's the same when for whate
    14 comments 241 views last activity
  • I've had around 20 games with rank 15-20s and then suddently I've started getting red rank SWFs again. It's been already another 10 games since the last 20th game with full rank 20s team and I'm pretty sure that I won't be seeing them again or at least not is such insane amount as before. I'm glad that MMR is finnally working for me but tbh to do this again for each killer is pretty dumb if that
    1 comments 41 views last activity
  • Why does uploading footage for additional report information cancels itself after like 1-2 minutes of uploading ? You know when I'm reporting someone for holding the game hostage etc the videos is going to be pretty big so I can't really upload it in 10s. Any reason why is this feature so limited/do I not understand something about how it works or is so
    Mod
    8 comments 91 views last activity
  • Is there something like overall killer MMR impacting all killers partially or do all killers have seperate MMR that isn't tied to anything in any way ? A lot of skillful killer gameplay is very simmiliar on each killer with just slight changes. Knowing how to patrol, slug, chase etc properly are all skills that are same on all killers, main thing that changes is the power which ofc is huge but i
    0 comments 11 views last activity
  • How long will it takes for this new MM system to start working ? I've played already 14 games since it launched all on my main killer, 80% 4k and rest 3k (due to me giving hatch or RNG on it) complete dominations, only twice did survivors manage to do 3 gens. Just one single game of those had four rank 5s in the match otherwise I was getting mix of 75% ranks 15-20 and remaining 25% ranks 9-14.
    16 comments 221 views last activity
  • With how new MM is working I hope that we'll soon get training mode so that new players can test out how to at least hit skillchecks before they're matched against old rank 1 killers. Same for killers, maybe give them a chance to learn basic chase mechanics before forcing them to face pro loopers.
    4 comments 41 views last activity
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