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Kebek

Kebek

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Kebek
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  • So, just a few moments ago I had my first game with new MM system playing Deathslinger, killer I've been maining since his release using my strongest build & addons expecting a challenge since devs said (I think I've read it here somewhere) that new MM has been tracked for a while so that once it's enabled we don't vs new players while playing our mains. Found it after a while:
    1 comments 131 views last activity
  • (disclaimer - non serious post) Everyone can have shirtless skin these days except daddy Myers. You would be suprised how many killers (or survivors) don't actually wear any shirt upon closer inspection of their skins. We have so many shirtless killers now, just look : Shirtless clown, shirtless Pyramid head, shirtless Oni (basically 90% of his skins are shirtless so he's a god of shirltess
    1 comments 251 views last activity
  • I've just noticed that LF's addons don't read the same as when I last saw them yesterday. Here's what they were exactly like in patch notes. But now I see this ingame, different effects and I can't find any patch notes about this. Did something break or are these the yet another new designs ? And if so wer
    11 comments 421 views last activity
  • I've just had a match on yamaoka estate with someone supposedly using OoO. I haven't seen their aura single time due to new auras beiing so hard to notice. Like survivors knows he uses that perk so he expects to look for killers aura but as killer you have no idea if someone uses OoO so it's really hard to notice random shallow aura that easily merges with background. Something needs to be done
    2 comments 171 views last activity
  • 0 comments 21 views last activity
  • Whenever I play on a maps like Gideon or Hawkings where there's less light then usual I always feel like it's so much harder to see. It's such a pity that setting your graphics on low makes it so much easier to enjoy the match since I can actully see much better then if I keep graphics on ultra. Here's a screenshot of settings on ultra. And here's of se
    3 comments 71 views last activity
  • I'd love to jump and ran on rooftops of Haddonfield. So that there's at least 1 fun thing about that map. But seriously, jumping killer would be so cool to have. Even better if he could even crawl on walls and ceillings. Would it be hard to design such killer for DBD ? I know it like 99% won't happen cause balance & sutff but if it was handled like nurse with need of really good timing and s
    22 comments 321 views last activity
  • @Peanits @Almo @not_Queen @Janick Since DBD mobile is getting a training mode shall we on PC/console get one too ? I've been asking all these years for practice range and this is exactly wthat I had in mind. Please please I need it, give it to all players not just ones on mobile. If you can share any information if training mode will ever come to other platforms please could you share it
    10 comments 311 views last activity
  • Since there's been such large amount of players claiming that deathslinger doesn't have counterplay I've decided to ask you all how would you change DS to fit your counterplay criterias. I'd like to say that in my opinion deathslinger has counterplay which is based on predictions (a statement /action about what you think will happen in the future ) just like for example nurse or spirit h
    144 comments 2,331 views last activity
  • I've just had a match on azarov's resting place where one side had 5 gens. I've never had in all my playtime such insane spawn on this map. My previous record was 4 gens on 1 side but never all 5 on one side, 1 in the middle and 1 on the other side. Can this map get a hard-lock on at least minimally spawning 2 gens on each side with remaining 3 randomly.
    11 comments 421 views last activity
  • With all these complains aboout boring killers and how some of their powers are allegedly uninteractive/uncounterable I've wondered what is actually difference between killer's power that is fun to vs and a power that is boring to vs, talking about opinions of general masses. Like for example, spirit is just guessing, deathslinger has not counterplay, huntress has fun/fair power, etc. First off
    0 comments 31 views last activity
  • Platform - PC Description - Sole survivor doesn't recieve more then 1 stack. I've had a match where all other 3 survivors died but sole survivor had only 1 stacks. More so I used Object of obsession paired with it and got confirmation from killer that he could see me even when I was supposed to have all 3 stacks thus making me immune to aura reading. This happened to me once since after I di
    1 comments 51 views last activity
  • Tbh if overheat worked like it was showed but the cooldown before you can use saw again was only like 3s insted of 15s then it would still punish camping by giving you enough time for unhook and curving billies would still be able to use saw consistently without much downtime. Just a though, I hope devs won't just push the PTB and then let it go to live without any changes so share your ideas to
    1 comments 31 views last activity
  • I've already had several games where hooks decided to not spawn in the whole ######### hallway. Who's genius idea was it to literally create no-hook zones where survivors can't be hooked no matter what since you can't magically walk through walls when you down someone in the middle of the hallway and you have hook in the courtyard and above/below you but no hooks in the hallway itself. I don't
    5 comments 41 views last activity
  • As of recently it's impossible to get into steam profiles in endgame chat via just clicking on players name. You can generally get steam profile link only in lobby before the game starts. But there is another way to get profiles even after the match ends. Here's what you need to do, it's very simple. You click on the setting buttom in the bottom left
    5 comments 461 views last activity
  • I mean, 104% is nice but that 140% is also pretty sweet. What about fixing only the stackable bug and keep the 140% bonus BP bug. You know, more BP the merrier and it's rare event offering so making it really good wouldn't be a bad idea considering you can obtain it only during event.
    9 comments 181 views last activity
  • To all of you survivors who bring keys to your matches. Did you know that killers tend to really like chasing survivors with keys in their hands ? To the point of death before the said key can be used. Just a tip, learn to hide your key some place safe (corners of the map) before the hatch spawns. It greatly decreases chances that killer will decide to "remove you" due to that little thing he cl
    25 comments 401 views last activity
  • Make it's duration infinite like Iron will. Pretty please
    11 comments 381 views last activity
  • Still waiting for Lucky break to get Iron will treatment.
    0 comments 21 views last activity
  • I've noticed a strange trend lately when I play Deathslinger. Almost every survivor I hit with a spear instantly starts nodding while I reel them towards me. This never happened to me since of his release but now it's almost every game. Who indoctrinated all of them suddently into these strange behaviours ?
    16 comments 431 views last activity
  • I've lately been thinking about possible NOED reworks that would make it less "abuseable" and a bit more skill based while still keeping it's effects strong for an endgame perk without feeling too "unfair or opressive". -Hex: no one escapes death Once the exit gates are powered if there is any dull totem remaining exit gate switches are blocked for 60s and a random dull totem becomes a Hex
    24 comments 132 views last activity
  • Fixed an issue that allowed users to edit settings to gain in-game advantages. Since it's fixed what were some of these ? I would assume the stretched screen, that's about only one I know about, were there any other ?
    2 comments 71 views last activity
  • Platform - PC Description - I was playing Deathslinger on TT and one of my shots hit invisble wall so I decided to take a ton of screenshots to document it. I think the wall has it's collision only on one side (from the outside) and from the other way it's possible to shoot through. Here are all the screenshots I took.
    0 comments 51 views last activity
  • Since dailies are basically RNG with some restrictions on repetition what is the actuall max BP storage from them ? This is the most I've ever managed to get out of them. I've never seen for example 3 mori dailies at the same time. Is there some other daily ritual combo that give more then this ?
    7 comments 91 views last activity
  • I finally have all the Ace outfits. Grinded them all for Iri shards and bought the ones for AC only. My closet is complete !
    18 comments 301 views last activity
  • For me it's situational based on information that I have about my teammates, killer, etc but my number 1 priority is to look around the spots where normally dull totems are if any of them became NOED. I always find it funny that people who get hit by NOED and complain about it in end-game chat are generally the ones who instanly rush for gates.
    15 comments 161 views last activity
  • I've recently received an idea here on forums from @The_high_ground to create Deathslinger guide. Since I've been playing him almost exclusively and now beiing 12th on DBD Leaderboards with him I've decied to do my best in making one. You can find it here : https://steamcommunity.com/sharedfiles/filedetails/?id=2121171589& It proved that creating a guide that wou
    1 comments 323 views last activity
  • There was no mention or anything that would indicate reworking custom game into full practice range. With DBD mobile having bots I really hoped for announcement of remaking custom game into full solo practice range so that we can explore any map as much as we want or try killers we don't own, learning of map layouts for new players or working on some techs even as veterans. Basically a lot of stu
    1 comments 41 views last activity
  • Especially those that create extra stairs to move between levels. It really give me the feeling that I as killer can drastically change overall pathing for both sides. Other breakable walls seem well done but new map is so large and full of stuff that I can't tell yet if they actually are well designed. For now they seem fine. I hope that more walls like the stair ones are added. Giving killer a
    2 comments 31 views last activity
  • I found a collision bug on a hay block. There is supposed to be just 1 but it has a collision above itself like there was another one stacked ontop of it. It's located right next to one of the opening of the middle house near a pallet (as shown is screenshots)
    0 comments 41 views last activity
  • I've seen many people claim this over the few months since his release and I wonder if they just really dislike his playstyle and are biased against him or truly believe this statement. But before I do my best to explain my interpretation of counterplay to him I might add that many slower killer's powers work exactly like his, rewarding them with a hit for correctly reading survivor's movement e
    28 comments 731 views last activity
  • Devs, you've recently added a ping indicators to survivor names during match in match details (ESC) which is a nice QoL addition but why do we still lack any indiciation of killer's ping either as we play killer to see our own ping or as survivors to see killers ping ? Do you plan on adding this to the match details and if not could you explain why ?
    Mod
    5 comments 721 views last activity
  • So after a lot of thinking on "how to fix DS without promoting tunneling but making it more fair/fun to face" I've finnaly though of an idea that imao could possibly satisfy both sides in terms of balancing this very controversial perk. Part of these new changes are some updates for overall obsession mechanic making it a baseline across all games to help close the gap between solo survivors and S
    7 comments 111 views last activity
  • KWF ( Kill with a friend ) mode was added to DBD. Due to balance reasons & many other problems, it will most likely never happen but it would be really cool if it did.
    0 comments 31 views last activity
  • Platform: PC I don't know how or why but it happened to me 4 times just today that after the game ends and I reach endgame screen if I push any of the buttoms as spectate, continue or upgrade then the game just breaks. After pushing any of those buttoms, all of them stop working. So I'm stuck forever in the endgame screen with no way out except closing the game via alt+F4 for example. It's h
    0 comments 1 views last activity
  • Whenever I get players from across globe away even when searching for the match takes just a few seconds makes me wonder how does MM even work. What is the most important variable in searching for a match ? It certainly can't be rank since that is all over the place more then it should be in most matches. @Peanits , @Almo , @not_Queen Any helpful insight would be greatly appreciated to put m
    4 comments 41 views last activity
  • I think that we need some system that spawns all 4 survivors always together as far away from any gen and the killer as possible. There is nothing more frustraing then losing first 3 gens in 1-2 minutes only because game decided to spawn all survivors right next to 4 different generators and put killer on the other side of the map or the other way around put you right next to a killer. In such s
    1 comments 51 views last activity
  • I think current HUD for both survivors and killer could use some updating. Adding additional information would be really nice QoL change. For killers mainly which survivors and how many times were hooked and possibly also some kind of 60s notification after unhooks to prevent frustraions of having to count in your head to counter a few perks which is pretty annoying. For survivors possibly new
    0 comments 31 views last activity
  • After you down a survivor with infectious fright and monitor & abuse equipped does it calculate reach of IF with those bonus 8m of terror radius or does it calcutale it from base terror radius minus those 8m ? From the few games I tested, it feels like it takes the smaller terror radius range insted of the bigger one but I might be wrong. I wish it worked with the big one thou but it feels
    3 comments 31 views last activity
  • For the last few days playing only Deathslinger I've noticed how hooking survivors can lose me so much time. Most of those games even if my shots were on point, I just lost all gens because time to hook a survivor caused me not to be patroling gens thus not beiing able to pressure game overall enough to make those fast early hook into death hooks. Whenever I tried to do something to slow the game
    21 comments 351 views last activity
  • Just noticed that my devotion level got bugged xD. Does that happen to anyone else and if so does it ever go back ? I don't look at it very often so it might have been there for a while.
    0 comments 3,151 views last activity
  • disclaimer: This is supposed to be a joke post. Burgled triumph – Whenever killer is outside of 32m range from hook and a survivor is rescued then the rescuer instantly loses 1 health state. Divisive shriek – If a survivor stays within killer’s terror radius for 60s he’ll instantly lose 1 health state. Can only trigger once on each survivor per game. Dead hand – Double the reach for
    1 comments 51 views last activity
  • This is design purely for the killer since this took quite a while to think of and write down I haven’t given time to creation of addons, survivor and perks for both sides. The Cultist -Name: Morgan Degray -Gender: Unknown -Nationality: Unknown -Realm: Abandoned chapel -Weapon: Sacrificial blade -Height: Tall Appearance (only for illustration)
    0 comments 141 views last activity
  • It's still pretty soon still but I'd love to hear what do all of you expect for the next anniversary suprises. Last year we got the make your own cosmetics competetions coupled with Blood hunts, chapters going on sales and the new 103% BP cake etc. I hope that this year they'll push it 1 step further and make a competition to create a whole new community chapter that they'll slightly adjust and
    5 comments 31 views last activity
  • Like what is their % usage in red ranks and all ranks merged or how many do people have stored but don't use ?
    37 comments 211 views last activity
  • Imagine that since the beggining of DBD all things that ever got nerfed either as hotfix to bugs (old hag immunity to DS for example) or as balance change (mori rework) never happened. All new content happened, got only buffed if was too weak but never ever nerfed if it was too strong or something was unintentionally strong about it due to bugs. So I'd love to hear your ideas of most powerful o
    4 comments 51 views last activity
  • Thanks to the changes made from the PTB new Doc feels like actuall threat and he's sooo much more satisfying to play as. New Oni flick is finally useable without litterally throwing your mouse out of the window as you try to turn and since I never used ruin much (which still doesn't make the changes justified) I'm not all that impacted by it's change. So thank you and I hope that Leatherface is
    16 comments 371 views last activity
  • So, as I see it generators go so fast from the sole reason that survivors are at their strongest while having all 4 survivors alive. Thus makeing tunneling the best way to slow down the game which isn't always possible for various reasons and is also discouraged as "toxic" tactit to use. Killer is forced to kill surviors as fast as he can otherwise he'll be at large disadvatage in mid game and l
    1 comments 21 views last activity
  • I mean only for high ranked play where survivors can rush gens and get all 4 survivors out without anyone getting hooked and if not more then 1-2 times.Like why are survivors encouraged to go down so that they can farm points for ranking up ? It's so bad right now since it does nothing else then encourage bad plays unlike other survivor emblems that are done pretty well. If I escape while all ot
    0 comments 32 views last activity
  • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders. As a solo player mainly frustrated with dcing teammates I can finally say that this is a pretty good job. Now just a rework to hook stages so that they can't be abused to evade DC punishments (and remove the dumb&painful h
    5 comments 212 views last activity
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