Why did this mori change take so long ?

I mean, all you did was increase the number of required hooks from 1 to 2. Sure, some coding and testing so it doesn't turn into buggy mess but I'm less then impressed with how the mori changes were handled.

There were so many great ideas here on forums on how you could fix mories while not making them useless but you decided to make them purely visual change as their impact on normal (non-abused) gameplay is close to nothing as it's in so many scenarios faster to last hook a survivor then to take the long mori animation.

I hope that your future (after everyone has enough time to use all their key anyway) key changes will make keys as usefull as you made mories, not at all.

Comments

  • Making it so all survivors had to be hooked once, or a token system where 4 tokens = mori, lose 1 token on mori, gain 1 on hook...still lets them be impactful but keeps them from being used in a scummy way. This just makes them pointless as long as it's not EGC with DS up, just hook them and you're saving more time than a mori does anymore.

  • @LordRegal said:

    Making it so all survivors had to be hooked once, or a token system where 4 tokens = mori, lose 1 token on mori, gain 1 on hook...still lets them be impactful but keeps them from being used in a scummy way. This just makes them pointless as long as it's not EGC with DS up, just hook them and you're saving more time than a mori does anymore.

    I can't wait to see what do they have in store for keys. Probably nothing that can make them as useless as they made mories.