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KayTwoAyy

KayTwoAyy

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KayTwoAyy
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  • i hate to say it, but... Trickster is the most fun i've had in DBD since OG billy
    0 comments 101 views last activity
  • Use this add-on with caution! Death Throes has potential to be a lethal add-on, but more often than not will become a detriment to your kit. Iridescent Photocard serves similar functionality, and is superior in every way. Numbers Breakdown 1st Hit: 50% Laceration 2nd Hit: 100% Laceration 3rd Hit: 150% Laceration Missed Hit: Reset to
    0 comments 191 views last activity
  • Could it work? Would it improve the state of play? What if perks were categorized (i.e. Gen Speed, Chase, Aura Reading) and restrictions on # of bannable/draftable perks were placed by category? Do you think its worth testing on PTB?
    5 comments 72 views last activity
  • Shack & House of Pain are infinites Even against average survivors (and with pallet gone), these tiles are lose/lose situations for Trickster. Average survivors will have no problem vaulting the window(s) 3 times, and veteran survivors will find it incredibly easy to loop Trickster for over a minute on one of these tiles. Insult to injury is the fact that generators spawn in these tiles, s
    7 comments 131 views last activity
  • 10 comments 181 views last activity
  • Coming off back-to-back 11-hook games, where I only used my basic attacks (twice used knives). Gold Chaser, Gold Devout, Iri Gatekeeper & Malicious. Ruthless Killer. Both times I had points deducted in chase for reloading and breaking a pallet immediately after hooking a survivor. Both times the 4th survivor escaped because I have zero tracking perks, and my 110% ass can't defend the gate
    27 comments 481 views last activity
  • Almo mentioned the design intent of Trickster's Main Event ability was to occur at the crescendo of a chase. As it stands, the Trickster's Main Event leaves us waiting eternally for the beat to drop. I would like to propose a rework (or perhaps just a buff) to the Trickster's Main Event that thematically improves up the idea of this "crescendo," and synergizes with Trickster's Starstruck
    1 comments 1 views last activity
  • 4 comments 81 views last activity
  • Anyone plan to keep Smash Hit in their rotation? Any thoughts on the perk so far? I want to give it a chance, but I’m having a hard time being sold on it. Most killers in red ranks respect pallets, so landing a pallet stun sometimes feels like a desync gamble I’m better off not taking. I also know I can easily 99 Sprint Burst and achieve the same exact effect on command. Maybe the perk
    10 comments 161 views last activity
  • If you're a sweatlord PC gamer, and you haven't figured this out yet--turn off your crossplay. Not only are queue times faster during most hours of the day, but your teammates actually come with their heads attached.
    47 comments 931 views last activity
  • Keeping up with a coordinated SWF is no small feat. ...but pub stomping solos, even at the highest level, can be very easy business. DBD suffers from the fact that the most effective strategies are the least interactive. Yet the most enjoyable aspects of DBD are the ones in which the two sides have a conversation. BHVR needs to force interaction, rather than assume players will do so of their
    16 comments 241 views last activity
  • Thought I'd run a nice game of Speed Limiter Billy last week. Threw in the Glenvale offering just to give myself a smaller map--reduce the time it would take me to find survivors. With 6 seconds left on the lobby timer, two survivors immediately swapped characters to ones holding keys. --- I had queued up for killer with the mindset that I didn't care
    79 comments 5,961 views last activity
  • If I loop the killer for 5+ minutes, and I can't make it through the uprights at the end of the match, I often feel like I've been robbed of a victory. I might curse my teammates for their incompetence and/or cowardness, or grumble at the killer for throwing their game to kill me alone. But when it comes to my feelings of entitlement with escaping, the buck stops there. So I want to know...
    27 comments 401 views last activity
  • Personally, I am a huge fan of the OoO changes. It was never a perk I liked running or playing against. But for those of you looking for old OoO value... run Mettle of Man with it. Once you're healed with 3 stacks, you'll have infinite wall hacks beyond 16m from the killer.
    2 comments 181 views last activity
  • https://streamable.com/qnwqbz Just a shot in the dark, but perhaps the actions needed to see value from Very Rare Add-Ons are influenced by rank? Pinky Finger is ez mode. ...but i understand some might struggle more than others to get value from such an Add-On.
    8 comments 151 views last activity
  • ...its just 34 extra seconds you need to break your keyboard while your teammates decide they wont be able to get a safe unhook.
    28 comments 571 views last activity
  • Don't think for a second I won't make you regret even thinking about bringing a key into my trial. ...and bring Unbreakable. Because your ass is spending 4 on the floor after I've hooked every other survivor in the trial.
    55 comments 1,012 views last activity
  • Ravenloft is Dungeons & Dragons most popular adventure campaign setting. It just so happens that Count Strahd von Zarovich, and the village of Barovia, are perfectly sculpted for Dead by Daylight's adaptation. "The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face for
    4 comments 31 views last activity
  • Note: I'm not asking which HUD you think looks nicer. HUDs have a job to do. Which HUD do you think does its job the best?
    8 comments 81 views last activity
  • If you took the latest survey, please reassure me that you gave the "skill level of those I am matched with/against" a huge rank 1 for having the the strongest negative impact on your Dead by Daylight experience. Every time I queue it feels like I just walked into a daycare and am being told I need to entertain 4 toddlers for the next 15 minutes.
    2 comments 61 views last activity
  • 13 comments 151 views last activity
  • Thanks for tunneling me off hook when two teammates were visibly nearby. I really enjoy waiting in queue for 5 minutes to die in under 2. And to the Claud who decided to immediately unhook me. Sick bro.
    7 comments 131 views last activity
  • Exhausted on the Ground. Animation Lock. Predictable.
    41 comments 691 views last activity
  • Be it a killer ability, a survivor action, a perk, or some other interactable... what ability would you add to the game if you were designing the next chapter?
    5 comments 51 views last activity
  • To Whom it May Concern, I am writing to you in hopes that you can help free me from the enternal timeloop that binds me to Coldwind Farm. I have seen many a hatch spawn and key bringer. I have seen many an Object and friends. I have seen the spark of light ignite as quickly as I douse the fire of life. No one escapes death. And yet I am the prisoner of this world. The entity may be pleased
    0 comments 11 views last activity
  • I never really questioned it until now... but why does a survivor need to dedicate an entire perk slot to a single-use perk designed to protect them from a once-every-ten-games killer hell-bent on quickly removing them from the game (or teammates who failed to unhook you safely) AND need to hit a skill check to see value from said perk? I know DS is a hotly debated perk (particularly for the way
    7 comments 231 views last activity
  • Per the wording of new Hex: Undying, it sounds like breaking Hex: Haunted Ground while using Undying will not activate Haunted Ground. Is a Dev or Mod familiar with the changes able to confirm or deny the future interaction between these two perks?
    6 comments 91 views last activity
  • I was playing some Winston earlier. Hit some phat static blasts and sent all the kiddies to shock therapy. It was pretty epic for the first 5 seconds, until I realized my opponent was farming ult charge; not even 2 minutes in and they quadruple ulted four gens. I was down bad. So I switched to DVa--sacrificing a generator in the process. Next thing I
    Mod
    18 comments 252 views last activity
  • If there are no plans to give Spirit a pass in the next year, please consider giving survivors a variant of Stridor to assist them with audibly discerning the killer's direction and proximity. Survivors who wish to dedicate a perk slot to strategically play against Spirit's nauseating gambling simulator should be given the opportunity to do so. As it stands, the game has an abundance of global
    3 comments 111 views last activity
  • 22 comments 572 views last activity
  • Since the release of 4.4.0, matchmaking has felt frustratingly similar to the period of time where "Skill Based Matchmaking" was live. This past month I have queued up survivor alongside 2 other rank 1s, and countless times our 4th teammate would be Rank 12 against a Rank 8 killer. I realize this is all anecdotal, however, so tonight I finally decided to take screenshots after each game. Tonig
    2 comments 21 views last activity
  • Victor's locker blocking is live, and with it comes new hurdles for killers who are trying to stay competitive while playing the Twins. It is likely too early to ask this, as few who see this will have played the Twins since this morning's patch, but keep this post in mind as a place to come back to when you're ready to share your advice. --- What is the most effective way to use Charlotte's p
    1 comments 21 views last activity
  • Matchmaking has been really inconsistent lately, to the point where I am surprised to find a killer ranked 1 - 7. And as killer, I frequently see one or more survivors rank 9 - 15 (if they are a swf, i understand that is unavoidable). I am a rank 1 survivor/killer, with 1.4k hours in the game spread across both roles. Personally, I'm not a fan of bullying inexperienced killers/survivors, so I
    0 comments 1 views last activity
  • I was excited to hear about hit validation returning to live servers. Unfortunately, it feels as polished as Chapter 18. Below are a series of clips exemplifying hit validation in action from the killer's perspective. I had no issues with basic attacks the entire match, yet every time I used Demon Dash/Demon Strike I was punished by hit validation. These are routine plays--nothing fancy. We
    Mod
    16 comments 621 views last activity
  • At the highest levels of play, Dead by Daylight is a survivor-sided game. Unfortunately, until BHVR successfully implements a functional skill-based matchmaking system, there is no "high level of play" for public gamers. The skill-floor to reach red ranks is low enough that inexperienced players can easily climb above their skill-group in SWFs, leading to an over-saturation of boosted solo-surv
    Mod
    18 comments 311 views last activity
  • So I've played 2 games since Bloodlust was removed. Both games the killers tunneled harder than I have ever seen. What are your experiences? Should I expect more of this the rest of the weekend? First time I have run DS in months. :/
    23 comments 471 views last activity
  • https://streamable.com/lhqa59 Please remove this exploit from the game. Thanks.
    Mod
    2 comments 21 views last activity
  • I have 7 more achievements left to complete, and would like to get them done before next big content update. Left for Dead is the last achievement I have to do for survivors, and 1k+ hours has proved that I'm unlikely to complete it by casually playing. Any suggestions for how to get it done? And for those who have completed it, what rank were you at the time? Where you in a SWF that helped y
    5 comments 51 views last activity
  • https://clips.twitch.tv/ObliviousSlipperyRabbitBrainSlug I am the survivor in this clip--pulled the streamer's POV because my NVIDIA replay wasn't working that game :/ From my POV, killer was out of lunge range. From Killer's POV, I was out of lunge range. He bamboozled the window, so I felt pressured to drop pallet. ...but I also feel in these situations that droppi
    Mod
    16 comments 421 views last activity
  • BHVR sent out a survey just after the anniversary event regarding the state of DBD's Struggle Mechanic. Has there been confirmation on whether or not they will be implimenting a new mechanic? If so, is there a timeline for that? I'm in the anti-button mashing crowd, and hearing about an update would be a light at the end of the tunnel. The PH Cage Mechanic demonstrated BHVR's ability to crea
    40 comments 4,211 views last activity
  • Hag needs a nerf. Whether its the detection range of her traps, or the time it takes her to teleport, something needs to be changed. As is, top tier Hag killers spam their teleport button all match, waiting to instantly M1 someone they dont even see. The counterplay to this is to crouch around the map. Given the scale of the map, this is a dull and tedious style of play. The fact is, wit
    24 comments 451 views last activity
  • I don't want to see the achievements of others undermined, but is there a solution to this sort of griefing? It is quite frustrating being robbed of adept achievements soley because the survivors decide to give up. I feel lucky, rather than skilled, when I manage to complete a killer adept challenge. https://streamable.com/yihhr5
    0 comments 11 views last activity
  • If you bring a key and a map offering, leave your ego at the door. This game is already incredibly survivor-sided, so you are not talented for "outplaying a killer" in a SWF when you run DS, Unbreakable, & Adrenaline with a Map Offering and key-in-hand. The amount of banter I see in post-game for securing a kill, rather than chasing full-health survivors on the far side of the map, is dumbf
    41 comments 711 views last activity
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