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yeet

yeet

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  • SenzuDuck said:

    @yeet said:
    SenzuDuck said:

    @yeet said:

    SenzuDuck said:

    @switch said:
    
    Dude did you really think they would touch anything on the survivor side ?
    
    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?
    
    Just rework it like tinkerer and call it the day.
    
    This just shows you on which side they are.
    
    
    
    Just shows how biased you are really...
    
    Yea, they never made healing take longer this patch
    
    they didn't buff the spirit even more
    
    they didn't force pallets to spawn 16 meters away at least
    
    they didn't nerf exhaustion perks
    
    they didn't speed up hooking survivors
    
    they didn't speed up picking up survivors
    
    damn man, you're right - they never change anything to benefit killers
    

    Spreading pallets out is a survivor buff...

    Good God, you cannot please these people!

    Do you want pallets every 8 meters then?

    they either put pallets close together and you all moan, or they separate them AND YOU STILL MOAN.

    Becoming so upset when i point out a flaw in your reasoning is not a way to make yourself look good.

    "Spreading pallets is a survivor buff" Wow, good job buddy, you really destroyed me there, how will I ever cope with the absolute smack-down you just put upon me, gosh. I better lay down and recuperate.

    Clearly you think having survivor run further distances until they're safe is a buff, apparently you must not be a very good killer.

    running further until they're safe means that the chase takes much longer, additionally it's 16 meters not half the map.
  • @yeet said:
    Visionmaker said:

    @yeet said:

    Visionmaker said:

    @yeet said:
    
    SenzuDuck said:
    

    @switch said: Dude did you really think they would touch anything on the survivor side ? Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ? Just rework it like tinkerer and call it the day. This just shows you on which side they are. Just shows how biased you are really... Yea, they never made healing take longer this patch they didn't buff the spirit even more they didn't force pallets to spawn 16 meters away at least they didn't nerf exhaustion perks they didn't speed up hooking survivors they didn't speed up picking up survivors damn man, you're right - they never change anything to benefit killers

    Spreading pallets out is a survivor buff...
    
    
    
    "I wish this balloon loop didn't have two pallets"
    
    • said no survivor ever

      pallets are more spread out: more likely to drag out a loop for longer.

      Pallets are closer together: looping does not need to apply pressure to other parts of the map for longer.

      We can go back and forth about this all day but an even distribution of pallets across the map is better than bunches and dead zones

    It is better for killers. The only map that had significant pallet dead-zones that impacted survival is the swamp maps, which have already been nerfed in addition.

    I've heard literally no survivors complain about pallets spawning too close to each other. None.

    But for killers? It is pretty annoying for two pallets to be next to each other. They fixed it for them. Not for survivors. Let's get that straight.

    having a pallet within SB distance 100% of the time isn't a good thing for killers
  • SenzuDuck said:

    @yeet said:
    SenzuDuck said:

    @switch said:

    Dude did you really think they would touch anything on the survivor side ?

    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?

    Just rework it like tinkerer and call it the day.

    This just shows you on which side they are.

    Just shows how biased you are really...

    Yea, they never made healing take longer this patch

    they didn't buff the spirit even more

    they didn't force pallets to spawn 16 meters away at least

    they didn't nerf exhaustion perks

    they didn't speed up hooking survivors

    they didn't speed up picking up survivors

    damn man, you're right - they never change anything to benefit killers

    Spreading pallets out is a survivor buff...

    Good God, you cannot please these people!

    Do you want pallets every 8 meters then?

    they either put pallets close together and you all moan, or they separate them AND YOU STILL MOAN.

    Becoming so upset when i point out a flaw in your reasoning is not a way to make yourself look good.
  • @yeet said:
    Visionmaker said:

    @yeet said:

    SenzuDuck said:

    @switch said:
    
    Dude did you really think they would touch anything on the survivor side ?
    
    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?
    
    Just rework it like tinkerer and call it the day.
    
    This just shows you on which side they are.
    
    
    
    Just shows how biased you are really...
    
    Yea, they never made healing take longer this patch
    
    they didn't buff the spirit even more
    
    they didn't force pallets to spawn 16 meters away at least
    
    they didn't nerf exhaustion perks
    
    they didn't speed up hooking survivors
    
    they didn't speed up picking up survivors
    
    damn man, you're right - they never change anything to benefit killers
    

    Spreading pallets out is a survivor buff...

    "I wish this balloon loop didn't have two pallets"


    * said no survivor ever

    pallets are more spread out: more likely to drag out a loop for longer.

    Pallets are closer together: looping does not need to apply pressure to other parts of the map for longer.

    We can go back and forth about this all day but an even distribution of pallets across the map is better than bunches and dead zones
  • @yeet said:
    SenzuDuck said:

    @switch said:

    Dude did you really think they would touch anything on the survivor side ?

    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?

    Just rework it like tinkerer and call it the day.

    This just shows you on which side they are.

    Just shows how biased you are really...

    Yea, they never made healing take longer this patch

    they didn't buff the spirit even more

    they didn't force pallets to spawn 16 meters away at least

    they didn't nerf exhaustion perks

    they didn't speed up hooking survivors

    they didn't speed up picking up survivors

    damn man, you're right - they never change anything to benefit killers

    Spreading pallets out is a survivor buff...

    "I wish this balloon loop didn't have two pallets"

    • said no survivor ever
    pallets are more spread out: more likely to drag out a loop for longer.
  • SenzuDuck said:

    @switch said:
    Dude did you really think they would touch anything on the survivor side ?
    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?
    Just rework it like tinkerer and call it the day.
    This just shows you on which side they are.

    Just shows how biased you are really...

    Yea, they never made healing take longer this patch
    they didn't buff the spirit even more
    they didn't force pallets to spawn 16 meters away at least
    they didn't nerf exhaustion perks
    they didn't speed up hooking survivors
    they didn't speed up picking up survivors

    damn man, you're right - they never change anything to benefit killers

    Spreading pallets out is a survivor buff...
  • because they only care about survivors 
  • Vietfox said:
    yeet said:
    Vietfox said:
    yeet said:
    Vietfox said:
    People don't want to change how they play, "Git Gud", because it takes time and effort so they scream for the Devs to change things to cater to their style of play so they can continue to be lazy.
    @Nightmare247
    ^ Exactly this.
    Everyone has to be able to tell what are their weaknesses and create a build and a playstyle around it, but some people rather complain about things and wait for the solution to come by itself instead of learning how to manage it.
    "Create an entire build and playstyle around a perk that survivors may or may not have and even then your build will barely counter it because it has absolutely no hard counters and if multiple people run it the game is incredibly frustrating and borderline unwinnable" you do understand how incredibly absurd that sounds
    @yeet
    Believe it or not i got more experience as a killer than u might think. 4 ds sweaty swf users are not common AT ALL, it's just that people tend to remember better their frustrations than anything else.
    Survivors have to take their chances as well when picking some perks, like calm spirit.
    I agree that some killers need some rework, but game's balance is not as bad as people say, seriously.
    PS: replies from cellphones dont send the notification by default, u gotta @me
    DS is still incredibly common and even a single one can lose you the game, not to mention how frustrating it is for killers, it really doesn't have a place
    Also "the game is balanced because people don't play to win" is ridiculous, what would happen if all survivors just turned around one day and decided to go super tryhard? The killer winrates would go down the toilet, you shouldn't balance a game around people who aren't trying to win.
    @Vietfox
    The "what if" never counts, not everyone is that competitive IN ANY GAME.
    In my personal experience ny win rate is fine as a killer, oh, and without lobby dodging.
    @yeet
    Again, balancing around people who are not trying to win is not a good way to balance a game.
    @Vietfox
  • Vietfox said:
    yeet said:
    Vietfox said:
    People don't want to change how they play, "Git Gud", because it takes time and effort so they scream for the Devs to change things to cater to their style of play so they can continue to be lazy.
    @Nightmare247
    ^ Exactly this.
    Everyone has to be able to tell what are their weaknesses and create a build and a playstyle around it, but some people rather complain about things and wait for the solution to come by itself instead of learning how to manage it.
    "Create an entire build and playstyle around a perk that survivors may or may not have and even then your build will barely counter it because it has absolutely no hard counters and if multiple people run it the game is incredibly frustrating and borderline unwinnable" you do understand how incredibly absurd that sounds
    @yeet
    Believe it or not i got more experience as a killer than u might think. 4 ds sweaty swf users are not common AT ALL, it's just that people tend to remember better their frustrations than anything else.
    Survivors have to take their chances as well when picking some perks, like calm spirit.
    I agree that some killers need some rework, but game's balance is not as bad as people say, seriously.
    PS: replies from cellphones dont send the notification by default, u gotta @me
    DS is still incredibly common and even a single one can lose you the game, not to mention how frustrating it is for killers, it really doesn't have a place
    Also "the game is balanced because people don't play to win" is ridiculous, what would happen if all survivors just turned around one day and decided to go super tryhard? The killer winrates would go down the toilet, you shouldn't balance a game around people who aren't trying to win.
    @Vietfox
  • Vietfox said:
    People don't want to change how they play, "Git Gud", because it takes time and effort so they scream for the Devs to change things to cater to their style of play so they can continue to be lazy.
    @Nightmare247
    ^ Exactly this.
    Everyone has to be able to tell what are their weaknesses and create a build and a playstyle around it, but some people rather complain about things and wait for the solution to come by itself instead of learning how to manage it.
    "Create an entire build and playstyle around a perk that survivors may or may not have and even then your build will barely counter it because it has absolutely no hard counters and if multiple people run it the game is incredibly frustrating and borderline unwinnable" you do understand how incredibly absurd that sounds
  • fcc2014 said:

    @yeet said:

    "Just wait for them to lie to you more" DS has been a problem for almost 2 years now, doubt they're ever going to change it.

    A couple of easy fixes would have been works only for the obsession user suffers from broken status the rest of the game, or after use the survivor(because of pissing off the entity) could be moried.

    Or just remove the perk and replace it with something else, a free escape like DS has absolutely no place in the game. I couldn't give a rats ass about what is "satisfying" for survivors when they couldn't give a ######### about one of the key sources of frustration for killers.
  • fcc2014 said:

    @yeet said:
    this is the last straw for me to be honest, don't think i'll be continuing to play the game after this.

    Take a deep breathe wait and watch Thursday's stream let them explain why the change isn't in the patch. If you still feel the same way do what you are going to do. It is ultimately just a game.

    "Just wait for them to lie to you more" DS has been a problem for almost 2 years now, doubt they're ever going to change it.
  • this is the last straw for me to be honest, don't think i'll be continuing to play the game after this.
  • make the ability to repair generators a perk

  • yes that is part of her kit

  • if by "broken" you mean "absolute garbage" then yes

  • do you like the smell of your own farts?

  • guess what, killer powers are actually meant to hinder you! I know it doesn't seem this way because of the deluge of garbage powers the devs add but they are meant to.

  • @Dabrownman1812 said:
    yeet said:

    @Dabrownman1812 said:

    PigMainBigBrain said:

    @powerbats said:
    
    @yeet said:
    
    people do well with freddy but i don't see anyone calling him powerful.
    
    
    
    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.
    
    
    
    Dude her skillcap isn't high, she doesn't require you to multitask. Shes about as high IQ as leather face. You chase people thats it, there's no longer an element of surprise from the PTB, and mind games are just suddenly reversing the trajectory of a loop to close the gap on a survivor faster, every killer mind games and at 115% move speed compared to her 110% its way easier. Thats not a skill block, you're just being restricted by her base kit.
    
    She's not nurse, you don't need to think in your head and calculate the distance between you and a survivor while knowing precisely when to release the charge. She's not billy, you're not reeling your chase backwards just to charge a chainsaw while watching the meter so it doesn't overflow while at the same time watching the survivor and calculating exactly when to press over and land the hit. She's not pig, you're not predicting where people go with traps, or estimating time in your head until you need to refocus that person or evaluating. And she's not trapper or hag, where full knowledge of map layouts and predictable chase locations are key to the use of your powers.
    
    She's BASIC. You lunge you chop ######### thats it. All the other mechanics they went on about with the invisibility and the phasing you can't see and have no control over as a killer because frankly, you're not really invisible, you're blind, and your power cooldown is so long you run into moments where a single pallet drop after the initial chase may ruin your shot to drop chase back track and guard a gen just to return to the chase later, AKA 200IQ nurse plays.
    
    Mobility, Map pressure, Forced concentration(ala actual stealth killers forcing survivors to play different because they lose the ability to track the killer changing the decisions a survivor would normally make), and gen/progress control (ala RBT's doc shocks), Sudden death instant down killers that make getting into chases to begin with insanely risky, and projectile killers who can manipulate the direction of a survivor and remove safety from a distance.
    
    ^ Her kit as it stands currently with the loud ass haunt noises, forces her into the mobility category, BUT, at the lowest end of any killer with mobility due to her 110% structure and power cooldown. Which means she's not only bottom end of the mobility category among nurse and billy, but doesn't show up at all in the other 5 categories. Every killer in this game excels aka masters at 1 of those categories, or does decently well in 2. She does poorly in mobility and beyond bad at stealth so just like I mentioned before, where is her niche?
    
    Going 5/5 being maximum.
    
    Nurse 5/5 mobility, 0 on all other categories.
    
    Billy 3/5 mobility, 2/5 on sudden death/instant downs.
    
    Myers 4/5 on sudden death the dudes add ons let you mori people. And 1/5 on stealth.
    
    Hillbilly 5/5 on sudden death (only due to aoe since he can multi down)
    
    Doc 5/5 on Gen control and progress
    
    Pig 3/5 on gen control, and 2/5 on stealth
    
    Clown 4/5 on projectiles 1/5 mobility if you wanna factor in he's the only killer capable of slowing people.
    
    Huntress 5/5 on projectiles
    
    Hag 5/5 on map pressure and trapping
    
    Trapper 4/5 on map pressure and trapping
    
    Freddy 4/5 on stealth
    
    Wraith 5/5 on stealth
    
    Spirit 3/5 on mobility and 0/5 on stealth because you're not really stealth.....
    
    You need to reach a 4 total to even be considered viable imo and she doesn't do that atm.
    

    Mind games exist in tight areas where she can fake the haunting power use or barely tap it, but in general loops it doesn't appear as with noise indicators and fathers glasses in an open area she can secure a second follow up hit to put survivors into the dying state but she relies on survivors being injured to see their blood for tracking or have super loud injury noises because if you guess wrong and drained some of your haunting for an attack miss, you get looped till daylight. The clown had a great ptb, two parts that showed changes. Spirit, people couldn't even test what went live. 

    Incorrect, now that they gave indications attentive survivors can always tell when she is and isn't using her power, making her mindgames almost non existent

    What indications? There isn't any as of now that always tell I believe, could be wrong. I think her masking still needs work right? And her noise is too loud

    white spots appear on the husk when she enters the haunting, letting the survivor know when she is doing it
    along with the loud noise she makes indicating her position, her power is effectively a short speed boost that makes her blind on a significant cool down (less so now after the patch)

  • they go out of their way to make every killer bad, look at the spirit

  • @Reaperskillz said:
    The pallet still has to hit the killer to stun so if you are in a cat in mouse with killer and drop the pallet early u only manage to hinder the killers path for a brief moment if u drop it to get the stun u get hit while dropping but that is not really my main concern the extended vault animation and lithe not triggering is my main focus i just prestige my feng and as of now only have lithe and technician perks to work with and its not that lithe fails all the time its just every now and then it wont trigger but the pallet thing i use to hate chasing a survivor around a pallet or being afraid to swing through for fear of stun and no hit now u still get the stun but u also get the hit on that survivor so it doesn't make for a bad trade for killer how ever it makes for a ######### exchange for survivor and the hitting people that vault pallets use to be a nightmare because of the fact of getting a pallet hit box instead of hitting the survivor now u get the hit wich is meh for me as the killer i don't mind breaking pallets and being kited and ######### it makes the chase so much sweeter when u catch the little bastard but its a non issue now i have played probably about 25 games since patch and i will tell u this they no longer fear the pallet and most don't even break them now lol ######### i know when i play killer pallets and vaults were the bane of my existence now killers vault right behind u which use to be a no no but since the vault animation has changed its a viable option to catch survivors now and pallets aren't really as threatening as they use to be. Any whos your fav killer i haven't played the spirit just yet but i will today i think i have the most fun as the shape or the clown but i like them all 

    the killer getting stunned is actually advantageous in most situations because it means that pallet is getting broken, doubly so with enduring

  • @Kaalaxi said:

    @ASurvkillivorer said:
    I know this is or once was an issue. Random question. Was this fixed? Asking because I want to know if they ever made changes to how body blocking works in general.

    I think I heard that the devs said before that body blocking basement was okay and a legit strat to stop borrow time.

    popping RBT's is also fair game

  • @Dabrownman1812 said:
    PigMainBigBrain said:

    @powerbats said:

    @yeet said:

    people do well with freddy but i don't see anyone calling him powerful.

    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.

    Dude her skillcap isn't high, she doesn't require you to multitask. Shes about as high IQ as leather face. You chase people thats it, there's no longer an element of surprise from the PTB, and mind games are just suddenly reversing the trajectory of a loop to close the gap on a survivor faster, every killer mind games and at 115% move speed compared to her 110% its way easier. Thats not a skill block, you're just being restricted by her base kit.

    She's not nurse, you don't need to think in your head and calculate the distance between you and a survivor while knowing precisely when to release the charge. She's not billy, you're not reeling your chase backwards just to charge a chainsaw while watching the meter so it doesn't overflow while at the same time watching the survivor and calculating exactly when to press over and land the hit. She's not pig, you're not predicting where people go with traps, or estimating time in your head until you need to refocus that person or evaluating. And she's not trapper or hag, where full knowledge of map layouts and predictable chase locations are key to the use of your powers.

    She's BASIC. You lunge you chop ######### thats it. All the other mechanics they went on about with the invisibility and the phasing you can't see and have no control over as a killer because frankly, you're not really invisible, you're blind, and your power cooldown is so long you run into moments where a single pallet drop after the initial chase may ruin your shot to drop chase back track and guard a gen just to return to the chase later, AKA 200IQ nurse plays.

    Mobility, Map pressure, Forced concentration(ala actual stealth killers forcing survivors to play different because they lose the ability to track the killer changing the decisions a survivor would normally make), and gen/progress control (ala RBT's doc shocks), Sudden death instant down killers that make getting into chases to begin with insanely risky, and projectile killers who can manipulate the direction of a survivor and remove safety from a distance.

    ^ Her kit as it stands currently with the loud ass haunt noises, forces her into the mobility category, BUT, at the lowest end of any killer with mobility due to her 110% structure and power cooldown. Which means she's not only bottom end of the mobility category among nurse and billy, but doesn't show up at all in the other 5 categories. Every killer in this game excels aka masters at 1 of those categories, or does decently well in 2. She does poorly in mobility and beyond bad at stealth so just like I mentioned before, where is her niche?

    Going 5/5 being maximum.

    Nurse 5/5 mobility, 0 on all other categories.

    Billy 3/5 mobility, 2/5 on sudden death/instant downs.

    Myers 4/5 on sudden death the dudes add ons let you mori people. And 1/5 on stealth.

    Hillbilly 5/5 on sudden death (only due to aoe since he can multi down)

    Doc 5/5 on Gen control and progress

    Pig 3/5 on gen control, and 2/5 on stealth

    Clown 4/5 on projectiles 1/5 mobility if you wanna factor in he's the only killer capable of slowing people.

    Huntress 5/5 on projectiles

    Hag 5/5 on map pressure and trapping

    Trapper 4/5 on map pressure and trapping

    Freddy 4/5 on stealth

    Wraith 5/5 on stealth

    Spirit 3/5 on mobility and 0/5 on stealth because you're not really stealth.....

    You need to reach a 4 total to even be considered viable imo and she doesn't do that atm.

    Mind games exist in tight areas where she can fake the haunting power use or barely tap it, but in general loops it doesn't appear as with noise indicators and fathers glasses in an open area she can secure a second follow up hit to put survivors into the dying state but she relies on survivors being injured to see their blood for tracking or have super loud injury noises because if you guess wrong and drained some of your haunting for an attack miss, you get looped till daylight. The clown had a great ptb, two parts that showed changes. Spirit, people couldn't even test what went live. 

    Incorrect, now that they gave indications attentive survivors can always tell when she is and isn't using her power, making her mindgames almost non existent

  • you played as Jason? Tell me your secrets.
  • powerbats said:

    @Dr_doom_j2 said:

    I would like you to tell me everything that she does that makes her not trash. All I keep hearing from people is she isn't trash, but all they can say to that is "She 4k's in rank 1" like Freddy doesn't also do that. They say she has mind games... But as far as they go, how is that possible when the majority of the time in the majority of maps, she loses herself trying to even find someone with her power?

    Seriously, give me something other than 4k's happen, because we both know rank is almost meaningless and a LOT of rank 1 survivors are carried there or just end up there through grind.

    I could tell you all the ways she's great but judging by your post you'll ignore them anyways since it's always the same. Get to rank 1, well rank means nothing. This streamer says killer is trash, that streamer says she's great, but streamers opinions don't matter.

    Then it's anyone could get to rank 1, true, so what if the killer got 4k, the survivors must all be bad or the killer was lucky. It's funny you lists the complaints but if she was so bad so many people wouldn't be playing her pretty much non stop.

    Also if she loses herself in the majority of the maps then how is she getting 3-4k pretty consistently? Since she can't be losing herself the majority of ehr games and still getting 3-4k. If she was such trash no would would be playing her so much let alone Prestiging her to 3.

    I'd say go watch Monto decimate with her or any of the other countless streamers pro and non pro but it'd be pointless, the excuses would be the same. Your mind is already made up and nothing I or anyone else here will say will change that. That was proven by the majority of her getting lost statement you made.

    1. Personally i have seen very few spirits
    2. Yes, this is literally the case for every killer but nurse 
    3. Do you personally have the stats on this? Additionally freddy is trash but people still play and P3 him
    4."oh this one streamer sometimes 4k's so she's good" isn't an argument 
    her kit is absolutely riddled with downsides for very negligible upsides, that is a poor killer
  • Killer perks have to be more powerful than survivor perks, killers also cant afford dead perkslots like survivors can.
  • powerbats said:

    @yeet said:
    PinkEricka said:

    “She’s weak” — said by every other killer main that is inexperienced with her and thinks that every single killer in the game is weak unless all survivors spawn on hooks. 

    nothing like a survivor main strawman

    As opposed to all the killer main Straw Mans?

    🤔 point to me where i strawmanned
  • “She’s weak” — said by every other killer main that is inexperienced with her and thinks that every single killer in the game is weak unless all survivors spawn on hooks. 
    nothing like a survivor main strawman
  • Unless you suck you can time it right...
    Except when they unhook themselves and are invincible while still running.
  • Zanfer said:

    @yeet said:
    powerbats said:

    @yeet said:

    people do well with freddy but i don't see anyone calling him powerful.

    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.

    what's the point in learning her when you could learn nurse and get 500x the success.
    not to mentjon how they killed any semblance of mindgames or stealth with the changes out of the PTB, her power is low tier now, anecdotal evidence of people sometimes doing well against poor survivors means very little.

    Because some people want more variety in a game besides playing nurse 24/7

    theres more killers that are much better than spirit than just nurse 
  • powerbats said:

    @yeet said:

    people do well with freddy but i don't see anyone calling him powerful.

    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.

    what's the point in learning her when you could learn nurse and get 500x the success.
    not to mentjon how they killed any semblance of mindgames or stealth with the changes out of the PTB, her power is low tier now, anecdotal evidence of people sometimes doing well against poor survivors means very little.
  • powerbats said:

    Hmmn I wonder why so many rank 1 killers are playing her and getting 3-4k constantly right now if she's so trashy. Monto and Angry Pug the latter whos been on both sides of my matches has played her under a different name and wrecked with her.

    I've been seeing a lot of really good spirits do really well with her at rank 1 even against really good loopers. No one will ever be Nurse tier since she breaks all rules of the game but she's doing pretty well so far. Now granted she does need some qol buffs for sure, but to say she's trash is delusional.

    people do well with freddy but i don't see anyone calling him powerful.
  • Vietfox said:
    BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.
    "Reduced the number of pallets" i wish
  • This concept that there are only 2 viable killers at rank 1 is a myth.

    In a competitive environment where both sides are trying their hardest to win yeah there is only 2
  • @Legacy_Zealot said:
    How long does invincibility last and what perk is it that offers this? Just so I know whats going on.

    it seems to last for serveral seconds after they unhook themselves

  • Sigh , she’s fine. Almost every game I go against her my team and I barely makes it out.

    You just don’t know how to use her properly....
    if your whole team makes it out every time that probably indicates a poor killer 
  • i see the usual suspects in this thread doing what they usually do
  • thinly veiled attempt to delegitimise killer complaints with the current state of the hame through hyperbole 😴
  • i've hit people who've been running off the hook for a few seconds and they're still invincible, something is bugged
  • yeet said:
    only rank 5 😂

    Come on sir we all know you didn’t go up in ranks using bubba
    i only play nurse
  • Nurse because she is the only killer.
  • only rank 5 😂
  • I haven't faced very many Huntresses lately. 2 at the most. Did she really get nerfed that bad?
    Yes, axes literally phase through survivors.
  • The hook is the last place killers can gain momentum so they want that to be super safe too
  • killer perks should be straight up stronger than survivor perks, it's 4 perks vs 16

  • how many times do you people need to be told no, there will never be a punishment for camping

  • @Usui said:

    @Claudette_Baguette said:

    @Usui said:
    She's completely fine, how about you learn the killer before you start begging for more buffs? Don't need another nurse running around.

    Nurse never got buffed but nerfed.
    I played over 100 matches with spirit at rank 1 and got her P3 really fast and tested every single addon combo etc with her. So I have some insight into her.

    Getting her to P3 doesn't matter at all not even sure why you mentioned it. Also nurse did get buffed when they reworked her. She needs a heavy nerf, not a small nerf, but a HEAVY nerf.

    only people who can't play any other way except looping think nurse needs a nerf, try other tactics instead of the most braindead easy one

  • @thesuicidefox said:

    @Wolf74 said:

    @thesuicidefox said:
    Killers that slugged the third guy until they bleed out to try and 4k are just greedy A-holes. If you want to slug for a 4k, that's fine, but pick the dude up and hook them if it's clear the guy isn't going to save them. Otherwise you are just wasting time and losing points. Take the damn hook, let hatch spawn, and play it out. Stop being entitled to a 4k.

    What about 3 people rush to the rescue of the last guy beside the open door?
    Survivor do that all the time... isn't that the very same thing in your logic?

    You slug someone until they bleed out and waste everyone's time when you should just take the hook for the points, at least, then go looking for the last guy or accept that they will get hatch. Unnecessary if it's clear no one will save the person.

    By contrast, when you run up to save someone near the door, you aren't wasting time and drawing out the game unnecessarily. You are also performing a tactic that has a high chance of success if everyone plays it right. Slugging someone to get the last guy doesn't have NEARLY the same chance of success. Your only hopes of success are that 1) the guy goes for a save, or 2) you find the guy while the other is slugged.

    How you even think they are the same baffles me.

    your survivor bias is painfully clear

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