whammigobambam
whammigobambam
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- whammigobambam
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Did she just injure you? Then assume she's phasing. Can you do anything about it? No not if you don't have a build specifically for it.
So go as long as possible not getting injured and dedicate your build to tricking a killer that most of the community will just fall over and die to anyways.
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The games will still be wildly varying. Do I want reliable teammates more consistently? Yes. Do I want good survivors to play against sometime without having to grind for weeks only to start all over again? Yes.
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30 years is average in Freddy tinkerer matches so I guess 31 years?
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I don't know why but Feng's always gravitate towards me when I play Dwight. Like moths to a flame I tell ya.
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Last character released that doesn't sound like every breath is a mountain of pain while injured so I'm bound to agree with you.
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As a filthy gen rusher I can say discordance or (insert perk here) is a light fix but fixing matchmaking is the true answer.
I'm only rushing gens bc of how horrid survivors are that I'm being matched with and my inability to trust them to pull their weight. No offense to killer but I've been killed by team more often than not.
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@[Deleted User] said:
Run Discordance.
The argument to run something to fix a problem you're having is flawed. Suppose eventually you're having more than four problems. There's no more room to run something to fix something.
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Yes. Yes. Yes.
Mainly noed, infectious fright.
Powerful killers never give you time to counter noed. And infectious fright is downright broken on nurse.
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You're assuming iron will calculates before stridor, which would make the wording of stridor wrong but both perks are calculating at the same time on the number that is a survivors noise. Therefore the wording is fine.
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Rank 1.
Nurse.
(Devs please Nerf infectious fright)
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Clown, legion, Myers,
Clown could have a station on all maps like bar areas where survivors have to go to remove the toxic effects. Remove the vision blindness altogether and make it instead give debuff to healing repairing and aura reads. Clown is powered some way at the bar maybe unlimited gas and no refilling for a duration.
Legion needs a rework. Mimicking other survivors is a good one. Delete the hit and run tracking. Only foolish survivors stay grouped and smart survivors are just punished for being matched with potatoes.
Myers, teleport to lockers or from behind trees to get behind where survivors are. #makemyersspookyagain
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Swamp map is the only map I don't cleanse in because throwing up all over it is my privilege.
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If the team fails me I have plunders to bail me out. If the killer tunnels me because I'm holding an item I have ds to back me up. If the killer counters my ds by slugging me I have adrenaline to lift my spirit, and lithe just keeps me going.
In short, I just found what fits for my survival from the whole experience. If I die, then I most certainly deserved too. If my team turns on me I just concede and move on. It's not easy to avoid Dbd toxic waste, I just check out if I don't feel welcome and try again later or next day.
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Dark sense or fixated with your gen build. And poised always thrives from long chases so lithe or windows would serve you well.
Your self care build would be better with dead hard, desperate measures and borrowed time. Self care always prolongs your teammates hook states so you need to be ready to see a killer waiting for you there.
I have a fun full build for you. Plunders, DS, lithe, and adrenaline. Find a key and survive the match good luck on your new journey to greatness.
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Swf get away with alot when they can coordinate builds, items, and offerings but more importantly There's plenty of killers that would just bring the most powerful stuff into solo.
Content creators have alot of good ideas but unfortunately they do not experience half the drama that goes on with the cameras turned off.
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@BoredDBDAccount said:
https://forum.deadbydaylight.com/en/discussion/comment/2240626#Comment_2240626
No, the play would be to bring deerstalker and slug as much as possible until pallets are gone, then maybe start hooking if you need to by then. If you can't slug all 4 survivors over a combined 13 minutes and 20 seconds repair time required, you never deserved a win in the first place. This doesn't factor in the addition of stacking slowdown perks.
Killers already reap wins by camping a quick down. Any added time because of killer or survivor not playing well will just strengthen lazy play. Only it will be "the play" because killers would essentially speed up gens by playing well.
What op has suggested is meant well but the glaring issue with it is that early first hooks would be too punishing to gameplay because it is logical to camp and keep gens slow.
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Myers can teleport to lockers.
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Rarest is the no perk, 1 gen, 8 escapes. Power moves I think it's called.
Hardest I've done is the 4 man hatch escape with solos. An oni watched me get the left for dead one the week it released on PS4, so I imagine that would've been tough.
Also, there's a scene in a pee wee Herman movie where pee wee is rescuing animals from a burning building and he kept avoiding the snakes. That is me with my final original achievement where PS4 nurse has to get 100 blink hits.
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Camping one person at the start would be the play.
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Can the sprint burst animation have a run in place starting animation too please?
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@MadLordJack said:
Survivors should be able to pick themselves up when certian conditions are met. It's as simple as that. There's no possible reason the killer can't hook anyone once everyone is down, and to be perfectly honest there's only 2 killers that would get nerfed by removing mass slugging and they're both killers that absolutely need it.
Oni and nurse? Infectious fright? I don't know I've had some thana sloppy slug matches that only takes one survivor to kill us all against any killer that wants to. Bad survivor plays is the biggest factor in slug matches. If everyone is smart it can be beat but since the matchmaking change and lower ranks, slugging just works.
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I hate when survivors think I'm farming if I let up some pressure because the game was thrown by a farming or unskilled survivor. In these situations I'll give them a gen or two they seem to assume farming when you're not doing anything or you stand under a pallet in chase.
FYI 75% of survivors don't want to farm and will want a new match. Forcing them to play your way will usually end in toxicity.
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Making things obvious to survivors to use it against them. For instance, full time terror radius and tinkerer on wraith with super quick pallet kicks.
I also like dragons grip, over charge to see if survivors want to play kick the gen with me.
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Perks and hiding are the only way to beat a good spirit wasting time while she looks and tries to beat your perks and a couple unexpected jukes will get a few survivors out.
Quick and quiet, head on, iron will, lucky break, a good medkit, borrowed time, ds, adrenaline, spine chill, strategically rushing gens. These are the perks and strats I find most useful.
The best juke are the double backs whether it be through windows pallets and out in the open through some grass. Throw-in some double double backs and L shaped walk arounds at times and it's possible.
She's much easier to get away from than an experienced nurse but I admit that they are both needlessly over powered with their best add ons and perks.
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2 characters I've never played demogorgon and nemesis are recommended above my actual main, the doctor.
I kinda wanted to play demo but his power is so unappealing to me without save the best for last and I have come to hate that perk with a passion as survivor. There shouldn't be perks that are powered based on obsession selection.
Nemesis looks fun but why for the life of me is he kicking breakable walls at all? Hello behaviour tyrant is the videogame kool aid man.
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The bathman, master of bathlads, mathman200.
He really gives me an insight of the going ons of a blendette. And I have a new appreciation.
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Having thought I had the power here I can safely say killer disconnect is the power role. Until autoban I think. Hopefully.
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No mither, I'm actually pretty frail when it comes to physical contact I avoid conflict at all aspects of my life.
Mettle of man, if I'm getting any freebies in this life I'm earning them the hardest way possible.
Iron will, my sneak skills are at 150.
Sprint burst, running is the only thing I've done my whole life literally and figuratively.
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Ditch dead hard and spine chill they are useless against strong smart killers (except nurse) Prioritize gens over totems. And friends over gens ( in most situations) good perks to add to inner strength for this, imo better playstyle, is resilience or prove thyself and a perks where you can keep track of your team.
Also I agree Freddy and 3v1s can be a snoozefest but that should incentivize you to fight back. And in the Dbd world that means changing things up.
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Using insta heals in the first chase while pre throwing pallets is the most toxic thing a survivor can do. And that type of survivor will always be my number one target.
Using map offerings with a balanced landing swf or hatch spawn offerings with a key to watch a solo die while a swf gets out. These things feed a toxic environment.
So OP yes these things can be deemed as toxic.
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Whenever meta isn't shifted which is always. If I had to pick one darkness among us was my realization that groundbreaking powers were just not going to happen but binding of kin took the cake on upsets.
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Feng for lithe. Coming from Friday the 13th game I knew I wanted to survive chases for as long as possible. I hardly use an exhaustion perk anymore and my Feng build nowadays consists of lifting pallets like the boss that she is, doing work for her fellow minions.
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Self care is good but in a totem meta prove thyself, detectives hunch, inner strength and looking to see where the killer b lines it to at the beginning of the match is so much more rewarding.
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@Sup3rCatTree said:
The final countdown
INTENSE COUNTDOWN MUSIC
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2214477#Comment_2214477
Freddy main here and reading that was quite sad. Legion would have been better off.
To be honest I'll take the old power back over deletion. I love the movies this version of him just causes me sadness and the lullaby is so droll. Believe me, I really tried to find things to like..
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While I hate legion he spends too much time in my rear view for to be deleted. Meanwhile, Freddy bores me into a trance like state that makes me a meme zombie dead too soon. So I guess Freddy.
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My favorite memory is discovering all these new maps and all these killers all at once around when clown came out and all for free.
I'd like to see more dynamic maps and more dynamic killer powers and plans to change the meta.
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1. Remove the emblem category caps, hard cap blood point gain at 40K
2. Trade in unused items and offerings for half of what you spent on it.
3. Remove the tiers on perks.
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Remove the caps and also put a bp gain for running inside of a killer radius. Most of my grievance is leading the killer into chase before being in chase and getting nothing for it but also losing chase but still being the one chased successfully kiting but getting nothing for it. Gens get done so your left with a maxed out boldness no altruism, no gen points, and most times no survival because you've had no opportunities.
Please remove the caps.please.
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Put on deliverance. You're guaranteed to go down first. Stalk your rescuer like its Halloween and your family left your sister home alone.
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@[Deleted User] said:
Legion. Only power in the game that has ZERO skill expression to it. His entire gameplay consists of getting free first hits and slowdown while requiring 2 braincells to play as. And after that he's the definition of a M1 killer, so he's pretty boring to loop. At least Bambozlee T3 Myers is somewhat scary.
Just delete this killer already, please.
Is it Valentine's Day already? Because you're speaking to my heart.
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A feng esports stadium arena would be a cheeky way of bhvr bringing Dbd to esports.
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Enduring, pwyf, nemesis, tinkerer
Double beast marks
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Ranked games with what we have currently with built in kindred and small game to bring solo up to swf.
Casual games where aura perks are toned down and players are locked to character specific teachables.
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All killers are weak to smart, efficient altruism with a good combo of perks that shore up survivor weaknesses.
Except nurse and spirit those two are the entities right and left.
(Sorry Lefty I still love you more)
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@dnj510 said:
I mean, it's the same for killers that bring indoor map offerings. They are definitely up to no good with those.
If killer plays map offering all survivors should be able to prepare with dead hard. I've had it up to here with iridescent stone prison rooms.
Same with killer if survivors play a map offering killer should be able to put on some other killer or something where you're not at a serious disadvantage.
Indoor maps and haddon field houses and fences are just broken I hope this offering stuff changes soon.
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Dear survivors who go down fast,
Mathematically it is beneficial for killer to confirm your death if you show that you are weak in chase. If you go down fast, the killer has tremendous pressure even if your teammates sit on gens. It is not the killers fault if you were the first target. If you don't want the quick death, evasion and hard work either at hooks or gens is essential. But most importantly don't greed the first gen and be sure to retreat prior to the killer breathing down your neck. If you make it easy for them with everything you have at your disposal at the beginning of the match then you should really rethink your beginning strategy and not blame other things you will never control.
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Pyramid head and dead hard were made for one another. Players look like complete sweatlords when utilizing either one.
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No m1 huntress, Billy, or leatherface but with such high class and grace they never take the kill if I just want to give it to them.
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Instant hit recovery should be a thing in the exit along with vacuum of standing survivors at a distance where the killer won't have time to pick up.