whammigobambam
whammigobambam
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- whammigobambam
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One gen minimal to fight that no gen no problem mentality
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Memeing with the only other survivor only to watch her run towards the killer and die.
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@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/757335#Comment_757335
Ah. Thanks. No worries.
Hm. Well I think 2 is fine for sure. 3. Idk about. Every team would then essentially become a 4 man team, even if its only just 2 actual swf members. I'd have to think on that a bit.
You're welcome. I realize that 3 is alot to ask but I'm OK with just a smidgen of what swf teams are able to accomplish as a solo player who gets the short end of the stick in some scenarios. I play with a friend now and again and it is really a big difference the info you can and cannot relay to one another.
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@HellCatJane said:
I don't get the difference between 2 and 3. Because not all SWF members actually have "bond" or are telling each other everything. Not all use comms either. So, I am not entirely sure what information you mean, unless that ?
I would like to know as a solo survivor if my teammates are SWF or not. And I think killer should be able to find out after the match as well.
This reminded me, there have been a few times I've been sandbagged etc by a SWF team while playing. It is rare, but frustrating. One was a streamer and I heard how they were talking about me (I watched it afterwards because of all the sandbag stuff)... At the end they didn't want to save me from a hook, and did the unhook "spam" until one of them felt bad for me and just saved me.... thankfully.. (his teammates yelled at him for it too...). sigh
2 is just knowing if there is a swf team pre match.
3 is knowing if there is a chase. Knowing if someone spotted ruin. Knowing if someone is going for a save. If there is a key in play. If the hatch has been found.
Sorry for the confusion. Wish you could edit poll options sometimes.
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If a survivor dcs at the beginning of the match is it OK to camp the first downed survivor?
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@premiumRICE said:
i hate it. They just play their own game.
no fun allowed.
that aside I don’t think any of the solutions you suggested would work
What do you think would work?
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@Yung_Slug said:
We need some better ways of getting information to solos. I don't think Kindred should be base, but the team's perks and item add-ons should be visible in the lobby. And all survivors should have smaller versions of the obsession claws around their icons so you would know when someone is being chased.
Knowing every survivors build pre match would be great. Everyone can at least have an idea of if there is a good runner in the group. And if not prepare yourself for that role. It is the rarest of roles, by far
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If you are rank one then you should be able to have 5 perks but I also think perks should have tiers and limits to the stacking
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Survivor mostly but play a round daily with Myers, LF or any killer the rituals force upon me.
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I like to play LF because I like to rev my chainsaw everytime I spot someone
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@1saltypug said:
https://forum.deadbydaylight.com/en/discussion/comment/751473#Comment_751473
https://us.v-cdn.net/6030815/uploads/200/63DB5HSZB37I.jpg
not exactly he did wear this for a time #4 i believe it would of matched the hospital outfit a bit better imo
The bandages is the design that should've been for the new Myers cosmetic.
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When playing against a stealth killer I like to sneak up on fellow survivors. Practice makes perfect lol
Insta saw killers mainly make me run for the hills scared
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Combined with spine chill and urban and lightweight or poised it's fantastic. If you use it consistently you'll find that your exhaustion comes back at really opportunistic moments once you have the hang of it.
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@White_Owl said:
From your screenshot I'd say the reason they dc is not the killer, but the build. It's a very stressful one for the survivors, and I saw a lot of people dc or suicide once they figure out you're using that perk combo.
https://forum.deadbydaylight.com/en/discussion/comment/754086#Comment_754086
Yesterday I faced a rank 2 P3 Wraith who managed to hook everyone twice without camping or tunneling, and with no perk. He was quite scary and if he had perks I have no doubt we would have all died quickly.
Yes, thrill of the hunt on spirit is always one where me and the killer are alone and shrugging our shoulders at one another.
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If killers were able to see the auras of items and interact with them then I think that would balance keys. Also give the survivor the option to grab items off a killer while being carried.
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Cypress mori is perfect as is.
I think ebony should only be activated if everyone has been hooked once.
And ivory should activate after you get four hooks.
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No but neither is stacking perks with ebony and ultra rares. Half the survivors you play against have seen your op build in a stream somewhere and decide, "nah, not for me."
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Playing killer made me realize I have an early onset of IBS. Now I eat healthier and get ahead of my diseases to play a couple of rounds of killer daily.
Also I'm a masochist so survivor is much more comforting.
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Because they are still running self care and can't stand life in a injured state and don't want to spend 20 minutes healing.
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If you think that the only viable killers are spirit and nurse at red ranks then you most likely find it favorable to stack broken add ons, perks and offerings on all the other killers. If you want to pounce on players with extreme force and unrelenting maliciousness, the tools in dbd are there for you to do so.
Furthermore, I'm not sure why survivors surviving is frowned upon in this community. I honestly can't take being murdered by these broken mechanics the killers have at their disposal long enough to pay for a battle pass.
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As a survivor main, plz don't ever Nerf billy.
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Why does this matchmaking keep flipping changing? I swear some new crap is going to fix it/break it, however you see this current state then bhvr will throw a wrench in it/make it all better again. Just keep it one way or the other, bhvr. Enough with these turd decisions.
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PS4 queue times are 15 minutes for killers and survivors. Alot of plague killers to deny survivors healing bp.
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@indieeden7 said:
No, now as survivor I have people bringing in their yellow rank friends to red rank matches.
Biggest issue so far. Which has increased lobby dodging.
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Haddonfield that's how
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/709404#Comment_709404
While I do understand how that would be frustrating for a new player, this is something that is consistent with others games. If I were to play Overwatch with my friends who play it all the time, the game is going to pair me with players of their skill level, not mine.
Unfortunately the way it previously worked could be (and was, frequently) abused to pick on new killers. The lowest ranked survivor would host the group to intentionally get paired against an new killer so they could bully them. Both situations are pretty much the same; they both end in a new player having a bad time. The difference is that you have the choice to play with your new friend while you're rank 1, and you also have the ability to protect them. You can help them survive and teach them things as they play. A new killer is alone- they don't have anyone to help them out when they mess up or tell them what they should be doing.
"you also have the ability to protect them. You can help them survive and teach them things as they play. A new killer is alone- they don't have anyone to help them out when they mess up or tell them what they should be doing."
Against a rank 1 if you are wasting your time throwing yourself at a killer to protect another player then you're an anchor to the whole match and good luck against billy nurse or spirit who will slug you all faster then you can take a breath.
One thing is certain, I'm extremely hesitant to invite lower level friends back to the game.
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All I been getting at red rank is death on hook from derankers followed by killers not giving a damn who does what on hook.
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Robert Englund
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Leatherface- Strips of flesh: Chainsaw doesn't Insta down but instead injures and causes hemmoraging. If chainsawed while hemmoraging, survivors are downed and lose 25% of their dying state.
Tenderizer: Hammer causes hemmoraging.
Make mama proud: Movement speed increased while revving chainsaw.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/708751#Comment_708751
Yep, he looks cool, but that's all, and I actually get you, if I buy survivors for their looks and not their perks I preffer Bill and Steve, so, Ash was a waste of money
Sure he look cool p3 with a puppet and grandpa socks but he never STFU
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I regret buying ash when all of his perks are complete trash and he never stfu.
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Most fun: Cannibal when he's not a brainless camping twat.
Least fun: Cannibal when he is a brainless camping twat.
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@Mochan said:
Your theory is wrong, because at the end of the day there are killers who can make mince meat out of survivor teams at Rank 1.
You simply aren't skilled enough to hang at this rank yet. Work on it.
Preach!
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Yes but this does not address my two man rank 5 swf team oftentimes queuing into a lobby with two rank 15 survivors and one rank 15 killer where all that happens is mindless camping and tunnelling while two gen jockeys maybe survive.
It just means my rank 18 friend who does not play religiously can not queue up with me unless he oftentimes wants to get stomped on by some rank 1-5 mori lullaby necklace spirit.
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Do away with the current 1-20 rank and make it 1-10 also match lock 11-20 for solo Ppl who have never progressed to 10. There are some really skillful killers out there teaching these survivors how to be optimal and there are killers out there that don't try hard. It would be nice to play with like minded individuals.
As for playing in a swf group and you just started playing the game, if there's a rank 1-10 player in the group enjoy playing in the rank 1-10 lobbies.
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Hag is easily at the top of the list of all killers that need a hug lol
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To the op, as a survivor that goes more than half the match injured and for the most part doesn't care about healing I like the cursed effect idea. I don't think generators need a change in pace,however, in either direction. I think generators and ruin need a major overhaul. Let's face it folks good skill checks do not require any skill and great skill checks only require great internet.
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Immunity to survivor if killer camps hatch, no grab animation if survivor initiates the jumpNekoGamerX said:then they be no point to the hatch we alway get killed I mean you know killer always find the hatch before the survivor do.
