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  • @My_Aespa said:

    Survivors at the end of they day are basically skins, because you can unlock their perks in the shrine with shards anyway, you just might not get them at the pace you want. Killers for the most part however, kind of are pay to play since their powers are unique. Trapper, Wraith, Hillbilly, Huntress and Nurse are all free.

    So, I'm only going to comment on the shrine of secrets part by saying that the shrine of secrets is a pretty garbage way to do perks. It needs a rework, significantly faster updates, more slots per update, or a "pity" system for how long a perk can not show up.

    One of the more extreme examples I can point to is: Mettle of Man. If you want that licensed perk through the shrine, you would have had to of played on June 24, 2020 or November 24, 2019 (those weeks, I don't care to look up the exact full dates). Those are the only two times that perk has ever been on the shrine and it's not been on the shrine once in over 2 years. I think that's a bit more than "you just might not get them at the pace you want" for a pay to play game.

    Now, is Mettle of Man a good perk? No, not really. However, Circle of Healing is pretty good and that hasn't been on the shrine since it came out over 10 months ago either.

  • @Edilibs said:

    Not one person can or has told me, after i asked what Resassurance does and what was nerfed about it smh.

    A whole two pages and i have no idea what people are talking about...oh well.

    This is the current: https://deadbydaylight.fandom.com/wiki/Reassurance (I don't mean to be rude, but seeing what it currently does is a search away). Now, as for the what changed about it, it used to have a 40? second cooldown instead of being once per each hook in the PTB. So, a 2-3 man SWF could theoretically just keep trading perk activations on that hooked solo survivor to keep them hostage indefinitely, even if the killer isn't actually camping just so they can grief the solo survivor.


    Did people actually do this? I have no idea, but I have no doubt that it would happen on live occasionally since there are some people playing the game that definitely would do it and it would probably have to be addressed in the future anyways once that makes the rounds on reddit/forums/twitter.

  • To expand on it, they said they themselves won't ban or check for it, but if EAC for whatever reason gets triggered from it (which it shouldn't since they don't check the icons folder I believe, but maybe it does a false positive for some reason) they won't unban you for it; you take it up with EAC.

  • Even if they do, it won't be a quick change at all, which is why I don't think they will unless it massively improves performance or something. Switching engines is a pretty massive task for any game.

  • BBQ and WGLF were post game bonuses, so if you got 20k you get +20k at full stacks at the end. Prove Thyself is only bonus BP in the objective category until the match cap; it can't go over the 10k cap or add any extra in the end game.

  • @bm33 said:

    I'd be worried you are getting scammed and the key wouldn't work because I thought they had put an expiration date on them when ST was leaving. Only definite way to get ST is using a disc copy of Nightmare Edition for ps/xbox.

    Any steam key to my knowledge is valid until actually redeemed by someone once it's purchased. The only time a steam key is revoked is if the developer asks for specific keys to be revoked, which is very rare except in the cases of, say a chargeback unless that developer really wants general backlash. The main issue would be, as others have already said, with the actual key reseller giving you an already redeemed key and if you can get an alternate key or refund if that happens to you.


  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083936#Comment_3083936

    Which was the last super strong survivor perk though? It was dead hard released in July 2017

    Off the top of my head killers have got pain resonance, hex undying, no way out, Corrupt intervention and pop goes the weasel in that same time frame.

    I know I'm late but I just saw this topic and you're literally wrong that DH was the last strong survivor perk released. At the bare minimum, Apr 2, 2019 was the release of 1.0 Mettle of Man which literally nuked all m1 killers besides spirit and nurse out of existence until it got hard nerfed roughly a month later to what it is now. The reason survivor perks can't be to strong individually is because you can have 4x of them at once.

  • @whammigobambam said:

    Camping one person at the start would be the play.

    No, the play would be to bring deerstalker and slug as much as possible until pallets are gone, then maybe start hooking if you need to by then. If you can't slug all 4 survivors over a combined 13 minutes and 20 seconds repair time required, you never deserved a win in the first place. This doesn't factor in the addition of stacking slowdown perks.

  • @MadLordJack said:

    How about you stop and think about how intelligent someone has to be to get a job developing as successful a venture as Dead By Daylight and compare that to the level of sheer idiocy you are implying they possess?

    No team this damn successful is ever going to be that stupid as to implement a system that kills their game in a matter of days. That's not ever how it's going to work. The entire point of Dead by Daylight, and every other game any of us have played, is to pump money out of the wallets of its playerbase, and like all successful games it has a team of extremely cunning and manipulative people directing it. Now, whatever your views on the predatory nature of capitalism, you have to admit that the likelihood of a team of professional game developers working in the multiplayer industry and reading (if not interacting with) various forums and communities, let alone the reports and complaints they receive, to take their cash cow out back and slit its proverbial throat with a proverbial blunt and rusted saw whilst chanting "be reborn my child", is so bloody slim that to even mention it is like mentioning you're going to win the lottery.

    I'm just going to say, in general, a developer is only as dumb or smart as their users allow them to be. These are the same devs who had to disable their leaver penalty 3 times since someone was able to abuse it to ban whoever they wanted for however long they wanted. This system is going to be abused either naturally with how salty and report happy this community is, or unnaturally through some sort of exploit, which I would hope would be reversed when it happens, but there is no guarantee any false bans will be reversed. I will say everyone should voice their obvious concerns in general, but until the devs give more info on how it will work, we can only speculate based on other games implementations. All I'll say is I hope they don't make a whitelist so that they can see it being publicly abused when streamers like tru3 get targeted first like on the leaver penalties.