PH

Can we please just throw him in the trash?

It's absolutly no fun to play against him.

If he's good he can hit you everyt7me you get to a pallet/window.

The things he puts on the ground are sometimes invisible and you can't attemp escapes/do anything while in the cage and i've had it multiple times that survs just don't get me out of this damn thing. Plus no perks get activated when you're in the cage.

Comments

  • You have to play differently against him yes, but his perks don't work on cages too, meaning BBQ and Devour have no affect on cages

    Tricking Pyramid Head is a thing as well, works on even the best of them, he isn't fun to face but neither is a survivor team with all meta perks as well, Pyramid's whole kit is a middle finger towards that imo and thats why I love playing him

  • @Hoodied said:

    You have to play differently against him yes, but his perks don't work on cages too, meaning BBQ and Devour have no affect on cages

    Tricking Pyramid Head is a thing as well, works on even the best of them, he isn't fun to face but neither is a survivor team with all meta perks as well, Pyramid's whole kit is a middle finger towards that imo and thats why I love playing him

    I like going against him.

  • Don't you dare speak about PH like that.

  • I also love facing him, makes me pay attention way more often because thats what Pyramid is, you need to be paying close attention or he'll straight up take you out

  • I find ph one of the more fun killers to face. His nonconventional game play makes him feel unique and interesting. I have no issues going against him.

  • @Yords said:

    Pyramid head is not OP, he is definitely manageable and you can win against him just as any other killer. He is definitely fun to play and unique. Although many people don't know what to do when playing against him.

    What people hate about him: His punishment of the dammed attack, and the effect of his cages.

    His cages are an ability that lets him create a cage that acts almost exactly like a hook except for the two main things it has that a sacrificial hook doesn't. The first unique attribute that the cages have include disabling any survivor and killer perks that have to do with hooking such as pop, BBQ, and devour hope or DS, BT, and WMI. This can allow the Executioner to quickly kill survivors if the survivor team plays poorly.

    His POTD attack is an 8-meter long shockwave that can go through walls and only go down elevated ground.

    What should you do if someone is caged?

    Now obviously, you want to save a caged survivor, but you can't just rush the save or else the Executioner will see you and go to the cage. The person in the cage is in a very precarious position because if the survivors poorly time a save, Pyramid head can easily tunnel that survivor and have a huge impact on the survivor team. You can't save as you would normally from a sacrificial hook, what you need to do is sneak over to the cage and play it stealthy. You have to make sure you save the person in the cage by playing stealthily. If you see that Pyramid head is reasonably close (24-32 meters) to the caged survivor, just wait until he is a bit further. If he tunnels the caged survivor because they were rescued in front of him, the rescuer is at fault.

    How do you deal with his POTD attack?

    His punishment of the dammed or ranged shockwave attack is hated by most because they are unable to loop as they would normally and they are punished when vaulting or dropping a pallet. The answer would be to drop pallets earlier and leave tiles much sooner. His POTD attack is only useful within a short range of 8 meters at base. If you try to loop him you will take hits that you would have avoided by running away. Try to break LOS and then run to another tile and repeat. Only resort to normal looping when he is too close. If you take a hit, use the speed burst you get from being injured to run. If you do this correctly the Executioner will have to break chase to pressure everyone else.

    Keep in mind:

    • The Executioner does disable perks like BT and DS when caging survivors, but he also limits his use of other killer perks as well.
    • When stepping in his trails, he can see your location through killer instinct for 3 seconds. A lot of newer people seem to forget this.
    • It is not the end of the world if you step in his trail, I see way too many survivors taking a down rather than being tormented. If you feel you need to run through his trail, then go right ahead and run through it. Taking an unnecessary hit or down because you didn't want to be tormented will be worse than actually being tormented.

    lol

  • You have to just hold W against him. I've been mind of enjoying it recently because every PH I go against falls for mindgames at pallets and windows, not that it's really counterplay. They could just not automatically assume I'm going to take or fake the pallet.

  • @FablPlayz said:

    Can we please just throw him in the trash?

    It's absolutly no fun to play against him.

    If he's good he can hit you everyt7me you get to a pallet/window.

    The things he puts on the ground are sometimes invisible and you can't attemp escapes/do anything while in the cage and i've had it multiple times that survs just don't get me out of this damn thing. Plus no perks get activated when you're in the cage.

    Maybe learn how to play against him because it sounds like you vault every window and drop every pallet instead of keep running. He can't instantly hit anymore like on release so just keep going and don't drop or vault.

  • Nooooo :(

    Good Pyramid Heads are fun to play against, even if they're a god at accuracy.

  • I love playing as him and going against him. There really isn’t anyone I dislike going against. He actually changes the way you need to play so I like it just like other killers who change up the usual play style. Hold W, fake pallets and window preferably without an item in your hand and make it seem you will loop an area that loses line of sight and continue to run ahead.

  • @FablPlayz said:

    Can we please just throw him in the trash?

    It's absolutly no fun to play against him.

    If he's good he can hit you everyt7me you get to a pallet/window.

    The things he puts on the ground are sometimes invisible and you can't attemp escapes/do anything while in the cage and i've had it multiple times that survs just don't get me out of this damn thing. Plus no perks get activated when you're in the cage.

    So the second a killer requires you to play differently against them they're "no fun" to play against? If he's good he's waiting for you to commit to vaulting pallets and windows when he knows his power is a sure hit, you need to fake window and pallet vaults sometimes. His trail of torment in the ground can be a little buggy at times but you probably shouldn't be running around everywhere and maybe crouch around sometimes.

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/250779/ph

    So the second a killer requires you to play differently against them they're "no fun" to play against? If he's good he's waiting for you to commit to vaulting pallets and windows when he knows his power is a sure hit, you need to fake window and pallet vaults sometimes. His trail of torment in the ground can be a little buggy at times but you probably shouldn't be running around everywhere and maybe crouch around sometimes.

    Plus most people avoid that ######### like lava

  • Pyramid head and dead hard were made for one another. Players look like complete sweatlords when utilizing either one.

  • When he fakes his power most of the time i kinda agree, but when he mostly use his power it actually fun.

  • Nah he's a fun killer and it's nice uniqueness that hooks and things related around them are separate from him. #NerfSpirit

  • @FablPlayz said:

    Can we please just throw him in the trash?

    It's absolutly no fun to play against him.

    If he's good he can hit you everyt7me you get to a pallet/window.

    The things he puts on the ground are sometimes invisible and you can't attemp escapes/do anything while in the cage and i've had it multiple times that survs just don't get me out of this damn thing. Plus no perks get activated when you're in the cage.

    How dare you

  • Lol, all the people with PH profile pics like “no he’s really fun I swear!!!!!!”

    (No shade, we should all play whoever we like, I just found it funny. 😁)

  • You realize that the only way he can use his power is when you screw up?

    His whole deal is that survivors have to be actually attentive or be actually significantly punished for their mistakes.

  • @xenotimebong said:

    Lol, all the people with PH profile pics like “no he’s really fun I swear!!!!!!”

    (No shade, we should all play whoever we like, I just found it funny. 😁)

    I mean what's wrong with people that know and enjoy the killer defending him from baseless accusations that he needs to be nerfed?

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/250779/ph

    So the second a killer requires you to play differently against them they're "no fun" to play against? If he's good he's waiting for you to commit to vaulting pallets and windows when he knows his power is a sure hit, you need to fake window and pallet vaults sometimes. His trail of torment in the ground can be a little buggy at times but you probably shouldn't be running around everywhere and maybe crouch around sometimes.

    actually, objection.

    a good pyramid head is able to consistently hit shots out of animation lock and end chases in seconds. a bad pyramid head will only ever use their power during animation lock and becomes 30x more predictable

  • I just like writing the encyclopedia on people through walls and pallets with Punishment of the Damned.

    Is that a sin?

  • @Vulgun said:

    I just like writing the encyclopedia on people through walls and pallets with Punishment of the Damned.

    Is that a sin?

    tink Let me know if you get that.

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199594#Comment_2199594

    I mean what's wrong with people that know and enjoy the killer defending him from baseless accusations that he needs to be nerfed?

    I didn’t see requests for nerfs anywhere in the OP, they were just complaining that they find him unfun. You don’t have to defend the honour of your chosen killer, it’s okay if people don’t like them. They just have different taste than you.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199787#Comment_2199787

    I didn’t see requests for nerfs anywhere in the OP, they were just complaining that they find him unfun. You don’t have to defend the honour of your chosen killer, it’s okay if people don’t like them. They just have different taste than you.

    While I admit that using the "nerfed" term didn't really tie into what I was trying to say, that's usually what the conversations when something is "unfun" evolve into.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199787#Comment_2199787

    I didn’t see requests for nerfs anywhere in the OP, they were just complaining that they find him unfun. You don’t have to defend the honour of your chosen killer, it’s okay if people don’t like them. They just have different taste than you.

    Well, you're right, they didn't ask for nerfs.

    They asked for his outright removal. They said so in the first line of the post.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199363#Comment_2199363

    actually, objection.

    a good pyramid head is able to consistently hit shots out of animation lock and end chases in seconds. a bad pyramid head will only ever use their power during animation lock and becomes 30x more predictable

    Sure a good player can hit shots without needing to wait for animation locks but that's not always consistently possible against good survivors.

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199788#Comment_2199788

    Sure a good player can hit shots without needing to wait for animation locks but that's not always consistently possible against good survivors.

    thats because good survivors do nothing but hold w and you cant get animation locked hits anyway

  • @Beelzeboop said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199819#Comment_2199819

    Well, you're right, they didn't ask for nerfs.

    They asked for his outright removal. They said so in the first line of the post.

    I’m sure the devs will pay rapt attention to an over the top post asking for a killer to be “thrown in the trash”. Lol.