whammigobambam
whammigobambam
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@miketheratguy said:
The second or third day I was playing this game I got the hospital and was excited. I'd only gotten it once before and it looked like a lot of fun. I start slowly exploring and within probably 30 seconds The Plague (remember when people used her?) just suddenly showed up before I had any time to react and knocked me down. Hooked me, I get saved, I try to get away from the area. As is always the case the killer was nearby and just went straight for me again, going right past the person who rescued me. I managed to avoid her for a short time and quietly hid in a locker. Terror music went away. But somehow she came right around the corner and knew exactly which locker I'd gone in. I guess my scratches hadn't disappeared yet.
The point is that I was hooked again and everyone was on the other side of the map so I just let myself die as The Plague face-camped me. As the sacrifice animation began I figured "######### this, just get me to the next game already". I wasn't even rage-quitting, I was trying to lessen the time it would take to get into the next match. I'd already had to wait a combined 6 or 7 minutes for this match, which lasted all of 200 seconds, so I was just trying to hurry back to the lobby. I was already dead, what difference did it make?
No warning, no explanation from the game that you can't disconnect, even after you're done for. Slapped with a 48 hour restriction from playing with any of my friends. That's the day I learned that loads of cheap behavior was okay, but trying to hurry up the death animation and get back to the queue to save a few seconds is very very bad.
(I get it, I did something against the rules and was punished. I accepted it and moved on. I just thought that they could have at least given me a 1 time warning or something so I knew. I mean, again, I was already DEAD). 48 hour ban to save myself 20 seconds because the queue was taking forever. Lol.
Mine is very similar to yours but the old mori was involved.
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No mither - start the game healthy apply broken if you or someone tries to heal you.
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Make it basekit but only able to pull off on death hooks.
Add new add on that gives more stalking juice to survivors
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2121461#Comment_2121461
I hate this stereotype of "killer good survivor bad."
Same. Agreeing with stereotypes is typically a thing people do to purposely fan flames of a fire that is near to them. It's the bully's from highschool that created them, only maniacs or adolescents agree with them.
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There's nothing more to be said about tunnelling and camping than don't get caught, Don't be greedy, run the anti tunnel perk(s) and do the ******* generators.
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It's a perk that has strength at the end of the game but can be countered hard.
Adrenaline and ds and dead hard work in this manner as well. Skill is irrelevant. You see survivors with these perks in every match to not bring a weapon to the weapon hour is dumb.
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@[Deleted User] said:
Can we stop victim blaming survivors for being tunneled. I have been in games where survivors are body blocking to stop the tunneling, and they walk past everyone just to kill the same person.
This is unsportsmanlike. Period. Swap places, you wouldn't want to be in their shoes, so dont do it to other people.
Killers are not the victims.
(Edit: I know there have been posts everyday since tricker's release about tunneling.)
Killers are not supposed to play nice. The sandbox you think you're in has blood and bones in it.
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Where are these efficient survivors? Not in my matches. The lack of blood points and capping at three or so and being the only one in the game doing them is more bullshit.
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I agree but I also think the value of this perk is basically zero if found first in a dead zone or against a zoning killer who knows early 3v1 is crucial.
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Info is fun until you realize that a perk slot for info has much less value than a perk slot for situations.
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I hate this map because eventually , everytime I'm killer I just can't be bothered to leave the hook to go through the maze of rooms I know I'll never get there in time. Boring boring boring.
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Rip if you're in trappers basement.
Deathslinger is the most fun I have in chase against killer.
Hillbilly is awful since the change it was totally unnecessary and this new Billy is just awful.
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Shotgun huntress with both iridescent add ons is going to be absolutely terrifying and viable. The faster hatchets is going to absolutely slay last gen 30fps console players, Freddy was hardly a Nerf at all, Trickster buffed, OoO nerfed finally. I fail to see that there isn't any love for killers in this one.
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I hope the devs fix this invisible barrier at the exit so I don't get mistaken for a nasty scumbag for trying to give the killer one last hit. I tried being further in but killers try to get the fall animation to go to the side so I just leave now.
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@Northener1907 said:
Bubba: Not problem for me
Any Bubba main having problems with bt should switch over to anything else.
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I've seen five on one side and 1 survivor juggling them all. There is no reason to leave there also is no reason for survivors to leave 2 gen lala land. What you have is a stalemate friend. It will get boring.
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If you're being harassed by a large community own up to your issue and contact the person responsible for putting your name out there if he or she refuses to delete or edit you out of the content you can go from there. I wouldn't lead off with the streamer owing it to you though.
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I think a killer should get a notification that a survivor is running spine chill and I don't mean a perk needs to be implemented to fix it.
While we're at it survivors should get a notification that a killer has whispers.
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The first guy that disconnected is the reason why 5 minutes DC penalties are too lenient. The other players shouldn't be held in a 3v1 2v1 or what have you when someone leaves. I hope a matchmaking system is coming soon that will separate gamers from the constant flow of players who give in so easily and send me right back to lobby simulator.
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By killing the 1 or 2 survivors average per match most dedicated to them. If it's a 4 man on comms just confirm your kills and be happy with a 1or 2K.
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I'm rank 1 and if my game performance is low or if the killers I get have been hugging hook match after match after match, I'm doing more than leaving out the exit gate, I'm done with dbd for the day and no unspoken obligation to altruism is going to stand in my way.
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2018 I was Feng against doctor on the game map. Never once looked behind me. I either led him on long chases or he was farming shock points either way it was a great game (maybe not for the others playing because I could only find one generator all game) that led eventually to 3 man escape with me getting hatch.
The next match I threw pallets against a nurse and was killed instantly. Also alot of Myers were instakilling people at that time as well. Fun fun.
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Iron will, borrowed time, windows and kindred.
Kate and Ace dump iron will for an exhaustion perk.
I also try and run a teachachable depending on what survivor I'm playing. Nothing too obvious to killer though.
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A hillbilly finally relented his tunnelling on a guy and I gave him his bbq stack. Which was something he seemed to want at the exit gate.
As killer I show survivors mercy almost all the time. Because lack of mmr all I play against is potatoes. And it's not fair.
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If survivors give me the kills I'm going to let the ones that tried go if I get reported so be it.
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But a better way to play it is to pick up then drop when the nearby survivor reveals themselves during the pick up.
Doctor with good tracking will love this perk as well as killers that don't need it such as nurse spirit and oni
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Because I was locked in a unhook animation
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If tricksters DC on haddonfield I completely get why. If survivors are positioned around the houses a certain way slow moving killers never pick up chase and will be lucky to keep it. And midwich is just Haddonfield house loops on steroids so.. I get it.
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Or don't get caught. But you know no-one listens to that either. Because neither is a viable solution to the problem.
I don't have the solution but borrowed time to the user coming off the hook instead of the person without bt on the hook would be a wonderful start. Oh and make borrowed time general radius not terror radius.
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Farming survivors with no obsession followed by shameless tunnelling immediately off hook is the most off putting thing about dbd for me as has it has always been. No update is more important than more meta obsession perk choices as well as skill based matchmaking. Or fix the hook mechanics so survivors aren't standing like a deer in headlights as a killer can just throw you back up onto a hook and there being nothing you can do about it but run this no good perk that gives you the most miniscule breathing room.
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@CANxOFxCORN said:
https://forum.deadbydaylight.com/en/discussion/237438/stop-acting-like-swf-is-unbeatable
Unbeatable, No. However the game should just add Optional voice chat, and balance around it. BHVR needs to quit acting like Discord, XB Party, PS Party doesn't exist. With optional, if you want it awesome, you got it, if you don't, hit mute simple. For the killer, then you know every match is a swf, and the game can be balanced around it.
And furthermore if the whole team is muted the whole match then you know they are partied up in a 3rd party and you can just confirm your kills and move on to the next.
The huge problem with voice chat proximity chat is the ones that opt in to team with the opposing side. For me Friday the 13th game wasn't killed by just a lawsuit it was teaming in more than half-of the matches.
Double edge sword seems too risky to even venture with it.
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Killers are much more pressed to tunnel when using the new moris or else lose the value of the thing you're trying to use. Survivors get pumped much more when that last offering doesn't flip over. Using a mori is a terrible experience whether you succeed in using it or not there is no fun in it. I'd love to trade things that have been changed in for blood points. I'm loaded up with add ons and perks that have zero value to me.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2050706#Comment_2050706
Oh, I see! Paired with Bond, and you can find someone to work with. Cool!
https://forum.deadbydaylight.com/en/discussion/comment/2050692#Comment_2050692
When you think you're cleansing Ruin and the Killer comes behind you right after you're done with the totem. 👀
Or when they waste their life cleansing thrill of the hunt and I'm just running it for blood points lol. Survivor I said no lol
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If 4 healthy survivors made it that far then they are smart enough to get the last gen against any killer. If you insist on trying, Plague could probably get it or a one shot killer.
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Better prestige cosmetics.
Grinding for one bloody often outdated look seems entirely pointless especially since you get less medkits on p3 bloodwebs when medkits are the only thing I want.
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Corrupt intervention, haunted grounds. Sometimes survivors need a little spice.
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Dear PC players,
If you turn off cross-play you will lose variety and the chance of having me as that rare teammate that will push the last 2 gens in a 2v1, open the gate and turn back to take a hit if you're headed my way.
Sincerely, console gamer PS4
(Ghostlyarcadekid)
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Based on how easy it is for them to use their kit to be as oppressive as possible. Legion, huntress, Freddy immediately come to mind and they are the ones that leave the hook to return asap. The game is hard to play in unhook transitions in dead zones or loops stripped bare of escape routes. I hate these killers kits for this reason alone.
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A meta that unequips ds because of a Nerf is a meta that will die to the killers excited to abuse no obsessions in the lobby. Ds nerfed yet still the best obsession perk. That is until the OoO buff..
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2044018#Comment_2044018
I suppose during those moments it’s no longer assuming. The survivor is basically telling you lol. I had a Claudette recently who sat on a generator after being unhooked so I chased her and she jumped into a locker and slow climbed out thinking I’d grab her so she could use DS, but I just stood back and lunged and left her on the ground. So she DC’d. 🤣
survivor immunity is a snooze fest. Maintaining gen pressure is pretty tough when survivors have their knives out. Can't wait till they can't bomb hooks, rush gens right off the hook. But I'm sure there's another way to get their kicks. Ooo pallet camping comes to mind..
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I assume the bold survivor running at me has ds unbreakable. That's about it. Oh I also assume the farming survivors are here to kill all our fun and am satisfied with just them dying and going and making a sandwich.
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Oni would reign supreme.
And
Freddy already has almost no limits and already wrecks.
But most of all
Limitless legion wall hacks would be tough to beat..
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Grim pantry is also a low tier killer nightmare. I was running windows of opportunity and the chain of loops from downstairs to upstairs is quite ridiculous.
I wish the really safe tiles were highlighted somehow and didn't require a perk to see overpowered chain loops before you've wasted time entering the zone.
I'd even say basekit windows and basekit zansin tactics would be healthy for the game.
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The plague can't be op but also be able lose all her fountains and gain a power out in a dead zone with a survivor that just dropped pallets for three gens.
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"I play so rarely already that I never leave ranks that I have no business being in," said all players for the past year.
Sbmm is long overdue.
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Spirit, pyramid head, ghostface, clown, legion.
Having played against them for so much their overall aesthetic, strengths, and weaknesses do not appeal to me one bit.
Also, if Freddy ever gets a Robert englund skin I will consider that..
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Tinkerer killers and Freddy have made survivors double up on gens more than ever before. No other reasons for it other than being completely necessary in these matches at most ranks.
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Whenever I play bill, escaping is never enough.
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@Kirkylad said:
Depends on the streamer, there's a lot of nice people that stream but there's also the toxic ones that mock the other players in the game who are just trying to have fun and play a video game, which is pretty gross imo.
This. They have a crowd to entertain and some do it to the detriment of a type of player or a way people play.
Things like console players are bad drive me up the wall even though I know it shouldn't, it sets this bar I have to play well or be labelled by this guy who really isn't as good of a person as he and his followers think.
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Iron Maiden, infectious fright, BBQ and chili, Distressing, calm notes, iridescent queen
And who runs doctor without noed eyes white lab coat?