supersonic853
supersonic853
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- supersonic853
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@ppo8820 said:
Like it’s one complaint after another and while I agree the game has some issues that need looking into, I don’t get why so many people refuse to just quit playing despite all the complaints they make.
Ive seen several posts about going on a killer strike, trying to ruin the fun of survivors by using moris or op builds, basically just throwing tantrums over the ruin nerf. Even before the ruin nerf there is non stop complaints and whining and I’m not just talking to killer mains
So my question is, if you hate the game so much and it’s causing you stress and anger, why do you keep playing it?
Nothing you say or do on here or even in the game is going to change anything. There is an average player base of 22k monthly with numbers up to 75k the game continues to grow and new players keep coming. So again, why do you keep playing if you hate so much about this game?
I mean if all the killer mains quit enjoy the 25-30 minute que time for a 5 minute long genrush game or the killer beats the crap out of you with moris and noed. its fun for everyone!
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Only me?
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@kimukipi said:
Killers just need to adapt and improve. Didn't you read the patch notes about why ruin was getting nerfed? Its used in about 80% of games guys. Come on. No other perk from survivor or killer side is used this much. Maybe bbq but I'm sure devs will wise up and make it balanced soon. Now don't start comparing DS, BT, DH which are used widely too because they are nowhere near as powerful as ruin or bbq. Regarding gen times, there is already enough counters. Listing few below anyway..
- Patrol gens as mentioned in game loading screen. Some maps are really huge for non billy killers but you just need to find a better walking route. Doable.
- With just 8 stacks of Dying light, you can slow down the last gen by almost 24% percent. Except for the obsession though otherwise it would be OP.
- Thanatophobia is a bit OP (needs to be looked at) but you could abuse it for now. Just need to keep 4 survivors injured most of the time for a game breaking 16% action penalty and there is not much survivors could do against it except to heal (there is a perk) or sit a bit longer pressing m1.
- If a survivor is in a strong area of the map and knows to loop, just break the chase and go to the other end of the map. If all survivors keep running to the same strong area, rinse and repeat until they get tired and stop running. If games get done in 5 minutes, you are just bad. Sorry.
That's just a few. I'm done spoon feeding.
Tldr; Devs have stats. Stats don't lie. Also, contrary to popular belief here, devs do play their own game at the highest level so its not like they don't know what they are doing. Looking for constructive comments from people who play both sides 50-50 and have at least 5 k hours.
found the rank 20. Some killers cant have the pressure others do like freddy can tp to gens clown has to walk his fat ass everywhere and cant be on every generator at the same time. Also thana sucks ass.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/979498#Comment_979498
Ruins is better now
No its not considering the devs are already taking feedback on changing it in the other forum.
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@Jesya said:
I think removal of "greats" as a bonus progression is a good idea as part of the perk. I would even want to say that if the totem is broken the regression thing still remains for XXX amount of time as part such a powerful perk's lasting effects or some verbiage. The spell is broke-- but it takes awhile to get back to normal type of thing.
I also think a fundamental problem with hex totems are they are so easy to find. They need to be more inconspicuous - like closer to the ground and less white.... so they don't stick out like a beacon... even when unlit. There could also be assets that look like hex's from a short distance away but when up close is just a pile of bones or a hallucination the entity makes survivors think they see a totem which isn't really there... but I digress.
also for gods sakes make sure survivors don't spawn right on the totem because i hate just leaving my spawn and walking alittle distance then BOOM then i just kinda want to leave because now im down a perk thanks to bad spawns.
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@RPGWolfGamer23 said:
Decisive is hardly used in low ranks unless a survivor actually plays Laurie, even then you have practice. Overcharge is definitly something I wish was something different, it's a really hard thing to hit. Unnerving Presence isn't too bad if you're decent at skill checks. Over all tho Overcharge and Unnerving Presence I don't see used much at all.
psst its a joke post because new survivors couldnt hit ruin...
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/980040#Comment_980040
new killers have matches with new survivors of same skill level. well usually..
Depends i have a friend whos just starting out in killer and hes been hit by ds bt and flashlight saves and pallet loops. Guess survivors derank to? Also with the 6 rank difference as long as your rank 15 you can get down to rank 9s and you cant derank in dbd until 15 so some killers there are still fairly new. Also the matchmaker itself.
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@Boss said:
Aside from the other changes, what i hope that this Hex: Ruin change will bring is help keep new players actually playing.
And new killers who get hit by ds and bt? What about them or the loops on maps survivors can easily abuse the killer with? Then theres flashlights swf and keys. Like it or not killers dont want to rank up because of how much the survivors have in the higher ranks. If were nerfing perks that bully new players i expect a ds and bt fix then as well as maps.
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I still play regardless of how hard the matches are. Sure i lost ruin but the only reason i fight for it is the killers with startup so trapper or hag. Or the killers with little map pressure legion and clown. So i can still play freddy michael ghostface ect.
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@humanbeing1704 said:
hey get mori's and noed Nerfed faster I'm all for it
Yeah give killers nothing to be able to use while survivors geet all these freebies.
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@NurseMainBTW said:
I mean, if this is the protest than it's hardly going to make it better... if not worse.
I think thats the point.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/979366#Comment_979366
Very healthy mentality.
What if i enjoy tbaging a survivor until they almost bleed out then moring them? Im enjoying the game arent i?
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@Fibijean said:
Don't ask me why they didn't put it in the survey, but if you want to give feedback on the Ruin changes you can do so here: https://forum.deadbydaylight.com/en/categories/3-5-0-ptb-gameplay-feedback
Not putting it on seems like they arent willing to listen on feedback on it. And the fact they devs actively avoid talking about it like peanits went onto a ruin post to respond to a commentor instead of the post itself....
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Get...good? Like trappers gonna suck majorly now that he doesnt have ruin to give some setup time.
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@FriendlyGuerl said:
I had funny matches with susie. I'm way lower than you tho.
Ill try out my legion with new ruin im just alittle worried. And clown just probably isnt happening since i could barely do crap with previous ruin with him.
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@DwarvenTavern said:
Can surge make a regressing generator explode anyway?
Pretty sure no so dont use surge with new ruin new ruin apparently makes surge useless.
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@not_Queen said:
It is applied when you leave a generator and the generator starts regressing.
oh so you know to just genrush it....yay....
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@Hoodied said:
https://us.v-cdn.net/6030815/uploads/515/3WS3Y34WV9JL.jpg
I'm pretty sure you can just, idk, learn how to not use ruin?
That's what i'm gonna do
Its also the fact doctor who was already weak af now is even worse. Also gl because ive played a few matches at rank 5 and its just as i thought genrush because now theres nothing to stop them.
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Oh just shush thats the one good thing about the new ruin.
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@GGEZgetBHVRd said:
https://forum.deadbydaylight.com/en/discussion/comment/975216#Comment_975216
If being a "big fan" is swallowing every ######### taken by the devs into my mouth, then thanking for it, then... No, then I'm not a fan. But if having 1,5k hours in this game and buying every DLC, even knowing it is a pure ######### (Legion, Clown), then maybe I WAS a fan, but not anymore.
Btw. Don't talk to people like that, kiddo, you might forget yourself in real life and got your ass kicked by betters than you.
Its a survivor main they dont understand our pain anyway they just want their job to be easier.
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Thrilling tremors ruin survelliance and bbq for me. But thrillings a maybe because it blocks off gens for 16 seconds idk how much progress thatd be with new ruin.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/117954/its-time-to-go-to-war
I bet you’re a giant nerd in real life. Go to war? Over a video game? Why take out your annoyance on players who have nothing to do with the situation lol
You people dont read the whole desc do you? I said its more of a joke post but i understand were some killers are coming from.
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@VincentRedfield said:
Yall are so right survivors get no nerfs at all... Decisive strike, borrowed time, self care, mettle of man, balanced labding, pallets, windows, medkits, bnp, odd bulb...
Compared to legion alone by himself? I think killer nerfs are more plentiful.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/972383#Comment_972383
I'm all out of mtn dew, will coke be okay?
Yes.
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@suli033 said:
https://forum.deadbydaylight.com/en/discussion/comment/974983#Comment_974983
Alright little one its okay.... Daddy took away ur ruin there's no need to question my skill.
I dont actually need it i do just fine on ghostface and freddy and my other killers without it. But for killers like clown and legion with low map presence they wont be able to do crap.
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Bet ya he isnt even in red ranks whos willing to put up some money i need it lol.
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Noed slugging tunneling is happening im sorry now its get kills as fast as possible we cant risk losing any time. I myself liked how lax ruin made me i could let survivors go if i was destroying them or stuff like that now i cant risk it because of gen speed with gimped ruin.
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It doesnt take playing ruin to see how bad it is now. Doctor though im testing.
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Just quiting is boring ruining survivors fun as much as possible is better slug noed moris and camping. If devs have problems with survivors not having fun we just make it even worse. I cant wait to slug someone then when they are about to bleedout i mori them while tbagging their corpse as ghostface. (Im obviously joking but ive seen a lot of other killers saying stuff like this)
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@Galklife said:
i dont think so, because
a) ruin is strongest vs weakest survs xd so when brand spanking new surv is coming to dbd he cant do .... (btw there are killer that runs ruin on R19) xd
b) its not solo winning you game ( ruin does)
Yes ruin wins me games when i just leave my spawn area and hear it explode.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/973800#Comment_973800
So just because i dont struggle playing against those perks like u do, makes me a survivor main and therefore my opinion invalid huh?
Haha, git gud.
But a new killer wouldnt know how ds and bt worked so the perk would punish them. So they can punish new killers but new survivors cant be punished by ruin?
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Then i guess survivors dont need ds bt and adrenaline.
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They might welcome it because it makes their job easier. What they wont like is the killer riot of camping slugging moris and noed as well as 15 minute long que times. Here comes ww3.
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@Almo said:
Hi!
Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."
That's not quite what the intention was. This is subtle, but bear with me.
New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.
What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.
I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!
And when it flops and survivors genrush and gens get done within 5 minutes and the killer cant do ######### about it? I understand really i do but gen speeds were already fast enough in the high ranks and now you made it worse...
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I play both killer and survivor actually my survivor is rank 4 to my rank 5 killer. I never really had a problem playing against ruin sure it slowed me down but i knew that was the point and i was gonna end up finding it anyway if i dont just spawn into it. But as killer this is so dumb it has the same weakness as old ruin and has little to no benefit so it actually is a wasted slot now.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/972384#Comment_972384
i dont have anything against the ruin as it is now, but myaybe they want to make this change couse they have some other fun slowing the game down perks in future dlc's, maybe ruin in current state hold them of too much. I will test it when ptb come out if it will be really bad i dont think they will put it in the game
Try playing against a good genrush team without ruin on a low map pressence killer like legion or clown then come back and tell me ruin isnt needed.
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@Divinitye9 said:
https://forum.deadbydaylight.com/en/discussion/comment/972376#Comment_972376
Then do so. Let them nerf us into the ground so hard that everything crumbles beneath them.
As much as I hate to admit it, tru was correct in that they won't realize the problem until it's far too late.
Then when they nerf everything we leave and they realize what theyve done to their game.
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@Mistikus said:
please do you will only make nerfing mori faster
Read the edit its more of a joke thread. And doubtful but then again the devs are kinda on your side.
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@skoopydoo said:
If it's run 80% of the time, it's clearly OP.
Bbq is run more then ruin so we need bbq nerfed clearly.
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@underlord99 said:
DS is used in almost every game I play, it allows survivors to make stupid plays straight off of hook .
Why not make it to where it deactivates when someone else is hooked ? or if they touch a generator, step in a trap, or cleanse a totem?
Survivors will still say ds can go when noed does.
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Nvm im dumb peanits answered this lol.
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I wanna crack a joke but im so confused on ######### is going on.
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@AvisDeene said:
Were bps from an event? I keep getting people asking me to offer them, but i don't think i have ever seen them
Bloody party streamers.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/961836#Comment_961836
Yeah so weak to be able to down someone on the other side of the map. Sheesh.
You would complain about a cross map hatchet shot but id just clap at that huntress considering she could do that that would be like the best thing ive ever seen. Like are you negative even in the best of scenarios? Just wondering.
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@SimpliJess said:
https://forum.deadbydaylight.com/en/discussion/116882/afraid-of-running-bps-during-2x-bp
Try messaging survivors and ask to farm? Alot do. Had quite a few farm matches yesterday.
Well i did try that then they just played it like a normal game wouldnt even let me hook them to get bbq stacks. So i just played it normally to and hooked each of them twice and let them gtfo. Was debating on killing the one because he kept looping me when i was just trying to farm.
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@Fibijean said:
I think it's a good thing that survivors can see a mori coming and adjust their playing style accordingly. Removing that ability would be an indirect buff to moris, which really don't need it.
I would suggest instead that the Shroud of Separation should just not be a secret offering. The survivors are going to know that it's a SOS as soon as they spawn in alone anyway, so there's not much point in it being secret.
Theres a difference between people adjusting accordingly and people just dcing because they thing its mori and even if it is it might end up being cypress. Its annoying to wait for a game finally get one ready to kill some survivors "survivor dced while in loading screen" well fudge guess im waitin again.
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@MissKitty95 said:
i personally think bans are not needed, you put s leave button in your game.. people we are in 2020 we should be able to play what we want when we want and if I want to leave a game I should not feel obligeted to do so.... if I’m on call of duty and leave a tdm am I bann no I can go back into another game, it all back to why are people doing, it I join game and I’m scipping frames and laggin over the map why should I stay? Leave be4 you go in a game well the bar was a green bar so I stayed in the lobby get in the game I’m 1000 ping
If you quit a game of overwatch or r6 you get a ban and those 2 are closer than cod because ow you need your whole team if a healer leaves or a tank leaves your at a massive disadvantage same thing for rainbow. Survivors are 1 team and killer is the other if you lose 1 player you already start out with a disadvantage.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/961471#Comment_961471
You won't get afk banned. And even if, they just run up to the killer and suicide on the hook.
When i see a survivor purposesly wanting me to kill them i just walk away because thats boring.
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@Fibijean said:
I don't think iri heads are really a problem. They can be dodged just like normal hatchets, and they have a severe downside which is only somewhat mitigated by the use of certain add-ons.
Additionally, I think overpowered mechanics designed to grant a significant advantage are fine for what they are in general, as long as they don't come into play in the majority of games. I have always maintained that the only problem with ultra-rares of any kind is not the item itself, but the fact that it isn't as rare as it should be.
If something has to be done about iri heads, I think that stopping them from stacking with the Infantry Belt (not necessarily the Leather Loop - I don't think they're powerful enough for that) would be a reasonable change.
If i had a dollar for each ebony i have which is like almost 50 on my wraith alone id be rich. You get one like every bloodweb but the last time i saw a skeleton key was months ago makes sense lol.
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/961587#Comment_961587
You can dodge ds by not tunneling. As killer I almost never have a problem with ds tbh. And yes, it is possible to run around a huntress for a while, one time I ran one around for 4 gens and didnt even know she had iri heads, but sooner or later you will get hit. And it is not fun at all if you see your team going down like flies, or to get camped with a iri head up in your direction ( which sadly happens a lot of times I face a huntress with iri head).
From my point of view I'd only use iri heads if I'd want to actively ruin any fun for the survivors, because logically no one really likes to go against it.
DCing is never an option for me tho, but in a situation like that as survivor I'd might just let go on the hook to get into another game asap. So there would not be much difference.
Depends on the scenario because i had a survivor with ds go for a unsafe unhook so i grabbed them off and of course ds they grab the survivor then run. You can get dsd even when your not trying to tunnel. And for iri head peanits already said itll probably become if you land a shot from a certain distance away its a one hit down to remove the just going behind them and hitting them with the axe poing blank.