supersonic853
supersonic853
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- Username
- supersonic853
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Comments
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@Blueberry said:
I strictly play solo at rank 1 and even with potato teammates you may die, but you can easily pip. SWF isn't even remotely close to mandatory. The current survivor pip system is even too easy in its current state. You barely have to do anything and you'll pip.
Im talking about the new mmr system they are introducing where rank apparently doesn't matter?
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@FleshTorpedo said:
SWF will always be stronger than solo. If they buff solo to the levels of SWF without implementing penalties to SWF or buffing killers, they only make SWF even stronger. BVHR refusing to implement voice chat for survivors and buffing killers to accommodate for voice chat makes it so much harder to balance a game when you have SWF's with access to voice chat.
But if survivors get voice chat, I sure as ######### want proximity chat as a killer.
Yeah having those coms gives such a giant advantage so its pretty much guaranteed you'll place higher with even a decent swf.
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Head on inner strength ds and dance with me...go ahead dont grab me out because you know i have ds or head on ill just heal then hit you with headon then leave and youll have no idea where i went.
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I mean jason has like a ton of deaths in his game i thought it was kinda cool so id love to see it in this game but we dont know how long it takes to make a mori.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1039031#Comment_1039031
We actually have in the past (it hasn't changed all too much since then): https://forum.deadbydaylight.com/en/discussion/61114/
So self care is basically ruin for survivors?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1039013#Comment_1039013
Rank 1, currently.
Oh nice!
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Whenever i bring no mither and theres a oni lol.
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I know peanits live streams i dont know what rank though i don't know how easily it is for devs to balance red ranks if none of them are red ranks.
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@Aven_Fallen said:
You dont fear things after a few hundred hours of playing. You can play the scariest Horrorgame for the first time and ######### your pants and if you play it the 5th time, you will not get scared. I like Amnesia as an example - The Dark Descent was pretty scary (we dont talk about A Machine for Pigs, this did never exist). But once you played the game for a couple of times, you only try to bug the Monsters instead of getting scared.
Even tho, there are some Jumpscare Moments in DBD, mostly because of Stealth Killers or old Prayer Beads (which was the one thing why this Add On was kinda good, even tho it was broken balance-wise).
But in general, you are not scared of a game when playing it for a long(er) time.
Its also like @NoShinyPony said that not just in the horror aspect that we are supposed to be the power role and survivors can run circles around us in most cases.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1038768#Comment_1038768
I play Clown.
Matches like this occur all the time for me but I can still walk away with a 3k or 4K most of the time. Just have to manage the survivors, and where to keep directing focus.
And if the survivors win sometimes, then fine, they earned it, or I just did dumb crap like chase one survivor for too long.
You have a good ability to end a chase though ive noticed its harder if your someone like bubba i feel but bubba on lerys is a nightmare anyway lol.
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Oh yeah suddenly walking around as killer and BAM pallet stun by hidden survivor scared the crap out of me.
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@Cheers said:
The only killers I'm afraid of is four P3 50 claudettes with keys and flashlights.
Exactly is this a horror game for the survivor or the killer? Lol you can make a total joke out of michael and freddy which are two actual popular horror characters when i face Michael i should be afraid. But all i do is smack him with a pallet and jump through a window. Oh you got me? Ds #########.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1038724#Comment_1038724
But is it though?
He 4K.
All this video shows is that how quickly gens pop in the beginning doesn’t necessarily equate to survivors winning and escaping.
Spirit got a speed boost to get to them what if he was playing someone else like clown or bubba or something and the one gen popped he went to it another gen popped then he finally found someone and started chasing them and oops there goes another gen.
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Clown. (For seriousness susie from the legion shes about my age and doesnt look to bad).
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@Spooky13 said:
Key nerf when as well, then. If they nerf one they have to nerf the other. Both give unfair means to end the game early.
Yeah but technically with a mori you can get a survivor out of the game within 3 minutes for a key you have to do gens you cant key as fast as a mori.
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Yeah i have around 300 so far.
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Clown just needs a way to apply pressure. I love this cosmetics though santaclown and his new one.
PS_Messages_20200125_175226.jpg -
@Waffleyumboy said:
Hmm I haven't tried this strategy yet...what perks benefit it?
You get "Dont Care" "let the door hit you on the way out" and "Thanks for your money" perks.
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@Waffleyumboy said:
I don't think moris should be basekit, but I like not being able to tunnel with moris.
another problem is how easy they are to get on michael alone i have like 50 and ive leveled most of the killers so i don't know how much i have actually. But i could literally go on a derank spree and just mori after mori and then it wouldnt be fun for either sides lol.
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@mike4156 said:
how did you check your hours on ps4? as far as crossplay I hope its console only (xbox switch and ps4) PC players have a huge advantage over survivors forced to use controllers, they can turn much faster in a game where 360ing and weeving matters.
Each year sony sends out a statistic thing so i just went by the amount of hours it said for each of my 3 years and added it all up.
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/1032735#Comment_1032735
yeah? did he get the kill?
no he got bted and ds'd it says in the desc.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/1031926#Comment_1031926
Survivors playing hide and seek isn't holding the game hostage because it's still in the killer's hands to be able to bring it to an end with normal game play. However, cornering the last survivor and going afk, the survivor has no way to end it.
No @Peanits confirmed if the survivors arent even attempting to do gens or anything and are just hiding the entire time they are holding the game hostage
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1028774#Comment_1028774
I got a better idea: Play against survivors who use toolboxes and keys to hone your skills.
If survivors were given the ability to dodge killers, I wouldn't dodge a Ebony Mori, I wouldn't dodge an Iridescent Hatchet Huntress, I would dodge perma EW3 Myers, and so on.
As the killer, you even see what the survivors are bringing in, use that to your advantage.
The sad truth is that, you won't improve if you assume the worst every time you see something that makes your stomach fuzzy! :P
Yes im gonna do that as clown on red forest were when i find and down the first survivor 3 gens pop. BRILLIANT!. (In all seriousness 4 man swf with toolboxes is unbalanced and thats part of the reason toolboxes are being nerfed).
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023599#Comment_1023599
ok, i dont need to do anything, its entirely possible to go from rank 15 (since i barely play killer, and have over 2000 hours on the game, but started leveling up my killers these past few months) to red ranks. idk why but i always got the 4k unless i let the survivors live.
yeah your liein through your teeth. i honestly doubt you can even get from 15 to 3 in 1 day unless you double pip each game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1023420#Comment_1023420
Oh, I'm well aware. I am a Legion main.
I'm sorry for this, but if you lose two gens in the first minute, you have bad map awareness. You should know the general area where the Survivor's spawn. You can find at least one of them.
Also if you take 30 seconds getting to the other side of the map and about 30 seconds for a chase and say hooking takes about 10 seconds. And the other 3 survivors have been working on gens. Congrats thats 3 gens popped if you dont stop one within 10 seconds. (Poor clown on big maps).
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@Pulsar said:
2 to 3 gens in a minute is not possible.
It is entirely possible...
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The bait was strong until i saw clown lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1020320#Comment_1020320
The thing is, a camping Killer is a camping Killer. In fact, Stealth Killers at least need to use their ability (not that this is fair either), but Freddy just needs to be there. And it was a buff which was not really necessary, Freddy is already very strong and in a good spot (even tho I hate to go against him, because I dislike his mechanics, but overall I feel his powerlevel is spot-on).
What you describe is the only thing I would consider a problem with Perks like BT or DS. That they work in Endgame. But, there is not really a way of changing that, except those get disabled during EGC. Which can be done by the Killer, but Killers are already complaining about 99ing the Gates instead of just opening them on their own.
But the current interaction with Freddy is more a design flaw than a feature that should be in the game. (In general, I am not happy with all that Oblivious and Undetectable Stuff, even tho it should be consistent... But especially Freddy should not counter BT and should also not be seen by Object of Obsession the whole time, even tho this is a beneficial Trade-Off, since OoO is not as common as BT).
And nah, dont worry. I consider everyone who does not share my opinion as a biased Killer Main :P /s
https://forum.deadbydaylight.com/en/discussion/comment/1020691#Comment_1020691
I mean, if this Wraith is cloaked or not - he is camping. Same for Ghostface in Stealth or Pig while crouched. And BT should work against camping Killers, soo....
Or maybe dont unhook when the killer is right there? Genrush.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1020248#Comment_1020248
I disagree on that one. BT should be a reliable tool against Campers. Sure there are some people that abuse it by hook-rushing, but I dont have that many of them in my teams so far. And I highly doubt that my matches are the odd case and other matches are the normal case.
I know that Killers want some tool to tunnel a Survivor out of the Match ASAP, because this is the best way to win a match. Turn it into a 3v1 early and the dumbest Killer on the Planet can basically win (not to offend anyone here, but the game is not balanced around a 3v1, this is why Moris are so strong).
And sometimes you simply have to do the save, even if the Killer is camping, because then the Survivor at least has a chance. I prefer to get farmed without BT before reaching second stage than just staying on the Hook until I am in Struggle Phase already. And myself, I try to do my Unhooks as safe as possible, but I have BT as a backup plan.
But the way how Freddy works makes it hard to unhook safely, even if the Survivor is awake, because Freddy can put Survivors into Sleep by just hitting them (which is also a mechanic I dont like that much, but it is needed to keep him in the strong spot he currently is). At least they changed BT so that it is not bound to the TR anymore, which makes it at least functional when the Unhooked person actually got BT. Before that it was like old Borrowed Time and there is nothing fun or skillful in just following a Survivor for 15 seconds until he goes down.
(Not that I think that BT needed that Buff, but it is a nice side effect. Personally I would like to have BT work like it does right now, but not with Deep Wounds so that changes can actually made to Deep Wound without buffing BT, but that is a different topic)
Regarding Hag, at least you can have some form of Counter by crouching (except for Mint Rag, obviously).
Like bt needs to be buffed even further "oh lets make it instead if its within a certain range of the killer and screw over stealth killers and make bt even more of a mustpick" im sorry but bt needs some counter it cant be good in every scenario.
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Thanks everyone appreciate it!
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@Pepsidot said:
But the real question is, is he still a good BP machine?
With distressing you get maxed deviousness within like 3 shocks of static blast so yes even more so.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1017382#Comment_1017382
The delay on the shock effect is the same as it was before the update. The increased delay on the PTB, which was a bug, has been fixed.
Alittle off topic but does the iridescent queen apply the iridescent king to other survivors? With the static charge or whatever?
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1014885#Comment_1014885
How about Huntress hatchet hitboxes fix, Iri Heads rework, Ghostface revealing fix, Hag trap triggers fix, Spirit phasewalk indicator. Still something to do.
https://forum.deadbydaylight.com/en/discussion/comment/1014883#Comment_1014883
Your so hilarious woth your poor bait.
I mean hes not wrong legion got a nerf when he was at the bottom of the killer list for no reason. So bhvr sides seem pretty clear. And the way they phrased the patchnotes.
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You dont purchase the game on steam feel my mori.
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@HollowsGrief said:
No. They need only complain on the forums.
Yup cant handle something just complain about it and theyll fix it even if it doesnt need fixed.
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@ASAPTurtle said:
Ok that's cool. Just git gud.
Pfp fits.
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@ClickyClicky said:
“try comforting babies who will quit your game with the next call of duty release anyway”
Why is everything being framed in this way? Why are people giving their 2 cents on balance always being referred to as babies and told to “git gud”.
Its getting pretty toxic. Everyone is entitled to give their opinions. The best thing you could do is give your arguments as to why whatever they’re complaining about is balanced, rather than trying to shoot down the argument and never give reasons why.
I mean survivors not getting good is why ruins being nerfed and doctor reworked.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1006823#Comment_1006823
It is, yes. Blocking someone in a corner is just one of the ways it can happen.
My bad messed up when i posted i edited it now to go more into detail. Sure theres perks like whispers that prevent it but not every killer runs whispers. I just had this game where i killed the 1st two of the survivors and the others just hid for about like 5 minutes so i was walking around trying to find them and finally found one downed him and hooked him and the last got the hatch but i didnt care finally the game was over. Such a annoying thing to do.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1006823#Comment_1006823
It is, yes. Blocking someone in a corner is just one of the ways it can happen.
okay was just making sure since some people say "well you can still find the survivors even if they are hiding the whole time and not doing generators so its not holding the game hostage" just wanted to make sure. Edit:(My bad dont know why i said still doing generators the arguement is if they are hiding and not doing gens you can still find them on the map its just hard so its not holding the game hostage)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1006662#Comment_1006662
Bodyblocking is not bannable, period. It doesn't matter if it's a survivor blocking a killer from getting a hook or a killer blocking a window or a pallet to get a hit. It's all fair game.
What is bannable is holding the game hostage. This can include a killer blocking a survivor in a corner so they cannot leave. It would apply if a survivor managed to block a killer in a corner as well, although that's fairly rare since the killer can hit the survivor.
Short version, bodyblocking is not bannable, holding the game hostage is.
cant survivors just hide the whole game isnt that kinda classified as the same thing? since they can just remain hidden from the killer for however long they want especially if you kill 2 of them and the other 2 just hide to waste your time.
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@AvisDeene said:
You should have taken note of the keys and brought in a Mori and tunneled the key holders to death. They want to find the hatch for an easy, short escape, give yourself an easy fast kill.
It was your fault they got away.
I see anyone with keys or tool boxes, I’ll make sure they die ASAP unless they’re pro loopers, then I’ll target weaker people to lure them away from the strong loops. Don’t want to be tunneled? Don’t bring in game shortening items.
what if (and i know i might come off insane saying this) what if they get the key out of a chest. OOOH thats not possible is it? cant counter keys if you dont know they got it. The survivors could literally get a free escape for doing absolutely nothing but opening a chest.
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Perk 1- Annoyance.
Your very existance annoys the killler. When you vault a locker,Explode a gen or anything that would alert the killer instead the notification goes off on the opposite side of the map as far away from possible from you. Annoyance has a cooldown of 60/50/40 seconds.
Perk 2. Self-less.
Your caring for others empowers you.
For every unhook healing or any action that helps another survivor you get a boost to all actions 1/2/3 percent for each one. Self-less caps at 15 percent.
Perk 3- Always prepared.
You are always prepared and have the right thing for the job.
This perk every 60/50/40 seconds can become a perk to help you do your current action. If you fall off a high place it becomes balanced landing. If you fast vault in the killers terror radius it becomes lithe. If your injured and working on a gen it could become resilence. Always prepared at max level will ignore perks activation requirements.
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@Cheers said:
Honestly I think the perk is overrated and very situational.
I mean i understand if you only have deliverance and your found last the killer will just smack you down when you kobe but at least you get some more points. And if your running unbreakable or ds you can still escape.
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908 hours.
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Peanits:we have no plans to nerf wraith. *nerfs wraith anyway*
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@Susieuwu said:
I know this seems like an easy answer which is no, but hear me out. I just watched Otz's newest video (The forbidden Legion Technique) and at the timestamp of 3:03 to 3:07 you can see he is running, Thrilling Tremors, Thantaphobia, Surge, and PGTW, but during this same time frame his pop has around 30 seconds left then at the 3:07 time he downs the Yui and Surge applies to the gens within 32 meters but his pop expires as if it was also applied. So im wondering if that is a bug or if it is actually intended.
I mean if this was a legit combo thatd be cool but its probably bugged.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/990111#Comment_990111
Fortunately not all killer mains are self-made victims. There's also *gasp* players that play both sides!
i do to thats how i know how easy survivor is compared to killer lol. If you have a good 4 man with decent perks and you can hold your own and with ruin gone gen rushing is gonna be so easy. Ill have to wait and see till it hits live since im on ps4 though.
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@Groxiverde said:
Survivors can die but pip if they repaired enough gens and saved enough people from hooks.
But killers need to kill 3 people minimum to black pip if the survivors are good on gens (aka pressing m1).
Those survivors are the reason why freddy, ghostface, oni, plague, legion, spirit, nurse and ruin were nerfed.
yeah its like rng lol im like "well thisll either be a really easy game because the survivors dont belong in purple,Decent because some of them are pretty good, Or hard like they are red ranks who are just in purple for some reason.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/990124#Comment_990124
Sure they will. Because they got to rank 1 playing game as it is today and without ruin, so they’ll be in a way, more advanced. That’s how things evolve.
someone clearly doesnt know how red ranks are...
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/990117#Comment_990117
I understand that, but doesn’t it get old. You can’t even come to this page without a wall of complaints. Not everyone but the majority. Good post btw.
doubt theyll want to play when they see how powerful the survivors are compared to the killer i know if i first started and id face a 4man with DS and bnps and other stuff i wouldnt want to play again. Now i can handle that crap barely though even with a good killer.