supersonic853
supersonic853
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- supersonic853
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@Gand4lf said:
https://forum.deadbydaylight.com/en/discussion/comment/1137172#Comment_1137172
Survivor bias?????
LOOOOOOOOOOOL
Yeah did you not read the whole thing for ruin? "Its unfun for survivors".
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/134741/any-plans-to-remove-the-locker-ds-tech
DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.
Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. ######### survivor mains forget how many second chances they have.
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@PrettyFaceKate said:
I wouldn't mind something be done to address this kind of situations, but I don't see how this qualifies as holding the game hostage and, even if it did, collecting proof would be very challenging. They're under no obligation to throw themselves at the killer. They can try to slowplay as much as they want and wait for their opportunity. It's annoying, but it in the end they can be found. Listen for breathing, grass and start checking lockers.
@Peanits and one of the mods confirmed if both of the survivors are just hiding the entire time it is holding the game hostage because the game cannot progress until they are found or a genie is done. How they get proof idk unless they can watch the match.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1135095#Comment_1135095
Is this really holding the game hostage though? Once the killer finds one of them the game will end. To me it seems more of a stalemate of the survivors not wanting to die but not being able to do anything about it, especially if they're not in an SWF. How many people are just going to kill themselves to give the random a chance at the hatch?
I agree something should be done to prevent situations like these but unless you can prove the survivors intent (being they wanted to simply waste time), it seems like this wouldn't really be a case of holding the game hostage.
Honestly, this situation is pretty close to a 3-gen killer that won't commit to chases. It just kind of ends up as a stalemate until one side simply gives up or powers through.
They confirmed if the survivor isnt even attempting to do gens it is holding the game hostage.
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@ClickyClicky said:
I agree. A lot of these people don’t play much survivor. When you do you realise that DS/BT are mandatory perks and that all blame for those perks being so strong lies with the killers that are content to just sit around every hook.
Yeah map sizes are way too big too. If you get mothers dwelling you’re probably just better off camping them walking for ages to get to the next gen.
"A lot of these people dont play much survivor" i say ds is busted because i myself abuse ds i go for a unhook get downed and ds the killer boom the killer didnt tunnel but he got punished for it. Bt i dont have much problem with.
My killer and my survivor.
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Remember when this game was supposed to be casual? Most killers played casual with ruin because of the room it gave. Now survivors complain when i obliterate them and dont give them chances. "You get what you ######### deserve murray"
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@Guilty87 said:
So he can't just hold it ready on someone on the hook and it is impossible to save. As he holds the charge it eventually stops and there is a period of time he simply cannot use it. Not sure how this is not a thing with how his power is. This only time his power is in issue is when hes guarding the basement or a hook and no one likes him for it and its his iconic douche thing he does.
Okay insidious hillbilly then you solve nothing for basement camping yet ruin bubbas basekit.
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If they nerf the only killer who can handle gen speed right now i promise you there will be war unlike any other because the devs already are showing very strong survivor bias.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1136955#Comment_1136955
This. Everything about this is true.
Here's another idea, DON'T OPEN THE LOCKER!
It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.
Also let me remind you survivors complained about nemesis legion yet nemesis only activated when you stunned legion. So what did we killers say? Pre pallet. But no that wasnt good enough survivors had to get their way and now deep wound doesnt mean shiet. And hex ruin? Just find the totem. nerfed anyway because of survivors. So killers are the only ones who should adapt?
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1136955#Comment_1136955
This. Everything about this is true.
Here's another idea, DON'T OPEN THE LOCKER!
It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.
And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)
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Why does every thread i see you on have a trace of toxicity?
Do i have to follow you all day?
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Oh great another killer glitch which wont get fixed for 2 months.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1137105#Comment_1137105
you don't have to but if you want to avoid bt then smack them both and hook the unhooker.
Im saying why shouldnt ds deactivate if the survivor unhooks another survivor heals another survivor or does a gen its obvious they arent being tunneled and it turns into more of a minute of immunity.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1137113#Comment_1137113
I'm in red rank on PS4 and never have a problem with it. And by saying Killers, I was specifying the people that play killer not necessarily people that only play killer. This feedback is coming from the perspective of a killer, thus my comment is about Killers. Why would I say people that play only killer and also people that play killer and Survivor? Lol I rarely run into BT but that's because I'm almost never in radius to trigger it.
Bt isnt a problem unless survivors get their way again and make it so if the killer is within a certain radius it activates making even stealth killers effected by it which is unheeded if the killer has no tr make sure its safe to unhook or bt shouldnt be able to save you. DS works on any killer.
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@Nicholas said:
The one thing that amazes me about the forums here, are all the killers that are constantly running in to DS. I see it often but I've never had a problem with it. I think one time because of my own stupidity someone used it and got out. Even as someone who plays more killer, I don't think the perk does enough to address tunneling. If I really want to kill someone and I suspect they have DS, I just wait the 60 seconds and leave them on the ground. Almost every time someone comes to try to save them and so I now have two survivors wasting time not doing generators. I only do that if I really want to eliminate someone for whatever reason but otherwise I don't run into it.
"Killers" some of us play both sides and i know personally from using ds how busted it is sometimes i have a 4man swf all bt and all ds safe hooks for days. I was just playing today and got to rank 3 actually.
(This picture i took yesterday im not home to get a new one).
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1137097#Comment_1137097
That's a very, very rare scenario. to think that you instantly hook the unhooker and the unhooked comes back immediately with BT activated. but, there's still a counter: wait a bit before you hook, or push the unhooked survivor away, or smack them before you hook the unhooker. boom, no more BT
Should i have to though when im not tunneling? Ds is a anti tunnel perk right? So why shouldnt it deactivate if you unhook another survivor. Work on a gen. Or heal a survivor its obvious your not being tunneled then. (Btw survivor main moreso then killer)
(Actually just became rank 3 last game).
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1137055#Comment_1137055
then you simply made a mistake. at that point don't let them unhook, just down them before they unhook
Okay i smack them boom borrowed time. Next?
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1136980#Comment_1136980
why should you tunnel in endgame? if you played well, everyone alive should be dead on hook or at least struggle. just patrol area near the hook and exit gates, if they try to save, stop them. if they take a hit and unhook just hook them instead of tunneling. endgame makes no real difference
And if you hook the one person and walk away they get saved then you get the rescuer and put them on the hook and the injured survivor with ds comes back unhooks you down them (which you should be rewarded for since the survivor did what would be considered dumb) but no wam ds and now you lost both survivors. Did i tunnel? No was it abused? Yes
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1133235#Comment_1133235
I don't know what you mean but Nurse and Huntress require precise controls. Spirit does not.
I'm sure there were some stats that reflected this where both were further down in the table than PC players would have expected but it wasn't really important to the point that I was making - In my opinion, console players will not be used to god-tier Huntresses and Nurses because on console, they do not perform so well.
well if cross play comes with cross progression if you have a pc and console you could just play deathslinger Nurse and Huntress there. (But i have met a few people on console that play huntress and nurse and the nurse literally downed all of us with near perfect blinks and the huntress had the tracking of a god. So i wouldn't count console killers out.
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@brokedownpalace said:
First, hitting great skill checks is not the same thing as hitting good skill checks and it's something many people cannot learn. Some people will never have the timing and hand eye coordination to hit great skill checks with any amount of consistency. Especially when they appear at the 6 o clock position.
Second, the devs gave multiple reasons for changing Ruin. One being the completely random nature of skill checks. You could repair a gen and not get a single skill check from start to finish or you could get 10 in 20 seconds. The other being that Ruin took zero effort or input from killers. Just put on a perk and it passively slowed gens, sometimes to a crawl if any new survivors were playing. Given the ######### up matchmaking this was only going to get worse.
As much as I think NOED is a crutch perk, it's not like Ruin because it's not random, has a reliable counter, and requires the killer to be able to hit survivors to work. Yes it makes catching up and ending chases much faster, but that's still much more input than old Ruin ever needed.
I don't think they are comparable.
First:you could find ruin and pop it which is a lot easier then finding all 5 totem spots to avoid noed.
Second: Noed doesn't take any input what do you mean? literally i can play a game with noed on play pretty normal and at the end get rewarded because a survivor missed that 1 totem in the nearly impossible to see spot.
And They are both really crutch but one was necessary to slow the game down against red ranks and the devs said itd be fine and look what its turned into gen popping heaven with survivors having a lot more power. And Ruin did have counters its basically the same ones as noed. Except once ruin was hit its gone noed applies at the very end so yeah it can be destroyed but its a lot harder when you have oneshot killer moving at super speed.
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@Lofepramine said:
Totems spawn in very obvious locations. If they have trouble finding them, then they should run small game.
Same could have been said for ruin.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1128629#Comment_1128629
same can be said about street fighter V i have it on ps4 my friend got it on steam we play all the time.
infact this games kinda easier then fortnite probably because its not like aiming or anything its just hitting skillchecks and doing gens XD
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@Oberon said:
Just gonna roll my eyes and move on from this one.
even you should know it makes no logical sense that perks like iron maiden tell you when your exposed yet noed doesnt even though it exposes you just like ironmaiden its not like it activates on you right when your hit...
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@Oberon said:
Because hexes work differently than Exposure perks...
you just said if it affects- whatever...
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@Oberon said:
No, I get the point that you're trying to make, but it doesn't work.
The hex affects the survivors by regressing the generators that they're working on. Yes, it regresses the generators, but that regression affects the survivors. Therefore, it affects the survivors by regressing the generators...
and like i said about other things that give you the exposed status effect like iron maiden which instantly tell you when your exposed yet devour hope and noed don't? whats the difference between these two they both give you the exposed status effect affecting you the survivor.
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@Oberon said:
-_-
It affects the survivor's gameplay by regressing the gens... It becomes a hindrance once they start working on gens...
you dont see the point that it should be insidious because it doesn't affect the survivors themselves. Think about other things that apply the exposed status effect like iron maiden which right when you exit the locker your exposed. Devour hope and Noed dont notify you right away when the oneshot becomes active like other stuff that applies the exposed status effect.
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@Oberon said:
It affects the survivors once they touch the gens. Before they start working, nothing can regress.
yes but you said it notifies survivors when it affects them themselves yet new ruin doesnt it affects the gens regression rate not the survivors. Old ruin affected survivors skill checks aka affected them themselves the new one doesnt.
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@Oberon said:
The Hex is revealed once it starts affecting the survivors. You don't get a notification from NOED or Devour Hope until they first affect the survivors with an instadown. You shouldn't get a notification from Ruin until you start working on a gen.
its not affecting the survivors though it affects the gens?
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1128629#Comment_1128629
Yeah and you know why that is? Fortnite isn't DBD.
and who are you to speak for the ps4 players that want faster que times even if its with pc players?
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@Boosted_Dwight said:
I hope they are! Cross play would be awesome! I do hope they give us options on how cross play works though. Like the ability to turn off cross play between certain platforms but keep others.
https://forum.deadbydaylight.com/en/discussion/comment/1128577#Comment_1128577
It would be awesome to give players to the option to play with PC and console. If people don't want it they can always turn off the option to do so.
yeah you don't see ps4 players complaining when they vs pc players on fortnite if one of the players is a pc player.
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i literally just posted this same thread lol but yeah itd be nice to get offical confirmation.
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@ZoneDymo said:
You mean like a public test build? nah, wont happen
Experimental would be a mode on the live game with changes that youd load up into to test changes. Thats at least what it is on overwatch. Console players don't really get a say on balance changes so adding this allows them to test the changes as well and speak. Because devs like to say "Try it before you speak" but console players can't do that. Plus a experimental mode would allow them to test new changes easier instead of going through the hassel of updating the test realm.
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The inability for both sides to be strong since killer is always the one hit with the ruin nerf and constant killer nerfs.(how long did it take for instaheals to finally get fixed and legion and nurse are still dead).Give ya about a month maybe until the constant billy threads get billy nerfed yet hes the best example of a balanced killer that can pressure the gens in this survivor biased game.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1125134#Comment_1125134
I cannot confirm one way or the other, I'm just saying that this isn't the first time we've tried to cut down on perk stacking. Exhaustion perks proved to be too much in the past, and it was getting to the point where slowdown perks were in the same boat.
Cant you combine sprint burst and adrenaline to go like super speed for 3 seconds? But arent they both exhaustion perks?
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When i get very bad games over and over and i just wanna see salty survivors i play insidious leatherface. As survivor i dont know how to 360 despite being red rank lol. (I blame playing on controller and frames).
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@Peanits said:
You know you just admitted to taking the game hostage, which is against the rules, right?
The killer can just close the hatch or open the gates?
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@Peanits said:
I'm not sure if that would really be necessary. Killers do already get more points than survivors the vast majority of the time. Bundled with the fact that BBQ stacks are easier to get than WGLF stacks and you already get a huge amount of bloodpoints when playing killer.
The real problem is this games grind when your supposed to aim for getting all survivor and killer perks but how many survivor and killers are there and if we assume its about 2 million bp to get each survivor and killer to level 50 GL doing that for each killer and survivor. Would it be time for a increase of bloodpoints across the board like maybe 50% more? Especially if i have a switch pc and ps4 i have to do all that 3 times over.
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If unbreakable is to strong because you can get up once i bet you have a heartattack against no mithers.
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I posted a post about this and really nothing the grind in this game is so bad for being on 4 platforms now and still no cross progression either.
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I mean i could see weaker end perks being changed into passive perks (like make them their own type of perk) like lightweight that way you can still only run 4 of the metaperks. Also it opens a new avenue of more ideas for perks.
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@LordGlint said:
Pipping system is weird. Ive had crappy games as survivor where I died while not accomplishing much and still pipped. Ive gotten 4ks as killer where I kept them from doing gens and dont pip.
Also for some reason you get punished for stomps like ive gotten easy destroy 4ks and didnt pip because i did apparently "to good" so now i have to let survivors go so i get more points lol.
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@gatsby said:
If I'm getting hard camped, I tell the killer in the endgame chat "this is the reason decisive exists. you can't complain about it"
Killer:This is why insidious exists you can't complain about it.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115581#Comment_1115581
well then dont call for survivior nerfs. call for pip changes, so taht a killer can pip with 3k or so.
ok yeah your definitely not a red rank because you clearly don't understand the underlying problem here.
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@senki527 said:
what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.
and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.
Want a hard dose of truth? I got red rank because swf and how easily it is to pip as survivor oh just do gens dont get down and save a few people so we just genrush use medkits and flashlights and of course toolboxes. Win win win win. Even if i die i still pip. When i play killer? I cant get even out of purple because of red rank survivors who know how to 360 juke flashlight save and basically abuse anything they can. Thats the truth im a red rank survivor and a purple rank killer so if anything i am more of a survivor main then a killer main. So yes this game is biased towards survivors.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1114891#Comment_1114891
i forget that snyping your frieds in solo would be match better for mm and we all would get faster a match just becouse some people can't sand that someone likes to play with frieds and want punish them for nothing. side note not all swf are bully teams peope make bigerr isse of it then it actually is
If your knowledge is as good as your spelling im not even gonna bother.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/132446/this-forum-is-so-biased-towards-killers
If you are getting 4k'd then you have a bad group or you need to l2p
Bet he isnt even red rank lol probably green or yellow.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115542#Comment_1115542
pressure more dude
Oh yes when im playing clown on red forest with pgtw which only works if i hook a survivor. (Red rank survivor btw)
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@senki527 said:
what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.
and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.
So im supposed to have 5 minute games where all gens pop and i can't do anything about it oh wait i downed someone ill go hook them oh no a survivor has the new sabotage and runs in front of me and instabreaks the hook what am i supposed to do? just drop the survivor so i do that and go chase the other guy surprise surprise right when i leave the survivor gets back up by unbreakable or is healed. Such a fun game to play when my job is to kill people but the game basically is against me doing that exact thing. (Also i see a lot more surivor threads like the occasional camping and this killer needs nerfed) but feedback is good because the devs need to realize what a mistake sabotaging and gen speeds are right now.





