supersonic853
supersonic853
About
- Username
- supersonic853
- Joined
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Comments
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@Deadman316 said:
Ummm, you know you change your buttons in the controller option?
They are all under actions...
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Someone hasnt played against red rank survivors as clown yet record gameplay and show us how "better" you are. Because even otz and tru3 have problems in red ranks. All i see is spirit nurse hillbilly ghostface and freddy in red ranks lol wonder why.
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I like how the counter to facecamping is doing gens yet you get all the gens done and surprise surprise the camper had noed. Because we should be punished for doing our job. The amount of times a killer has almost got a 4k with camping noed is fricken annoying.
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Its always funny when im walking back to the hook and the survivor is literally running right infront of my face i smack them down because i think they have ds they dont and just go back on hook and get called a tunneler. Yet if you know the direction the killer went in dont go that way also theres the tr...
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Yet killers are still allowed to dodge. They should just hide everything offerings and items until you get into the game might as well.
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@TAG said:
From what I've seen, I'm kinda confused by it. Also, the only times I've seen Predator lose were when the person playing Predator were very deliberately playing recklessly. I wish there was a video that actually better explained what was going on.
Idk the marines job either i know its to kill the terrorists i think and build a radio then get to a chopper. So literally when they are fighting the terrorists i just drop down and start killing.
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Perks to bring back the old pink perks or a neon blue or a black perk maybe. (only on maxed perks obviously but its personal and gives like no benefit so meh)
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@ZFennecFox said:
I think by now the majority of players still playing this game have access to both perks. So to answer your question yes you can compare Lithe to DS. Both are used to escape the Killer and both are used a lot in matches.
Actually i know a couple people myself who dont have laurie (some people just dont spend money on games) and you cant earn laurie either so. Doesnt mean the perk isnt a problem though.
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@kreeper124 said:
I'm not sure what the point of this post is honestly
Lithe and DS have nothing in common. And people use NOED more than Bloodwarden because Bloodwarden is kinda crap, it's got nothing to do with that fact that Bloodwarden is on a DLC character
The rest of your points are all over the place as well
Guess you havent seen peanits post saying lithe is used overall more then ds. Thats the point of this post.
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@NoShinyPony said:
DS is used a lot more than Lithe at red ranks. From my experience, Lithe is also the least used exhaustion perk at red ranks.
Exactly otz said they should show the perks at red ranks and see which is actually the top.
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This is a known combo and you need to blur the names because thats against the forums rules.
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@jab said:
Hey, I just posted this to reddit, what do you think? :)
As long as they also make it so you can change the color as well because gosh dang i want my pink perks back you jerks! lol
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I dont really care for cross platform as a lot of people are like "i wont want a ps4 player on my team on PC" or vice versa unless they make it a opt in. What i really want is cross progression because i have the game on switch and Ps4 and PC and just got everything on PS4. I am NOT grinding another 2 years to do that again on pc then do it again on switch. The game won't even be alive that long probably. But in answer to the question not far off probably because there was actually a glitch that made crossplay possible on accident. So there had to be something they were testing that somehow made crossplay a thing. I'm guessing they will announce it for the anniversary stream. (Heres hoping)
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@LetsPlayTogether said:
The game needs much more bushes to hide in, cause most bushes are far too small to even attempt to hide. The game lost most of its hide and seek elements, which is pretty bad. This said the corn is quite useless for hiding.
*looks at new map which each bush is big enough to hide in*
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@Aven_Fallen said:
Two things:
Only 1 game.
Rank 15 Killer
Yeah, pointless thread. Proves exactly nothing.
I mean if someone posted a compilation of 100 games where that happened youd want to see all 100 games fully which would be kinda asking for the impossible. (Just saying this happens a lot more then you think especially if its like a slower killer like clown on a giant map) also its hard because of the matchmaker also being a #########.
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Survivor mains: He made mistakes and didnt apply enough pressure. Yet survivors can make mistakes all the time and have second chances. Shits busted.
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Its really hard to fix the god swfs without effecting the casuals. (Like i have 2 groups of people i play with the first 3 are red ranks like me and we communicate and dominate pretty easily) the other 3 i play with are pretty casual up there at 12 to 13 rank which because of me being red rank have to try alittle harder then theyd like. Last thing we need is for it to be even harder.
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@Blister987 said:
You can't complain? 90% of the posts here are about gen rushing lol.
Im saying survivors judge killers for doing it yet complain about camping and tunneling.
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@Rey_512 said:
Who said killers can’t complain about “gen rush”? You can complain about anything on these forums and get away with it.
Unfortunately this playerbase is full of crybabies who refuse to improve their playstyle/skill and blame perks or another player’s strategy.
Yes, I’ll be the first to complain about facecamp Bubba but there’s literally no counter to unhooking against that build. You can counter “gen rushing” by not camping and tunneling. You can kind of counter tunneling by running DS/Unbreakable.
Debatable if your a harder killer like clown which like i said takes around 30 seconds to get to the other side of red forest could chase someone for like 30 to 40 seconds then hook them and 3 gens pop and congrats the try hard mode has begun. Especially when the survivors have perks like ds bt and unbreakable and thats not even thinking of toolboxes.
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@Raccoon said:
K1LL RU$H!NG
Ohh coin it lol
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1165735#Comment_1165735
Tunneling IS objective rushing.
Ye
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@Warlock_2020 said:
Moris should never be base kit anymore than keys should. I'd like moris to be after 2and hook and keys only work for one person.
The problem is keys are a lot easier since as others die or as gens get done you could just find the hatch with swf. Base moris youd need to hook twice and down 3-4 times (with ds or unbreakable).
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@TunnelVision said:
You can't call it gen rush... It's objective rush!
Im not camping im just watching you with my chainsaw ready. Im not tunneling i just like following you lol.
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1165671#Comment_1165671
I'd like you to say things that bring something to the game, no, just showing you have a big ego. advice or contributions. etc
Thats how he is in pretty much all his posts yet i doubt hes even red rank.
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@LetsPlayTogether said:
How about making killers slower for being killer?
Sounds like something youd want being a survivor main even though the game already favors you.
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@iBetClaudette said:
I'm also a rank 4 (Prestige 3) survivor. I don't DC but many do and adding a Mori basekit will be a penalty parade, regardless of penalties. Don't expect a added killer basekit without a survivor added basekit as well.
Survivors have a basekit called friendship and parties which is pretty strong.
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@iBetClaudette said:
You ever see how many survivors disconnect right before the Mori animation? You'd have 4 disconnects in every game with Mori basekit. LMAO!
Go ahead because im a rank 4 survivor who actually doesnt mind getting morid. Because if the killer hooked me twice they earned it. A key is not really earned (especially when you literally have addons to keep it) enjoy your dc penalty.
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@iBetClaudette said:
If Mori is added as basekit, survivors should have keys as basekit.
The name fits lol. Theres a difference between me having to hook you twice to where youd die on the hook anyway and you just having to go press r1 on a box and escape the trial.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1165511#Comment_1165511
That's what I'm saying should be the topic of discussion. Not whether moris should be basekit because the animations are cool, but whether this is a buff that killers need. I was just pointing out, for the sake of fair discussion, that there are important things other than the wiggle mechanic to take into consideration here.
Ah okay i mean i kinda spoke on both sides like when i talked about the points you get as well.
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@Micheal_Myers think hes talking to you but doesnt know how to use the reply feature lol.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1165468#Comment_1165468
That's not my point though. Ivory and Ebony both should be offerings still and should only have the 1 hook requirement. Heres my reason:
Survivors in many games especially Red Ranks can avoid Ebony Moris and Ivory Moris entirely by not getting hooked once. I have escaped many killers who brought in a mori while my group escaped before me.
Moris are counterable, if you loop the killer long enough 2-3 gens pop. He leaves you. Another survivor loops the killer 1-2 gens pop and boom Exit gates are activated, Hatch is ready to be opened, all have fair game to escape. While the killer never got 1 hook or 1 down. (Maybe 1 hit once in awhile).
And with keys and 2nd chance perks it is nearly impossible to get a Mori in the EGC or even in the entirty of the game And slightly possible if you as the killer can provide essential pressure.
So nerfing Moris to 2 hooks is unnecessary, and making ebony and ivory base kit is also unnecessary. The only one that could be base kit is Cypress because no one uses that offering in the slightest and could be useful in a few situations.
Yes i understand i mean if they made it basekit and kept the current moris you wouldnt know the difference anyway since youd ebony before the basekit mori anyway. Cypress would be good as basekit though since noone uses it and survivors have hatch).
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1165480#Comment_1165480
It's not just about the wiggle bar, it's about DS, flashlight saves, bodyblocking, sabotage, etc. Nice as the idea of seeing mori animations more might be in theory, this is a buff to killers, not just a cosmetic change, and should be discussed as such.
Ds which is already talking about how its abused and needs nerfed. New sabo is a problem in a swf so are flashlight saves. Plus with how fast the game goes anyway for survivors. Dont survivors have enough chances up till that last down? Ive downed them 3 times (which i could have gotten hit by ds hit by bt or sabo denied up to that point) eventually itd be time for the killer to say "enough im getting this kill" and mori them.
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@Rey_512 said:
Cypress should be basekit. Ivory and Ebony need to be reworked/removed entirely.
(This is NOT a key discussion, stop bringing them up)
People like bringing up keys when discussing moris because they both basically skip the endgame.
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@andyollolloll said:
An example would be a 15% mandatory for being in an SWF then an extra 10% per player in group
4 man SWF =
100 - ( 15 + (15 x 4))
100 - ( 15 + 60 )
100 - ( 75 )
= 35% speed per player
Team speed on a gen = 140%
0 man SWF (4 solos)=
100 - ( 0 + (15 x 0))
100 - 0
=100% speed per player
Team speed on a gen = 400%
2 man SWF & 2 man SWF =
100 - ( 15 + (15 x 2) )
100 - ( 15 + ( 30 ) )
100 - ( 45 )
= 65% per player (for both SWF's)
Team speed on a gen = 260%
3 man SWF & 1 solo =
100 - ( 15 + (15 x 3) )
100 - ( 15 + ( 45 ) )
100 - ( 60 )
= 40% per SWF player
+
= 100% for solo player
Team speed on a gen = 220%
Implement this and tweak around the 15% numbers and we have some balance to this game. It isn't perfect but it is somewhere to being fair to all sides. Killers wouldn't be looking at skipping lobbies, solo survivors would be rewarded, SWFs could play with their friends and BHVR could display SWF groups. This is likely to split SWF groups as this is a nerf to their power, but a fair nerf where a base could be balanced from.
The only problem with this is if its a 4man and the person already has thana thats massive slowdown (which not all 4mans are godly)
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@KingFrost said:
No, Mori's should not be basekit "on death hook". There's a lot that can happen on the way to the hook. Cypress Mori being base would be fine. But using a mori on death hook? Way too powerful to be basekit.
Even though your supposed to die once downed that last time according to the devs. The wiggle bar is to avoid being taken to the basement. And the game is already easy enough for survivors with this new sabo and gen speeds.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1165408#Comment_1165408
Have fun with keys and 4 tool boxes to get 4 gens to 25% so by the time you hook 1 survivor to death hook 3-4 gens pop. And if you manage to gain one mori, then good luck with the key cause if they find the hatch they all escaping.
So if you are going to nerf Moris to death hook nerf Keys to 6 unhooks.
Because suggesting Moris as basekit is ridiculous IMO. Especially since litterally on my poll if the game is survivor Sided or killer Sided most people picked the option survivor Sided. Because it truly is. They balance around a 2K meaning a Draw. But with all of these 2nd chance survivor perks (which killers have pretty much a few) even a 2K with the best killers could be a challenge. Killers are supposed to be OP. That's their basekit. But every update makes them vulnerable. Like with the Undetectable update it made Myers in Tier 1 useless because of spine chill. So please if you want to nerf something or make something basekit then please make Cypress basekit. Let Ebony and Ivory be offerings with out the drastic nerf.
If they made keys personal and made ebony base (after 2 hooks) and cypress base and kept ivory that would lower the game skipping. But yeah i could see keeping ivory because getting one survivor out of the game is essential.
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@ThisGuuy83 said:
I would like them to add an option to base kit after a surv has been hooked twice, you down them and pick them up, still gives them a chance for DS, but it also gives you the choice to mori them when within 8m of a hook if you drop them. Would count as the third hook also. I think this is pretty fair.
Theres a lot of ways the devs could make it work this might make ds even more of a must pick but sure and if the survivors unfortunate to be downed right next to a hook even with ds thats their fault.
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"Just apply pressure to the 4 survivors as clown on red forest" in all seriousness they nerfed toolboxes but still made them repair gens very fast. In the new otz video he lost a gen before he even got across the map. (27 seconds)
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@VinegarDoppio said:
I think with the amount of awesome mori animations and really high possibility that Devs are making custom mori animations, at least cypress mori should be basekit.
Yeah everyone seems to agree on that. I just thought if the survivors gonna die if hooked one more time anyway might as well die in style.
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@BeHasU said:
Moris should work only if every survivor was hooked atleast once. And make the yellow mori basekit.
Keys shouldn't be able to open the hatch for everyone, just for the one with the key, cannot open a hatch after the killer close it and the addons should be reworked. I mean, you can have wallhacks for killers and survivors for more than 30 seconds. How do you think a killer can mindgame anything if you pair that key with OoO? It would be such a pain in the arse.
I mean under a 2 hook mori basekit youd have to either tunnel and get genrushed or hook each person anyway. I do like the idea of cypress basekit though since survivors get hatch.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1165394#Comment_1165394
IMO, even Ivory is kinda too strong. You down someone, tunnel 'em off the hook, and bam. Down to three people. I'd gut Ebony and Ivory, and make Cypress base kit.
I could see cypress being base if survivor doesnt find the hatch they get morid because either way they should lose in that scenario.
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@Tactless_Ninja said:
Mori is a skip button and a luxury item. You don't need to find a hook. You don't need to pick them up. It removes them from the game, and can can turn a losing game into a winning one.
Which is why at the end i said id rather just get rid of ebony and keep ivory and cypress (since they would give a slight advantage) and just make moring on deathhook basekit. (I do it mostly with ebony anyway because its more points that way) this allows even non leveled killers to see the moris and lowers the grind of dbd a bit (because a ebony is 7k points) because honestly if your on deathhook would you rather die on the hook or die in fashion? (I personally dm getting morid when im on deathhook)
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@GhostofYharnam said:
Id be fine if they remove ebony all together and kept cypress and ivory. Keys i'd be fine if it only opened the hatch for the one using it.
Same and youd still see the animation (which i love the mori animations) also if survivors know the killer can always mori on deathhook they can plan to counter it like ds and bt.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1163855#Comment_1163855
I really meant everyone except the nurse, the spirit and maybe the hillbilly. It's hard, but sometimes if you're really good at them you can secure the win without perks.
Ah mk.
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Actually my red rank squad got really close to losing by just a base spirit with no perks. So idk what that says about how strong spirit is. (Rank 3 btw)
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Im game being trapped at home rn.
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Im fine if it lasted a infinite duration but deactivated when another survivor hooked or if you work on a gen or unhook and if you get downed it doesnt go away. Makes sure a tunneler gets punished. (Also obviously disable during egc) but not a normal killer who goes after different survivors.
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Ye i can get behind this.
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I mean this would fix the grind alittle bit or like me and others requested giving more bp.
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@TheLastGreatStar said:
Those pink perks are making me so happy. I would love this so much. I’ve said for a while that I want this. It really triggers my OCD if I have 3 purple perks and 1 green, or vice versa. This would solve that problem.
There’s no logical reason why this can’t be implemented into the game.
Yeah i like them to!
