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supersonic853

supersonic853

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supersonic853
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  • If the killer isnt camping or checking thats not the worst decision gives you some gen progress then save the survivor when they are about to go into second state.

  • @goatslinger said:

    https://forum.deadbydaylight.com/en/discussion/150748/ebony-mori-rarity

    I've said this same thing before. Only changing that needs done with moris is make them less common. Especially with billy and LF who have no ultra rare addons you get them almost every blood web. I probably get 5-10 ebony moris to every bloody party streamer. And they are a more common offering???

    Its funny when i have like 2 ivory moris and then like 20 ebonies. Some logic.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1256801#Comment_1256801

    I don't that that's so controversial. It seems pretty reasonable to me, honestly. Granted, it would have to be high enough such that someone who is playing normally with a good connection without a server nearby doesn't have any issue playing, but I don't see anything wrong with a high limit (say, 250ms). It is an online game, after all. While I do empathize with people who are having connection issues, it is on you to get that fixed, not everyone else's responsibility to deal with it for you. Those are real people you're playing with, not bots.

    Although that's just one way to deal with it. There are other ways to handle it, such as by taking away hit authority and instead handling it on the server. That way if you have a terrible connection, you're the one that feels it, not the other people with good connections.

    Yes definitely because its annoying when theres a vpn doc where im half way across the map and somehow i still get hit because apparently kill authority?

    https://youtu.be/drS2O-NY5tg

    (2:30)

  • Bubba just needs a rework and freddy needs to not counter bt so the survivors can actually do something against the 2 best facecampers.

  • Last second switch and if your including addons if you can see the killers playing like scratched mirrior myers everyone just runs sole survivor making his one advantage useless so hes basically a m1 killer with no lunge.

  • Rank 1 survivor main again like ive said multiple times. There are perks that completly shutdown the killer like calm spirit on doctor and slippery meat on trapper allowing to see the killer would allow you to run those perks or do something else to screw them over. See they chose hag? All flashlights and urban evasion. See they chose wraith? Again flashlights to knock him out of shroud. This should never be a thing i can see what survivors you are because its basically a skin. Killers have full fledged powers that you can counter with perks. Not biased want the game to be alittle fair.

    PS_Messages_20200407_100033.jpg


  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258342#Comment_1258342

    Survivors should be able to see what killer and what addons they're bringing as well.

    So survivors see im playing doc they all put on calm spirit. They see im playing trapper and all run slippery meat. Seems fair.

  • @BigBrainMegMain said:

    We may have many perks in our arsenal but that doesn't mean we like to use them.

    I'd much rather use Balanced Landing, Dance With Me, etc many other perks than DS, Borrowed Time and Iron Will but killers won't let me.

    We may have these perks, but that doesn't mean it's fun being tunneled and targetted.

    I mean im not using ds at red ranks and its fine (mostly because killer either slugs because they think i have it which is when unbreakable comes in handy) bt though yeah its a big necessity for me because even if i attempt to safe unhook theres some scenarios i have to unhook unsafely.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259511#Comment_1259511

    1) If you 3k you didn't 4k.

    2) Without hatch, you basically are given a 4k when you didn't actually get a 4k.

    3) Survivors are not a team.

    4) Without hatch, survivors would just hide and you'd be stuck in a hostage situation, so be thankful it exists as a means to end the game somehow.

    5) Closing hatch and EGC completely favors the killer. If you are really going to complain about that, it suggests a lot about how good of a killer you are.

    1 if you didnt do gens and escape (which is survivors offical objective) you failed just as well as a killer not getting a 4k.

    2 with hatch your given a free escape where you could have just hid the entire game and waited for your team to die to get the hatch (this happened a bit with the rift hatch challenge id have teammates who would just not help wait for us to die then grab hatch definitely not earned when i looped the killer and did gens)

    3 no but they all have the main objective of doing gens and surviving if everyone plays selfish the team falls apart which is when the killer should be at their strongest they are at their weakest when the survivors actually work together.

    4. Your right but survivors already sometimes do that as the last 2 and just hide which is a bannable offense accodding to the devs and should just trigger the egc instantly after like 5 minutes of a gen not being even tapped.

    5. Actually im a survivor main rank 1 actually and rank 7 killer yet ive gotten here by not being a jerk. And of course the egc should favor killer considering he found the hatch first you lost your free chance of escape (which like i said isnt earned anyway this is why i think keys need a fix since you could just do 2 gens have a survivor die find the hatch and press r1 for free escape but im not gonna do moris and keys discussion here.

    PS_Messages_20200407_100033.jpg


  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258060#Comment_1258060

    1) It is the same as asking for hatch because you are asking for someone else to give you something you don't deserve. If you are going to ask survivors to let you tombstone them then you are asking for a handout. It's that simple. Might as well just go the full nine yards and message them before the game asking to farm.

    2) It's not actually the same outcome. One outcome they die to EGC, another they get tombstoned. If that 2 minute timer is the difference between a bronze and silver Unbroken then it's definitely not the same outcome. One situation the guy gets a safety pip/pip, another he gets a depip/safety pip. At red ranks getting bronze Unbroken is almost always going to be a depip.

    There is nothing to refute. Asking for the other player to do something for you they might not want to do is asking for handouts. Dying to EGC is not the same as dying to tombstone is not the same as dying to a hook. If I wasn't hooked all game, then everyone is dead and the killer finds me, chances are I am dead. But I'm still going to run to deny them their BBQ stack and to get more Evader points to get a pip. It's not my obligation to give you anything, if you want an achievement here is an idea...

    EARN IT

    Also im gonna use your earn it logic. Do survivors even deserve to have a hatch in this game do they deserve it since a good team can escape easily? If i 3k you aka your team played bad and should lose do you deserve to find something with rng and get a free escape? Did you earn it when the killer has like 3 hooked your entire team?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257873#Comment_1257873

    If you want a "sense of accomplishment" get the achievement without asking people to give it to you. They are under no obligation to help you farm an achievement.

    IDGAF if everyone is dead and you are staring at them in a locker. You didn't tombstone them legit, therefore you don't deserve the achievement. It's pretty simple.

    The killer played the whole game handicapped (because judith's makes you slower) and any decent team would genrush tf out of tombstone myers. Yet he still got a 3k and the 4th is just denying it out of spite that they got outplayed seems fair...she is gonna die anyway so yes she should just give it to him because he did earn it. I tried this in red ranks and all the survivors would do is interactions or hide in lockers to make me useless so i know how this feels.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259232#Comment_1259232

    This. It brings the cooldown to 1.5s/blink.

    That means when you fatigue with no swing you are about 1/3 of the way to a 2nd blink charge, and almost ready to have 2 if you do swing. It's still no where near pre-nerf but it's the closest we can get until BHVR realizes using only 2 addons and literally none of the others is stupid and either ######### us over by removing them or just makes her basekit not stupid.

    They probably think shes fine because theyve met the like 1-2 rank 1 god nurses you come across randomly who can perfect blink and swing basically.

  • Because there is 1 killer and 4 survivors? Even if i trap you in a corner and stay there the game will eventually end with the other 3 survivors doing gens and triggering the egc.

  • @Clevite said:

    Why?

    Why not just give the hatch?

    Four hours of life staring at a pixelated character and hole in the ground?

    It was more of a pride thing.

  • An hour because 4man swf decided it was time to play hide and seek

  • @LetsPlayTogether said:

    It doesnt matter what the survivors does. If you straight up go for him after unhook its tunneling. Stop justifying your cheap play with even cheaper "arguments".

    Your joking right i know your biased af survivor but jesus...

  • @Dolls said:

    I've noticed lately when this happens to me the killer will position himself to hit the rescuer instead of the unhooked guy...I appreciate this gameplay. If it happens that I get unhooked and downed instantly..I don't even bother with the struggle...just die and hopefully go on to a match with nontoxic teammates.

    Weird i get the opposite the killer stands beside me waits for the invulnerability to end and then redowns me again or at least attempts to and dh says no lol i dh away and just run for my life.

  • There should really be a refuse unhook system if the killers within a certain meter radius and the survivor isnt running bt (aka you dont get the option to if the killers to far away or the persons running bt) lowers abuse and farming. Oh your gonna be a jerk and unhook me right infront of the killer? Denied and if the killer was expecting the unhook the guy could just run away. And with the radius at least you get a little chance to run depending on the radius.

  • @Waffleyumboy said:

    Bad idea. Swf don't need to be in proximity to chat with eachother.

    Thisll remove one of swfs major advantages though allowing to buff killers to swf like levels

  • @White_Owl said:

    I think the biggest strenght of this build is the map, kinda like Scratched Mirror Myers on Lerys.

    Monto uses it in a few others

    https://youtu.be/JWBeOsngEVg


  • And if the killers camping and you have to genrush you get punished for punishing the killer.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246367#Comment_1246367

    Run Detectives Hunch. It counters all Hex perks, including NOED.

    still a 2k is considered a win by the devs so the killer won in that scenario by camping 2 survivors to death. guess its a viable tactic now.

  • http://www.twitch.tv/otzdarva/v/599420540?sr=a&t=3255s

    For anyone whos wondering heres otzs stream otz is a amazing player but he did something anyone could do and camped with noed its that easy. (Nvm apparently twitch links dont work big oof)

    Edit:Trying again.

    https://www.twitch.tv/videos/599420540


  • @Raulillo said:

    NOED Punishes Solo Queue Survivors

    No. SWF have more info but is not taken into the design by devs, so all comparison with soloQ and SWF is worthless. You can deal with totems without even doing them. Mental note on spawns and revisit when last gen pops.

    NOED Rewards Camping

    It does not. Camping is the worst way to make pressure because you are pressuring a survivor who is already hooked. The rest can find the totem while you sit on the hook. NOED punish altruism on late game if survivors don't want to cleanse totems.

    Why This Needs a Change

    You sustain all your argument on the premise that this change would stop camping... which it won't.

    I agree that games are funnier when there are interactions, and this game has a lot of non-interactive mechanics (doing gens as the king of non-interactive mechanics). But all this post walks around the point that you don't like camp and NOED.

    Camping is already an awful strategy that will grant a depip, it's like spamming projectiles on fighting games. It's easy to play against. Same with NOED. I have no problems escaping from killers that camp or use NOED because you need basic game knowledge to deal with that strats. Also using NOED or camping against high ranks players that know what they are doing (not SWF just good enough survs) it's useless.

    People will stop using NOED when most of the player base learn how to counter it (which is not difficult at all and multiple ways to counter it exist nowadays).

    Have you not seen otzs game where he was on like rank 1 doing this strat its insane. Camp because by the time the 5th gens done 2 survivors have died to camping and noed the 3rd guy. Gg. Its literally that easy. And if you say its not feel free to watch otzs 2 hours which he did it to like 40-50 survivors.

  • @Rivyn said:

    How does NOED reward camping. If the killer is camping, doesn't that mean 'o hey! We can do bones and negate NOED!' It takes two minutes for a survivor to die on hook. It takes 15 seconds to do bones. That's a minute and 15 seconds. More than enough time to split that, make a BT save.

    Honestly, isn't NOED complaining a meme at this point? Maybe if you dropped one of your meta perks, and threw in Small Game or Detectives Hunch, you'd have a better time.

    15 seconds to do one...theres 5 in a match. And thats if all them are found and that adds up if you do multiple... especially with again someone being camped to death your down to 3 people...

  • @Thatbrownmonster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246357#Comment_1246357

    fine, since you are eager for me to discuss

    NOED Punishes Solo Queue Survivors

    Well yea… you can scout the map and count the ammount of totems you find...can't find the 5th? pray that you can escape before the killer hits you

    NOED Rewards Camping

    How? I can apply preassure and not camp and still use noed? noed punishes survivors that don't do totems

    Why This Needs a Change

    Nerfing noed won't be the change to close the gap, closing the gap is either making kindred base for all solo survivors

    Doesnt change the fact to counter camping you have to genrush not giving you time to Do totems aka making noed a easy activation. So to counter camping you have to genrush which means you cant do bones yet you get punished for not doing bones. Aka the killer literally has a scenario where its a guaranteed 2k and easily a 3k. I swear some people dont get how this works...

  • @CosmicParagon said:

    1. A totem counter is all we need for Solo Q, no idea why BHVR refuses to add it
    2. Camping applies zero pressure if the survivors have a higher combined IQ than warm porridge. If the Killer is staying at the hook, they aren't patrolling gens, which equals zero map pressure, so survivors can fix the generators with impunity

    And by the time the 5th gen pops 2 survivors have died (thats how long it takes) then he gets the 3rd with noed because you "didnt do bones" yet you cant to counter camping...see how that works now? Good.

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245168#Comment_1245168

    there are many perks you can take in order to see if the is camping, and perks to counter against it. the thing is, yes travel time should be considered because it does sometimes find a whiel to find gens, but it also takes time for the killer to find the survivor and then, as ive said, if the survivor is good enough, can loop the killer for several gens.

    Yes there isnt really too much counterplay with facecamping leatherfaces with noed specifically. if you get caught, 9/10 times your dead. but if your good, only you will die (maybe 2). what im saying is if 3 people die to that then frankly its the survivors fault.

    also a 2k isnt necessarily a win anymore, ive had a 4k many times and de-pipped.

    In my experience its more of a guaranteed 2k since you can easy camp to death 2 survivors because 3 cant get 5 gens done in 120 seconds. Then when you find the 2nd person and start camping them thats 2 people left working on gens. Then boom when the rest of the gens are done probably that survivor dies on hook and you just go check the gates or somewhere with noed find a 3rd noed hit him down and facecamp him. Suggest you watch otzs stream where he gets like guaranteed 3ks the whole time.

  • @EvilJoshy said:

    I was playing a match as GF earlier. I injured someone with OoO. I lost them. I started chasing a Steve who ran towards the shack. As I'm running to the shack I popped night shroud to hide my red stain. I saw OoO was behind the shack. I loop pretending to chase Steve and I run right into OoO and down them before they can use their DH.

    Did i just catch that person off guard or does OoO not reveal GF when he is in stealth?

    I think OoO itself still lights up but you dont see the killers aura so its like a worse spinechill against undetectable.

  • @NekoTorvic said:

    I prefer to play killer, mostly because survivor gameplay is a bit dull to me. But I try to play both almost equally to understand both sides, their advantages, shortcomings and frustrations.

    I have a couple of things to say to this.

    Your first point "NOED Rewards Killers for failing" is not necessarily unbiased (or at least it doesn't sound unbiased) or necessarily true. I think you do not fail until survivors have escaped the trial. As long as they are within the trial you still have the chance to go from 1k to 3 or 4k even if the gates are open and even without NOED. Now we'd have to get into discussions about what exactly constitutes failing. In my view 0-1 k is a loss, 2k is a draw, 3-4 k is a win, pips determine the overall quality of the win or loss (how much you did, how much the other team messed up, how long the match went on for, etc). Even if you do not agree with my view on win/loss, saying that builds that acquire their full force during endgame necessarily constitute a failure on the killer's part, because all gens are on, seems weird to me.

    I think a more accurate way of condensing point 1 an d 4 is NOED Rewards Killers for letting all generators be finished, and protecting dull totems.

    I also think point 3 and its distinction with point 5 is not unbiased or accurate. NOED punishes survivors for doing generators (their main objective), while neglecting other objectives within a trial, such dull totems. Doing gens is distinct from genrushing, as genrushers usually have no regard for anything other than m1-ing at the nearest gens, falling prey to NOED and often times 3 genning themselves. Saving teammates from hooks is generally an exception, even genrushers know that they need their teammates to survive.

    So more accurately, point 2, 3 and 5 could be condensed into: NOED Punishes Survivors as a team for focusing exclusively on their primary objective and neglecting dull totems.

    As a survivor, it is frustrating to cleanse 4 dull totems and then be hit by NOED cuz my teammates couldn't cleanse even one. Especially when throughout the match I've been outplaying the killer. I will say this though. Devour Hope has earned a special place of hatred for me when I play survivor. Way more than NOED. Devour hope is more insidious and once it procs there's a chance that the team will die no matter what, especially if one of us gets moried. NOED only comes into play during endgame, which makes it way more predictable and thus counterable. Even so, I would not suggest changing Devour, as it is as strong as it should be, and rewards the killer for doing something.

    My problem with NOED is the fact that the boost happens regardless of whether the killer stood in a corner all match or actually hooked survivors as usual. In fact, the most intense moments where NOED is at play is when the match is already difficult because of a high skill killer, and then NOED pops on top of that.

    In my opinion NOED should keep its effect, but it should require the killer to do something during the match for it to activate. Could be something similar to BBQ, wherein you must hook every survivor for the thing to fully activate. It could even be that only survivors that have been hooked before are affected by the exposed effect, and the killer gets 1% extra movement speed per survivor hooked, so they only get the full 4% if they hooked every survivor in the match. This way it'll reward the killer for going after all survivors because it'll give them an extra boost during endgame, and it will not punish survivors that haven't been hooked all game for the blunders of their teammates.

    That being said tho, NOED is almost the only thing that comes close to getting survivors to focus on the totem cleansing objective. Making NOED more dependent on the killer may make it even less likely that survivors will focus on this objective. Maybe the dull/hex totem mechanic should be reworked in general...

    Noed could also pop when your camping to death survivors and noed basically removes the counter to camping since youd have to spend time doing bones and by the time the last gen would pop he has a 2k and gets the 3rd with noed. Congrats he just got a easy 3k for what standing infront of survivors all game and didnt even really get punished since a 4k isnt that big of a thing? So dumb. Otz did this on a stream and got basically all 4ks but one where he got stream countered by a 4man swf.

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245154#Comment_1245154

    if you do gens fast enough, and the first person loops well, it is probable that the killer only gets 1k, maybe 2. and the exit gates has nothing to do with NOED, that should be changed in its own right

    Im saying if the exit gates spawn on the same side its easy for the killer to confirm another kill thanks to rng. And yes it should. But yes what you said is possible but with solos think about them coming over to save you realize the killers camping then they have to go back and find genies or them moving from gen to gen. Travel times a big thing. And if he does get a 2k thats considered a win by the devs right so he did things right by camping apparently?

  • @Dr_Trauts said:

    so just do gens and get out? if he has NOED and is facecamping just dont go near him

    Depends on the exit gate spawns and like its been stated the second survivor will die before the last gen pops so the chance of him getting a 3rd with noed is high.

  • @zImMateja said:

    When do yall plan on adding account linking? I would love to have my ps4 account on my phone

    So cross progression? Probably when crossplays announced since its even more important and wanted then cross play.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245086#Comment_1245086

    Yeah, I know you are right. That's why I just give them a gg a d move on!

    Depends you can pip with noed leatherface since your only affecting one emblem by camping. Edit:mb tried to send that to the guy you responded to.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244983#Comment_1244983

    I mean if the killer is camping then surely that's enough incentive to do totems. They surely seem the type to run noed.

    That adds on more time giving the killer more kills so he still wins even without noed. So like youve been told multiple times noed makes it so you cant counter camping and camping makes it you cant counter noed. Counter to noed is taking more time to do the bones while the killers already probably camped to death 2 people. And counter to camping we just genrush him okay thats fine the 5th gen pops about right when the 2nd survivor dies on the hook to camping and he goes and noed hits the 3rd survivor and camps him with the chainsaw. Easy 3k.

  • @ablahabra said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243443#Comment_1243443

    Doing bones is easy if you have good teammates, having bad teammates makes it impossible, you dont have time for that then

    Yeah especially if no kindred you could spend a good 15 seconds going for the save realize hes face camping then have to spend time going back to a gen. Theres just no way unless you can like literally distract the killer for as long as possible but i played a game last night where i did distract the killer for like 2 minutes and he still got the 4k because of noed and gate spawns.

  • Its fine on its own but on a facecamping leatherface? He can already have 2 people almost dead when that 5th gen pops. And onehit downed because you genrushed which you have to to counter facecamping but noed punishes you for not doing bones? So im screwed both ways? Alright.

  • Yeah i just watched the otz stream its pretty dumb how easy it is to do it unless the team just so happens to hard counter it.

  • @arslaN said:

    People always choose to ignore this when they say "just do bones" :)

    You can't punish camping if they are using NOED.

    I noticed

  • do people ever get tired of tunneling and camping posts? because i see a new one like everyday.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/146062/strong-pc-but-game-lags-and-looks-horrible

    I have the same specs and the game looks good to me. Although I will say lately I've been getting little stutters in matches. For example when I'm running it will stop momentarily and then continue running. Or a slight hesitation when vaulting. I usually chalk it up to dedicated servers.

    ah mk guess im just playing the game then and the game looks just naturally bad lol thanks

  • @FellowKillerMain said:

    The game isn't optimized at all. I don't know if their team is too small, or if they just don't have the people to do it. But, DBD has always had poor optimization. It melted the VRAM chips on my PS4 because it broke the fan, and I had to buy a new one. I just figured it was because the PS4 was old, but after buying a new one, it only took a few hours of playing DBD for the fan to sound like a jet engine. Which means the fan was breaking.

    I imagine you'll encounter similar issues on PC. Granted, PCs tend to have much better cooling systems than the PS4 does, which sony cheaped out on.

    The lag is from the dedicated servers; I don't know if their existing staff is learning networking engineering, or if they actually hired someone, but the dedicated servers run like garbage.

    As for the graphics, they just aren't pre-rendered at a very high quality. I don't know if that's the right term, pre-rendered, but most games that look great have a team of people to refine the imagery and textures that are put onto objects. Sometimes it seems like DBD was made in MS Paint.

    ah okay thanks yeah my pc is watercooled with multiple fans and even it sounds pretty bad when playing dbd sometimes while on other games i cant hear it at all (like rainbow six or overwatch)

  • @Warlock_2020 said:

    It's not you, it's the horrible servers and coding in this game. I run a top tier Alienware gaming system and have zero issues with any other games I play. I play MMO's, online shooters, online strategy games with massive numbers/graphic requirements involved and I rarely have any form of lag, dragging, or latency issues. I play DBD and it is an absolute mess! Lag, yo-yo, latency, and outright disconnects galore. Heck, when I close the game out, I have to CTRL+Alt+Del and end the game process half the time because it won't fully close out.

    This game is the weirdest thing to me. Amazing core concept that keeps you wanting to play. Absolute crap development, joke for balance, and a community that makes you lose hope in humanity. I actually find more encouragement dealing with the gang-bangers, pimps, and domestic terror-wanna-be's at work than I do in this community. lol

    ah mk because like i watch people like ayrun and otz and the game looks pretty good for them but when im playing it on this computer which is pretty strong itself the game just looks bad and lags. unfortunate then.

  • @RareOmen said:

    I was also in the stream, alot of the games he won he was using leatherface. As for the last game, one 1 died. He COULD have hooked another survivor but he let the nancy escape because he felt he already lost considering 2 already left through the gate. In that game DS saved 1 survivor and it snowballed. He never once said NOED needs to be changed, people were giving him ideas of how it COULD be changed and he heard them out and liked a few. There were a few games where they broke all the totems and still died. Which is what NOED can be used for, its another way to slow the game down. Just like Ruin, it slows the game down, if you dont like it then find the totem. I play killer and survivor, and as killer the times i ran NOED, survivors only cleansed 1 or 2 totems and i still got a 3 or 4k. I never even needed it. NOED can support killers who cant kill effectively, yes BUT it can also be used to slow down the gens being repaired quickly.

    If 4 survivors load in with the intention of "He probably has NOED lets all do totems" then no duh they're going to suffer casualties. That is the point of a perk. Survivors are suppose to be able to do Gens AND totems, its literally another objective and you're even rewarded for doing it.

    If Survivors can change the tide of a game with DS, Unbreakable, BT, Adrenaline, and so on and so forth. Why cant NOED?

    this except for ds for killers because you always have to assume ds even if your not tunneling and you burn precious time leaving the survivor on the ground.

  • @inferjus said:

    It would look very cheap to me (and I bet to many other players too) if devs ever decide to do something like that, because it would look like an attempt to get a licensed killer for free.

    some of the scps are pretty cool though.

  • if we do that can we also remove his ability to basically counter borrowed time passively? No? Then its fine.

  • @Nazeef13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1227747#Comment_1227747

    I agree with most of this but I feel like I should be able to DC against people abusing crappy wifi.

    Stuff like this is all too common

    https://youtu.be/Uhkh1Uk41DE

    https://youtu.be/eq2ufi-6MBk

    Yeah ive experienced that as well

    https://youtu.be/drS2O-NY5tg

    2:20

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