supersonic853
supersonic853
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- supersonic853
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/961582#Comment_961582
If you're using an Iri head, you didn't outplay anyone. That's like saying a survivor using DS is outplaying a killer. Completely asinine.
You can dodge the axeheads cant you ds you either wait for a minute or hope they miss (which almost never happens) and like i said your allowed to use what you want moris/keys/addons they are in the game they exist as a option. Dcing is a exploit and unfair and the devs know it thats why were getting penalties.
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@joker7997 said:
I dont condone dcing, but you got it coming with those add ons. Cry me a river.
Were allowed to use anything at our disposal inside the game dcing is considered a exploit like dcing to let the last survivor to get the hatch. If youve been outplayed accept you lost instead of ruining everyone elses fun.
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Springtrap and the nightmares are the only ones i could see working but itd be possible. Probably most likely wont happen.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/959406#Comment_959406
Im seein alot of that where ppl drag along their newbie friends. Was surprised by the ranks though in that a newbie meg had BT and such. A loadout like that suggests they've been playing awhile if they managed to get teachables from other characters.
Musta took a break and just came back.
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Now guys maybe he hasnt played till like 2016 or whatever when moris used to just straight up murder you.
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@LordGlint said:
I actually got this challenge using my normal build when I decided to take Billy for a spin. Threw on some bump addons because I wasnt taking it too seriously, but it ended up working as I downed ppl near the basement.
https://us.v-cdn.net/6030815/uploads/417/3S0J3XPNCN0Z.jpg
If its your last challenge, I recommend not going into the game trying to force it, and just play. If the opportunity eventually presents itself...take it.
Oof that poor rank 17 looks like he held his own though
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/958733#Comment_958733
What changed on him to change your mind?
What changed peoples minds apparently was tru3 and otz saying hes pretty good tru3 saying wraith is probably the 3rd best killer in dbd. And apparently a streamers word is law even though tru3 admitted his way wont work for everyone its exclusive to him.
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@oxygen said:
Sure, go ahead.
I wonder if DC penalties will apply to alt+F4 in the offering/loading screen actually. If it does you better get ready to see 4x toolbox + haddonfield offering last second switches, and better be ready to play the match or get punished for it 🙂
They do im pretty sure the devs said they accounted for pretty much everything (which for some reason included if the server itself shut down or dbd itself crashed).
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@Mringasa said:
If you don't tunnel, camp or otherwise tryhard, you might end up getting it easier. See so many suggestions for what is basically toxic AF game play, and so many people doing this can't get it done. Just play a normal game, bring your iron grasp and agitation, but only do death hooks in the basement. Probably be easier to get that way.
I can confirm this is not the case as after ive gotten 2 in the basement and they realize im going for the basement one will dc then they message me "ha no challenge for you" i got it using basement trapper eventually though.
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@JetpackRobin said:
I mean, if it makes you happy go for it. If you are playing to have fun and that's fun for you cool. But if you are trying to get better it wont help you. I assume you arent though.
I mean when i bring ebony (on the rare occasion i do) i hook each survivor twice then ebony them more bp that way and easier to pip. And survivors are still like "wow you had to use ebony" and i just say "you were on your death hook anyway" and laugh when they say they had ds or something.
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@[Deleted User] said:
This is one of the main things that puts me off playing Demo. Constantly having to listen to the “thud thud thud” of him stomping around the map is pretty annoying.
Yeah thats another problem is hearing other things when walking i have to actually stop to listen which wastes kinda valuable time.
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@OtakuFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/957756#Comment_957756
I P3 Demogorgon as my first killer. Biggest issue i find playing him is how everything he does, makes so much sound and tells the survivors way in advance.
Teleporting? REEEEEEEEEEEEEEEEE im coming
Attacking somebody? REEEEEEEEEEEEE i missed, or hit.
Just came out of a portal? THUMP THUMP THUMP undetectable makes me stealthy.
He's a good killer right now, but they need to AT LEAST muffle his steps when he has undetectable.
Yeah and shreds pretty easy to dodge tbh but maybe thats the point?
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This is kinda one of the reasons we need individual ranks for our killers if i want to level my level 1 spirit i cant do that in red ranks because ill be absolutely destroyed. I normally fair pretty well against swfs depends on what build im running. If im running nemesis leatherface i just need to find my obssession and get my 3 stacks then chase after another survivor. Good luck looping a leatherface going at 15% more movement speed. But other killers its knowing when to give up a chase. (Kinda hard though since survivors will just keep running back to the best area to deal with you each time). Also the ds at the end is a classic annoyance because its like just wait for it to run out but by the time itd run out the survivor would have crawled out.
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My suggestion awhile back was you can deny it when the killers within a certain range. You dont get the option if the unhooker has borrowed time and the game will more favor hitting the unhooker when the killer swings at you both. (This might already be a thing ive noticed the invincibility frames are alittle longer).
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I actually tested this a few times were id put a post about a contreversial killer so if freddy was op af id put buff freddy as the title then in the desc id put like nerf the addons alittle bit. Most people caught on though but there were a few like that.
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Holy #########
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@LordCyphre said:
That's a rough one. A lot of experience carries over between killers, like knowing maps, tiles and predicting survivors.
I get that it would be nice to learn the subtleties and nuances of a killers power without basically losing the game because one made a small mistake that got heavily punished.
While it would be nice to have individual ranks for that purpose, there should still be a general rank that one couldn't get under or else one would just destroy less experienced players possibly without even learning much.
While versing atleast somewhat decent survivors one would learn how they'd try to counterplay a specific killer and play around that instead of building bad habits that could get punished severly by good players.
Thats what i was thinking i played as spirit with no perks and was still able to destroy just because of how i know most of the maps and how survivors work by now.
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@ThisGuuy83 said:
Can we get a hardcore mode where sWF's isn't allowed and you can only use the perks on the person you pick? I think a lot of us OG's would appreciate it. I don't wanna play against swf's every match, and that's all it is on ps4, or at least balance it out better. Where is the fun at for killer?
I could see this being fun
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And its perfectly fair that if theres 3 gens left and a survivor dies and one of the other 3 have a key they can all just instaescape? But yeah i personally save my mori till their on their last hook and i still get judged and i say "Dude you were gonna be dead on next hook anyway what difference does it make that its a mori?"
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Thatd be interesting if they actually worked i wonder why that was never a thing.
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@Mew said:
why have you been staring at his underwear to find that out though? 😳
Oh you act like you dont look back as he goes over a window with those lucious legs i see you survivors staring when i do. 😉
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/952824#Comment_952824
Because seeing the survivors items is needed for the killer to set up.
I've always said something needs to be done about dodging in general but to do this you don't start by adding something which adds more dodging.
I can see them not bring back the abilitys to see ranks if they fix this matchmaking because im tired of getting 17s as a rank 5 (naturally) and swf really needs a rank above or below requirement. So purples can only rank with greens and stuff like that because why allow swf to basically tell the other 1 or 2 survivors that arent a part of it "hey carry this guy who probably shouldnt be here and good luck trying to keep him alive when a red rank killer 3 hooks him like the fastest hillbilly in the west". Its very dumb. You think i ask for a rank 19 in my game against a red rank killer who just dies instantly making us a 3v1 and have to complete the other 5 gens with the 3 red/purple ranks (and this is if its a 2man if its a 3 man with a red or purple bringing 2 ranks 18 19 or 20 that just die right off the bat were #########). Like i Swf and everyone i play with is in my skill level maybe some of them arent good at jukes and just can hit like the perfect skill checks (im more of the juker im bad at some skillchecks ill just be honest) but at least they are good at something.
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Proxy camping itself is a dumb phrase if i know other survivors will come to save you or are nearby why wouldnt i stick around?
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yeah i put a forum post about this a bit ago it happened to someone we were playing against its so ######### up lol.
https://twitter.com/i/status/1208786911520841728Hope it gets fixed.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/949981#Comment_949981
How would loadouts require more BP?
You wouldn't need to P3 everyone to get all the perks. Loadouts are savable loadouts for each killer/survivor. Independant of perks themselves. What they would allow you to do is switch entire loadouts of perks/items/addons etc without having to manually choose. Has nothing to do with earning perks.
oh i missread mb yeah im surprised loadouts isnt a thing now that i think about it i just think prestige needs some benefit besides looking nice.
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@The_Second_Coming said:
The bloodpoints and rarity are fine as is. What they should really do is make each prestige level unlock a loadout slot for each killer/survivor.
thatd just make it so wed definitely need more bp? because then youd have to p3 every killer to get all the perks...
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@Blueberry said:
I think the rarity from prestiging is what needs improvements.
The extra blood points should be attached to rank as extra incentive.
the problem with that would be though that killers and survivors would be walking around with like 50 keys bnps moris and the ultra rare addons killers have.
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If they increased the amount of bp we got and just reworked bbq i wouldnt use it which is kinda my problem with it i need to run it to get bp faster because its so slow without it. I think they should honestly increase the base bp gain and rework bbq into a even better perk but idk.
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If a survivor runs toward me and wants me to kill them ill just either smack them down and walk away or just pretend i didnt see them. Dont throw games on purpose at least try. I play survivor and killer so i know when i play killer i know how the other survivors feel when they have a thrower so i just try to give them a fair chance.
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@Almo said:
Sloppy Butcher, A Nurse's Calling, BBQ, and then either NOED or PGtW.
Oh yeah, I got a 4k Pig last night and did the Basement challenge with:
Lightborn, Mad Grit, Agitation and Iron Grasp.
Dang guess mine isnt that good i just use whispers so i know when to crouch m and a because lower terror radius ruins to slow and stbfl for more swings.
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On the new map i literally couldnt see a claudette i saw her run into a dark area and just chainsaw danced and managed to hit a completly invisible claudette on my screen.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/943927#Comment_943927
From what the devs said in the livestream, it's not a cheat, they consider it to be a legitimate tactic on the part of the survivors to bait the killer into hitting the hooked survivor instead.
Kinda annoying though since your forced to let them go or stand there and lose points because your near the hooked survivor. We have perks like ds and bt idk why survivors need more.
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I have a bunch of bps saved up so im farming for christmas.
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@Victor_hensley said:
Just fix dedicated servers in general.
im on ps4.
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@WhTe_Tygre_DBD said:
Yeah that needs changing
im surpised i ever got the grab archives done.
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@Boss said:
Okay, you can report that here: https://forum.deadbydaylight.com/en/categories/bug-reports
thanks my friend pushed him out of the loop by running into the trapper guess he was able to push him out and the guy let him go.
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I used to use the wraiths speed boost (now is bugged) after uncloaking to catch survivors off guard id go around a corner or something uncloak get the speed boost and turn the corner after hitting r2 it gives wraith like a superlunge that survivors normally arent fast enough to stop.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/938543#Comment_938543
Thats something thats has to be done before yesterday, cause killers still think if theyve no TR they have to camp and there is nothing to do against. Complaining about this not being an issue would show your poor understanding of balance.
It has to have some counter.
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@altruistic said:
If you want to put a timer on Keys opening the hatch, it should take time to close the hatch as well.
Why because then the survivor can jump in while the killers shutting it the killer has 3 things to watch over once they close the hatch then the hatch and the 2 gates and you could have more then enough time to open the hatch while the killers cycling.
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@Sonzaishinai said:
It bassicly makes every obsession perk better with the exeption of dying light and save the best for last
Easy triggering of dark devotion and play with your food
With Furtive Chase makes every person who unhooks the obsesion oblivious and reveals their aura
Makes it possible to mori everybody with rancor
And easy stack for remember me and you can make sure that the person who you ate chasing is the obsesion so the other survivors certainly have the slow doors
And best of all it actual has counter play for survivors as well
Probably the best designed perk in a while
I love combo perks like this
Dying light is debatable because i did it and then hooked the person who started as the obsession since it always changes you could technically get like 10 stacks of dying light
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Nemesis enduring spirit fury(maybe) and ruin. Nemesis is amazing if you have the addon where you get more ew from your obsession but you have to be stunned so enduring lowers that then after you break 4 pallets the next one instabreaks but you still get the benefit from nemesis. I personally love it.
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Im just waiting for survivors to complain "oh stealth killers avoid it devs please make it proximity based!" And then they do.
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Have you fought doctor on this map.
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@Boss said:
Done, toughest for me was 2 endgame kills with NOED equipped.
Really for that i just used super speed wraith the 2 speed addons pwyf and noed killed the other 2 waited till the endgame and just superspeed smacked the 2 survivors and hooked them.
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6 foot under is gross since survivors will purposely dc and laugh at you for trying to get it.
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Wraith leatherface freddy and id say doctor but hes being reworked which i think will be even funner. But i have others at max level i can play like michael and almost there with ghostface.
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Have your met our boy legion over here who gets nerfed when he hasnt even done anything?
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@ASpazNamedSteve said:
I think Thrilling Tremors is maybe the best perk in the game to watch over gens, and comes with the benefit of slowing down progress if they weren't touching one as you picked up. Downside is the huge cooldown though.
The Surge/Surveillance combo is probably the best gen watcher build, but that's 2 perks.
what killer do you recommend that build on? the surge surveillance because that sounds kinda cool.
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@Fibijean said:
The reason people say that Discordance is better at tier I than tier III is because tier I activates for 8 seconds at a time rather than 12 seconds, which practically speaking means that it activates more often and the information it gives when it does is more up-to-date, which is generally considered more valuable than having a larger observation window.
Yeah it seems weird for a perk to be way better when you first get it then its supposed to be top form lol. Is this the only perk like this?.
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We dont need borrowed time to work in all instances or we get another ds.