supersonic853
supersonic853
About
- Username
- supersonic853
- Joined
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Comments
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@TicTokCringe said:
https://forum.deadbydaylight.com/en/discussion/comment/927229#Comment_927229
That's very true and honestly I don't really bump into a lot of clowns but when I do like 1 out of 100 games a clown would run that add on. So do you think that add on could use a buff?
Maybe but i dont really see how without making it overly op.
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@TicTokCringe said:
https://forum.deadbydaylight.com/en/discussion/comment/927144#Comment_927144
I don't really know about that. If a skillful huntress always hits her hits then that's pretty rewarding, but if someone new wants to play as huntress but suck and miss all their shots then what was the point of running the add on
Well if its a very rare you shouldnt waste them if your not good at the killer the same goes for clowns pinky finger if you cant land your bottle hits why waste a very rare addon?
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927203#Comment_927203
A little red timer pop up over the ready button with the count down :')
what happens if the server goes down does everyone get a disconnection penalty then? @Peanits you may have answered this already but i didnt see it if ya did.
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@csandman1977 said:
So i got myself off the hook. Then went and healed a couple of people. Then got hooked again and died. You dont lose a hook state from getting yourself off the hook do you?
...yes
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/926976#Comment_926976
He does not. I am aware he is banned, just wanted to acknowledge the original Fanatical Legion Main.
Like i agreed with him on some posts but he took it to a whole new level then i did i want legion to be viable as well though and he probably has wanted this since legions rework.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/926967#Comment_926967
I don't think so, I think they have good intentions, this is where myself and @UlvenDagoth differed.
I just think they don't know what to do with him. He is a poorly designed character and I think they realize that now.
Ulven got banned dk if he has a alt though.
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I hate playing leatherface on hawkins.
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Please no i already hate swf with a passion for dragging rank 20s in and we all get ######### by a rank 5 killer.
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Took a hit for the team. Epic.
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@pootis_Bear said:
epic
Lol.
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@Kenshin said:
buff the axe hitbox.
Please no that thing already hits when it misses.
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@Peanits said:
I have been baited.
This is my 5th post thats done this you havent seen the others? Lol. Seriously though those changes for huntress sounded amazing and i think itd put her in a nice place. Kinda hate going to get axes every 5 seconds.
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I was gonna bash you with legion since you said overperforming killers getting nerfed until i saw the end lol
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And then other time's it does it and nothing happens mostly when tapping through ruin ive noticed.
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@Peanits The devs thinking about ever fixing this problem since the games prone to lag? And im sure my keyboard doesnt like me mashing the button so fast. Either make it holdable or automatic?
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Have you tried getting good by making him run into stuff?
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@slipttees said:
https://forum.deadbydaylight.com/en/discussion/comment/922085#Comment_922085
Maybe
Skeleton Key: A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects. Need 3 seconds to open Hatch
Dull Key: A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects. Need 6 seconds to open hatch.
Broken Key: The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.
(new) Rusty Key: The old key vibrating with power. The Rusty Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Rusty Key's power into various effects. Only can open Hatch closed by the Killer.
Sounds nice
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Annoyance: After being in a chase you can throw a rock at the killer stunning them for 1 second. The next time when in a chase you run at 150% your normal running speed for 3 seconds. This causes the exhaustion status effect for 60/50/40 seconds. (Doesnt stun the killer for long but having the speedboost would basically replace sprintburst in a chase aka youd annoy the killer more then anything lol.
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@tylerlogsdon1 said:
https://forum.deadbydaylight.com/en/discussion/comment/926285#Comment_926285
It does still count as an escape though. Just less bloodpoints
Does it because some times it kicks me back to the main screen and says disconnected from host.
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I dont have a problem with this my problem is when you destroy a killer and to prevent you from all escaping he dcs and you just lost a good chunk of points because hes the host.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/924754#Comment_924754
If there wasn't anything I could do, than yeah, but I'm not gonna just give up as soon as he gets teir 3 and finds me.
yeah but just spam jumping into a locker so he doesnt get it is what is being talked about or dcing so he doesnt get it.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/924736#Comment_924736
Not really, tombstone Myers is just using your m2 with some slowdown perks. Not that much skill. Plus it's not my fault if my teammates feed him/not do gens.
so you wont even let him get the achivement he earned legitimately?
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/924736#Comment_924736
Eh, I personally would avoid the word “deserve” here. It’s not an entitlement thing so much as it is a “you are dead no matter what you do here” situation, where you’re the last one and they’re running the combo. The game is over, and you’re only stalling if you jump in a locker. Myers has a quick Mori (relatively) so really you’re just delaying moving to the next game for yourself if you jump in the locker.
i mean it takes very long to get evil incarnate up with the 2 pink addons and with myers already moving slow AF survivors have a big advantage to get tf out.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/924295#Comment_924295
I guess it's my fault that I don't want to be moried?
at that point the killer deserves the kill theyre playing the hardest version of myers and if you havent gotten out by then you kinda deserve the loss. take it like a man not like a #########.
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@[Deleted User] said:
Otz says he doesn't play Hag because he thinks she is too strong and snowballs too easily.
I think that is true but only if you are very good, for most people it's a disorienting mess lol.
i mean didnt tru3 say wraith was the best killer in the game its hard to go by what streamers say.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/924522#Comment_924522
The Undetectable is so useless on Demo. He has a map wide cue when he travels through a portal, he makes so many sounds on his own, he is one of if not the tallest killer in the game, meaning you can spot him from a mile away, Undetectable only lasts for two seconds, and his stomps are so loud it isn't even funny.
Demo:alright if i go through this portal i can sneak up on survivors wth no terror radius. *STOMP STOMP STOMP* *survivors are gone* demo:huh wonder how they knew i was coming
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/924448#Comment_924448
Demo is the only killer who basically hasn't been touched since release. He got a buff with old Red Moss becoming base kit but that was it. Ghostface was complete crap in the PTB but is so much better now. The only licensed killers with notable changes after release were Freddy and Pig, with Freddy being nerfed a few weeks after release and being majorly reworked later, and Pig losing all endgame potential.
I dont get why he has the undetectable status effect when his stomps are a tr on their own.
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I honestly go for whoevers being talked about the most the day i do it then just do the opposite of the general view then swap it in the definition. So when everyone was whining about freddy i could have said buff freddys addons then when people clicked "nah just nerf them alittle bit".
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@pootis_Bear said:
I was expecting buff hag, I feel betrayed :(
Gotta change it up or noones gonna fall for it lol.
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@Waffleyumboy said:
She's not on radar just annoying to play against. I don't feel a killer on the radar personally.
I mean its not just her weve been having some ghostface threads lately. (Havent seen any today yet though).
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/924382#Comment_924382
So dumb..i wonder why they started doing that
People were using the rank reset as a stomping tool and the fact that if you were rank 1 you went all the way back to 11 was kinda dumb.
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/924378#Comment_924378
Soooo im basically stuck in this color rank unless i start doing super bad? ;) lmfao
Ye
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@MrsMaliciousX said:
Um did they change how rank reset works?
I was rank 4 when it reset..ive played maybe a handful of games since rank reset and im rank 4?
Im super confused
I dont really get it either i thought it reset you to the first rank of your color. So 1 would go to 5 6 to 8 and so on.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924362#Comment_924362
I'm sure you're correct bud.
Oof need some ointment man i just saw that sick burn happen to you lol.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/924317#Comment_924317
Boosted is someone that is doing things without thinking or being too confident, like failing DS or dropping a pallet without needing
Ah i thought of the overwatch version of boosted i guess where you get carried to a rank your not supposed to be at by being teamed with a really good teammate who just carries you. (Which is kinda swf because you can be ranked with a rank 1 as a rank 20).
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924317#Comment_924317
All of my boosted solo queue teammates are laughing rn.
The matchmaker really needs a fix but your not really boosted if you do your job. Like if the killers on me and im distracting him and the rank 20 is capable of doing gens i think theyre doing a fine job its really when it comes to the killer going after them.
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Tryhards are people who forget rank doesnt really matter in this game. Sweaty is someone who takes the game really to seriously. And boosted is swf pretty much. (Even though your ######### over the solo survivor if your only a 3 man or solo survivors if your a 2man. Kinda tired of getting rank 20s but its how it goes.
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At least you didnt have the problem with a ######### spam jumping into a locker to prevent from getting it.
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@LetsPlayTogether said:
Then GoodBye. You trying to pressure BHVR to not apply some maybe needed nerfs is almost not accepable. No developers need players like you.
Thats kinda hypocritical for you to say considering looking at your comments youve left on other forum posts.
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Doubt they will shes annoying but not op.
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@w_sohl said:
Just make the modifiers BP or experience. Then it doesn't affect gameplay at all.
This would make sense like p1 30% more bp whenever you use that killer. P2 60% then p3 100% more bp on that killer so you can work on others quicker after spending so much time and bp on one person.
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/923977#Comment_923977
Yes, but
- it is a perk, wastes a perk slot
- does not apply to movement speed
- works in reverse order to what I proposed
This would allow early steamrolls with ruin though id see it applying later as gens get completed because the killers wouldnt want to lose their prey but not right away.
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Dont we already have fire up?
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Hey people can we leave killers alone for the rest of december and some into january because we cant even have one month without discussing unneeded nerfs.
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I thought legion was gonna have that from the trailer but apparently not.
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Ruin helps against a genrush which is what normally happens as many people have said ruin is needed "to slow the game down alittle bit". Sure you can go with others like huntress lullaby but thats not benefitial since survivors will hit the skillchecks anyway. Ruin maybe isnt neccessary but ive noticed the difference it can make gen wise can be huge. It really honestly depends i feel.
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@Deadeye said:
The problem is, the change they have done doesn't apply to the main problem with grinding. Maxing out a character has been cut by almost half. That's nice. But you don't max out every character, you most likely just want to bring them to Lv 50. Either because you dont want to waste BP on characters you are going to prestige, or because you don't want to have every character maxxed. And the change they done to the bloodweb only gives Lv 50 characters up to 10 more perk tiers.
You cannot really ask for builds if you have around 50 perk tiers in total when there are 222 available. Head On is pretty depending on Quick and Quiet, MoM would be nice to have with Breakout to make it more worthy, running No Mither with Resilience to get the great skillcheck challenge done, Kindred with Open Handed... all that stuff will be most likely not available, and if, you will most likely not have the perks on tier 3.
I think, even if new players just put their BP into one survivor, they can reach a maxxed out char pretty quick. With the 4 perks at bloodweb 50 it is fine. But then you would have to do your character bound dailies with Level 1 characters. And bringing 15 characters to level 50 just grants you... well... a bunch of random perks. Better than Lv 1, yes.
But "Do 3 safe unhooks with Jane" -> Hm, got no BT
Heal 3 health states with Meg -> No We'll make it
...
And not talking about killers. Survivors can say "I just main this one". Doesn't make a difference, they are all the same, they work all the same. Killers each have their own builds, have different usage of each perk and so on. They are way more depending on the perks they have than survivors. At least the less viable killers.
It would just be nice to have a minimum of control, to somehow get to at least a handful of perks until Level 50, that you really want to have. Like "every 10 levels you get a bonus item in the middle of the bloodweb, where normally the Prestige icon appears at Lv 50, that grants you a free chosen perk you don't have yet or lets you decide to level up one perk you already have. At the cost of 10k BP"
this sounds definitely nice
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i think it could use a bp boost.
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With more and more killers coming out and the fact we cant just grind to like 2million bp and spam level new people that come out. Even if you have 1 million saved up you arent gonna get them to max right away if not this they need to at least increase the cap.
