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supersonic853

supersonic853

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supersonic853
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  • @[Deleted User] said:

    Well maybe not lower their appearance chances, but they could make those items cost more BP I suppose.

    I think a better solution is to make perks cost less blood points and stop the corruption from tagetting them specifically from now on. There are just too many perks and having to grind so much to get the same perks over and over and over again is overly tedious and becoming more so. The rest of the stuff is fine but perks are getting to be a bit too numerous, with only certain ones actually being useful.

    especially with the max amount of bp being 1 million you cant spam level.

  • Keys need to be changed let me just stand on the hatch with a key and tbag the killer as they are forced to either shut the hatch so i open it and jump in or just jump in when they get close.

  • @HellDescent said:

    The problem with getting more bp is everyone would run top tier items and addons.

    Couldnt they make it so you get more bp but lower the chances of rarer stuff because i get a ebony each bloodweb. Id be fine if i got a mori once in a great while. My wraith has like 15 moris (ebony).

  • If crossplay gets added we better get the chance to transfer data cross platform.

  • ooh the disrespect.

  • @Spooky13 said:

    As someone who doesn't use Ruin or many slowdown perks in general while playing lower tiered killers like Wraith and Legion, it's more of a 50/50 chance, usually dependent on what items survivors have, what map we're on, and if my Devour Hope survives long enough to get some mileage out of it. Probably just some bad luck, or the new matchmaking thing putting you within 6 ranks of you, meaning a green rank killer can be put with a 4 man SWF red rank group.

    Watch out people are complaining about wraith because a youtuber said hes good oh nooo...

  • I like how they say totems spawn in random spots on the map yet unlike the hatch totems spawn in set locations so survivors just have those locations memorized and check each one. Oh look i found ruin within like 1 minute.

  • Some killers just dont have the power to handle good survivors and need fixes (legion doctor and clown).

  • @HellDescent said:

    Pwyf+nemesis is all you need lol.. There's nothing funnier then being faster then the survivor who's running away from you while you're charging the saw

    The problem is against decent survivors once they fall for nemesis it probably aint happening again.

  • @Peanits said:

    I feel like it depends on what you want out of it. Discordance is really nice for someone like Huntress, where I can see someone working on a generator, throw a hatchet at them at long range, then chase them without ever getting close to the generator. I'd have to run over to it and kick it with Surveillance, and by the time I can do that they would be long gone. It's also way better in the early game since it's active right away, while Surveillance requires you to regress a generator first (which you can't do until they start repairing it).

    will discordance ever get a buff because tier 1 is better then tier 3?

  • I like how survivors complain about slugging yet they have a perk that forces it to happen kinda their own fault.

  • @Groxiverde said:

    In my opinion the only change it needs is that it needs to deactivate after hooking another survivor.

    I'm tired of being punished for playing too well (usually with billy).

    Agreed multiple people have said this but others have said "BuT WhAt iF ThE KiLlEr downs more then one person" well if its a leatherface why did multiple people go near him anyway and this can be avoided by playing outside of a killers sightline as they down someone unless you want to go for a ballsy save but thats your decision.

  • And ranks being visible was apparently a problem even though we needed it for that reason...

  • I like wraith (even with all the bs running around thanks to tru3) since wraith is weak to looping and has trouble getting survivors with his power but is generally fun to play.

  • Kinda annoying how i can stare right at him and all of a sudden "exposed" and im just like... "okay bs" and of course i get one hit downed thanks to a faulty feature.

  • The only thing about him that scares me is theres no cooldown between charging and slambing so he can constantly charge slamb charge slamb charge slamb. More annoying though now that i think about it.

  • Itll take my forever to get my ps4 data on pc so yes this. Fortnite and other games can do it.

  • @KiraElijah said:

    I would love to be able to color my perks black, however I think they'd have to make multiple images and take a lot of time for this

    ooh black sounds nice

  • @humanbeing1704 said:

    I just wish you could pick it for any colour so if I wanted a full loadout of yellow perks then yeet

    thats what i said they should do itd be nice since some people get to use the red perks that used to exist and others can have like a dark blue or something. Or like you said yellow.

  • @StardustSpeedway said:

    Use Kindred instead. That way you'll be able to see the auras of every other survivor and you'll know whether or not you should dedicate yourself in going for the save.

    Ill try that then i was thinking aftercare since its permanent until i get hooked

  • I was actually about to ask what everyone suggests empathy aftercare or bond since i run bt aftercare would be nice because then i can see the survivor i unhook and is really good endgame. Bond is nice if im in the general area and empathy is good if i wanna heal other survivors.

  • Yet even michael cant kill a child.

  • Chainsaw dance no longer ends. Here comes bubba the chainsaw engine.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/900179#Comment_900179

    In multiple down situations (which aren't all that rare) this would not work. Say you get hooked after you AND your teammate both go down in the same area, another teammate unhooks you and as soon as they do, the killer hooks the other survivor that had been downed. The killer is then free to tunnel all he wants with no need to worry about DS.

    You sent this to me right when i submitted my post lol so unfortunate.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/900179#Comment_900179

    But you're tunneling. If someone unhooks in your face and you chase the unhooked then that's tunneling. By the way, someone unhooking in your face who has DS still active... looks like you like camping.

    Or what if im chasing them and they unhook the person.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/900179#Comment_900179

    But you're tunneling. If someone unhooks in your face and you chase the unhooked then that's tunneling. By the way, someone unhooking in your face who has DS still active... looks like you like camping.

    And if i just hooked the person and see the ds user coming? As peanits said its not camping if i know someone is in the area. Its called not being dumb.

  • Oof

  • I wish you could make your perks red i love the color but i can only do it on pc.

  • I wish you could make your perks red i love the color but i can only do it on pc.

  • thats the problem really survivors cant tell what other survivors are running to help them. I use empathy and sometimes i go to the injured person to heal them and theyre running self care like "my healing ######### you" im like fine i guess you got it. Or i go to flashlight save someone or body block the killer and the person he just picked up had ds so now im like "######### RUN" Id love to be able to know what other survivors are running stuff but i know thatd probably be to overpowered (Even though swf already does this they say what perks they have and what perks work well together and coordinate)

  • I think they need to make them completely secret (meaning the survivors cant see them on the loading screen) but make it so the killer can start mori Once all survivors have been hooked once. (I try to do this mostly anyway makes it easier because then you just streamroll them once theyve all been hooked once).

  • still think ds just needs to deactivate if another survivor is hooked because then you werent tunneled. So tired of a ds user unhooking infront of my face and i down them and then i have to wait for about 30 seconds which slows my momentum to a crawl or i can chase the recently unhooked oh look the ds user had bt Great... and they probably have ds as well....fantastic.

  • Whats the point of the rank system if swf is just gonna drag in people who shouldnt be there rank 20 should not be in a red rank game regardless. If they keep this change they at least need to make it so SWF can only bring in someone above or below them 1 rank. Purples can pair with Purple Green and Red. Red can only pair with purples. Green Purple and yellow Ect. I am so tired of swf dragging in 2 rank 20s who just die instantly and me and the other person have to try to complete the gens against a experienced killer by ourselves. itd be fine if it just hurt them but i didnt ######### ask to be dragged into this. Now i have to dodge every swf so i don't get screwed.

  • @Kikki said:

    https://us.v-cdn.net/6030815/uploads/556/B5J0S0JHENNF.jpg

    This is why I agree that this "Bug" should return as a feature. I don't want to play with player at those rank's because it is unfun to play.Solo Survivor shouldn't be that one who has to suffer because Dev's didn't want lobby dodge.They should find another solution.

    They really should.

  • its really annoying when a person with ds saves someone from a hook right infront of me so i am forced instead of downing them and hooking them then going after the other person. I have to either down them then chase after the other guy (giving someone else the chance to get the newly downed person back up) or wait there for about 30 seconds.

  • Ive @ted peanits about it a couple of times and have yet to get a response but im guessing its a bug and i hope they fix it since they said they werent nerfing wraith.

  • i wish you could make the perks colored red like they used to be without having to go into the config since its impossible on consoles...

  • @RobMeister88 said:

    So they can't even balance the ranking system? If they're going to remove us being able to see other survivors' ranks, then we DESERVE a 100% chance of being paired with people in our ranks. How the hell is someone who just came from playing mainstream games like COD or Halo supposed to stay alive against a rank 5 killer and work with red rank survivors? This isn't even an issue of "red rank arrogance", it's just common sense. Either let us see ranks, or actually put us in lobbies with our fellow ranks. I'm all about making new friends and teaching, but I'm not gonna invite some random rank 20 to a party, try to teach them the plethora of strategies while I'm in a melancholy mood while we're going up against a viable rank 5 killer. Some days I just want to play solo and get paired with similar skilled players, not beginners who practically run towards the killer in chases and run across the map every single time they hear the heart beat.

    exactly like some games i wonder why we get absolutely destroyed and i see a swf brought in like a rank 20 and rank 19 and i had no idea so those 2 get absolutely destroyed then me and the guy who brought them in cant complete like 3 gens so we get destroyed as well and thats deemed "alright"? I didnt ask to get two rank 20s but swf are allowed to bring in anyone they want except of putting a rank limit so they cant. And its not like its just hurting the guy who brings them in i get dragged down as well. so annoying.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/897854#Comment_897854

    Don't get me wrong, I agree that the stun is too long, in fact in the post I linked I suggest to decrease it as well.

    What I think would be OP is the amount. From 4 to 3 seconds there's a 25% decrease in stun time, that's massive. I would like to see something between 3.5 and 3.8 seconds.

    Now if they do make the stun to 3 seconds and keep the addons like they are though i forget how much addons take off the stun. That would be op to me.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/897827#Comment_897827

    yeah, I've read it - funny thing is that I think some of those changes would be really OP, like the 3 seconds stuns instead of 4, the FF not fully depleting on missed hits and most of all FF ready with just 50% power.

    As a killer I would enjoy those changes a lot, but as a survivor... not that much :P.

    Isn't the problem with legion though THAT the stun is to long. The devs even admitted they didnt just increase nurses stun duration instead of the other nerfs BECAUSE they made that mistake with legion and didnt want to repeat it. Also this gives legion more stall since if im bleeding out my first thought aint gonna be "let me fix this gen" (the running doesnt make sense either but meh).

  • @TooKoolFoU said:

    I think legion is fine. I played one game as him for a daily the other day. I run ruin 2, that nurse perk that slows down progress more as people are injured, pgtw, and nurses calling. I doubled piped, 4k’d, 4 iridescents emblems, and remained at rank 1. I played him the same as I did when he first got his major changes done months ago. Legion is still useful. Deep wound is a slow down mechanic. Use it as that and use that to your advantage. The results from that one game are similar to the results I’ve had with him in the past. I don’t mind changes to legion to make him a better killer, but I don’t think it should be forced all because he got some small nerfs to prevent him becoming old legion.

    i am curious of what your thoughts are as a community because most post are just angry people ranting. So what’s the juice? (Don’t be rude)

    Isnt this like me saying clown is fine because i can get 4ks with him? Same with doc?

  • @Nobsyde said:

    My opinion on Legion is found here.

    TL;DR: I enjoy this Legion more than the last iteration. I still feel some changes are needed, but it's in no way a gutted down killer now.

    @Lentoro said:

    Hello, people of the fog. In the recent update The Legion has recieved a couple of nice changes but I still feel that there is still more room for improvement. So here's my suggested changes. I feel that theese changes would make The Legion a lot stronger than he is currently while simultaneously making him more fun to play as. There is no need for ALL of theese changes to be implemented, but I feel that The Legion needs at least some of them, if not all.

    feral frenzy

    • Increased movement speed from 5.2 m/s to 5.28 m/s
    • Reduced fatuige time after frenzy from 4 seconds to 3 seconds
    • Now can be activated when the power gauge is filled by 50% or more
    • Missing an attack in Feral Frenzy will remove 50% of the remainder of the power gauge
    • Hitting a survivor who is already afflicted with deep wounds will significantly shorten The Legion's fatuige
    • Frenzy power gauge is no longer reduced when landing an attack outside of Frenzy

    Deep Wounds

    • While suffering from deep wounds survivors cannot heal, repair, sabotage, search or cleanse until they mend
    • Mending is now considered a healing action
    • Mending now has skillcheks. If a survivor misses a skillcheck a portion of their deep wound timer is removed and their mending progress is reset.

    Add-on Changes

    • Julie's Mixtape: Slightly decresed the amount of power gauge lost when missing an attack in Feral Frenzy.
    • Joey's Mixtape: Moderately decresed the amount of power gauge lost when missing an attack in Feral Frenzy.
    • Frank's Mixtape: Considerably decresed the amount of power gauge lost when missing an attack in Feral Frenzy.
    • Cold Dirt: Considerably desrease The Legion's terror radius while not in Feral Frenzy. Considerably increase The Legion's terror radius while in Feral Frenzy.
    • Stab Wounds Study: Moderatly increases the ods of triggering a skill check while mending. Mending skillchecks' success zones are considerably reduced.

    Let me know what you thing about my suggested changes. If you yourself have anything to add I would love to hear your suggestions. :)

    More then likely we may get these since peanits sent it over to the team.

  • No. I suggest you keep this on the downlow dont wanna start a war in the forums.

  • Oh god a shirtless clown lol. And i thought plague made me sick. (I dont like the throwup its so gross).

  • It was nice to know if we had like 1 20 so i knew if i needed to help them or not most people i play with can handle themselves against killers because of how long they played. A rank 20 isnt gonna have the same skills as a rank 7 unless they smurf and even then they dont have as much access to perks and everything.

  • Gotta appease survivors first and foremost killers are still getting stuck on genes.

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