supersonic853
supersonic853
About
- Username
- supersonic853
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Comments
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@Thatbrownmonster said:
https://us.v-cdn.net/6030815/uploads/261/UQFUIFIAFPBI.jpg
someone dced on purpose soo I didn't get it <3
Yeah its so bull i hope the devs make it a thing that dcs automatically count
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Make dcs count towards the killers archive challenge automatically.
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@ASpazNamedSteve said:
I enjoy him/her ¯\_(ツ)_/¯
I do tend to enjoy pretty basic ######### killers, but it's not true that Legion has nothing unique. Super fast hit cooldowns, PWYF 3 speed, survivor-speed vaults and tracking on everyone is pretty unique I'd say.
Super fast hit cooldowns? Getting stunned for 5 seconds isnt exactly fast. (If you hit them twice)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/935012#Comment_935012
I rarely get 360’d, you just gotta be prepared for the 360.
Ah okay kinda hard though since if i miss im screwed
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@Sonzaishinai said:
I find Legion very fun to play tbh
I love the feel of FF and being an agile killer
And it's very satisfying being able to chain a lot of hits in succesion
You can make any killer sound boring tbh
Michael stands still and looks at you until he gets a buff, how boring does that sound?
While anyone who played Michael knows there's a lot more then that
Its also the fact everytime in ff i go to smack a survivor they 360 me then im stunned for 5 seconds and without my power for 20 seconds and this is so easy to do to legion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/934990#Comment_934990
Yeah but his bloodweb never gave me distressing or anything even after first prestige or any necessary perks. Also his shock caps out fairly early.
Ah i just throw on a the game offering with doctor and pretty much walk around its so fun lol.
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@[Deleted User] said:
I mean he's kinda bad too.
I only play legion when I am farming blood points, since you get as much for a lot of deep wounds stabs as you do if you 4K.
When I am just farming blood points I find him a lot of fun, since it isn't stressful at all. Sometimes survivors clue in and let me stab them a whole bunch or even hook them, and I get mad bank out of it.
For farming for bp i have more fun with doctor tbh i just walk around shocking people as they cant do anything about me.
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Nemesis pwyf leatherface is amazing.
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And then theres the game where the hatch can be downstairs on the other side of the map and theres no way youd get to the gate in 15 seconds and even if you did theyd be almost done so you just get to see them leave.
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Sure theyre fine in stats but are they fun? Legion feels like mercy from overwatch a character who was op a whole year then she got reworked and nerf spammed and now shes "decent" but boring af to play considering all you do is aim a stick at someone. Legion all i do is smack and run smack and run which was fine when we had stbfl and other stuff but sucks now.
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You can rank up by not surviving as long as you do a good job.
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With how fast gens pop sometimes you kinda have no choice but to tunnel to get rid of a survivor and turn it into a 3v1 instead of a 4v1.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/934376#Comment_934376
I don't disagree that it would be nice, and honestly I don't remember what the reason was for their being removed. I just remember that there was a reason for it, so it's unlikely that the feature would be reimplemented unless the original reason becomes somehow void.
Like when i posted my thing about it i was kinda surprised to see a lot of people would love different colors for their maxed perks. Whether itd be orange blue black yellow and of course the pink color. So hopefully they give that some customization.
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Basement trapper.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/934251#Comment_934251
I believe the devs have said in the past that they have no plans currently to add ultra rare perks back to the game, for the same reasons that they removed them originally.
They could allow customization though for maxed perks since youd have to get them from the bw but then they are personal. On pc you can already bring back ultra rare perk color. Also its kinda annoying to have 3 purples then that green just sitting there kinda messes with my ocd to be honest.
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@Cetren said:
It seems most likely that you sacrificed a survivor on the hook that would be in that area, which happens quite frequently on the game. Just gotta pay attention to where you death hook people, since that hook becomes unusable.
i dont think so but maybe i did in the heat of the moment.
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ive wondered this myself kinda tired of putting on a mori then someone disconnecting at the loading screen. Even if its a yellow one.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/933023#Comment_933023
Yup, that's the hardest part of this challenge is hoping no one dc's. -_- I wish they had the dc penalties on console just so it'd make this slightly easier. Best of luck to you though mate. ^_^
got it with basement trapper i filled the entire basement with beartraps and they all got caught in them im surprised noone dc'd but i wasnt complainin.
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@ohheyitsbobcat said:
Just pray honestly. Don't bring them to the basement right away and it might work out better as well. So only on their second or last hook, try not to make it obvious what you're doing.
I got it luckily on my 2nd try as wraith by just hooking them right away and only bringing them to the basement if they were by it, I didn't try to force anything. If they were on their last hook, I tried to push them closer to the basement and would wiff shots on purpose so they could get better distance on me to a position I liked.
The first game I tried by basmenting them everytime and I had 2dc's. You also want a map with a good basement on it like wreckers yard or father's campbells if it's in the middle.
ive tried so many times now im starting to feel like its not possible since when im right about to get it someone dcs.
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@megaweenieman said:
I'm having this problem too, however a bit worse. When survivors figure this out, if they cannot get away from the basement, they will DC and therefore make it impossible to complete the challenge. I'm also on console, so no penalties for it.
yup same thing almost got it then i outplayed the last guy and he ragequit so i got screwed out of my challenge...yay...
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@LordRegal said:
...I hate that I'm now expecting the bait at this point...
i have my own fair share of serious posts but i dont really ask for nerfs on a killer unless its a really big problem.
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@Eschatologue said:
What if we just got rid of perk ranks altogether and made it so that perks, native to a survivor would function full strength on them, kinda like rank 3 perks do now. And teachables have a slight nerf, similar to current rank 1-2.
I mean, perk ranks are just bp padding, and even that has lost its utility with how many perks there are now. And beside that, ranking perks up is in all cases either absolutely useless (e.g. spine chill), or absolutely mandatory, so that no one ever uses it at lower rank.
Careful rebalancing of native/taught perk strength could add some flavour to indiviual survivors without gonking up balance too much. And if you need bp padding you could always just increase their cost in the web.
thatd be a problem for killers though id feel.
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@Hex_KillerMainBTW said:
Survivor's typically have somewhat of an advantage when it comes to hiding. But I think most people play them for certain reasons. 1: Cosmetics they can actually see. 2: Playing with friends and 3: they want to make the killer look hard for them or try and bully.
If I'm being perfectly honest, I'd love to see if survivor's had their own passive abilities. Nothing over-powered. But say Claudette is able to heal the others at a more efficient rate. You know, things that work with the style of perks they have. Because I'll be honest, I'm kind of tired of hoping survivor's I go against are decent enough to out mind game me or aren't complete push overs
that might be a problem since megs a athlete idk what theyd give her they cant make her run faster then other survivors nor make her recover from exhaustion faster theyd be overpowered.
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@JawsIsTheNextKiller said:
When BHVR are considering who to nerf next, they might just scan topic titles. When they make Hillbilly have to go to lockers to collect fuel for his chainsaw, the devs will say, "this was a great idea from @supersonic853. We didn't realise people still thought he was OP. " before getting on with the next Legion nerf.
Oof.
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@Peanits said:
If we're talking about blocking a window, no, they beat you there. I think it'd be silly to expect to vault a window that someone else is blocking. That's just a part of the game.
If we're talking about trapping someone in a corner so they can't leave, that's a different story.
Its kinda annoying when me and another survivor are running and the survivor throws down the pallet on me or blocks a window and then the killer smacks me down because the other survivor decided to get a laugh.
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@arslaN said:
Enough with the bait titles lmao
I mean if you want you can say your opinion on hillbilly anyway thats what some people do in these threads. Like i say hes balanced but you can disagree with that if ya want. I still put my opinion in to give people something to talk about.
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@LordGlint said:
Does grabbing ppl out of lockers count? If so, just tunnel every survivor you can so they can "outplay" you by jumping in a locker.
can confirm it doesnt which is kinda weird i thought itd be considered a grab but nope
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/930524#Comment_930524
They're probably harder to hit than ever now. You can have small skill checks that go backwards and appear randomly around your screen. It really messes with you more than you'd think.
Wont this make him even worse against lower rank survivors though i thought that was the main reason people found him op he was good against new survivors but experienced ones could go around him.im not complaining though.
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@Peanits said:
I'd say try it first. You've only heard part of the changes, jumping to a conclusion now is silly.
For those who missed it:
- Treatment mode is gone. You no longer need to switch modes to shock survivors. (Shock and then hit people quicker.)
- The Static Field has been replaced with a Static Blast. This shocks your full terror radius and gives any survivor hit by it a full tier's worth of madness. Cooldown of 60 seconds.
- Various add-on improvements.
- Backwards skill checks in madness.
And there will be a PTB first, of course, which means it could change before going live.
Also he'll be getting his own unique chase music. That doesn't really affect balance, but it's cool and I figured I should mention it.
So no more impossible skillcheck doctor?
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Yesterday was huntress guess ill wait till tommorow to see who to do next.
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@Bigbootiejudy666 said:
If you keep baiting me you little slag, I will eat you goddamn soul
Theres still a bunch of killers i havent done yet though.
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@KillermainBTWm8 said:
Why do you keep baiting us D:!
Lol sorry.
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Yeah after i see all 3 of my teammates down with kindred i sit back in a bush and enjoy some popcorn.
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Someones aggressive and lashing out. But yeah ill say what the others have you tell your friend you got into a game and will be a little bit dont hurt your fellow survivors just because you dont want to be in the match. Other people do it im sure you can to.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/929703#Comment_929703
Of course it would be possible, whether or not it's easy or should happen is the real question. On a personal level, I wouldn't really want this for two reasons:
- Hiding your terror radius mid-game is something that the Wraith, Pig, and Ghost Face already do.
- Myers' stalking is finite. Once you've stalked someone enough, you can't stalk them anymore. If you start tiering down, that means you need to stalk more, which means less EW3.
I don't think it's a terrible idea, but I do think it would be unnecessary since there's already other killers that can do that. I'd rather he stay as the guy who gets stronger over the course of the game than trying to make him into something he's not.
Makes sense i thought itd just be kinda interesting especially if you could go back and forth between tier 1 and 2 (without having to restalk). But make it like a cooldown or something. I could chase a survivor in tier 2 go back to tier 1 they dont hear my terror radius then i just run up and smack them. But yeah i guess makes sense since other killers can already do that. I do like how you can play michael so many different ways though scratched mirror michael myers infinite ew3 myers and tombstone myers.
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@Peanits said there was a 6 rank gap im pretty sure 17 isnt 6 ranks off of 5 but then again math wasnt my subject lol.
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@Peanits would this be possible itd make michael pretty good in tier 2 since he can go to tier 1 to lower the terror radius.
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Borrowed time and sprint burst are amazing against basement learherface go down and tap on the survivor so he goes to chainsaw then sprintburst around the basement hooks so he either hits the survivor on the hook or one of them then he stuns himself you pick up survivor tbag for dominance then run. Dead hard also works i tapped on the survivor he went to do the chainsaw and i just deadharded and he stunned himself lol. But yeah i myself if i get hooked i just tell my friends genrush easy win.
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@Fibijean said:
It can be disheartening, sure, but so can a lot of mechanics in the game, and that doesn't necessarily mean they need "fixing". My opinion has always been that there's really nothing wrong with ultra-rares except the fact that they're not actually ultra rare.
If it makes you feel better, though, the devs seem to disagree with me on this one given their track record of nerfing overpowered mechanics. So you can probably expect a nerf to both keys and moris at some point in the future. Maybe sooner than you expect - for all we know, it could be something they're working on right now.
If i had a dollar for every ebony momento mori ive gotten. (Id have a lot because ebony pops up every bw for being a ultra rare addon apparently). I dont even like using it so i have like 30 saved up. Its weird because ive only gotten 3 red keys in my lifetime of playing survivor at level 50.
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Just make it so the killer can place it on a totem location by pushing a button. So i could look around and find a nice totem in a pretty good spot and decide to set it there.
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Yeah its kinda dumb you can progress him but dont still have that ability to access tier 1 after you get to 2 i can see why with 3 since its a timed thing.
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If its basement i will run down start the unhook like tap it so the leatherface goes for the chainsaw then ill sprint back using sprint burst and most likely he will end up hitting the survivor on the hook and while hes stunned ill pick up the survivor. Doesnt always work but its worked a few times then i stand infront of him to stop him from tunneling. That or ill try to blind him with the flashlight while hes camping then when hes blind ill unhook depends on where he is in the basement. (Normally hes on the side where the chest spawns though).
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@Parallax said:
Camping is fine if you know someone is nearby, but whispers does get activated by hooked survivors.
Oh guess it was a big coincidence then.
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@Hoodied said:
Don’t use selfcare and change button binding
Cant change binding theyre classified as the same thing so changing one will change the other and same thing will happen and i use it with botany relax.
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I put a post about customizable maxed out perk colors no response but it would be really cool.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/927603#Comment_927603
on console you can't separate the two functions.. they are tied to the same button. you can change the button.. but they both are still tied to whatever you change it to
thats kinda dumb
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/927615#Comment_927615
I know for a fact that it always works for me.
because ive sitted at pallets looking at the killer so i can throw it down when he runs up and nope it starts self care.
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@GrootDude said:
look at the pallet to drop it and look away to self-care.
not true i know that for a fact.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/927254#Comment_927254
the amount of time that Ruin stalls for, even if you succeed in every single great skill check, is more than almost any other perk could even come close to.
also, most is a horrible overstatement.
what rank you in because i run ruin and still see gens popping in like a minute or 2.
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And people say ruin is a problem when most people can hit right through it kinda funny.