No Mither Needs a Better Benefit
Like seriously it's the only perk that screws you over Way more than it helps. Like give us a reason to use it aside from wanting our matches to be harder or wanting to use deadhard right away.
Pros: Combos with perks that give you a boost when injured (Although not very many at all) 50% reduction to moan noises, no blood trail, Able to fully recover from dying (When the hell does this happen?).
Cons: One hit, 50% reduction to moan noises, Your chances of being slugged and picking yourself up drop to near zero, waste perk slots on combos that can be done without needing no mither, Pretty good chances of being tunneled, no bonus for escaping, free blood orbs for Oni, etc.
Like come on, at least give me a damn medal for actually escaping with no mither. Maybe a bloodpoint bonus for escaping. Give us something that can really make No Mither worth running.
As of now I see no point in using it aside from memes, a challenge, or David's adept achievement.
Comments
It would honestly be a lot better if you got a 100% reduction to moan noises instead of the 50%. 50% doesn't really do anything in my experience, so you only really get the recovery and no bleeding benefits. However, every killer will know you're running No Mither, so you probably won't get slugged. That only leaves you with the no bleeding part, which isn't very useful by itself.
Give it a proper built in T3 Iron Will and you'll have one perk slot that makes you as stealthy as a healthy survivor while injured. This would make it a 2-in-1 perk at the very least if the killer refuses to slug you.
By the way, I typed the filter "[Bad Word]" instead of typing the cuss word so I didn't actually cuss!
No Mither
You don't give a [Bad Word]...
After being injured by the killer, you are permanently inflicted by the Exposed status effect.
After staying healthy for 100/80/60 seconds, all success zones are replaced by great success zones.
While injured, you do not make grunts of pain, and leave blood trails.
You can fully recover in the dying state.
What do you think about the risk and reward of this version?
It really doesn't need a change. The devs themselves said it was supposed to be a perk to use as a challenge, but no one has to use it if they don't want to.
We have no problem with the perk being a challenge, but it doesn't reward you besides having bragging rights that you escaped.
Mettle of Man is a challenge perk, but it rewards you for getting it to activate. ๐
It's not supposed to reward you, though. It just makes things harder.
You should get some kind of reward for making things harder. If they aren't going to do it for reaching red ranks they can at least do it for a single perk.
Yeah I agree, this perk needs some love.The killer shouldn't be made aware of it until they hook the survivor, i.e. it dosen't show up on thier hud until then. Maybe not at all. I think that would help it a lot.
Double bloodpoints for escaping would be nice.
First thing that needs to happen, though is that it no longer supplies the Oni with free blood. I do have a meme build where I use all the injury perks and No Mither, but now I'm never going to play it again because of how it interacts with the Oni and I am NOT gonna get caught out with that on the one game I do decide to play with it on.
100% grunts of pain suppression and you don't scream either (built-in iron will and calm spirit).
If you want to make it become pseudo-meta, then you start the trial healthy and the broken status effect icon doesn't show on the killer's hud.
I use no mither for dead hard. If you can't appreciate this combo, no mither is just not for you. Don't ruin great perk.
Bonus BPs are always welcome though.
You have some false positives:
"50% less moaning sound"
Well, without no mither you have 0% moaning sounds since you are HEALTHY.
Same with bloodtrails
There is no reason to ever equip this perk
"supposed"
As if you decide what is supposed to be or not lol
There's no way of making that perk useful because you being a one shot down, makes the killer's job easier. Not only that but you are pretty much going to be the reason your team lose because of the fact that all the killer has to do is hit you once. This just leads your chase to never last long especially if the killer is stealth and gets a surpise hit on you.
So you are most likely going to die early into the game or not give your team mate enough time to do gens while you loop the killer around.
The problem is that the killer can see right off the start, that youre using it, and probably will tunnel you down for easy pressure. Also you dont get any reward from it, more likely gettin punished cause you obvioulsy lose chases faster or dont get even involved in them, lowering your emblem points.
The devs decided. I'm just repeating what they said.
Honestly Unbreakable should be unlimited and No mither should offer you a ton of benefits like exhaustion recover while you run or movement speed
They can make the perk pretty good while still making you one shot
Definitely needs a buff
i think it could use a bp boost.