starkiller1286
starkiller1286
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- Username
- starkiller1286
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Comments
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Team fortress 2 is free to play you pay nothing to install and can just play the game
Overwatch is pay to play you buy the game once and it is yours to play withoit extra charge
World of warcraft is subscription based you pay a monthly fee to continue playing after your week/month free trial expires
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No stresses me a lot after a while. Its why i seldomplay but will hang around for hallowed blight.
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@ASAPTurtle said:
It's kinda funny how most survivors don't really seem to overreact when they get nerfed or changed, but as soon as The Queen of DBD gets looked at, everyone has a severe meltdown.
Are you ignoring the "dont nerf/remove instaheal" posts?
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@Boss said:
Funny how Wraith went from most hated to least hated. 😉
Why was he hated? Was it his breathing?
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I'd be fine if it was 2 full weeks and not a week and a part
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/747273#Comment_747273
i just mean like a perk like prove thyself shouldnt be like oh we will give you a 10% increase when youre next to another survivor it should be we will give you a 10% increase in general and then when you are next to a survivor we will give you 20% increase. The survivor advantages are always conditional as the killer perks are unconditional and by default activated just by being killer and most survivor perks are not like that at all......
Thana requires an injured survivor and adds a few seconds of gen time
Pop goes requires a survivor to be hooked with a minute
Surge requires incomplete generators in the area of a downed survivor but prevents kick related perks from going off
Stridor, lightborn, shadowborn, m&a corrupt intervention are permanently active and conditionless
If your suggestion an leader was to be implemented it would have to use the same math that debuffs are used otherwise gens would be done in a flash that not even nurse or billy would be able to stop
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That is an interssting way to do it. Cant say i heard of a battle pass you buy and it slowly refunds itself once you hit max.
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Plagues counter play is dont heal and she loses half her power so the addon exists so she can use her power guaranteed besides if she makes everyone sick and they use up the 4 remaining devotion pools it forces her into vile purge and cleans all the pools. That is technically another counterplay.
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Remember benedict misyaking Amanda as a pig? Seems like animals other than crows are taken.
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Wraith probably throws a sheet over himself when cloaked and pretends he's a ghost or Nurse.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/732658#Comment_732658
If it has only happened this week it might be because of the dedicated server test currently on PC live servers.
Wait the TEST servers are being released to the actual game? What's the point of the Ptr then? I dont recall patch notes mentioning such
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I might actually buy cells for once.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/715486#Comment_715486
I would definitely call Spirit top tier. What I would have a hard time arguing is whether Billy is better or Spirit.
Billy has better mobility on a technical level she is better at chases if they are good
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On events like this i break out the BP perks on killer, get some pudding and play unless the survivors wanna farm.
On survivor get wglf well make it and do my best to not die.
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@arslaN said:
Why are moris, prayer beads, iridescent head huntress still ignored?
Iri huntresd got bodied she carries 1 without the belt to make it 3 what more do you want?
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As killer i like huntress lullaby thought i rarely use it since it is known most instantly
Survivor i rarely play as but pharmacy
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@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/709853#Comment_709853
Looks, sounds and is ridiculous, but you need to remember this is fiction and it's a video game. Many games just do it for gameplay reasons, not because of logic. Heck! Survivors should either not be able to run or even move for a while until it heals because they jumped from such a height.
Remember legion gets a refreshed Frenzy every non-injured person they stab that means they could potentially break way more pallets in a shorter timeframe than demogoron spamming shred.
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/710416#Comment_710416
What bout when killer fails at stopping gens getting finished and now stands at both doors looking. at both waiting. Try escaping a Tier 3 MM with both doors next each other... =not fun
Unless it was a tomestone or inifinte T3 myers it really shouldn't be more than an inconvience.
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@Johnny_XMan said:
Add the hatch spawning next to one of the gates lol
That happened to me against a doctor on that myers map. I finished the last gen opened the gate and got my Left Behind achievement.
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@Ark_the_Bonsai said:
I have yet to experience any specialized hate when playing as any of the new dlc characters (outside of the odd weirdo who thinks either A: Demo is OP or B: Demo is UP)
Only survivor I see generally mistreated by their fellows is Quentin for... Reasons?
Quentin is abused for being horribly ugly.
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Practically everyone wants it yet the devs dont give it that much needed buff.
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@SoloSurvivorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/710293#Comment_710293
So quentin smiths perk vigil i beleive you open exit gates 5% faster is that good enough of a boost in your opinion
It's wake upthat opens gates faster vigil reduces exhaustion but 10%is busted especially with resilence. I think that boosts door opening too
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I had my friend get it for PC to play with me. Like 3 matches in a row were doctor and one was nurse. One doc was toxic but the whole shock, illusion, madness really freaked him out. Never was able to play it on PC again though he does play on PS4 in swf. Btw he was in rank 20-17matches as i had decayed quite a bit. (Pre legion)
Currently with the matchmaking bug causing worse than usual match-ups i dont blame him for refusing to play again.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/706951#Comment_706951
It’s decent but there’s better options
Self Care, inner strength, Bond, a Med-Kit with add one or even Second Wind
Selfcare is way slower than digging through and using a green medkit besides it'sgreat for plundering builds and depending on the medkit you bring you can get more uses.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/705223#Comment_705223
It was too easy to get to Rank 1, that's why it was changed.
I honestly prefer getting people in Red Ranks that know what they're doing, rather than potatoes that should be in Green Ranks...
People are still saying ranking up is easy and have been saying it for about a year or more. It is ridiculious that survivor objectives are basically "dont afk" while the killer has to play suboptimally to get a double pip or even single pip if one or 2 survivors suicide on hook.
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You can achieve similar results with add-ons especially with characters like huntress.
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EZ bait
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@joan said:
https://forum.deadbydaylight.com/en/discussion/comment/702228#Comment_702228
And nerfing DS or MoM was fair for survivors?
Mom was designed to be broken since M1 killers including Nurse would be forced to hit 3 times for a down. And DS is an anti tunnel perk now.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/701607#Comment_701607
Of course not. Anything within the Entity's realm is just a puppet. I was just talking about killer motivations in general as some of them are based on protection rather than pure hate and bloodlust like "typical" killers.
Realistically the only way to get a killer to "snap out of the entity's control" is "beast of prey" but it will still not allow them to protect you as the effect lasts temporarily. As long as we're talking entity's realm there's no way a killer will ever protect you.
I remember hearing that Myers was one only one who could defy the entity though since huntress can temprarily break the entity's control via Beast of Prey. It shows it is possible with focus/willpower though like you said it won't mean anything since the realm is the entity.
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Nurse to teleport me away and heal any wounds. Second pick would be huntress since she can snipe people with her years of axe throwing.
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It is almost in every build unless i want to run a gimmick loadout.
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When you get a character buried for a year and a half due to complaints a week afrer release.
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Daily otherwise on a toxic survivor that entered my lobby again.
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Die on hook no reason to deny killer pointsbecause they got salty.
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If there are extreme cases of DCs i just give the last one hatch they could also earn hatch if they showed enough skill that wasnt mindless looping and i know i got my pip.
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@Blackowt_9120 said:
If I see ormund, Haddonfield, or swamp playing as killer I’m aggravated. Im honestly surprised that more killers don’t like Yamaoka. It’s one of my favorites because it’s so small and open. Sooooo many unsafe pallets
Yamaoka is a maze since everything looks the same besides its only "small" with mobile killers. Someone like doctor or myers has to trudge along forever to check on gens.
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At the very least it should not tip off survivors when they start a gen so they can look for it. Really should be like Devour hope or something.
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@Ghostingmyteammates said:
https://forum.deadbydaylight.com/en/discussion/comment/678073#Comment_678073
If spots are choosen manually, why in the name of holy crap are totems placed next to generators?
Because the devs didnt think about what if a gen spawned at that totem location
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@tavdogg11 said:
The Wraith actually becomes sort've useful now that he is a survivor, as he can be able to stealth his way through, and be able to mind game the other killers. The problem is that he can't do gens while cloaked.
It will be hell for the killers.
The true blendette
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To deny killer their hook and sacrifice points
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So the perk is literally a hinderence with no positives?
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@Tzeentchling9 said:
I can see why they are scared to buff the numbers, but what I don't get it why you are punished for keeping the Obsession alive AND punished for killing them.
Since when were you punished for killing them? Unless you are running other perks like STBFL
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/673868#Comment_673868
then have a random killer offering appear on the end to disguise it if less then 4 people use an offering? or if 4 survivors do, just have the killers secret offering appear as a random bloodpoint offering. same with survivors.
It would be far easier just having secret offerings not show up at all until the game is over.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/673862#Comment_673862
But it would disquise who used it leading to not knowing if the killer has a mori or not, leading to less dc's due to it. would also pave the way for new secret offerings as well as you'd be far less sure who used what.
Not really if you see 4 offerings with a secret and none of the visible offerings is a wreath, pudding, or streamers you pretty much know the killer most likely has a mori.
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That won't really do anthing though. Only shrouds, moris, and splinters are secret offerings and survivors rarely use shroud.
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Kate she was just going for a run and was the only survivor mentioned to try and fight off the entity.
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Sounds good though it means you have to shock them into tier 1 maddness which everyone knows is useless.
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Plague for illness
doctor for mental breakdown
Huntress because hachets chucked from long distances from someone who does it for a living. You arent dodging those for long.
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@Narchais said:
Been thinking on this and watching the responses. How about something in the middle: the killer can't see tools at start, but also don't have to join the field immediately. Instead they start in a sort of "spectator mode", the Entity sizing up the prey to determine how best to handle them. The killer can select their body and build after the game has started and officially "join" the field at a random location at any time. This way, the killer can sacrifice time for information. Necessary props for the killers that need them will phase in when the killer joins, and a horn or something could be an audio indicator that the hunt is on. Killers couldn't bounce if they hate the builds, but could adapt to them in exchange for allowing them time to get organized and repairing.
This would be literally useless on trapper as well as alert survivors to certain killers like Freddy, Pig and trapper with their corresponding items suddenly spawning in not to mention the killer still has to "load" in despite being the host which gives survivors extra time unless its a killer that doesnt have additional things spawn in with them and the game has a prepicked spot reserved for the killer so it wont have to do it on the fly.
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The Beast