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starkiller1286

starkiller1286

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starkiller1286
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  • The hitboxes are slightly larger than the pallet itself not sure way probably a way to make up for lag hits oe something.

  • If the killer is fun i may cough up some money depends if i can get a splinter for splitface

  • I think head on should just be on a cooldown instead of exhaustion perk and seeing how it stacks with SB i think that combo should stay. I mean killers have combo perks so why not survivor?

  • Insta blind flashlights they hurt my eyes and i still remember the coldwind farm when i was bullied by high ranked swf survivors with them as a rank 14


  • @Digwiid said:

    Let's say it is fake and just a mix of different icons, where's the hair from?

    The hair is a more stylized version of Spirit's Rancor.

  • Wraith and Doctor, huntress is third though

  • You aren't a moron and people can play however they like as long as they aren't exploiting/cheating. Though for a new killer NOED isn't the best to use due to its unreliability and could be replaced with something better as "training wheels" like unrelenting.

  • Doctor is fun yet addon reliant if you add a brown range extension youd be able to actually get decent shocks which stop them from pallet dropping, vaulting for about a second which is enough to run over and smack them. And i enjoy the illusion pallets so other survivors are tricked into safety. Also i saw a video on how to play killer and if you condition them a few times that you respect them but then switch to swinging through them youll get "free" hits since they may default to sticking around waiting for you to kill your own tempo.

    I personally never use enduring but dont fear the stun because if it is an unsafe pallet you can either shock them switch and hit them before they get to the other side or just break it if it is safe like at a long loop.

  • I think it was removed so those of higher ranks dont see a low rank in "their game" and leave and vice versa. Since matchmaking now goes up through the ranks to fill lobbies is search time is too long it is more or less rank seeing would allow high rankers to use the lower ranks as fodder.

  • They are saying if survivor teamates could see them in a locker the blindness aura would only affect killers and that would be unfair. Also not all swf use coms.

  • It is nice to let the last get hstch but not required.

  • Im gonna hop on killer tonight and blast past 15. Maybe survivor too if the game doesnt throw a fit about my connection type

  • What a great post! Gives both feedback knowledge and why it is/isnt good placement.

  • You know when i first played the map as wraith I assumed the bamboo wasan obstacle therefore glazing over the survivors hiding in it. The map isnt and the game shouldnt be based on looping its why Nurse was made before the devs doubled back on it. While i hate it as killer: the map is far too big without speed racer wraith and poor doctor can only shuffle around its still fun because survivors have to either stealth or have map knowledge beyond "i can loop here".

  • @Exerlin said:

    I'd rather have a werewolf killer that switches from human to werewolf form, similar to how doctor changes, but switching with the control key instead of M2. Human form could be normal 115% killer, and the wolf form could be 110% with a leap attack or something.

    That sounds like it has potential but it needs a bit more maybe the wolf form has built in bloodhound but is color blind/cant see scratchmarks similar to wraith during his rework/cube

  • Honestly though the only shirtless killer besides hag should be huntress from a standpoint of her "clothes" getting destroyed through wear and tear. I mean she lives in the forest and has no concept of money or sewing. Or they could get creative and let her cover herself with the entity claws. She is one of few killers that can break/defy it to an extent implied by her perk beast of prey.

  • I first thought the killer could see me until i read what it means. Exposed could be taken as your vitals are exposed so when the killer hits you its an instadown.

  • Guys can we talk about how Resilence is basically old BNP? I mean i hit a survivor and they get to 0-100 a gen how is that fair?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/624202#Comment_624202

    Good luck sabo'ing 3 traps before it resets or the killer comes over.

    Sabod traps dont respawn without an addon and you could probably sabobone or 2 then hide forcing him to grsb and place one or two new traps wasting time while the 4th survivor can do gens or rescue the hooked guy. Disarming is what trapper can easily reset

  • Quick counter guide


    Nurse, wraith, hag are weak to flashlights

    Nurse can be forced into fatigue when flashed as she charges

    Freddy has his clocks

    Pig her trap stations

    Huntress needs lockers

    Trapper can have his traps destroyed with box or sabatour

    Doctor cant detect you with calm spirit and the illusions can be dispelled quicker by touching them

    Clown implodes himself into the ground when reloading

    Plague can be "no mither mode" and ignore her second power

    Dont play legion does his power still hurt him?

    Leatherface is leatherface

    Billy technically has no built in counter besides being bad and whiffing

  • @DuckApproved said:

    @MandyTalk Isnt there a feature to literally click on someone's name and it takes you directly to their steam profile? Just taking that out would cut out about half of all harrasment and toxicity.

    The feature is there but to stop it youll have to set you profile on private or friends only. And im pretty sure someone with nothing better to do will just type the targets name in the community tab and harrass anyway.

  • Killer seems to be going for adept but it always tanks when matchmaking does that.

  • @Mochan said:

    Beast of Prey is actually not that bad. Losing the red stain is a big deal in higher level play.

    If you're a newb or fighting newbs it's not a big deal, but in higher level play the stain is what survivors use to predict your movements and mindgame or extend loops.

    What makes BOP bad is that you have to wait for Bloodlust to kick in before it drops the stain.

    Yes it's why i love running silent wraith with the no stain add-on sure i need to uncloak behind cover but if they try to mindgame 6 seconds of guessing.

  • The sabotaged hooks take like 3 minutes to come back hangmans trick makes it 30 seconds and regenerates hooks you already used. It prevents you from boning yourself if hook spawns are garbage leaving you with or 2 hooks in an area.

  • I dont what the problem is remember the Chinese New year dress Feng wears? It looks ridiculous if you just put on the bottoms so why is a hoodie where they draw the line?

  • What everyone is forgetting is thst Nurse was made because looping was an unintended gameplay style so she was made to counter it. Either out of laziness or inability to redesign maps in a timeframe they would have liked they backpedalled and said loops were fine which is why Nurse has been "broken" for so long simply countering what she was designed for.

  • @Mellow7 said:

    No one would be scared cause you can actually bully the killer in this game unlike F13th.

    But you can kill and stun the killer in F13 sure the killer borderline has to let you dp it but it is possible.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/607978#Comment_607978

    You've just described rank 20 killer experience aka walk in the park. Try playing killer at rank 1 without using any top tier mindgames.

    You just said "play against the "top" players like a rank 20." Do you see anything wrong with this?

  • Though 2 percent may not seem gamebreaking if Meg would have hope whick boosts speed by 8% for 2 minutes when gates are powered she would be untouchable by 110 killers during endgame. Though the idea isn't that bad.

  • @Jago said:

    Shadowborn.

    No longer brightens the game it just gives a larger field of view.

  • @Bone_Idol said:

    @Masantonio I didn't say I want to kill the killer, would just like to see a bit of creativity and love from the fans to see a cool concept formed by people who think the survivors objectives are stagnant. Way to miss the mark, instead of purely dismissing and criticising it, why not try to expand and develop the idea off offer up something different :)

    It would require them to change the lore again not to mention a ton more coding for the already spaghetti game. The entity is a positive emotion eater so it has exit gates, chests and hatch as a way to provide hope and other possitive emotions. Killers have no hope or are kept angry like the trapper who has hooks jutting out of him providing pain and anger. Besides how lomg would it take for the entity to be displeased? It can't be at the start of the game since the killer wouldn't have a chance to do anything. And to have it be based off of the killers previous displeased record would be confusing for both sides seeing these seemingly random objects scattered aroumd.

  • I can see this as a way to be toxic like you stated but if everyone has a good game it can be a lot of fun. Really a case by case basis.

  • I dislike yamoka because everything looks the same if you arent near a building. It is pretty large but that doesnt bother me too much if im a mobile wraith or experimenting with spirit. As for splinters i wish they arent shown on the offering screen since survivors think im running a mori and DC when llading in throwing my splinter in the dumpster since the game decides to burn it anyway.

  • You are suggesting a comeback mechanic and are at the same time denying and shutting down people who disagree with you and poi t out that such a thing is unbalanced. I gave several reasons to why it is a bad idea and someone else brought up that it punishes effective killers. You don't want a discussion you want people to agree with you.

  • You are suggesting that evedyone gets a free toolbox increase if someone dies/dcs early I disagree since it could be abused. IE survuvors almost complete 1 or 2 gens coop then one can dc and give the other 3 survivors a permanent bonus to repair speed. Regardless if it works inverse to the number of gens left it still allows them to crank oht gens faster than they normally should. It can be used to boost someone to a higher rank, bully the killer with worse "gen rushing" not to mention perks that make chases harder or DS and blrrowed time which is a good deterrent for tunneling is a free escape during egc.

  • @Hag_Main_Big_Brain said:

    While having to get 2 pips sounds like a good idea, and is honestly gives you more satisfaction for getting said adept achievement, it just backfires due to the Killer's requirements of getting 2 pips being really strict. It basically requires a perfect game with no mistakes.

    While I'm not sure if survivors have it more easier since I've hadn't gone for a adept achievement since Since like chapter 9, although it seems like it might be easier, idk, i don't really pay attention to pips that much.

    If you ask me I feel like they should create 2 types of adepts challenges, 1 which requires you to get a 4k, and another which requires you to get 2 pips. The adept trophy which requires 2 pips could give you some sort of cosmetic, or other reward if they want to be nice about it, but this is Dead by Daylight after all. : /

    Survivor requirements for adept never changed it's just escape with their 3 perks.

  • Killers have to chase, hit, and hook survivors. They don't "start" with 17k they put inmore work than survivors assuming those survivors aren't potatoes or outclassed. But if you want more BP run BP increasing perks like we're gonna live forever, we'll make it they won't help you game play wise but you get more bp. Not to mention altruism with Endgame Collapse giving a nice boost.

  • @artist said:

    id prefer to balance moris instead of actually hiding them

    How do you intend on balancing moris? Have them require two hooks before killing?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/510217#Comment_510217

    Wake Up & Pharmacy are great perks. It’s vigil that needs to buff. Currently it’s only useful on the player that has it equipped if they’re also running an exhaustion perk.

    I say change it so that it isn’t based on vicinity to teammates, like open handed.

    I concur had a game recently that could have led to an escape if the survivor who reached the door at the same time would have let me open it first because I had Wake Up those extra seconds they took cost us our lives against the billy and door just needed a tap by the time we were both downed.

  • I got a daily for mori'ing someone with billy I never use billy so I don't have any moris, that gets rerolled. I know the game wants you to use different killers and survivors but some of them are just annoying.

  • @ggallinftw said:

    Survivor pip system is pretty trashy too. I literally have to sandbag my teammates to slow down gen progression so I can get some lightbringer points when i'm not farming them for benevolence points. As for killer, I stopped playing when I realized i'd never get adept plague. According to the devs I'm not skilled enough to keep my opponents from dc'n/suiciding on hook and don't deserve a double pip/achievement for that reason.

    They might have reworked the generator points for Endgame collapse, I mean you can keep fixing generators after the timer started for extra points maybe it contributes to lightbringer.

  • @PinkEricka said:

    @Gorgonia @starkiller1286

    It was a long time ago. They are forum veterans. I really miss them.

    We made this group as a joke like @fcc2014 and put Leatherface as our profile pictures. We actually had most of the active forum members have LF avatars.

    People on here, by the way, that were total ######### to us at the time took the joke seriously and said we were using gang intimidate tactics to derail posts and make fun of anything killer related.

    literally anyone with a LF avatar that participated in the joke got a temp ban, they are just perma banned now because of some dispute that I’m sure wasn’t even that serious.

    you know the mods can be unfair sometimes.

    I remember the revive leather brigade though I wasn't around until mid last year sucks that they were banned over something minor with a mod. Wish EpicFailTryhard was still around the forms he used to break up the monotony of the rework/op/delete this plague.

  • @AntiJelly said:

    You know you don't have to tunnel to win right? It's just a cheap cop-out. Sure it's "available" to do, therefor it's technically a strategy, but it's a bad one. You aren't applying pressure to anyone besides that one survivor when you tunnel. You need pressure on everyone. DS is a perfect perk now, because it punishes people that use tunneling as a ""strategy"".

    I did that when I was first starting out because I wanted to spread the "love". Bit since the rank rework tunneling has been rewarding and the sooner you knock a player out of the game that is a permanent loss in efficiency for the others. Slow killers can't pressure everyone effectively only ones like nurse, billy, and spirit can.

    Though if the survivor I caught is hooked twice in a short period of time I tend to ignore them and look for others until late game.

  • @Gorgonia said:

    why are a lot of people in this thread banned tho \o/

    Not sure probably for being rude or something.

  • @artist said:

    https://forum.deadbydaylight.com/en/discussion/comment/347816#Comment_347816

    a risk that isn't even a risk with range/extra blink addons. and considering most of them run ruin as well it's completely unwinnable. nurse is stupidly strong on her own but her addons just make the game seem like its single player game against computers

    People tend to ignore the add-ons because it messes with muscle memory unless it's a 3 to 5 blink or omega blink nurse. Yes it's hard to face her but no killer is flat out impossible to beat.

  • Holy necro batman! The resurrection needed a resurrection

  • Blueberry said:

    @The_Crusader said:
    I'm surprised Tydetyme asked for it to be longer, he's always come across as a killer main.

    You have 60 seconds from unhook. You can spend 15-20 seconds running to the edge of the map, and do a 40 second self-care with mangled applied in that time. It's actually far beyond what you need. What kind of tunneling killer ever gives a survivor that much time? they always go for the tunnel before you're healed.

    If you get unhooked as survivor and someone heals you with We'll Make It, you'd have like 40 seconds of immunity that you don't even need.

    I mean you've got....

    • not_queen announcing a blog post
    • The blog post
    • A follow up Q&A
    • A new Q&A today from Patricia
    • Tydetyme made a vid
    • Truetalent did a reaction video and he never does that
    • Ardetha made a video
    • People joining the forums just to comment on it
    • An entire front page of the forums filled with threads about this new change

    Does anyone think there would be this kind of reaction if Botany or Spine chill got changed? no. The fact that DS has drawn this much attention tells you that there was a major [BAD WORD] problem with this perk lol

    All I'm saying is that it can't be any longer because then it steps into old DS territory and that is never allowed to happen. The devs say they tried 2 mins internally and it went there so yeah, glad they didn't go through with that in the final version.

    The fact that they even thought 2 minutes was worth considering to be tested says a lot about their thought process in balancing and that is just terrifying. 2 minutes shouldn't have even made it on the whiteboard.

    Just here to remind everyone that during Wraith rework they tested him being colorblind. Bad ideas aren't a big surprise. 
  • Wax master wraith and mafia doctor are good. 
  • Shad03 said:

    This is like saying Apex Legends will kill Fortnite. This, in fact, is not true.

    Fortnite has already been dead to me =)

    In all seriousness I hate when people say a game is going to kill another game, you're basically just guaranteeing that the game that is supposed to kill this one will die itself.

    I remember when Overwatch  was supposed to kill Team Fortress 2 and now  Ow has been undergoing you tubers threatening to leave if the next events are boring. As for dbd, I just play super casual on off when something neat seems to happen. 
  • Poweas said:

    I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.

    People did discuss your buff ideas it's why you changed it from 40 to 25/30 and one person said the deja vu buff would make it way more useful although it would make maps redundant and be a massive buff to swf.
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