whats wrong with RNG?

Every ######### time hatch must spawn near crawling survivor. Same with hex totems. They ALWAYS spawn near gens or loops.

Is there some RNG pattern or what?

Comments

  • Nope. The clue is in the name. I'm not sure what you mean about the hatch. Perhaps you've just been unlucky, but in my experience as a crawling survivor, and just mathematically speaking, the chances of it spawning right next to a downed survivor are actually quite low. As for the totems, aside from being just completely out in the open (which I'm sure is the last place you'd want your totem to be), you'd be hard pressed to find a single spot on any map that isn't close to a generator or a loop.

  • I'm being lucky with the RNG in the last weeks, can't complain.

  • @Fibijean said:

    Nope. The clue is in the name. I'm not sure what you mean about the hatch. Perhaps you've just been unlucky, but in my experience as a crawling survivor, and just mathematically speaking, the chances of it spawning right next to a downed survivor are actually quite low. As for the totems, aside from being just completely out in the open (which I'm sure is the last place you'd want your totem to be), you'd be hard pressed to find a single spot on any map that isn't close to a generator or a loop.

    you're wrong.

    If game or more like maps were created randomly there would be a total mess. Its not a seed generator like in minecraft. In this game, devs have choosen the spots.

    Every chest, mountain and hook spawn randomly but in spot that was made before by devs themselves.

  • @Rademenes16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/674256#Comment_674256

    you're wrong.

    If game or more like maps were created randomly there would be a total mess. Its not a seed generator like in minecraft. In this game, devs have choosen the spots.

    Every chest, mountain and hook spawn randomly but in spot that was made before by devs themselves.

    Technically speaking, you're half right here. There are seeds, but the spots are also chosen manually. The generator won't pick a completely random spot, but it will pick from the possible pre-selected spawn points.

  • @Rademenes16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/674256#Comment_674256

    you're wrong.

    If game or more like maps were created randomly there would be a total mess. Its not a seed generator like in minecraft. In this game, devs have choosen the spots.

    Every chest, mountain and hook spawn randomly but in spot that was made before by devs themselves.

    I... know that. Or at least, I understand that the map generation works the way Peanits said. There are still a good several dozen or more spawning spots for both totems and hatches. I'm not sure what your point is.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/678049#Comment_678049

    Technically speaking, you're half right here. There are seeds, but the spots are also chosen manually. The generator won't pick a completely random spot, but it will pick from the possible pre-selected spawn points.

    If spots are choosen manually, why in the name of holy crap are totems placed next to generators?

  • @Ghostingmyteammates said:

    https://forum.deadbydaylight.com/en/discussion/comment/678073#Comment_678073

    If spots are choosen manually, why in the name of holy crap are totems placed next to generators?

    Because the devs didnt think about what if a gen spawned at that totem location

  • It does not happen every time. Stop spreading lies.