selflessnea
selflessnea
About
- Username
- selflessnea
- Joined
- Visits
- 1,232
- Last Active
Comments
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2865419#Comment_2865419
I mean you could just not do gens. 🤷
I mean you could just uninstall 🤷
-
I mean you could just not tunnel 🤷
-
Go play fortnite. The team is great
-
@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2835541#Comment_2835541
People will tunnel/camp regardless, but COH incentivizes it more. Which is what OP is saying.
But COH doesn't incentivize it more in the sense that the perk doesn't cause the camp/tunnel. Atleast no more then the current reasons people cry that they have to camp or tunnel. To an extent the perk itself can kinda be used as a tracking instrument for the killer. if you injure multiple survivors and you know where the boon is then you know where to go and find them
-
@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2825494#Comment_2825494
Yeah because you can control the rng of the totem spawns that 90% spawn right in front of the survivors.
Don't bring them then just like he said.
-
@Marc_123 said:
That is a try to incentivise you to play killer.
I often reroll - surv dailys ar far less.
And they should not be harder.
Why would you not want an increase in difficulty? Especially if it meant an increase in BP gain?
-
@hex_memes said:
https://forum.deadbydaylight.com/en/discussion/comment/2822427#Comment_2822427
i think u should
dcrease the distance for DH
remove invunrability
gives incapictated status for 5s (after DHing)
i think these changes would make it a balanced perk and make it also requires skill
because the current DH is just braindead too much distance + invunrability + no incapicatead status after DHing
which makes it a skill less perk
Glad you are not making Balance changes 🙂
-
@Chilli_man2400 said:
i don’t get it what happened
Using cleirvoyance removes your collision allowing you to run through the killer. Basically bringing old window tech back.
I think you can also do this with a key or map as well but would need someone else to confirm this.
-
Honestly his best normal add ons are more knifes and faster initial throw speed.
-
I'd I play solo I play killer. So the reason Im not playing killer is because I'm playing with a friend(s). Or I have to do stuff around the house so que times make it easier.
-
Honestly the rituals are a joke on the killer side. I don't think they should have an or option for killer/survivor role as they are easy to easy to complete.
I would rather they increase the difficulty of the challenges and increase the bp gain. At the end of the day though these are easy optional challenges that give small amounts of bp.
I also have always viewed these as a way to promote playing different characters instead of just playing the same killer/ survivor all the time.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2813073#Comment_2813073
I have actually seen people argue this.
Sad. What a waste of money at that point.
-
Not gonna lie You didn't even have us in the first half cheif
-
But what's the issue with rpd. They fixed the hook issue in the library. If you just hate the map then whatever. I think it's fine.
-
The shape: play with your food. Great on him since he is m1 with a side of exposed. The extra speed boost makes it easier to get an exposed down on a survivor who is playing rather safe.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2812158#Comment_2812158
People who think they have a right to a higher fov because they purchased an ultra wide?
Lol they didn't buy an ultra wide just for dbd. Did they?
-
@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2811238#Comment_2811238
Honestly, the whole ''solo queue is a nightmare'' is out of proportion. Ever since SBMM, you have decent teammates and with COH/DH and the other second chance perks you have, it's a breeze.
It's very rare that I legitimately find myself struggling in solo queue, and this image of ''poor us solo queue :( '' is nonsense.
Imagine thinking sbmm you would get decent teammates in solo q
-
Lol if you care about your mmr maybe touch some grass
-
First no. Maybe play better. A 360 hit box would be even more busted then the blights 180 hit box
-
@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2805389#Comment_2805389
Depipping on purpose to bully killers and make content is toxic though. Do you think they loop the killer for a long time just because they are good? No. The killers that they are playing against are terrible at the game.
Lol. Where is your proof that they "depip" on purpose to bully killers.
Have you even played this game to see how terrible killers are at all levels of mmr.
Those guys are pretty good at the game and make enjoyable content from it.
-
@lavars said:
A bIll was flying through the ap i could get 3 people.
I won't even bother reporting. The process is way too tedious. I got flamed that i didn't kill the hacker and "let him escape" even though i couldn't. Well, at least i can say i'm now in the club of seeing hackers in my games, can i call myself high-elo now?
Sucks man. I've seen several survivor or killer hackers. It happens at many Elo levels (mostly high but still new hack accounts got to start somewhere).
Also you probably are high (soft cap) elo on killer side considering how easy it is to reach that level IMO
-
There are far fewer survivors in the queue at that transition period. This will cause your inflated mmr (due to going against random squads during night time que) to more accurately match you based on that mmr.
Basically view it as if survivor queues are long your match are more random, if they are relatively short the more consistent the survivors.
-
What does the title have to do with the actual streamer. Plenty of what I would consider good survivor streamers (not toxic) put stuff like looping for 5 gens looping for 4000 gens or something similar. I don't think putting doing 5 gens while my teammates run the killer would entice any new viewership.
Edit: I'm more of a probzz fan for survivor content.
-
Myers is the best pwyf user. Since he can progress his power while gaining a speed boost.
-
I like it so your opinion is invalid.
End counter rant
-
@Viciusaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/2803656#Comment_2803656
Clearly I did not have the better gaming chair. I need to rethink my life choices
You need more rgb.
-
@[Deleted User] said:
Engravings+LoPro Chains is his best combo
Nah. It's great but best is subjective. Depending on playstyle.
I personally like double turn speed add ons. It feels so buttery smooth to go zoming around the map with out having to stop that saw for the most maps.
-
Salty much?
-
Kay
-
@ThanksForDaily said:
Basekit Ruin and Corrupt for 5 minutes.
Lol basekit BNP and provethyself.
-
Sure. Thats fine.
-
@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787473#Comment_2787473
again like some1 else said before...even the best huntrss doesn't hit all hatches... so 'git gud' isn't going to work when survivors have to many perks to harras killer with
https://forum.deadbydaylight.com/en/discussion/comment/2787523#Comment_2787523
We face-camp not cuz of lack of kills mate... we face-camp to bully a survivor that's been bullying us to much.... it's called punishment and getting what they deserve!
I still disagree on your survivor main complains! Buff Iri-head
GIt
Gud
-
@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2787545#Comment_2787545
Oh god, my lord and savior, yes, it's interesting how many people doesn't know that was a thing, and it's so hard to find any clips that prove it
Why did I even start this discussion is because a lot of killers might start slug last survivor to death, if they dropped them previously, and I don't think that devs made progress bar on the ground not decreasing on the ground was intentional, but turns out a lot of players doesn't even know about it so I guess it will be fine
Interesting. I guess I'm wrong I wonder what the numbers actually were?
@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2787545#Comment_2787545
Will BHVR devs ever stop blatantly hand-holding survivors?
You are being sarcastic right?
-
@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2787472#Comment_2787472
https://forum.deadbydaylight.com/en/discussion/comment/2787409#Comment_2787409
This is interesting how players doesn't even knew about this mechanic, I've tried to find a video with it, but only found this sadly, however, this is still proves my point, https://www.youtube.com/watch?v=vt7ZpH_rISM , at the end of this video, wiggle timer moves back 2 times, while david is on the shoulder, it was always a thing, it's stated in patch notes that this is no longer a thing
This video is so scuffed. There are so many bugs going on in the video it's hard to tell what is meant to happen. Also I didn't see the wiggle bar decrease at all.
Edit: sorry using mobile and couldn't really see the small ticks until further re watch of the jank mess
-
@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787456#Comment_2787456
bring the old iri-head in the current meta and believe me... it will balance out! because the game is survivor sided!
or would you rather have huntresses facecamping you because the nerfs effect the gameplay to much?
If you need to face camp as huntress because they nerfed iri head, then sorry man you just need to "git gud".
-
@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787389#Comment_2787389
yeah 'killer said it was busted to' let me guess. otzdarva and another huntress main's
survivors at the moment are busted² so we need this ballanced out! and all killers need buffing because again! Survivors should NOT be messing with the killer on purpose... only in a chase! and at the moment this meta is so broken that all casual killers just give up and delete the game or go maining survivor instead
Go back to old iri head posts you will see that people on both sides think it was busted. The times I played with it, the add on felt like way to much paired with a increased hatchet add on.
Sure I bet plenty of streamers said it was busted. Doesn't make them wrong. That also has nothing to do with what I said. Doesn't matter if they were a streamer or not.
Yes there are some survivor perks that need to be nerfed. There are also some killer perks /add ons that need to be nerfed.
Saying survivors shouldn't be messing with killers outside of chase is laughable. I'm sure you would rather see all 3 other survivors on 3 different gens at all points of the match. Now you can come onto the forms and say why are survivors doing the gens it's to fast. They don't even try to be altruistic. Why are all survivors running the do gens meta.
-
@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2787356#Comment_2787356
That was never a thing, sorry but you are wrong, wiggle proggres always regresses if you are not wiggling
That has never been the case (unless it was added in a very recent update) progress remained the same while on the shoulder if you stopped wiggling. So sorry you are the one wrong in this situation. Ive had plenty of times where I played as the killers backpack (you know when you get a good meme agi mad grit gamer) where I wiggle up to a certain amount and stop. Not once did the progress regress.
-
@AngyKiller said:
Huntress used to be able to have more than 1 Iri hatchet.
Then Survivors complained that more than 1 hatchet is OP and BHVR did what BHVR does, and gave them what they wanted.
Killers said it was busted too. You can't just be like "hUR DuR SurViVorS Say" when legit both sides said that. This also lead to unfun gameplay as it was widely accepted to just DC when ever a huntress had iri head because more then likely they brought iri head with infantry belt.
The way this add on works now is fine. Buffing it would just lead back to an uninteractive gameplay style where survivors just give up or take the DC penalty (more then some already do against this add on).
-
This has always been a thing. Wiggle progress never regressed when not wiggling or when dropped. Sure it's a nerf to the 1% of players who even knew this was a thing.
-
@Ladyproph1 said:
I completely get that and I understand that but why give something away even if it was a bug and then take it away it's getting a little ridiculous
I mean if a bug allowed people to play killers or survivors they hadn't bought or unlocked do you think they would still let them keep those characters. Do you think it would be right to the people who paid for those characters.
-
Nope
-
also I dont know if this matters to you but they also did this with "any means necessary." I think it has unlimited range. So this perk can now be used as a mini alert for knowing where chases are taking place
-
@gilgamer said:
Well so much for that backfill problem they supposedly solved with the mid-chapter.
I dont recall them saying it was going to be fixed with the mid chapter itself. Maybe a future patch. Could be wrong tho
-
Might be on the same note. But after the recent update my ping has more then doubled for all my matches. I went from a steady 60 to a constant 140 in the lobby screen. I have also noticed more survivors lagging in game.
-
How do you know they were high mmr. Just saying you could have just been bad at piggy going against mediocre survivors.
-
Lol give nurse normal killer movement speed 🤣
Buff noed movement speed
Faster gen regression with ruin
Man you got all the jokes don't you.
-
Download take long time.
I get distracted by other things.
Dead by daylight finish download.
I am still doing other thing.
I am not playing dbd right now.
To busy doing other thing.
To busy to look at screen as download happen. I touch grass.
-
Cool. Now that you've vented about it, do you feel better?
-
@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2768542#Comment_2768542
I don’t think all killers are viable at a tournament level else there would be more killers being played at said level. While it can be argue that people will always go for the strongest options available, and this is why other killers don’t see play, if other killers were truly able to compete there would be a greater level of variance, but there is not.
Viability at a tournament level is the true viability at optimal play. If the majority of killers can’t compete when there’s optimal play, the game must be survivor sided as survivors must be too strong for the majority of the roster.
Now ofc in solo queue and even with most SWF, gameplay is far from optimal, however the imbalance is still there and it still affects the game in a notable manner, it’s simply less amplified.
I would still say a majority of the roster is viable. If playing one killer over another provides the possibility of 1 extra kill over the other wouldn't you pick them as well