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selflessnea

selflessnea

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selflessnea
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  • I am talking about the instance where a survivor drops a pallet and stuns during either a blink charge or after a blink where she hasn't gone into fatigue yet.
    13 comments 171 views last activity
  • if using the add ons field recorder and irirdescent wooden plank. If nightfall is in the last 12 seconds when the last gen pops the exposed lasts the entire time of the new nightfall that activates of the last gen pop.
    0 comments 41 views last activity
  • After a survivor uses a vaccine to remove the contamination there out fit still retains the visuals of them being contaminated. ( they are still blue despite not being contaminated). I am pretty sure this is a bug.as I don't remember this being a thing prior to the mid chapter update.
    0 comments 11 views last activity
  • Which their of the previous do you think is best. It last 35/40/45s in its current state. And as of the new update it activates on any hook. The issues that might make a lower tear more viable: -quick efficient downs that when you hook dms is still active during the hooking action. (Granted at this point you are either doing to well for it to matter or you could just slug.) -lower teir allows
    2 comments 81 views last activity
  • I have tried multiple times to gain progress towards this achievement. After restarting the game as well as re downloading. No progress is gained when using feral frenzy hits towards this achievement.
    0 comments 62 views last activity
  • So does the achievement only work if you use the artist. Ive played legion over the last couple games but the progress has not increased at all. Possible bug?
    5 comments 51 views last activity
  • If a survivor disconnects before you hook them the first time is it possible to still have this perk activate?
    0 comments 1 views last activity
  • (PC) Honestly I've been going in between having it on and off depending on queue times. For the most part games feel about the same leaning more towards crossplay off (possibly do to bias idk). I do feel like I find more chill gameplay with it off as well. Is this what some of you see as well or am I just getting lucky with lobbies. Note: one thing I do find frustrating is the number of killer
    15 comments 1,411 views last activity
  • Since make your choice exposes the unhooker it kinda makes the perk a "tunnel perk". Not in the idea that it encourages the killer to go after the person of the hook, but rather that the person who got the unhook will often times hide if they are full health. I've had many games as both survivor or killer where, unless it was a killer that could move fast across the map, the person who got unhoo
    12 comments 201 views last activity
  • It would be nice to get blood hunt events back but I was thinking of taking it a step further. Once every three months there will be a bloodhunt event. The event will be affected by how well the community does in certain categories the month (or other time frame) prior. The stats will be live tracked for everyone to see. Examples could be total hooks made, gens completed, ability hits, blood po
    2 comments 12 views last activity
  • IMO if you are running agi and iron grasp you would be much better off running agi and mad grit (unless you don't have it). Edit: also mad grit is better the iron grasp if used for people body blocking :)
    4 comments 71 views last activity
  • So what are the first things that go through your mind when you see a no mither load into your match while playing killer? How about survivor? I personally have been running it for a couple weeks on nearly all my matches and have seldom seen much difference in how the games ended. Note I still do take quite a bit of chase and some rare cases a vast majority of the chase (this is red ranks for an
    16 comments 141 views last activity
  • With the anniversary about to start in less then a week, what do you plan to do/gain from this event. Are you going to grind up a couple characters to p3 50 max? Hoard as many event items as possible? Not even play because you don't see the value? Me personally I cant wait to get several of my characters upto p3 50 max and I'm also going to try and get as much cake as posaible.
    19 comments 141 views last activity
  • As of today, May 19th, I have noticed that as a swf we keep getting bumped back to the main menu or one of the members will get left while the others go into a pre game lobby. This has rarely happened in the past before this patch 4.7.2. So is it just me or did this patch actually make things worse despite saying they fixed the issue (which I wasn't having before)
    0 comments 12 views last activity
  • Had three people in my lobby run breakdown. I hooked two different people on two different hooks at the beginning of the match but the hooks never respawned the entirety of the match.
    2 comments 101 views last activity
  • What are some of your favorite killer meme builds/playstyles? I'm looking to spice up the monotony of some of these trials. Hopefully some things that are somewhat engaging for both sides (*cough cough* not Bubbas basement).
    6 comments 41 views last activity
  • After a hex totem is clensed, all known hexs are cleared from the survivor UI. The idea is that for killers running multi hex builds get a mild buff to there hex perks and the survivors will have no idea what got cleansed until they find out again. The most notable would be some sort of hex Undying combo. If you ran undying and 3+ stack devour, the hex icon would disappear and you wouldn't find o
    0 comments 1 views last activity
  • It says to press secondary action button to use but doesn't do anything. I've only tried it while self healing with a med kit so is it something that you can only use on other survivors?
    0 comments 1 views last activity
  • Everyone has been saying we need to implement the DC penalty again ( I agree) but what if they just did something different. My idea is that the leave game button is grayed out for the first 5-10 mins of the match. To avoid people just killing themselves on hook during this time the struggle phase is just replaced with skill checks like in the cages. Now I know this wouldn't completely solve t
    Mod
    7 comments 61 views last activity
  • I feel these should be changed (possibly even back to just a 4k with unique perks) due to the fact that achieving this at red ranks is most of the time extremely difficult. It is frustrating to get to the end of a match and see that you missed it by one emblem because you either killed them to fast (not enough hooks) or should have stopped them from finishing that gen ( not enough gatekeeper). To
    7 comments 31 views last activity