se05239
se05239
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Soon™
First the PTB needs to drop and last 2-3 weeks. Before the end of March the update should be out.
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/349871#Comment_349871
I like the fact that it is an anti tunnel perk but do you think that 60 secs is too long?
As a killer, sometimes I down people very easily especially with hag and spirit. Even though I don't tunnel, I might still get punished just because I was good enough to down 2 people in 60 secs.
On the other hand, if the timer lasts short, something like 30-40 seconds, it might not prevent tunneling since most killers get the first hit in 20 seconds and can wait for 10-15 seconds. Survivors won't even get a chance to heal themselves up to 95% at that point.
I wonder how the new DS will be.
On paper is sounds like a decent rework but in practice? I guess we'll see.
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The developers have confirmed over and over again that Legacy WON'T be coming back.
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She touches them and they rot away with the plague while she watches?
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/344421#Comment_344421
This, it'd be nice to have something both fun and challenging and not get the same dailkies you just tossed. I'm looking at you Sabo daily and Wraith daily.
Something for killers like get a hit on 4 different survivor in x trials as a weekly or even make it a hook based one.
For survivors do x SAFE hooks x times or in x amount of games.
There's so much potential for fun dailies and weeklies that could all be part of Dead by Daylight. It really just boils down to how willing the developers are to increase the fun in their game.
It'd be a huge milestone for the game if three random dailies a day (the suggestion I made in this thread) made players log into DbD daily and play 1-3 games. Right now, it's not uncommon to just login and check dailies and stack the ones you like for another day.
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Calm Spirit works against shouts from intoxication and from madness and such. You might not be silent when getting puked on but that perk that makes survivors scream in fright.. Calm Spirit will definitely counter that.
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New killers, DLCs and Store fodder are what generates revenue. Fixing their game don't. That's why there won't be any "Operation Health" for DbD.
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As long as the developers don't turn up the knob on the DC banning system to 11, the DC rates are just gonna keep increasing. Players don't fear the system because it doesn't feel like it's working.
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With the add-on that reopens traps he comes absolutely terrifying. Nowhere's safe.
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@Nea_Death_Experience said:
https://forum.deadbydaylight.com/en/discussion/49688/rework-the-daily-ritual-system
I like your idea. The dailies favour killers because no one plays killer nearly as much as survivor (maybe this is just OCE but idk). I wish I didn't keep getting 3 killer dailies that want me to mori people on killers I physically cant play and don't want to play because they suck/ i suck with them. I don't enjoy every killer enough to sink all the time into it.
I would love a more diverse system. Even if it was 2 killer dailies and 2 survivor dailies.
Or three of each? The world is your oyster with that sort of flexibility.
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Last time I checked, fine smelling herbs and flowers didn't help much against the black plague back in the day.
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Delivering fun.. to you or..? Most of these changes aren't fun.
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Definitely. P3 survivors only do generators and extra colorful survivors tend to be the type that clicks flashlights and teabags at every occasion.
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Wednesday is a better day as it gives them more of a grace period before the weekend in case there's any major issues with the PTB.
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Are you serious? I got like 800 hours in DbD and I haven't encountered a wall-hacker once and I've been playing on and off since DbD's release..
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@Eveline said:
You can reach rank 1 with whatever perks. Use what you like most.
This.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/49772/were-gonna-live-forever-urgent-changes-needed
Honestly I wish they'd just bring back the old % increase values, where you could get up to 200% BP; then if they added this requirement it'd balance out the higher % value
If they buff BBQ too, sure, otherwise we'll see all killers turn survivor.. again..
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/348386#Comment_348386
While we never really agree on anything I respect @Orion and he is a quite polite and constructive person.
Agreed.
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Might just slow down the rate you gain sickness but you cannot get rid of sickness without visiting a fountain.
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I am more excited for all the Decisive Strike threads.
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We've yet to see them in practical use in the PTB. They sound a bit eh at the moment but we don't know until we get to play with them in the PTB.
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@Master said:
Play killer, then you will never encounter her
This man's cooking with logic.
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I'd prefer original killers to be honest. Although.. Pumpkinhead, though.
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"Before the end of this week", I think the quote was?
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/347719#Comment_347719
Did you even read the post mate :/
https://forum.deadbydaylight.com/en/discussion/comment/347731#Comment_347731
I believe the devs had said at some point they wish to look into tweaking nurse. i just wished to put my ideas out on how she could be tweaked to retain her power while nerfing her.
They were planning on revisiting her add-ons while not touching her power.
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@Eletrikk said:
Is legion a good killer? (honest question im kinda new)
With certain perks and add-ons he become good to broken. Without any decent perks or any add-ons, he's garbage.
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I suffer from carpal tunnel syndrome and hammering spacebar to struggle is painful for me. I rather just have it changed to a "Hold" thing or something. Much easier for me.
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It looks super out of place in the red forest and it really ruins it.
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I rather cry for buffs and changes after the PTB has dropped. We don't know how effective the perks will be in practice.
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Do we know what sort of negative effects being really sick brings?
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@Delfador said:
The perk is powerful enough to be not a base feature.
Gen rush needs something serious not a band aid, and when we get that stuff, this base will be too powerful.
I guess it boils down to how long the generators are disabled for. If it is just for 5-10 seconds.. why even bother using it?
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After Legion, I wasn’t really looking forward to the last killer but after seeing the trailer I’m really excited to see what she can do!
Better than Legion? That's not a high bar to cross lol
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/346300#Comment_346300
HOW ARE YOU NOT EXCITED?????????????
Why would I be? Hype is a dangerous thing. The gaming industry would be a better place if people didn't explode in excitement over things. That's why pre-order bullshit works so well.
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@GhostrickSpecter said:
Oh my god, she's hot! She's freakin' hot!
How can you think a victim of leprosy is hot?
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Eh. I am not too excited about it all, to be honest.
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Why'd you be excited for a trailer? If it was a gameplay trailer, sure, I might have been at least positive but this is just another CGI trailer with nothing going for it.
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No gameplay though.
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@BBQnDemogorgon said:
Ranks shouldn't exist period and everyone should be together.
Every other game makes ranks an optional side playlist that usually has less players because who cares about ranks...
If you get stomped you get stomped.
Ironically, the player numbers would plummet without a ranking system. The ranks and rank reset is one thing that keeps bringing some players back.
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@PhantomMask20763 said:
Do you mean in the lobby screen? If so I agree, it would promote positivity, somewhat.
Yeah, if you could lock them in and not do bait-and-switches at the last second to something else..
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To add on this, Trapper is broken in KYF. Traps are ######### floating mid-air after placement.
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@Eveline said:
Why can't I delete pictures from posts?
Flag a moderator to remove your post, easy peasy.
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@Master said:
In many games you get one daily per day and can stack up to 3 of them.
I would like to see harder and more rewarding dailies and also even harder/lucrative weekly/monthly quests
It used to be really rewarding to do dailys before, if I recall it. Some of them gave 100k+ bloodpoints.
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I ain't hyped at all.
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I am hoping that I'll not be disappointed. Seems to be a trend.
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Leatherface needs his revvin' speed upped to 100% (just like Billy) and his chainsaw frenzy needs to make a noise or have a visual indication for when it's fully charged and ready to be unleashed.. or just turn it into how it is for Billy.
Doctor definitely needs his base shock size increased to that of the Moldy Electrode at least (25%).
Clown might need to have the slow duration increased by a second or so (up for 2 to 3 seconds) and perhaps a passive exhaustion debuff of 5-10 seconds (just enough to initiate the status debuff but making it easy to remove by forcing survivors to slow down to catch their breath.. so to say.
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@TheHourMan said:
I use sloppy butcher and bloodhound. Deep Wound a survivor, look at the ground to end the chase and start the bleedout timer, follow the blood, stalking them until the timer stops or they are close enough to down with a regular attack. It works quite well against experienced survivors.
Edit: also the addons I usually use are purple or green knife with the stab wound study. This makes the timer shorter and makes them have to stop and heal a lot longer, allowing me extra time to close the distance and shut them down.I guess the Legion mains got you to thank when Behavior decides to rework Deep Wound's timer to be based upon heartbeats instead of chase, eh?
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Doubling the cap at least? Would allow for a player to get someone from 1 to 50 in a single dumping.
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@FallenOrpheus said:
Then use mad grit.
↑This.
There's a perk designed specifically to counter body-blocking. Use it instead.
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@Orion said:
This would also make reporting survivors impossible, since you wouldn't know which survivor was exploiting or whatever.
This is what would worry me too. There's just way too much risk associated with it.