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se05239

se05239

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se05239
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  • Its waaaaay too smooth for her. She's supposed to be twitchy, stiff and phase-y. Having her casually vault a window makes it unsuitable for her theme and appearance. I hope that Behavior decides to at least do it justice, by having it be customized for her. Watch it here on Reddit → https://www.reddit.com/r/deadbydaylight/comments/dyrmhp/new_vault_animation_for_spirit/
    8 comments 132 views last activity
  • Will we, the community, actually get to partake in the data gathered by the survey or will we be left in the dark once again? Been forever since we got to partake in some data. I've done the survey, nonetheless.
    34 comments 772 views last activity
  • 174 comments 7,243 views last activity
  • Tomorrow's the big release of the Archive and the Rift, and since it has been revealed that it's borderline impossible for normal players to complete a Rift without opening their wallet.. Thanks to such things as time-gated Archive challenges, Archive challenges that require specific perks you don't own ( so you have to open your wallet to buy the DLC to get said perks ) and Archive challenges th
    62 comments 861 views last activity
  • Seems like after the Clown, no killer have gotten a quote from Benedict Baker about his encounter with said killer. And I dunno, it was a very small but tremendously powerful bit of Lore as it told us a bit about the Entity's Realm and what the survivors see and experience. @not_Queen @Peanits Do you know the reason behind why it was removed?
    19 comments 1,671 views last activity
  • And the players aren't all that impressed. I thought that game was already pretty monetized in so many aspects and here comes a Battle Pass. Feels familiar, sorta.
    10 comments 51 views last activity
  • ..When most answers given was non-answers straight out of a corporate handbook? I mean like, I feel more frustrated after participating in this Q&A than before it because of the lack of genuine answers to questions given. The fact that they're also not willing to talk about upcoming things meant that a lot of the questions would basically be ignored. Just.. disappointed, I guess. That's al
    35 comments 1,141 views last activity
  • There's something I'd like to know when it comes to the Clown. The Clown's a pretty sizable lad, right? And most people here know that he's lacking a lot of strength in a lot of departments outside of using his gas to get easy hits or forcing survivors to throw pallets. His complete and total lack of map pressure in particular hurts him a lot. So why exactly is it that he's the only killer in
    11 comments 311 views last activity
  • There's no denying that we have a lot creative people in the DbD community and there's plenty of fan suggested killer concepts here, on Steam and on Reddit. Got any favorites out there? I know I have. @GHERBEARRULES posted a suggestion way back that featured the killer "The Prisoner" whom was a mix between the Pig and the Doctor. Their power is that they could place shock collars on downed su
    17 comments 733 views last activity
  • Here's a feature I'd love to see in the store. Let's say I want to start playing David King but I have no cosmetics for him, so I head into the store. I find a pair of cosmetics I like but they're not part of the same outfit.. this is where the trouble starts. I'd love to be able to click a button to keep displaying a piece of cosmetics I've found so I can see how they look like with another pi
    7 comments 72 views last activity
  • 18 comments 1,292 views last activity
  • The event's gonna last between today and through to the 28th. I guess it doesn't matter much to most people here but like, you could tell your friends or people you know wanna try DbD out, or something?
    4 comments 102 views last activity
  • Highest and Lowest Kill Rates This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying. I didn't really count in Legion since they're due for a neutering soon. Heck, with th
    159 comments 3,115 views last activity
  • In regards with the increased community interaction and now a survey asking the community their thoughts regarding things about the game and stuff. ..Are we as the community going to see the actual end results of the survey? Even Anthem showed the results of their community survey, you know.
    10 comments 332 views last activity
  • It kinda obvious that the quality of Dead by Daylight has deteriorated so much that even two DLCs and a free weekend cannot reach the player numbers that the game enjoyed pre-Legion last December. https://steamcharts.com/app/381210#6m Legion started the downfall and the developers incapability to solve any issues, that have finally caught up with them, has caused a massive
    4 comments 512 views last activity
  • The "Daily Ritual" system we have in DbD isn't quite as you'd imagine a system of similar style to be in another game. I'd like to see it reworked to something akin to this; 3 new daily rituals every day, replacing the previous unfinished ones. Let us "reroll" one daily ritual per day (unchanged from how it is right now). Add a "Weekly Ritual" that's far more time consuming but has a far gr
    14 comments 493 views last activity
  • Spent a 30 minutes on tracing over Jeffrey and making a simple mockup of a Mime skin. I think he'd be a perfect candidate for it. I am terribly sorry for any potential eye-related damage that may or may not be caused from viewing this.
    6 comments 172 views last activity
  • Hello, everyone. I've come to propose changes to the bonus Bloodpoint offerings that's currently exist in Dead by Daylight. Here's how it looks like currently. Three offerings per bloodpoint category at three different strengths (50/75/100%). 12 in total. One 25% to everything offering. One 25% to everything for all survivors offering. (Survivor unique) One personal 100% to everythi
    Mod
    41 comments 782 views last activity
  • @not_Queen just posted the various changes to Legion and the Deep Wound status effect in the news section: https://forum.deadbydaylight.com/en/discussion/33730/the-legion-changes The Legion changes Reduced The Legion Feral Frenzy Vault distance To give The Legion a sense of speed when they vault, we had increased the distance coming out of the vault. Unfortunately, this mean
    4 comments 152 views last activity
  • Basically, let the killer reveal themselves in the lobby to the survivors so they know what fun they'll be getting into. While I don't think it should have any "bonus" for revealing yourself to the survivors, it'd be akin to you trying to handicap yourself by letting them prepare themselves better.. or perhaps fool them by switching to another killer afterwards. In case people don't understan
    0 comments 71 views last activity
  • Now when the event is over and we can no longer burn the things, why not make them into budget Party Streamers or something so that we can get rid of the ones we have left? Like, change their name to "Withered Petals" and rarity. Give everyone 50% more bloodpoints if someone burns one. They're just gonna be gathering dust and we've no idea what'll happen next year.
    3 comments 41 views last activity
  • I feel satisfied enough that I wanted to tell everyone. Now I am in the cool club. https://steamcommunity.com/profiles/76561198003563235/screenshot/958597757964287597
    6 comments 111 views last activity
  • What would be people's opinion about that? What would be your new preferred loadout on your favorite killer?
    27 comments 271 views last activity
  • Most of the time, apart from Not_Queen, it's clear that most of the developers don't play their own game and are completely oblivious to the things that's happening inside it. Old examples would be them calling killers to "get good" for complaining about looping and such. So here I come with a pretty unorthodox balance suggestion to Dead by Daylight, the developers need to have an actual play
    83 comments 1,131 views last activity