New Legion Changes Discussion

@not_Queen just posted the various changes to Legion and the Deep Wound status effect in the news section: https://forum.deadbydaylight.com/en/discussion/33730/the-legion-changes

The Legion changes

Reduced The Legion Feral Frenzy Vault distance
To give The Legion a sense of speed when they vault, we had increased the distance coming out of the vault. Unfortunately, this meant that Survivors had a larger window to juke The Legion by going back through the same vault location. We have reduced the distance to tighten the gap and allow The Legion an opportunity to counter this.

Removed the double stun effect when hitting Survivors affected by Deep Wound.
After hitting a Survivor affected by Deep Wound, The Legion will no longer play the weapon swipe animation. Instead, the attack will transition directly into the ‘fatigue’ state, before ending the power.

Legion lunge distance increased
The Legion’s lunge was slightly too short compared to other Killers. It has been adjusted to match the standard speed curve off the base attack giving it a longer range.

Deep wound status changes

Added a mending sound to Mend action
The sound for mending was missing during the PTB. Now you will hear a Survivor mending nearby.

Added a progress reset to the Mend action
If a Survivor has made progress towards mending their Deep Wound status and is hit again by a Feral Frenzy attack, the progression will reset.

The Deep Wound bleedout timer continues to progress during the Mend action
While not in a chase, the Deep Wound timer will tick down – even while using the Mend action. As long as The Survivor continues to mend, the timer will not progress past 99% and will not go into the dying state.

Specific actions that are not considered ‘Healing’ actions, will no longer be affected by perks that refer to healing.
Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.

I am personally fond of the vault distance change and the removal of the double stun and the addition of Mend making noise.
However, even despite Mend losing progress while you're Mending you're still unable to be downed by it as long as you're holding the button.. which makes it just as bad as it usually was. And as for the progress reset, I am disappointed that they didn't make it akin to Snap Out of It which makes you lose all progress if you stop for even a moment.

Anyone got any other opinions on the changes?

Comments

  • Step in the right direction.
    Edit: on second thought, realistically, because Deep Wounds ticks down, chases will last 30s at most, with no add ons. That's actually really good.
    Edit2: Misread it. It does NOT tick down during chase. Still think he's underwhelming.
  • They nerfed Nurses calling thats all this reads to me. Im not interested in this killer. I was really hoping for a killer that would blend in with survivors. I was hoping for a killer that survivors would need to complete objectives to stop before he became to powerful or something. I just dont feel this killer is unique #pig/Spirit/nurse.

  • You could have replied to one of the other 100 Legion threads, we didnt need another

  • @Arsoul said:
    You could have replied to one of the other 100 Legion threads, we didnt need another

    I actually made this thread before everyone else but it got stuck in the "needs to be improved by moderators" flow.. >:C