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random1543

random1543

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random1543
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  • I still give the worst rift pass to whatever pass this one was.

    image.png
  • I've always liked the idea of a 1v1 at end game even all tho I don't think it could be ever properly implemented.

    But I would rather a 1v1 situation like you spawn at shack with pallets respawned then you got to do a 1v1 for certain amount of time, with perks disabled as well ofc.

    I just worry with killer aura / haste its less of a 1v1 and more of survivors just hiding around the killer and walking around

  • @BlackRabies said:

    Off work and found the info myself August 4 - 11th.

    So Windows of Opportunity is free while holding the lanterns and a few other minor changes.

    Meyers and Ghost Face NEEDS to be disabled for Lights Out mode those 2 killers kill the purpose of the game mode completely bypassing the modifiers with their stalking basically giving them sight hacks. Playing against those 2 always been so terrible.

    Doctor and Legion may as well also be disabled not cause they're insanely strong but their power doesn't even work having no terror radius.

    Not sure on the rest of the killer roster if any should be kept out.

    This is main issue with lights out from surviour prespetive.

    you just verse same killers that get huge advantage from the mode while survivors get to play in the dark..

    I worry about Jason in this mode with his red mist and KI out of OE.

  • another one I like the black Makaila skirt but its a reskin.

    image.png image.png
  • @cogsturning said:

    I love the Wraith skin and I'm glad for another Plague skin too. None of the survivors are ones I play so I'm pretty neutral there. Their masks are meh but I like seeing more survivor masks in general. If nothing else, at least some less represented survivors are getting cosmetics. I'm hoping they expand the collection cause I like the concept a lot.

    Wraith skin gonna make me play more wraith when i unlock it. looks great and caught my eye on the eac loading thingo.

    I just wish they would stop doing partial masks on survivor and just go with full masks like wraith got.

  • yay now we can add multiple floor camping as another issue with OE as If OE was not enough of a problem with how spamable it is.

  • Basekit pebble pls 😍

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101051#Comment_4101051

    Everyone else being dead does not give survivor abandon option.

    Only three abandon options for survivor are those that you listed. Going down third time in a row, every survivor is in dying state or on hook and if every other survivor is replaced by bot.

    Sorry I meant if like eg you are left with 1 bots team mate after the two other human survivor in the match have died. but did word badly in quick edit.

  • you dont get the abandon option as surviour unless

    - you have been slugged mutiple times
    - everyone is slugged.

    so if one of those two things did not happen it would be a legit DC or a bug making abandon option appear.

    Edit : also if everyone else is bots or dead.

  • @ShanoaLegendaryPlz said:

    Since The Life Road chapter (and probably before) I've noticed that if you go tonselect a banner, and click off unlocked banners only, you will see quite a few banners thst have no way to be obtained - yet. For example they alredy have one for the next snowman event.

    But i've been really wondering when The Life Road collection banner is going to be added, as I have all his cosmetics and it still hasn't unlocked, meaning its either bugged, or they are giving him more cosmetics before that banner can be obtained. But why are the banners being put in the game a month or more in advance before we even have a way to obtain them?

    Same with charms I think as I don't remember any codes or anything for a pride flashlight or toolbox.

    And when i google it just leads to a leaks reddit.

  • the main take away should be with a 72% kill rate that's just under a average of 3k per match which means your MMR is still going up more then down. even if it is going down it will be slower then going up / potentially just swing up and down.

    you need a majority 0-1k matches for it to go down

  • @Doctor_Xenomorph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101013#Comment_4101013

    As of RN - I am standing at a 72.88% KR. (but that is mostly from earlier this month when I was stomping the newbies). If we look at the past 7 days … 😥 its low…. very low

    72% is on higher end, the goal for killrate is meant to be around 60% according to devs.

    Regardless the if you get 0-1k your MMR will get down, it will take way more matches for it to go down so it might take awhile for it to adjust if you are loosing more. 2 will do no change. 3-4 k makes it go up.

    Did you ever ask yourself "what even is MMR in DbD?" This guide will provide you the answers you need...


    here is a steam page that breaks down MMR more if interested. these longer ques times will also broaden the bracket for matchmaking,

  • What is your Killrate? MMR is based on killrate so if you have a high killrate your MMR will be higher regardless of hours.

    All the matches you posted have you 4k which means your MMR would be going up after versing them.

  • @MooseEye said:

    There was a recent vulnerability in MSI Center, so if you have an outdated version, you should update it or uninstall it. This should be done not just to play DBD, but for the overall security of your PC.

    A lot of software have vulnerabilities depending on the version. Here are just some of the likely programs on the list:
    Asus Armoury Crate, Gigabyte App Center, Ryzen Master, MSI Afterburner, HWInfo, CPUz, GPUz, Intel PresentMon, and Corsair iCue. Also, utilities that come on your computer from HP, Lenovo, and Dell, such as Alienware Command Center.
    I doubt anyone would have to update their BIOS, it's just software that has permissions to update the BIOS that is a potential issue.

    If you look something up on https://www.cve.org/ and it's listed, it may need to be updated.

    Their Partner here is probably EAC. A lot of people say they are using the "free version," but it's likely BHVR is still paying for support, there just isn't a license fee anymore.

    Here's an example of the pop up you could get. If you do, just update it or uninstall the software. Some other games have the same checks.

    https://us.v-cdn.net/6030815/uploads/V08PJSPD6C92/eacerror.jpg


    MSI Center vulnerability information

    https://www.youtube.com/watch?v=Eck8NnoaD4M

    ooh tysm for the info!

    @SkeletonDance said:

    Damn, even BIOS needs to be updated

    We don't know yet it most likely software but that's why I asked for clarification, I would hold off them sort of updates until the date to avoid doing if its not needed.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100527#Comment_4100527

    remove survivors ability to abandon then. why should there time be respected when killers isnt. and your match wouldnt end a bot would be put in the killers place the game isnt hosted by the killer any more.


    remove survivors ability to abandon then. 

    No. they are not comparable unless I forgot the part where when the exit gates open the killer is not allowed to m1 or m2 anymore and can only slowly walk around the map and watch the survivors bagging.

    why should there time be respected when killers isnt.

    AFK crows. the abandon option when gens are not being done. heck the whole end game timer is their to respect the killers time otherwise lets remove that too and force killer to hit people out to end the match if we just wanna respect nobody's time.

    This really should not be a us vs them issue, their is a fundamental difference between wanting to abandon as soon as the exit gates are powered vs abandoning when everyone is slugged.

    If its the multiple solo slug abandon that's the issue that's making people think its a double standard, sure lets remove that specific abandon option but then I don't wanna hear about abandoning just because the gates are powered anymore.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100519#Comment_4100519

    It makes no sense why that should negate the ability for killer to leave the match during EGC if they choose to. If the killer wants to keep playing, they still can! They are not forced to hit the abandon button if they want to keep playing to try to get more kills. The only reason you are against it is because you either want to force the killer to waste their time waiting out EGC or you want to force the killer to have to come to the gate to force you out while you teabag them.

    The killers are not forced to abandon the match but if the killer leaves the survivors ARE forced to leave the match weather they chose to or not which is unfair. when survivors abandon the killer gets to choose weather they stay with bots or go next.

  • No it is not needed in the game, its a non issue. Just go do something else I personally just curve around as billy if the survivors are stubborn and wont leave, or hit em out if I really want to get a move on.

    I don't want my matches ending randomly during end game.

    @Wyndsor said:

    I've seen killers get kills due to the survivor backflipping just a little too far from the exit gate and then getting a kill that way.


    As long as this is the case, there is no reason for the killer to be able to abandon during the EGC, but BHVR will probably add it anyways.

    I would just be patient, they haven't explicitly said no.

    yess I've done this with Flitty slippers numerous times because they get curious and come out the gate after I leave em.

  • @GentlemanFridge said:

    I think the bigger issue is backfilling, which tends to take whoever is available, regardless of MMR.

    The issue is if you dont backfill with how current lobbies are, some people have potential to be waiting for a game forever because they have potential to be dodged, Even if the game spent the time finding someone in correct MRR.

  • There is one person who always dodges any annon in my region, its kinda funny because i play annon and know they leaving as soon as i load in 😂

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100191#Comment_4100191

    my response was very tongue in cheek. Not meant to convey there will be issues at all.

    The reason why the list would be problematic is that its every different manufacturer under the sun so we'd never be able to cover every possible one and every possible driver in a public list - there'd always be something left off, which is then more problematic.

    Its very much about making sure your software is up to date as the drivers to these things are the ones likely to be flagged the most as they are the most vulnerable to attacks.

    I'm Just looking for clarification if possible on the thing I'm most worried about.

    - Will motherboard updates via USB drive be needed or anything in the BIOS? I think the though of needing to do this has some folks worried, I know it does me as I have no idea how to do that but the message mentions motherboards and BIOS.

    I'm fine with updating programs / removing them if needed. but stummped when it comes to that sorta stuff.

  • @Wezqu said:

    Just noticed that you can't anymore see anyone elses pictures or videos in the report they made on the betahub. The main reason why this is not a good idea as it limits anyone who would want to report a bug from even seeing if the bug is the same one as people descriptions some times are really not the best and picture/video is the best way to tell what is going on. Like there is no reason to prevent users from seeing the pictures or the videos as it will mostly hinder the reporting of bugs and will cause more dublicate reports for nothing. Hopefully this was accidental and gets reverted.

    Still it would also be useful if users could see if there is logs attached to the report as now because that is not visible you can't tell if there is need for one until its marked "Needs More Info" by mod/dev. This is good one because console reporters can't add logs so a computer player can provide them if they run into the same bug or can reproduce it. Like hiding this stuff is just hindering reporting not helping it. It also makes it harder for anyone to try to replicate the bug to get clear log files or steps to reproduce it so its easier to fix.

    Oh yup just had a look that def not a good change.

  • If you tunnel the poor bots imma use STB on them 😂

  • @Mandy said:

    With this, it means that software that you have on your system so things like software that controls RBG lighting will need to be updated, the older versions are vulnerable which cheats piggybacking off them (so to speak).

    If you do not update, the game will not start and you will get a message telling you what needs to be updated / removed.

    The list is extensive, depending on the software, manufacturer etc so we're unable to provide a full list.

    Thank you for update! glad to hear we get notification of what will need to be updated / removed when trying to launch the game rather then trying to find the one thing it wants updated ❤️

  • @OnryosTapeRentals said:

    This is so vague and ominous.

    "Important Developer Update" from the "Security Team" but gives us no real details or specifics to work with.

    Yeah like if we need to do motherboard updates, what if its a older motherboard that has no updates are you just not allowed to play anymore? most people are not updating their motherboards especially people on lower end / older pcs.

  • Yes this sort of 2v1 slugging is becoming more and more common sadly, surviours are just hiding for the hatch play which is already boring then some killer players are going alright imma dribble your team mate to force them up and drag this on as long as I want too rather then just letting the person bleed out on ground.

    I feel like more survivors are countering killers who slug for 4k more and are now resorting to dribbling just to be able to confirm a 4k.

    reminder to everyone hatch does not effect your stats so no reason to be trying so hard that we are needing to dribble people who are almost bled out. if you killed 3 people you already won, if 3 have ran out door you already lost.

  • There is also a chance another killer dodged before you went into the lobby so you got backfilled into lobby made for someone else. lobby dodging causes it to fill the spot with no regards to MMR,

    I notice in a lot uneven matches that someone dodges the lobby. That is also why sometimes if you notice someone leave lobby bunch of others start leaving too, because they know balance for match is gonna be wonky.

  • Billy - 994
    Shane - 522 (plus anything I get during last day)

  • For me its not the character, its how certain players are playing him

    Chase for 12 seconds back to OE, chase for 12 seconds back to OE , chase for 12 seconds back to OE

    If he had a longer cooldown so he cant just go back into OE so damn often I would find him more enjoyable to verse and will say I enjoy chase / spear play Jason players who are not spamming OE what feels like every chance they get.

    That or make him visible during OE in some form so the survivors have info while hes in OE if we want him to be able to use so often.

  • @Aven_Fallen said:

    BHVR releasing another P2W skin, which will then be bought by sweaty people just to fix the Bug in a few weeks after it sold enough. Classic.

    At this point you have to assume it is intentional.

    ^^

    If they really wanted too they could disable the skin until a fix like they did with baermar charismas sweater one year who also had sound issues.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099306#Comment_4099306

    Yes they can force it by looping well and body blocking it have done it many times on survivor to help a death hooked survivor. I run an unhooking build with out shoulder because im sorry its so broken it makes survivor less fun for me.

    If we wanna boil down "loop better"

    Killers should learn to do chase better if they really cant just chase the now exposed person with a hook state rather then feeling like its broken because they get less value chasing the same person again. (especially in scenario proposed in my earlier comment where if you used STB you cant be STB by someone else but can use both your hook states)

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099299#Comment_4099299

    Survivors just shouldnt be able to move hooks states image if killers could just move which gen is completed so they have a stronger 3 gen. You spent all that time as survivor to break a strong 3 gen and the killer just gets it back

    well the killers can play macro and kind of force chases into a good gen area and not focus on gens that are too out of the way/ not worth protecting. (most obvious one is no reason for killer to really be patrolling/ protecting the threatre gen in sable map over ones in the middle )

    The survivors cant really force the killer to chase someone else, switching the hook stages adds that incentive for the killer to chase someone else, or continue with original target.

  • What about a side grade with your change implemented?

    No longer works on others with STB stacks but you are able to use all your stacks rather then just being limited to one. it makes it more high risk as you can take the only two hooks the killer has to try to get him to chase you as gens pop, or if you use to confidently its one down and out as other would not be able too STB you but they could still do others in match.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099037#Comment_4099037

    I disagree with this on the basis your only applying it to the 2v1. Slugging for hatch is fine, You don't "deserve" the hatch showdown in the same sense the killer doesn't "deserve" the 4k. Slugging needs to be addressed in a way that doesn't make it unviable because there are situations you have to slug to create pressure. Maybe an Infinite UB, but it takes longer. E.g, instead of 24s, it takes 30s or 33s. It could also work with antislugging perks like UB/tenacity/powerstruggle to make you get up quicker.

    Abandon is there to stop you getting slugged to death, because waiting 4 mins because the killers being a douche is horrendous. But abandon does stop it, and it seems you just want slugging for the 4k to not work? My suggestion would make slugging weaker as survivors wouldn't need a perk to get themselves up, and could do so infinitely, but it would still generate pressure and time, without stopping someone slugging for the 4k in endgame, and without making slugging completely useless.

    I should be clear I'm not opposed to anti slug in general and would not be opposed to your solution

    but the 2v1 slugging I have a issue with is slugging until the bleed timer is almost done then dribbling to forced them to get up and then refusing to slug them until the other person is found. I had one where team mate came to me, pointed at hook then at me. I could of dragged it out longer but went to killer for them, because they could not leave but killer was refusing to down them anymore because they where almost bleed out and assume they where not slugged as much as other two team mates who did bleed out so he could not abandon.

    killer was slugging to find me but I was making gen progress and didn't get crows.

    That's the sort of 2v1 slugging I think really needs to be addressed with a fix specially for it.

  • The game really needs a counter measure was gonna post but found your thread and decided to comment here, but the game really needs anti slugging, especially in the 2v1 situations.

    The top tier / high mobility killers are really the only ones that its a issue with combined with certain perks. but something needs to be done weather that be not allow perks to effect the slugged state (so perks cant effect slugged timer to slow it down)

    along with something a bit stronger to specifically only work during the 2v1 to counter the killers who will slug till timer is nearly done then dribble so they cant even bleed out useless other team mate just gives up.

    in terms of your solution to slugging in terms of being left on the ground by team, I don't like the abandon as its more of a band aid fix but I see no issue with it if its induvial slug time and not overall across two slugs. if you are being left for more then 45 seconds someone should of tried to get you up by then.

  • I mean if we using that logic the Halloween event has also swayed to killer in past so it should be another survivor sided event. one year the killers could legit two tap people with haunts.

  • Don't have pics worst I've seen is crotus pren without main gens and it shoves at least 4 on the greenhouse side of main.

  • This seems like "Issues Killers are having" and not really a overall fixes for most problematic stuff in game like I assumed was gonna be based on title.

    I don't really think killers being able to abandon is one of the most problematic issues brought up on forums and exhaustion nerfs are way to much unless you gonna nerf the top end of killers


    Only one I understand Is elusive but again this post comes off really one sided as no survivor issues are mentioned.

  • @Massquwatt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098785#Comment_4098785

    A 30 second cooldown on OE is honestly pretty excessive and not necessary, Jason already gets a longer cooldown on a successful Jump Scare so tripling it would just cripple him for no reason. I think the problem is more duration more than anything else and I suspect why there's no limit on the duration is because forcing jason to come out of it would be tricky to code around. If that doesn't work then I would say after 10-20 seconds in OE perhaps Jason can become more visible to survivors in a mist form or something so they don't feel as compelled to crouch around and do nothing.

    I don't understand how it would cripple him so badly, cooldown is 12 seconds making it 30 seconds would only prevent him for spamming it over and over, which I find the least enjoyable to verse. Spear play with Jason in chase is so fun imo, but being able to spam OE so often just ruins that because a lot of Jason's opt for OE dragging out the match and make it extremely boring


    the only players it would hurt would be players who are constantly using OE rather then commiting to chases and as I said originally we can make hooking remove cooldown so if you come out of OE down a injured person then hook you aint waiting around for cooldown.

    The mist suggestion you said could also work but I still worry about how often he can go into OE but could see that working.

  • @Massquwatt said:

    I dunno I feel like a lot of people's approach towards Jason seems to be "death by a thousand cuts" type changes. As he currently stands he's mostly balanced with most of his more aggregious stuff like Deputy's badge shaved down and fixed. Ultimately he only needs two real changes?

    Remove the ability to see survivor's doing totems in OE.
    Put a hard limit on time spent in OE by 20 seconds at most.

    And that's pretty much it.

    I agree with you he does not need death by 1000 cuts but what about longer cooldown on how much he can use OE rather then a cooldown on time spent inside OE? (Would also avoid issue of him being spat out when he genuinely had no info)

    I personally would like a 30 second cooldown on being able to use OE after coming out of it. Perhaps remove cooldown on hooking to not punish fast chases and would encourage him to chase more with spear rather then hurry back off into OE.

    If that and totem mist was added I don't think I would have as much issues with Jason as I do. I don't like how survivors get any info while he is in OE but think that would balance it out.

  • Jason needs to be toned down but Spring trap could use some buffs.

    Regardless what it is I think the doors would be the thing to change and fiddle with to try and give him buffs not so much the axe.

  • agree with @cburton311 if you just buff killers and do not do anything to not make tunneling efficient no matter how powerful you make the killer some people will still do it and just be even more powerful and make the game feel worse.

  • Tried watching Videos on YouTube but YouTube compression is so bad / camera movement is to fast you cant see the aura like you can if you are actually playing the game trying to pay attention to it.

    if anyone has some higher quality footage of the pistons moving while its being revealed by aura please post on betahub or post here and ill add it to my report ❤️ Hate not having this lil soloq QoL anymore.

    Edit : Here is my beta hub on the issue, Tried to link to original one but first one did not describe in detail enough for them to link together, Anyone else noticing this issue recently should also report and try to make them link to first one or mine since it seems to be more of a uncommon knowledge worried it will be left unfixed.

    Deja Vu gen aura reveal no longer have pistons moving, previously you could see the Pistons move when the aura of the generator was reveled
  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098683#Comment_4098683

    Its reported but the original poster did not really describe what they meant as you can see of my own response to it as I understood it that they meant that the aura should change tensity. Until another person mentioned that the aura does not show the pistons moving. Have to admit I never even remember that it did that but most likely could confirm it watching some old videos. Here is the report in question.

    https://app.betahub.io/projects/pr-5642738318/issues/5168

    If anyone has video to showcase it might be good to add to the report as pictures don't tell the story in this bug.

    Thanks heaps for beta hub link

  • Sorry but no. Why we wanting to change Billy, other killers that need attention more cough cough Jason, Billy is one of the best killers in the game

  • Would love a in game one, would make it a menu option alongside the rift and store.

    props if they can add more stats to the page such as "most seen perks" "most seen killers / survivors"

  • What's wrong with Oni? I would love to see more Oni.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098096#Comment_4098096

    I don't think it is strange, a lot of DBD's current issues come from the current make up of the games code. In an interview Cote said they are building it from the ground up.

    Lots of long standing issues could potentially be fixed with this new remake of the game, and with a team who built it themselves, it'll be easier for them to fix any issues as it's THEIR code.

    I think being patient for bigger changes is fine, coz they are perhaps working on these very same changes being added to the other version of the game at the same time.

    The game isn't exactly dying or suffering rn, balance isn't catastrophic bar the few outliers, we just need to be patient and enjoy the new releases <3

    Keep giving feedback etc, coz it's quite clear from Mandy's post they are listening to us.

    I would prefer no new releases and them do balance / fixes for current stuff while working on long term stuff (new code, etc) but know that not gonna happen 😂

    I do get what you are saying tho and would agree, but track record isn't the best with waiting for stuff with BHVR

    I remember a swamp rework mentioned ages ago, SM current state, I know this one new but the whole diminishing returns has had no perks or individual killer adjustments for its implementation (unless you count the killers who had small "buffs" I guess, but iirc that was unrelated to diminishing returns just around same time) now that sorta stuff gonna have to be waiting longer.

  • Its really strange ngl, we just had a anniversy stream where announcements for all these graphical overhauls and dynamic weather stuff in the future, is this where the recourses are going instead of to the live game?

    I would rather go hard with fixes / changes for stuff already in game.

  • As other have said more Billy! ❤️

    I play him but rarely see him, more of yall got to play him

    After him Blight not gonna lie, hes fun to loop but seems people fled playing him after nerfs, much more fun then a ken / OE spam Jason.

  • @scoser said:

    When I try the "View this email in your browser" link, I just get a new window with "Failed to render message" as the only thing that pops up.

    I get the same message here sadly

    image.png
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