Overhaul to most problematic topics here

Firstly let's talk about exhaustion perks, not all of them are particulary as strong as the others, therefore there should not be the same condition to activate them. There are three options to get them more in line with each other.

Option n. 1 - Activation condition.

Sprint burst, Lithe, Dramaturgy, Smash Hit, Dead Hard and Overcome as group 1

→ To use them perk you firstly need to activate them by performing safe unhook. This will require sprint burst to be tied to a button.

Head On, Balanced Landing, Background Player as group 2

→ To use these perks you need to cleanse or bless a totem.

Option n. 2 - Reducing their effectivness while keeping them with no codition to use

Group n 1 - increase exhaustion to 60s and decrease it's movespeed by 50 % = sprint burst 125 % for 3s, Dramaturgy 112 % for 2s, Smash Hit 125 % for 3s…

Group n. 2 - exhaustion for 60s with no further condition

Option n. 3 - disable them before first gen is done and in endgame collapse

Secondly, even though I personally am not against those perks, elusive causes a lot of frustration for killer players here. Same as exhaustion perks it's given for free.

Possible reworks:

Place For Us - is gained when performing safe unhook, now muffles healing sound too… please rework bite the bullet because it's just better place for us at the moment

Cross-examination - after being chased by a killer for 60s without losing a healhstate the perk activates, killer leaves light marks that you can cross to trigger elusive, no longer lingers, meaning that only following the trail will keep elusive up

Self-preservation - decrease the elusive duration from 30s to 8s

Extraordinary persceptions - full removal of elusive from the perk. Perk will now allow you to prevent screams instead rather than auras.

Third topic is abandoning as killer in the endgame collapse but…

… there are multiple options, yet I'm not fan of giving up the entire endgame but community favors that idea so…

→ If all generators are repaired killer can abandon (killers been against idea when exits are open as this can leave to frustrating scenarios where you have to go and open the gate with shame)

→ Speed up the EGC 3 - 1,5min

Comment below with fellow respect to community.

Comments

  • @Empyskiiees said:

    You're going to get 1000 downvotes from survivor mains.

    I expect that.

  • Most of these changes are way too heavy handed to be seriously considered in my opinion. Some of them would literally make it almost pointless to even use exhaustion perks. I would see Finesse and some other perks be way more usefull if these changes would be made and as said would not even see the point of using exhaustion perks.

  • @Wezqu said:

    Most of these changes are way too heavy handed to be seriously considered in my opinion. Some of them would literally make it almost pointless to even use exhaustion perks. I would see Finesse and some other perks be way more usefull if these changes would be made and as said would not even see the point of using exhaustion perks.

    Those are fairly even changes. The perks would still provide massive advantage but won't be completely free. While I think that current killer meta is quite good, there is no perk you have for free.

  • Yikes, my man maybe if we gut half the killer roster these would be fine but you can't cripple survivors while killers like blight, ghoul, nurse, and Jason exist in the game.

  • This seems like "Issues Killers are having" and not really a overall fixes for most problematic stuff in game like I assumed was gonna be based on title.

    I don't really think killers being able to abandon is one of the most problematic issues brought up on forums and exhaustion nerfs are way to much unless you gonna nerf the top end of killers


    Only one I understand Is elusive but again this post comes off really one sided as no survivor issues are mentioned.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098834#Comment_4098834

    Those are fairly even changes. The perks would still provide massive advantage but won't be completely free. While I think that current killer meta is quite good, there is no perk you have for free.

    No perk for free, huh? Corrupt, Lethal, Deadlock, Bamboozle, Enduring, Brutal, Ruin, Undying, so on, is not even an exhaustive list. And if we're saying that things like Overcome, Background Player, and Head On are 'free' because they have no activation condition, you've rendered the definition meaningless. If Background Player doesn't have an activation condition, then neither does Agitation or Thrilling. If Overcome doesn't, then neither does Rapid Brutality or STBFL.

    Be at least slightly serious.

  • @ArcT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098851#Comment_4098851

    No perk for free, huh? Corrupt, Lethal, Deadlock, Bamboozle, Enduring, Brutal, Ruin, Undying, so on, is not even an exhaustive list. And if we're saying that things like Overcome, Background Player, and Head On are 'free' because they have no activation condition, you've rendered the definition meaningless. If Background Player doesn't have an activation condition, then neither does Agitation or Thrilling. If Overcome doesn't, then neither does Rapid Brutality or STBFL.

    Be at least slightly serious.

    Corrupt and Lethal are not completely good examples as they are one time use and you can negate them. Chase perks can't be used out of chase, while survivor's perks can. Hexes are also bad example, they are destroyable and you can spawn on top of them. And most of them are really bad, out of Blood Favor, Devour Hope and Ruin I'd say no particular own-effect hex is worth, maybe hive mind.

    Deadlock is the only real example here that you mentioned and fits. Tinkerer might be good example too.

    Don't take this as negative, but for balancing this game we need to get things more in line, perks, killers, everything. Then we can make the game more fun for both sides.