powerbats
powerbats
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@Nickenzie said:
Orion said:I think something that's actually designed not to harm Survivors doesn't put any pressure on them.
The RBT should start their timer instantly instead of after a generator being finished. It's not like starting the timer instantly will make the RBT more deadly, it will just add additional pressure.
The issue is you could lose up to 19 seconds being carried to the hook and or left slugged on the ground. Then you could just be left on the hook if the killers soft camping just outside terror radius or she crouches.
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It does in fact require skill to use because you have to make sure you get hit and not dodge it by reflex. You also have to be close enough to the survivor so that if they drop it it hits you to proc it. In fact you have to make sure you get stunned at least 2x at Tier III so you're giving up 2 hits for sure.
When do you use the oerk adn on which pallets, do you use it on safe pallets or the good pallets. You want o make sure you get stunned on bad pallets os that when it's up those safe pallets get wasted super quick.
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@Wolf74 said:
1. Remove awake survivor from hit detection.
2. Killer pick up of dying survivor should override survivor healing.
3. His dream demon power should be an interrupt ability.
4. 25% action speed penalty in dream transition.
5. Slighty reduce the chance to get a skill check in the dream world (stacks with other add ons).1 and 2 definitely yes which would also prevent you from swinging at the awake survivor.
3 You mean as far as say cleansing a totem or interrupting a heal?
4. That might be a bit harsh overall and would that include vaulting a pallet/window?
5. That's definitely pretty harsh considering some of the addons are really good at that, especially if you use the 2nd dream transition one.I would like to get rid of the fire and forget nature though since that's broken compared to say other killers following people. Here let me tag multiple people at once, but in return lower the dream transition time by 1 second or perhaps 2 but have a hard floor for how quick it can go.
So if he is actually chasing someone like normal the dream transition would cap at 4 sec time and couldn't be lowered. You'd tweak his add ons to remove the lowering timer.
For instance now it's what 7 seconds, it changes to 4 seconds from the time he tags them but he can't tag multiple people anymore other than to interrupt them. But to get his victim into dream transition he has to actually be chasing them.
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@RoKrueger said:
Don't bad word my Rin-chan! She can keep her kawaii add ons
I just started using her 2 Ultra rares and omg broken as heck playing her like I normally do ambush style and since I never prestiged her i've got a stockpile and 35 Black Wards too.
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There's actually a few on different maps where the killers gets fat shamed but should be able to make it through.
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@Wolf74 said:
My suggestion:-The hatch should not open if ANY survivor already escaped.
No more greedy survivor wasting time searching the hatch, if others already escaped through the gate.
We don't need the excuse "but the killer was at the gate". Of course he is, but there are TWO gates and he can't be at both.
Also, no hatch for the last survivor if another survivor already escaped by using a key.The only thing I'd change is if it's the last survivor and the gates aren't powered ie 1 gen left 2 survivors and 1 goes out via the hatch. Now technically the last person is now available to use the hatch per the conditions normally there.
But it should close in 15 seconds and spawn in another location equidistant between the killer and the survivor. Nobody would know right where it's at and the killer would have the advantage of faster movement speed.
Hag/Nurse notwithstanding and Hag perhaps getting a short movement speed boost during that phase equaling up to the 115 base speed for 5-10 seconds or so to make it fair.
But as far as exit gate escape that should mean only way out through the hatch is with a key.
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@Wolf74 said:
@powerbats said:
@Carpemortum said:
The noed safety net can be removed before useful. The hatch cannot.
The latter is technically untrue since the hatch can't spawn unless 2 gens are done so by not letting 2 gens be done you can remove the hatch before it's useful. You can also kill all 4 survivors before it spawns also removing it before it becomes useful. 😁
And again… comparing apples and oranges.
So if Noed goes of is in whos control? Survivor.
And if the hatch spawns is in whos control? Survivor.I still wait for the game mechanic that prevents the 4th survivor from escaping.
Or at least that the hatch does not open if ANY survivor already escaped.
And again Straw Mans and again fail..
Wrong, both sides since the killer can insta down while the survivor depending on how many are left/on the hook have to decide what to do. Do they unhook, go for the gates, exit, hide, look for the totem.
Wrong again, since the survivor has to actually make it to the hatch while the killer usually is already there and can stop the survivor.
No what you want is a free 4th kill mechanic that you don't want to work for.
The last part is fine, since if someone's already escaped through the gates the exit gates are their only escape. The only exception would be the where did they all go achievement since that'd follow it's normal rules still.
But the hatch would still automatically close after 30 seconds and then get locked again after it's been opened with a key. In that case after the timer goes off.
For em personally I think the killer should be able to close it and when they do the survivor gets a notification of some kind from the entity. It should take 5-10 seconds to permanently close it (key still works) so the survivor can then decide which gate they want to go to.
Once the killer closes it both exit gates are powered and the survivor has the haste effect similar to hope. But after 15 seconds they have the exposed effect and the killer can mori them. Some special conditions should apply for both sides.for either side, so none of the following.
Whisper
Spies From The Shadows
No Premonition/Spine Chill
No usage of perks/addons (ie so no SB/DH/AD No going Invisible, no insta downs until after the 15 seconds.In other words is perkless/addonless no special abilities etc for either side at that point. Again this is only when 1 survivor is left and everything is about even. No Dying Light/Remember me etc it's 15 seconds to open the gate.
This might be a little too complicated but both sides would have an equal chance although still favoring the killer. It might need some tweaking to ensure killers have a slightly better chance there.
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@Science_Guy said:
@PhantomMask20763 said:
powerbats said:I tossed my Awesomes across the board but sadly unlike @Orion I've only got 417 but at least I've got plenty of LOLS.
Actual LOLS or like...you know
"Laughing with you" LOLs or "laughing at you" ones?

I've got both some of the good ones are from my sarcastic responses or the logic that's rather dry but makes you laugh when you think about it. The rest are from the trolls when they don't like the response or i out logic them and thus don't like the response.
The latter ones just make me laugh and I take those as a badge of honor.
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@Carpemortum said:
CoolAKn said:@Peanits said:
I like them, I just think they need to have less luck involved. You shouldn't be able to take it off after just one box.
A thought I had was to double the amount of Jigsaw boxes available and assign a key when trapped. That way, only 1 of the boxes will get the trap off. Instead of it being RNG or luck with every box, they just have to find the 1 box with their key.
It does assign a key when trapped. Devs said that a few q and a ago when talking about luck and rng. So "your box" exists as soon as your trap does. You just have to guess right.
Exactly and I've had it where i've been killer and they get it 1st attempt 1st box while I get it last box and sometimes not even then.
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@Carpemortum said:
The noed safety net can be removed before useful. The hatch cannot.
The latter is technically untrue since the hatch can't spawn unless 2 gens are done so by not letting 2 gens be done you can remove the hatch before it's useful. You can also kill all 4 survivors before it spawns also removing it before it becomes useful. 😁
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@Attackfrog said:
powerbats said:@Attackfrog said:
Of all the killers, I do worst with huntress. I even do better with freddy.
It just seems like I can't even find survivors with her, and when I do, they are able to juke and dodge my hatchets.
Maybe I just suck with her.
She just takes practice is all, Freddy you can fire and forget her you need to practice with her. You can learn some good techniques in kyf with her.
That makes sense. I enjoy all the killers, but for some reason, her learning curve just gets me.
Nurse and spirit were so hard at first but are getting so much better and rewarding....but huntress...idk. She's just not my jam I think...but to be fair, I haven't put forth a lot of effort to learn and improve with her.
Yeah I'm loving Spirit, she was a royal pain to learn but she's so rewarding to play and just started using her 2 ultra very rare addons. I've got to say holy cow those 2 are extremely op due to my playstyle of being more of an ambush and mind game player.
I've got a huge stockpile of them due to envr prestiging her while leveling perks for her.
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@Attackfrog said:
Of all the killers, I do worst with huntress. I even do better with freddy.It just seems like I can't even find survivors with her, and when I do, they are able to juke and dodge my hatchets.
Maybe I just suck with her.
She just takes practice is all, Freddy you can fire and forget her you need to practice with her. You can learn some good techniques in kyf with her.
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@MasonHugsCats said:
thekiller490490 said:Doc needs a buff much more. Huntress is one of the best balanced killers in the game but that is if you are a great huntress player.
Huntress isn't balanced at all. She's horribly bad infact. Her hatchets have stupid hitboxes and her humming makes it impossible hard to find survivors even with whispers.
Hitboxes are way too forgiving is true.
Her humming you just learn to ignore when using Whispers.
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@Global said:
NOED doesnt activate until the doors open. it doesnt counter hacth. Even then it onjly sometimes give you what? 1 kill? Thats if it doesnt get taken down first.
I've gotten 1-4 kills with NOED before it's feast or famine really and sometimes it activates and out of the 5 totems still left it will often choose one right next to an exit gate.
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@Global said:
Or just make decisive strike kill the killer. SiMpLe Ez
pz leMONe SquEEzY.That's epic.
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Yeah it's a holiday so they figure no ones around but some will be here shortly to deal with it. I think once the new year rolls around they'll start adding more mods.
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@DemonDaddy said:
On an individual basis the rate may not be that high, but survivors are a 4 man team. With killers facing an average of 16 perks, one of those is usually Ds.16 perks that're usually all pretty close to the same, SC, SB and then UE/AD/DH so they're not facing 16 perks per se.
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The issue is you buff her wrongly then she'll be brokenly op on some maps and still suck horribly at other maps. Instead right now she can do well on some maps and bad on others but considering she's a ranged champion you have to be careful.
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@ThirdSealOPplzNerf said:
The problem with the hatch is it's encourages doing nothing helpful but still escaping also alot of swf dc so the other can get the hatch. It really isn't fair how the killer outplayed the survivors they failed there objective of powering the exit gates but they get a free escape for losing? Not in any game there should be some mechanic where it gives you a win for losing that ridiculous. The hatch should be removed period but it obviously won't happen because the entitled survivors will review bombed the game because they can't win anymore from losing and get free escape.Ah yes when the facts don't agree with you wing spout complete and utter nonsense.
- It really isn't fair to the survivor that powered 2 or more gens to get screwed over by their 3 teammates.
- The hatch isn't a guaranteed escape when 2 or more gens are powered unless the last person camps it.
- Dcing isn't the biggest issue really it's more swf and solo q suiciding on the hook because they want the last person to get the hatch. That's a strategic move on the survivors part no different than a killer slugging or doing a 3 gen strat since both are valid moves.
- The hatch is part of the lore since the Entity feeds off the survivors hopes of escape.
- The survivors din't review bomb the game like you all claim since I already posted the stats before to debunk that.
In fact the review bomb in question was during the Summer BBQ event and most of the review bombs were for server performance mainly from PS4 users and some Xbox users complaining about not being able to play.
There were the review bombs from players on both sides but those were the minority and were mostly from players with less than an hour of playtime. There's a was a large amount of those from a certain banned streamers followers as well as one other streamer that went to Death Garden.
There was also a lot of review bombing due to no dedicated servers, lack if more licensed killers including specific ones. The lack of cosmetics for licensed characters including very specific cosmetics for those same licensed characters.
So you might want to get your head out of the proverbial bias and actually research what the facts are and not spout one sides biased talking points cow patties. In fact the ones that complain the most on here are the vocal minority of killer mains that only want to 4k every match and want an easy game.
Oh sure they'll say they want a challenge and don't want a 4k every match but their comments in various threads put the lie to that claim.
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@GT_Legend2 said:
damn SWFs with surveillanceYou caught that too?
@GT_Legend2 DS doesn't need a buff but either a nerf or a change that is fair to both sides.
Also Surveillance is a killer perk in case you added that by mistake.
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@DemonDaddy said:
Anytime I get a 4 swf and they start to scum it up (all same character and toolbox) I play Freddy. I turn it into a game of " can you find the freddy" and give him the best stealth build I can. They can keep their try hard items, burn the rare offerings, and barely pip cause I only chase survivors that can find me. Best part is i can make a sandwich while they run around thinking how godly they are.I'Ve been in 4 man solo q and I've had a Freddy do that along with a Bubba in in a few games and it's pretty funny. Because even with Premonition I'd know where they were and could never find them. They were there the whole time and interacted with us but in only 1 game did I find 1 of the killers.
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That's actually incorrect since you don't need a group of 3 suicidal survivors dying quickly for that to happen. In actuality it could be that 3 spawned close to the killer or were found quickly together.
- Huntress with Iridescents.
- Killer grabs people doing window vault/pallet jump.
- Bubba surprises 3 people with Tinkerers.
- Trapper with or without Iridescent Stone
- Trapper that has people get trapped quickly and has the extended free duration addon.
- Billy that knows what they're doing
- Clown with insta downs afterpiece Tonic
8.Well played killer
9 you're stuck with 3 potatoes.
That last part has happened and I've still manged to do 2-4 gens and not always gotten the hatch.
I could go on but there's many reasons why your post is inaccurate on the suicide part.
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@Wolf74 No you didn't do anything except repeat your same free escape nonsense that got debunked repeatedly. We both gave you facts and the logic to back them up and then you resorted to your usual logical fallacies routine.
But you're right there's no sense is discussing this anymore not because we're trying to win but because you just don't want to admit that it's not a free escape.
This was never about winning but using actual facts and logic and not preconceived biases and emotions when ones facts and logic don't add up.
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The only thing I can think of is he's better with Bubba than Hag so he places him higher. If you think of this in the abstract you'd rate killers you're phenomenal with as higher than other and vice versa on ones you're not.
We can all agree Nurse is god tier andis the 1 killer to rule them all, 1 killer to not get looped at all. With any of the rest in the hands of a really competent player they're all 2nd tier.
I absolutely suck at Nurse but the more I play her the better I can do, but she's just not my playstyle. I started out on Trapper and then played Huntress but couldn't get into ehr as much even though i do good with her. I found Pig and Myers lots of fun.
I've played Doctor and Hag, and Clown and Bubba but didn't feel them either but Spirit is my favorite to play along with Trapper.
With Trapper I have lots of laughs and good games by placing traps in the both most obvious places but also in places where no sane person would ever place one. Then get a good laugh when someone steps in one of them.
But playing Spirit really makes you think and have to rely on you're hearing more and pay more attention to the small details like grass moving etc.
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@Wolf74 said:
@SmokePotion said:
according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.That being said, there's definately work to be done. And I hear they are working on it, just slowly.
I also feel like they need to take another sample for that statistic, further away from events.
Those stats are not worth much.
DC = death (deranking, don't like the map, don't like the killer)
Remaining player after ragequits are also counted in.
Overaltruistic dorks turning a 1k match into a 3k match, because the yinsist to "leave no one behind", also count.
Those stats would be valid if survivor would actually NEED to survive.I do wonder what the actual breakdown is and not guessing by either side, I want hard data such as.
What is the breakdown by rank.
By region
By time of day
Crashes during loading screen.
Crashes in game (i.e. the video card ones as an example)
Killers dcing during loading screen
killers dcing during match
Survivors quitting right before lobby locks in
Survivors quitting early
Survivors quitting sometime during the match.
Killers giving the hatch
Killers going afk to derank aka Bubba guarding the basement as an example
What time frame were the stats recordedetc.
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@Dreamnomad said:
Outfit needs a nerf. When you carry her, the pickaxes can block the killers view.Jakes outfit at least one of them can do the same along with one other one that swings in an out of view.
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Well a skilled Myers will clean house the same as a skilled Bubba and Wraith is one of the best if played right with good addons. Hag isn't A or B tier anymore really unless they're extremely skilled and have her best addons.
Her rework caught a lot of people off guard with how dominant she was but once people got more used to it she's probably B/C tier.
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@CodyJia said:
Looks great! And first impressions give a Killer-sided feel. Hope it's not too huge like the swamp.
Cough MacMillan Estates cough.
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@Fibijean said:
@Wolf74 said:
@powerbats said:
It's funny how you try and twist things to fit your false narrative which doesn't the fact that it's still FALSE.
Go to your bathroom and read that line to the mirror.
Repeat it 12 times and come back.
@powerbats I feel like this about sums up how much reasonable discussion you're going to get at this point.
Agreed, he doesn't like it when he can't troll his way out or counter facts eh doesn't like. It's the same old story from him every time though, counter his argument with facts and logic and then he tries to twist it.
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It'd be funny if when she used DS with that outfit it'd stab the killer with the pickaxe loo.
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No since people would just play that and farm everything then once they're P3'd at have all their perks play normal mode.
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@Master said:
@akbays35 said:
@Master said:
Why should it happen
lithe gives you a sprintburstThey could introduce another perkt hat gives you fast vaults with a cd, why not
Due to many of the structure changes and random rng of fast vaulting, I really don't see a lot of people with Lithe. It's the least used exhaustion perk simply due to the surrounding nerfs. I think that would be cool if either Lithe, Quick and Quiet, or Dance with Me guaranteed a quick vault since all of these perks suffer from slow vaulting
.Lithe is completely independent of the vault changes .But sure, for you as survivor main it would be great to always fast vault, I understand

Troll post detected countering with actual facts.
Since you can't always have a quick vault due to the exhaustion changes you'd get 1 quick vault then it'd go on cooldown. But of course you already knew that and decided to troll anyways thinking no one would catch it.
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@Milo said:
I always thought that body blocking the hooj also workedWell it seems that unless the person is about to be hooked and literally about to be you don't get credit for getting smacked.
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@Wolf74 said:
It's funny how you call your point "true" and think everyone else is "proven wrong".
Sorry, but simply no.
The hatch is a FREE mechanic.
The survivor that takes the hatch does not have to have touched ANY gen to get it.
If the team overall was unable to do at least 2 gens before 3 are dead, the killer actually DESERVED that 4K anyway.
What you call facts, is just your opinion.
And no matter how you twist it, killer have no free kill mechanic in case they screw up.
Bottom line:
Hatch robs the killer his 4 kill.No mechanic can rob the survivor their 4 escape.It's funny how you try and twist things to fit your false narrative which doesn't the fact that it's still FALSE.
Free:
Without cost or payment, hmmn the survivors have to do something like power 2 gens and 3 have to die. There's a cost and payment right there.
"Not under the control or in the power of another; able to act or be done as one wishes." Well considering you have to depend on others dying and or helping do gens as well as the killer not downing you. So that definitely doesn't sound free..
"Not physically restrained, obstructed, or fixed; unimpeded." Hmmn the killer can keep you from the hatch. That doesn't sound like it's free.
So no matter how you twist it the hatch isn't a free escape and the hatch doesn't rob you of anything, you're not entitled to that 4th free kill. You want that kill you go find that survivor and you down them, you don't deserve it for free.
If the killer screws up that's their fault not the survivors fault because you let 2 gens get done. also not doing 2 gens is a mechanic that can rob a single survivor of getting the hatch.
So there you have it, I've countered each of your specious claims with facts, which I know you hate facts and all but remember YOU'RE NOT ENTITLED TO A FREE KILL.
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@Murthoj said:
Flashlights do not work. They are a troll item from the developers.Soi you had to necro a nearly 4 month old thread why again? The issue isn't the flashlight but the user not performing the blind at the correct time. IF you know how to do it it works just fine if not then it doesn't work.
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@pandorayr said:
SWF solution:
Hide addons/perks the killer until the trial is end.
Increase the repair time in proportion to the players on swf.
example: 25%, 50%, 75% and 100% if the killer playing against 4 players on premade must do 100%, (6 gens)They already plan on doing this soon hopefully by time next patch hits.
No and they've already said it won't happen because holding M! (PC) is already boring enough as it is. What they're planning on doing is giving Bond as a base stat for solo Q or something similar to bring them up to SWF levels.
Once they do that all killers can be buffed to that level, except Nurse 😜and then it's an even playing field. They also want to add the 2ndary objective to make the gens go either parts or gas cans being collected.
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Because the Hatch is a manifestation of the Entity, thus it ignores the RBT timer since the Entity knows that survivor is coming back again anyways.
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@Raptorrotas said:
How can it be an earned escape if up to 3 generators of 5 aren't done yet.
Thats like saying the killer instantly "wins"(read: "round ends instantly") once hes sacced 2 people.Because the Entity feeds off the survivors hopes, if there's no hope of escape it can't feed. So if the survivors get 2 gens done 1 has a CHANCE of getting out. Which feeds the entity and allows that survivor to be put back into the trial yet again for more feeding off of.
Also the killer has technically won if he gets at elat 2 ppl and most definitely has if he gets 3, remember you're not entitled to that 4th kill.
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@Carpemortum said:
It could be considered a free escape when the survivor that escaped had nothing to do with the 2 gens done.
True but until the post game scoreboard comes up no one knows so it can't be called a free escape, It's also still technically not a free escape since 2 gens had to be done, even if someone else did nothing. The person who did nothing still has to actually make it out alive.
If the person who did nothing escapes the killer obviously never found them which is technically a good play by them. It's a scummy play but still a good one for escaping.
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While that may be true to an extent there's still killers that camp the 1st person they come across at 5 gens left. Then turn around post game and complain about being gen rushed and it's why they camped. This despite them camping when not a single gen has been done and they weren't tea bagged.
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So going by that logic the following must also be ok.
When a survivor loops you it's fine
When a survivor tea bags you repeatedly at a pallet.
When survivors repeatedly tea bag you at the exit gate
When survivors repeatedly flashlight click you.
I could go on with all the things survivors do that upset killers and say it's ok that it's strategic using your logic. So all killer mains complaining about survivors doing the above it's ok according to the op's logic.
Now in case you didn't catch the intense sarcasm in my post, it was filled with INTENSE SARCASM.
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I don't play Kate but i'm saving for that outfit just so I can play her with it.
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Ok lets stop with the histrionics here, the hatch isn't a free escape in any way shape or form and you all know it.
In order for the hatch to spawn at least 2 gens must be completed thus it's not a free escape in way, shape or form.
The survivor has to actually get to the hatch and make it out, thus it's not a free escape in way, shape or form.
3.The survivors don't get the hatch mechanic for free, they have to do number 1 and have 2 happen. Thus they don't get the hatch mechanic for free in any way, shape or form
So since we know that 1 and 2 and 3 are true that means the hatch isn't an escape in any way, shape or form.
Lastly all you killer mains complaining that it's free, you've once again been proven to be wrong and are doing nothing but make yourselves look foolish by repeating that disproved claim.
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@PixelatedDom said:
My argument isnt just about getting grabbed off gens, its about not knowing where she ever is when she has this add on
Ok, that's better but that's no different than knowing who the killer at the start is and what they might be using.
Doctor could be using x addons but you don't know.
Billy could be using steering and crd addons but you don't know.
Nurse could be going 3-4 blinks or super accurate 2 blinks but you don't know.
Now for Spirit even if she doesn't have that adon if you're outside her terror radius you won't ever hear her coming. If she uses M&A and even just 2 green movement speed addons or a combo of 1 of those and an extended phase duration it's the same effect.
You can also run Bond like some people do so they always know where the killer is in a chase, and of course always assume she has BBQ. If she hooked far away stay on the gen for 2 seconds and or move around slightly till 4 seconds.
She can be mindgamed even with that addon, it's all about the timing which is why i suggest playing her and learning her strengths and weaknesses. Because you can't say you know how to counter her if you don't know how to play her and how she reacts to counter moves. The same is true for any killer and how they might react.
You can also be sneaky and use Diversion against her when you expect she's coming towards you because even in the spirit form she'll still get the visual clues.
Lastly always assume she has the addon even when you find out she doesn't act like she does because if she's outside your terror radius you'll get grabbed just the same.
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@PixelatedDom said:
Im really not going to read your entire page on how you think Im wrong. The add on takes away the ability to hear where she is which is too over powered for a very rare add on. If you do not have 1 or 2 of the perks that you said you should run then no you cannot predict when she is coming or what she is doing.Not having a organic counter to a item is completely over powered. I've made my point. Im not going to keep arguing with you. You clearly do not know how over powered it is to only have 2 perks to hard counter this add on. It takes away the organic skill to this game. It makes you rely on 2 perks. Thats why its overpowered.
Good grief let me break it down for you then so you can't ignore it.
- You can't hear her phasing outside her 32 meter terror radius.
- Since you can't hear her phasing whether she uses that addon or not you can't hear her coming outside that distance.
- If she runs Monitor and Abuse she only has a 24 meter terror radius that you can't hear her phasing outside.
- If she runs Tinkerer then she gets no terror radius when a gen is at 85% meaning you can't hear her coming.
- If she runs both then you can't hear her coming to grab you off the gen so therefore your argument about the addon is invalid.
There I just invalidated your entire complaint since you can't hear her coming outside her terror radius since 2 movement speed addons does the exact same.
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@Master said:
@powerbats said:
@Master said:
Devs reaction to this:https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
Don't you ever get tired of lying, the devs have already stated on numerous streams they want to address gen rushing and give the survivors an additional objective. But then you'd have to admit that the issue isn't gen rushing but your bad gameplay skills.
I mean they nerfed BNPS several patches ago which omg addressed gen rushing, they tested out an additional objective during the Harvest event. But hey don't let facts get in the way of your trolling.
Yeah they want to adress genrushing, they want to change hatch mechanic, they want to rework DS, they want to rework SC
At this point they have lost my trust, I onyl believe what I can see ingame and fact is that the generators havent been touched at all
So in other words your Straw Man's got torched and now you've moved the goalposts.
Lets see they did nerf SC since it takes longer to heal now, whoops they addressed it,.
They want to change th others in a way that doesn't just benefit one side, but hey because it's not killer favored it means it's not balanced.
Also gens aren't going to get the massive rework to hold m1 longer and adding the 2ndary objectives is going to happen. It just has to be done right so both sides enjoy it, not just you and your quest for easier matches.
If you really want easier games where you have no challenge then this isn't the game for you.
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@Master said:
@powerbats said:
@Master said:
@Carpemortum said:
If sharing information Is the REAL issue. Dont handicap swf. Just show all survivors each others perks/items in pregame. Perks are now known and can be adjusted accordingly....Stripping players of their perks because they want to play with friends is ridiculous. "They may be seal team 6, give them 1 perk a piece", meanwhile the rank 20 new friends are wondering why they cant unlock more than 1 or 2 perks and keep getting stomped.
Survivors dont want ingame voice comms because then the game would need to be balanced aroudn that and they would have to get rid of their SWF advantage
Ah yes the lies again from you, survivors don't want that because they don't want to listen to screaming 12 year olds. Perhaps if you actually got better and stopped intentionally deranking for easier games swf wouldn't cause you problems.
If you dont want to listen to 12 year old screaming kids, then there is the mute button

Straw Man's don't negate my point that your lie got exposed.
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@Master said:
Devs reaction to this:https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
Don't you ever get tired of lying, the devs have already stated on numerous streams they want to address gen rushing and give the survivors an additional objective. But then you'd have to admit that the issue isn't gen rushing but your bad gameplay skills.
I mean they nerfed BNPS several patches ago which omg addressed gen rushing, they tested out an additional objective during the Harvest event. But hey don't let facts get in the way of your trolling.
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@Master said:
@Carpemortum said:
If sharing information Is the REAL issue. Dont handicap swf. Just show all survivors each others perks/items in pregame. Perks are now known and can be adjusted accordingly....Stripping players of their perks because they want to play with friends is ridiculous. "They may be seal team 6, give them 1 perk a piece", meanwhile the rank 20 new friends are wondering why they cant unlock more than 1 or 2 perks and keep getting stomped.
Survivors dont want ingame voice comms because then the game would need to be balanced aroudn that and they would have to get rid of their SWF advantage
Ah yes the lies again from you, survivors don't want that because they don't want to listen to screaming 12 year olds. Perhaps if you actually got better and stopped intentionally deranking for easier games swf wouldn't cause you problems.
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@HellDescent said:
Yeah let's nerf one of the weakest killers in the game....The only change he really needs is for it not to be able to go through floors/ceilings cough Gideons cough.