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powerbats

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  • @Wolf74 said:

    @Brady said:
    SWF was always intended. The info you have is false.

    @Might_Oakk said:
    SWF was intended after they had a way to balance it. Instead they just said screw it and released it.

    Survivor mains always like to tell only half the story.

    Whiny entitled killer mains always like to put out false info to stroke their epeens since as has been shown the patch came out 13 days after the game was launched. That's proof they didn't just do it as you want to claim since the patch wouldn't have been ready so quickly.

    The choices were launch it with SWF or KYF and they chose KYF so they could work on KYF and fix any bugs it might've had.

  • @Crazewtboy said:

    @DarkGGhost said:
    break the totems ?

    I try but sometimes it isn't possible when it is between totems and generators

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    Then if you get downed by NOED you've got no one but yourself to blame since it's faster to cleanse the totems than to run around when it's active looking for it.

  • @Wolf74 said:
    I am not playing the "victim card", I just point out that everything is already said and your points had been debunked, but you keep repeating it.

    The hatch is "free". The one using it, has not personally to do anything to get it.
    The survivor should do the gens anyway, it's not like they have to do anything extra to get the hatch.
    Any survivor team worth a brain cell should be able to do at least 2 gens. If they are unable to do that, the killer deserve that 4K.
    And if 3 are dead and 2 gens are done (which should be a given), the last one gets an extra chance to avoid the 4k.
    Or even worse, other survivor already escaped through the open gate and the last survivor gets an additional escaperoute to avoid perks or abilities like RBTs, Noed or just a simple chase towards the open gate.
    He does not have to use any special tactic or strategy to do so.
    On the other hand, killer do not have anything that prevent a 4 escape.
    And just using special tactics/strategies or play in a certain way to avoid the hatch to spawn is in no way the same than the hatch mechanic.
    The answer that killer already have some mechanic like the hatch is just a big blatant LIE.
    The whole narrative about "gens got done = the killer failed" is a "logical fallancy", because the killer can still succeed and kill the survivor after the gens are done (endgame builds).

    I already said all that and it stays true, no matter how often you disagree.

    My points haven't been debunked and you know it, your false claims ad made up facts don't make it so.

    1. This has already been disproven countless times and the fact you still cling to this shows how desperate you are. In order for the hatch to even appear 2 gens at a minimum must be done which means it isn't free.

    Your false claim yet again that the one getting the hatch hasn't done anything personally to get is is incorrect yet again. The person getting said hatch could've done anywhere between 1 and 5 gens and you have n way of knowing their contribution till post game.

    1. Well of course they're going to try and do the gens if they can but when they're the last one alive the chance they'll somehow power 3 more gens without teh killer ever catching them are slim and none.

    2. The killer doesn't deserve anything and there you go showing your sense of entitlement again after claiming you didn't yet your own words continue to prove it.

    Oh here we go again with the entitlement and victim syndrome, of course the survivor is going to try and get out and not give you a FREE 4TH KILL.

    Oh you'd think that the killer is so poor they can't use NOED or chase someone out or gasp the survivor could get out the other gate. The killer could use a mori of some kind thus preventing that 4 man escape. Again you're not entitled to any kills so stop blaming the hatch for your bad gameplay.

    Wait so the killer can only stand there and let the survivors escape, they can't use any of their unique abilities to i don't know smack a survivor and hook them?

    Yes here it is folks the victim card being played oh poor killer has no way to prevent a 4 man escape lie again. The killer can sacrifice 1 person thus preventing a 4 man escape. They can also make sure 5 gens don't get powered or 4 gens powered since if only 3 gens are powered the HATCH CAN'T spawn.

    Ah yes here we have more absolutely false claims, the killer can stop the gens from being done thus keeping the hatch from spawning. If the hatch spawns and someone gets out you failed plain and simple end of discussion.

    The kiler is the killer and I never stated they have a special mechanic you know it and now you just proved you're an absolute liar and troll. They have special abilities unique to each killer and any add ons they bring o enhance those special abilities

    Here's exactly what I said he who speaks with forked tongue.

    .> @powerbats said:

    You're free mechanic is to sacrifice one person here to prevent a 4 person escape. You were told this and then changed your argument and story again.

    Wow Imagine that I never said killers have a special mechanic like the hatch, looks like you've been caught lying flat out again.

    I said that if the gens get done thus powering the hatch and 1 person escapes via the hatch the killer has failed. I also said in response to your complaint that if all 5 gens get done and the gates get opened and 4 people escape you failed.

    Your so called saying it's true is yet again been proven false, as i said before you can try and twist what's said, deflect, insult, lie, etc it won't change the fact you've been proven wrong. You can keep repeating nonsense until your fingers become numb but it won't make it true.

  • @Tsulan said:
    Khalednazari said:

    I play on PS4 now, but I still voted DBD for the steam awards, because it's best asymmetrical multiplayer horror game ever 💟

    That list isn't really long to begin with...

    Critic 😜

  • @twistedmonkey said:

    Its why I think they need to look directly and SWF and nerf them, instead of them wasting time trying to fix parts of the game which arent broken, go to the source and fix what is.

    Yeah I do agree they had SWF planned for a long time, the infastructure had to be in place or it would have taken a lot longer as we know how slow they were at the start.

    What they want to do is give bond as a base to solo since realistically that'd put them on par with SWF and as far as totems go they'd prob get a totem counter on bottom of screen. After that it's easier to buff killers to that level.

  • @twistedmonkey said:
    It doesnt matter why SWF was not in the game from release the only thing that is relevant is it has been confirmed as a feature they always intended to implement, the reasons why are just speculation on the playerbase part.

    In the end this change is designed to help with the longer queue times, so many posts regarding waiting 20 minutes plus for a game is the reason for the change nothing else.

    SWF is part of the game and everyone needs to accept that or not play it's a choice, dodging has never been acceptable for any reason other than ping, does anyone honestly think the devs were happy about all these dodgers? Is it actually any worse than someone who dc's when they dont like the match/killer/add-ons in the game?

    Yes SWF is the most unbalanced part of the game and hopefully with less dodgers they can get stats to show this via lots of killer lvls not just the best who will play v them anyway, finally they may see the whole problem and directly nerf SWF instead of changing the whole game around them.

    Well they did say they're want to buff solo q up to swf level information wise and then buff killers up to that level accordingly.

    They also want to hide perks until the game is over and one thing that'd be nice is spectating would be on a say 10 second time delay.

    Also as I stated before there's no way this got done in 13 days to add swf it just wouldn't happen that fast because it'd had been buggy asf on launch.

  • @Carpemortum said:
    Wolf74 said:

    Wow... you are hiding a lot behind your favorite phrases… "logical fallacy" ..."straw man"...

    Maybe you should just change your nickname to Red Herring?

    You are very fast to claim something "disproven" if you do not agree.

    Guess what? Your not Judge Dredd, you are not the law.

    Just because you said so, doesn't make anything true by default.

    Dude, everything hes saying is fair, and if you even had an arguement, you dont now because you've basically reduced to "I'm not listening to what you say blah blah blah".

    He responded to your points, even quoted you asking to be quoted on something, and you just....bash him and compare him to a comic book character? Cmon man.

    Yeah as I said before he's following the same routine and when confronted with the facts and his own words he tries to turn it around and play the victim card.

    It's like he's running out of mud to sling and things to try and deflect and lie with to the point he's not even trying anymore. It's throw something out there and hope it distracts from what he's said.

    It's obvious that this thread has outlived it's usefulness and that he won't admit he's been given facts and his own words contradicting himself.

    Perhap either @MandyTalk or @Peanits will close this thread now.

  • @Tsulan said:

    SWF survivors asked for punishment for killers which lobby dodge. Devs removed the lobby dodge. So I guess we'll get killers that dodge during the match then.

    Imagine if killers dodged as much as survivors do during the match.

    Well considering there's 4 survivors toe very killer per game more survivors will dodge aka dc during a match, that's just common sense. The thing of it is that if the survivor does it enough teh get a 2 week ban whereas the killer will on average dc less during a game most likely.

    Besides which we already know killers rage quit during loading screen when they see offering they don't like or right after map loads. don't like the offering dodge, don't like the map if you're doctor dodge etc.

    As a killer I've enver dodge da lobby for anything other than ping not even 4 toolboxes or flashlights or for any other reason. The old adage eat what's on your plate and be thankful still holds true and you won't get better if you dodge because you think it's swf.

  • @GrannyonAcid said:

    @powerbats said:
    Call Of Duty games would like to have a word with you on most toxic or really any EA game like Battlefront etc.

    How is a game like COD toxic in the very least? I haven't played Battlefront at all. But no one ever talks in a COD lobby. Every once in awhile you'll get someone without push to talk and you can hear everything going on in their house. Which is a little toxic. But it's not like people flame each other over COD. Is there some dark secret to COD I don't know about?

    You're joking right since every MW game the lobbies are and in game chat are toxic as heck and Battlefront was legendary for how bad it was.

  • @Wolf74 said:
    Wow, so many people clinging to their fake story.

    They actually said, they can only do one of the two, either SWF or KYF and they did KYF because it was easier.
    Because they could not figure out how to balance SWF.
    And they still can't.

    Are you really trying to tell me that SWF is balanced?
    You just trying to cover up that SWF is broken af!

    Wow so many entitled whiny killer mains clinging to their lies it's sad, so let's post some facts to disprove you yet again.

    The game was officially launched on June 14. 2016 and the path that contained the SWF was launched on July 4, 2016

    That's 20 days in between the game launching and the patch releasing, 21 if you count the same day it was launched.

    Now if we take out weekends where the devs usually don't work, especially Sunday's that means there was only 13 days for the devs to have worked on the patch before it got released.

    So we're to somehow believe according to your failed logic that the devs managed to code that major change, get it tested, fix any bugs and ensure it was ready in 13 days.

    Yeah your claims are once again absolutely ludicrous and you know it but just can't let go of your hatred for SWF. But go already and keep claiming such utter nonsense since it just makes it that much more obvious you have nothing to back you up.

  • @Master said:
    powerbats said:

    @Master said:

    apropos said:

    I'd consider other things than the game being the cause if you're being harassed that bad. You should probably go to the police.
    

    It's not the games fault, it's the devs fault 

    Yes let's blame the devs for people being idiots in real life over a video game. It's almost as if this isn't an issue across all video games on all platforms.

    Because going by your logic we should blame the developers for people being jerks in real life and not the people being jerks in real life.

    It'ß the devs fault for not punishing that behaviour. How long did it take till ochidos got banned for example?

    Every competitive online community will turn into a mess if it is not moderated properly 

    Yes all the people they've punished so far would like to have a word with you for being punished. As far as Ochido he's 1 person that got through, how many others have gotten banned yet you don't mutter a peep about them because it doesn't fit your narrative?

  • @Wolf74 said:

    You just repeat yourself over and over.
    Nothing you say is new and maybe half of it is basically made up and the rest is out of context or simply oneside blind.
    I don't even want to waste my time going in detail, but this is so terribly biased and stubborn it's beyond any chance of a serious debate.
    You are promoting a narrative of failure that fits your agenda.
    Gens done = killer failed.
    This is wrong at it's core idea.
    There are tons of "endgame perks" and if the killer kills all 4 after 5 gens are done, he still failed by your standard.
    The main objective is the escape/kill.
    Next point is your desire to call people out for things you do. I NEVER asked for a "free kill" anywhere. Go out and try to quote me on this.
    It is really annoying and borderline insulting that you keep up lying about people that do not agree with your points.

    Ah yes your usual cherry picking to fit your Straw mans, then more of your reflections and distortions.

    Facts which you don't seem to like because they don't fit your narrative.

    1. If the gens as in all 5 gens get powered and all 4 survivors escape you failed no ifs ands or but's about it.

    2. The escape part where you said you were asking for 1 kill to prevent all 4 from escaping. You know where you basically said you wanted a free kill handed to you.

    3. But you did, you said and I quote for emphasis in bold.

    @Wolf74 said:

    1. Why is me asking for a 1K (in case 3 already escaped) or the 4th kill "entitlement" , but your defending of the safety net mechanic is ok?
    1. No what's really annoying is all the non stop lying and distortions you put out there and then claim you never said such a thing. Your own words tell the truth here and you can't accept the fact you got caught talking out of both sides of your keyboard.

    @Wolf74 said:

    There is no safety net for killer to prevent a 4 escape, but there is a safety net for survivor to prevent a 4 kill
    You can't claim that good tactics are the same than an ingame mechanic to support you.

    You're free mechanic is to sacrifice one person here to prevent a 4 person escape. You were told this and then changed your argument and story again.

    You keep going on and on about how it's free for survivors eyt have been given actual facts and logic contradicting you. Then you tried the old well the killer doesn't have such a thing to prevent a 4 man escape, also disproven.

    Then you moved onto saying all you were asking for is 1 kill when 3 escape which all but screams you want 1 free kill which is entitlement.

    You can keep on with the Ad Hominem attacks, the deflections, the distortions, the Straw Mans, the Red Herrings and whatever other logical fallacies. But it won't change the facts in any way shape or form to help you or back up your claims.

  • @Nickenzie said:
    thekiller490490 said:

    PTB tomorrow? Holy #########!

    WOO HOOOOOOOO, OH YEAH!

    Yay for incoming entitled mains on both sides complaining the other side is too op theirs is underpowered nonsense again. Again all within the 1st 5-10 minutes of the PTB going live and them not even 1 minute into the match.

  • @Wolf74 said:
    To all those that see it as a valid argument that the Devs said "SWF was intended from the beginning": this true, but it's also true that the Devs did NOT implemented it into the game from the beginning, because they KNEW it was unbalanced and they had no clue how to balance it.
    Than the (survivor) player FORCED it into the game, by reviewbombing the game and the Devs caved in.

    Talking about false narratives; this is one.
    You just focus on one side of the story.

    Again with the logical fallacies, they didn't implement it because they didn't have time not because they knew you wouldn't like it.

    Also the review bomb has been discredited way too often because other than the Freddy review bomb the survivors didn't review bomb just to force SWF.

    You can keep lying to yourself and posting total nonsense to the forums but it doesn't change the fact you're wrong yet again. They didn't implement it because they didn't have time to get it in before launch like so many other companies have issues with launch and patch releases.

    If we use your failed logic then the reason they didn't implement the shop was because they knew it'd have problems and they didn't know how to fix it.

    If we use your logic again, the reason they don't add cross platform play is because they know it'd be unbalanced and they don't know how to fix it. Although the real reason we know is Sony won't allow cross platform play but using your logic that's not the case.

  • @Master said:
    apropos said:

    I'd consider other things than the game being the cause if you're being harassed that bad. You should probably go to the police.

    It's not the games fault, it's the devs fault 

    Yes let's blame the devs for people being idiots in real life over a video game. It's almost as if this isn't an issue across all video games on all platforms.

    Because going by your logic we should blame the developers for people being jerks in real life and not the people being jerks in real life.

  • I forgot to add the Steam one to my post but @MuteNewt got it so make sure to do both,

  • Wow this makes me feel really old reading these but here goes.

    Any of the original Warner Bros stuff

    Bugs Bunny/Road Runner/foghorn Leghorn/Yosemite Sam etc.

    The classic Hanna Barbara stuff: Herculoids, Space Ghost (original not the coast to coast nonsense), Johnny Quest.

    Tom and Jerry the original one.

    Scooby Doo, again the original series.

    Underdog (you'd have to be really old to remember that one with Polly Purebread)

  • @Jesya said:
    Is there a link or something for us lazy people 

    https://studios.ign.com/sxswgamingawards/

    Scroll down to trending halfway down the page since the higher up ones are the more established games.

  • That logic, complains about hatch standoffs, shows video of them doing exactly that and wasting 40 minutes that could've gotten them between 2 and 7 more matches in that time.

  • @purebalance said:

    @powerbats said:

    @purebalance said:

    It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.

    That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.

    So argument is 100% valid.

    So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.

    Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.

    Ad Arguendo.

    So you really can't read can you? I said it's silly to reward SWF for the same behavior of dodging. People countered with "oh it was planned all along" as if that matters. They still rewarded them for doing the same thing.

    Since you want to try to act like the scenario didn't fit I'll rephrase it since ice cream is 100% easy to keep getting etc.

    Parents plan on getting kids a dog. Kids instead steal all the dogs from all of the neighbors. Parents would no longer get the kids the dog after pulling that nonsense and wouldn't down the line. They don't deserve it.

    Oh I can read just fine, you just don't want to get your head out of of your false narrative even when it's been proven to be false.

    They didn't reward swf for dodging when they'd already planned to add that feature beforehand. The fact you don't like that fact is telling because you know it blows a very large hole in your narrative.

    They didn't reward them for doing anything by adding a long planned feature and how you thing that faulty logic is any good makes it hard to take you seriously on anything you write.

    If you think about this logicall and factually, yes I know that's hard at times but if it was done as a reward for bad behaviour then explain this.

    How did they manage to have the coding all done and ready so soon after release and ready for launch if they didn't already have it planned all along? I mean they didn't just magically have all that code written in a few weeks, tested and launched bug free in response to that dodging issue.

    See that last paragraph just sank your battleship of twisted facts and bad logic to the bottom of the bad arguments ocean where it belongs.

    I await your net attempt at twisting the facts to fit your argument.

  • @purebalance said:

    It 100% is not invalid. They hadn't implemented it and SAW that they were dodging to get grouped. The response to that which would be similar to this is that they cannot see who is in their lobby rather than implement it to reward them.

    That's like a parent who planned to give their kids ice cream and instead the kids raid the freezer. You don't as a parent reward that.

    So argument is 100% valid.

    So something that was planned but didn't make it in time for release but was implemented shortly afterwards is invalid because you say it is? That logic I mean I can say all your posts are invalid because I say they are, which btw is the flat earthers logic.

    Also the parents wouldn't have given them ice cream the same night but would've done so further down the road.so both your arguments are invalid and now you're arguing just to argue knowing you have no argument anymore.

    Ad Arguendo.

  • Call Of Duty games would like to have a word with you on most toxic or really any EA game like Battlefront etc.

  • @eighttailedfox said:

    @Visionmaker said:

    @purebalance said:
    I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.

    Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.

    I can't with you.

    You do realize, that by dodging a killer's ping, you don't think you can have a good time or good match against the host. You are cherry picking your opponent in both cases.

    You want a better ping so that the killer can't hit you from ping strikes.

    So while yes, it's a technical issue, you are dodging your opponent over that aspect.

    That logic is counterintuitive since killers lobby dodge voer ping all the time.

    Some simple facts about ping and why dodging for it isn't cherry picking.

    1. If the killer has high ping then the killer has an easy game because he can swing at a survivor or be able to grab them out of a vault due to him not being affected by the ping. To the survivor the killer will have gotten a hit they shouldn't have beyond the normal ones that happen.

    2. Skill checks will be off since there's a discrepancy between when you click it and when it actually registers with the host.

    3. For survivors with high ping one can screw both sides over due to the host having to receive and send the delayed data.For survivors they'll see one person literally phasing across the screen like Spirit and causing intermittent lag spikes.

    For the killer they'll see the survivor do the same thing and have a hard time downing them owing to the high data discrepancy. They'll time their swing but it will often miss because the survivor isn't there due to the datas being behind.

    Think of a Huntress hatchet, you see it coming and go to move and yet get hit 5 feet around a corner due to the killer having high ping.You get downed by Billy charging across the map because you didn't even hear him until after you got downed due to the high killer ping.

    So no, dodging bad ping isn't in fact cherry picking your opponents, that's just you using that as an excuse for your lobby dodging to cherry pick said opponents.

  • You were already given reasons why this wouldn't work and then resorted to the moral stoning argument to try and defend yourself. My responses had no moral stoning equivalents in them and I admire the time put into the idea.

    But the reasons given to you show it won't work and your stubbornness to accept that fact means you'll just keep digging yourself in deeper. It's hard to give up on an idea and even harder once you receive criticism of both constructive and non constructive types.

    But in the end this just isn't feasible for all the reasons that were given because to make it fair to the killer they'd have to be able to just break pallets automatically just by walking near them.

    Just remember the old adage on why this isn't workable.

    "Even the best laid plans of mice and men"

  • @Wolf74 said:

    It really amazed me... you really do not notice that you do all the things you blame me to do?

    1. Everybody can use tactic. Survivor and killer. But survivor have an ADDITONAL game mechanic that help them to prevent a 4K.
    2. Why is me asking for a 1K (in case 3 already escaped) or the 4th kill "entitlement" , but your defending of the safety net mechanic is ok?

    Your doublestandards are really annoying.

    What is amazing is how you keep twisting my words with your Straw Mans and then changing what you want.

    1. You're not entitled to a 4k, if you want it earn it by either killing all 4 or preventing that extra gen from being done. It's amazing so many of the rest of us have no issues with it but you entitled few just can't get over the fact 1 escaped.

    2. Oh so now it's you asking for a 1k this time around and doing exactly what I said before you'd do which was change the move the goalposts. If you want that 1k earn it, if you let all 4 escape by powering all 5 gens that's your own fault.

    You're asking for a free 4th kill that you didn't earn which is entitlement again, and you even came out and said it this time so you can't say you didn't anymore.

    I'm defending the hatch because it's a lore based mechanic and you as the killer can prevent it from ever happening. But because you're either bad, played poorly, gout outplayed etc you want to be given a free kill you haven't earned.

    If the survivors have done enough to have the hatch spawn, they earned THE CHANCE at getting out through the the hatch. If the survivors powered all 5 gens and opened the exit gates and got out they earned their escape.

    If you you didn't manage to stop that and didn't kill anyone then you didn't deserve to kill anyone, you're not entitled to a free kill. You keep asking for a free kill and then at the same time say the survivors aren't entitled to a free escape.

    You want a kill handed to for doing nothing other than letting them power all 5 gens and open both exit gates, you want to be rewarded for letting that happen.

    The person that gets the hatch did so because 2 generators were done and they managed to avoid you and escape which is their objective.

    You're objective is to sacrifice survivors and PREVENT THEM FROM DOING GENS, if they get to 5 gens done you've failed if they get out. If 2 gens get done and 3 die those 3 failed but the one that makes it out didn't.

    IF the hatch spawns but the last person doesn't make it out then the killer earned that kill by making sure no one got out. They didn't come here whining about someone escaping and asking for a free entitlement kill because they didn't do good enough.

    The only double standards exposed here are once again yours, you're now clearly asking for a free kill you don't deserve and trying to use the Red Herring.

    You want that kill EARN IT, don't complain about it but go out and earn it like everyone else does without complaint.

  • I'm NA pc and I've been matched with and against players from Japan, China, South Korea and in between and usually the ping is good. Although sometimes I think the killer or 1 of the survivors is playing from the bottom of the Mariana's Trench.

    In your case it's probably just the local infrastructure between you and the other people that's the most likely issue. You and the people connecting might have great local connections but the routing between you could suck.

  • @PigNRun said:
    The OP watches Ochido though... No wonder the lack of logic. 

    ZING.

  • @Wolf74 said:

    @powerbats said:

    @Wolf74 said:

    2.Why does the killer not have any free game mechanic that is made to avoid that 4 survivor escape?

    I've already given logical and factual reasons for why the others and this one are illogical but this is a great one to show your twisted logic.

    The killer does have a free game mechanic to prevent survivors from getting a 4 man escape and in actuality there's 2 free game mechanics the killer can use.

    There's the tried and true method which is not letting them do 5 gens thereby making the hatch never spawn for all 4 survivors to use with a key.

    While the other and often most direct one that is guaranteed to never let 4 escape is called.

    SACRIFICING 1 PERSON.

    Now you can't try and twist or argue over semantics, troll, defect, use logical fallacies or anything else you normally try. If you as the killer don't do one of those 2 things that're free and in your power to do then you can't complain if 4 get out either via the gate or the hatch.

    No matter how often you repeat that, it does not become true.
    There is no safety net for killer to prevent a 4 escape, but there is a safety net for survivor to prevent a 4 kill
    You can't claim that good tactics are the same than an ingame mechanic to support you.

    No matter how you try and deflect, use Straw Mans, Red Herrings or other logical fallacies you're still not correct.

    The safety net for teh killer is to use their skills and kill 1 person thu preventing a 4 man escape.

    There is no way for all 4 to escape unless the killer fails the entire game to sacrifice even a single person.

    If you as a killer fail to kill a single person either via a mori, Rancor mori, or 3rd stage hook, 2nd stage hook that ends in a sacrifice then you're to blame.

    Don't go blaming the survivors for all doing their objective and not standing there to give you a free kill instead of escaping once all 5 gens are done.

    You're logical fallacies are getting more and more ludicrous as you run out of excuses and now you're just arguing to argue knowing you're wrong.

    If 2 gens get done and 1 person escapes via the hatch they got out fair and square by doing their objective. You failed in preventing those gens from being powered and have no one to blame but yourself.

    Once again, YOU'RE NOT ENTITLED TO A FREE KILL OR A 4TH KILL, no matter how you reword it, YOU FAILED. If you want that 4th kill then do like the rest of us do when we want, GO EARN IT.

    Someday it'll get through you that the only person you have to blame is you for not getting that 4th kill since all you had to do is keep the needed gens from being powered and sacrifice everyone 1st.

  • it's almost as if there's never been any movies with the exact same items and clothing let alone real life or video games before Tomb Raider with those. Well going back through history and memory along with general knowledge there has been.

  • @George_Soros said:
    @SmokePotion think about it this way: the guy tapping TOTH or jumping in and out of a locker is a guy not doing gens or anything else. Still annoying, but I don't think it's that much of a hindrance.

    This and if he's trying to distract you it means he's probably really good at kiting you or want you to come that way and he'll be long gone before you get there.

  • @Troman said:
    All I do when playing solo is die die die and die. And not just me, about 85%-90% of all games are 4k. This is ridiculous and annoying. And looks like the DEVs don't care.

    I used to enjoy this game.

    If you're in the rank 15-20 range that's pretty standard until you learn more of how things work and get better perks. As you gain more experience you'll learn where the safe spots are and aren't and where to hide and where not to hide.

    You'll get better at skill checks and know when it's safe to unhook and when not to, when to heal and when not to. Where the totems are at on each map, the good vault locations and the ones that lead you to death etc.

  • @Entità The killers sprint burst isn't instant and is lost on los breakers or when breaking said pallets. So everytime the killer has to stop and break that pallet they lose bloodlust completely.

    What you're suggesting will make it impossible for any killer other than Nurse or perhaps Spirit to catch them since it's endless pallets.

  • @bomba1567 said:
    porque nao pré venda de alguns dias antes de lançar dlc exemplo voces postem no canal dead by daylight e anuncia que a pre venda já está liberada em torno de 5 a 6 dias pessoas que comprarem na pré vende a dlc ficara mais barata e tambem ganhara atributos no jogo como pontos de sangue... e quando elas comprem na pre vendepois que acabar a p´re venda os jogadores receberam a dlc automaticamente... poderia ser uma coisa legal igual no crossfire al

    Translation via google translate.

    why not pre sales a few days before launching dlc example you post on channel dead by daylight and announces that the pre sale is already released in about 5 to 6 days people who buy in pre sell dlc would be cheaper and also gain attributes in the game as blood points ... and when they buy in the pre sold after they finish after the sale the players received the dlc automatically ... could be a legal thing equal in crossfire to

    The issue would be you'd be pay to win at that point because you're not only getting something cheaper but you're getting bonuses other won't.

    That's the EA approach that's so corrupted the gaming industry now and thankfully BHVR hasn't gone down that route.

    Sadly it won't let me translate back into Portuguese.

  • @Biohazard916 said:

    @AnthonyC2014 said:

    @Vietfox said:
    Funny how some people say SC is a crutch while NOED isn't.
    NOED punishes survivors for not cleansing totems? SC punishes killers losing at chases.
    I personally don't have anything against NOED, but i find it funny anyway.

    Self Care is not a crutch either

    Either way youre bad and it's a crutch. It's there to give you easy mode.

    You're bad if you lose the survivor and allow them to heal thus SC isn't a crutch, but if you need a crutch after losing a survivor that is running SC run Nurses. Now there you go, you have easy mode and can be lazy and unskilled and lose that survivor and rely on your Nurses calling crutch.

  • @Wolf74 said:

    2.Why does the killer not have any free game mechanic that is made to avoid that 4 survivor escape?

    I've already given logical and factual reasons for why the others and this one are illogical but this is a great one to show your twisted logic.

    The killer does have a free game mechanic to prevent survivors from getting a 4 man escape and in actuality there's 2 free game mechanics the killer can use.

    There's the tried and true method which is not letting them do 5 gens thereby making the hatch never spawn for all 4 survivors to use with a key.

    While the other and often most direct one that is guaranteed to never let 4 escape is called.

    SACRIFICING 1 PERSON.

    Now you can't try and twist or argue over semantics, troll, defect, use logical fallacies or anything else you normally try. If you as the killer don't do one of those 2 things that're free and in your power to do then you can't complain if 4 get out either via the gate or the hatch.

  • The law of averages states that over time the more attempts made the higher the % chance that eventually you'll succeed. I've had times where I've managed to kobe seveal game sin a row and other times where I've gone hundreds of games without getting a kobe.

    You can luck offerings which increase the chance to kobe as well as the perk that gives you more chances to kobe. The 4% chance is fine and if it bothers you so much run Monstrous shrine and hook everyone in the basement.

  • @BingBongBoi said:
    BigBadPiggy said:

    Her power isn't strong enough to warrant a slower movement speed, currently she is extremely useless and needs to be buffed to make up for her unreliable power and lack of good add ons. Although let's face it, she'll never get buffed because she is "Not meant to be viable".

    Edit: Her Tier level is Freddy level at best.

    *T R I G G E R E D  S P I R I T  M A I N 

    All joking aside, imo u don't even have to be good with the spirit in order to be good. When I started playing spirit maybe a month after her release, I got kills very easy at rank 6 without camping or tunneling

    I took her to rank 1 last season without ever using Ruin and usually got 3-4k consistently and going with green adons and above and sometimes just brown and the right map offering. Most people just don't play her right and she takes a lot to master correctly.

  • You're joking right, because that would really screw killers over since the person could basically run around the map using pallets. By the time they got back to their initial starting point the 1st pallet would've respawned already.

    I mean talk about infinites, this idea would make old infinites look tame by comparison since you'd never run out of pallets.

  • @willcenx said:
    If I want to play PTB, is there a point to be playing now? I mean, if I install PTB, will I lose all of my recent progress after deleting it?

    AnyPTB progress gets reset after it's wiped in between patch testing cycles.

  • @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:
    Excluding the devs, @Ryuti would be my guess.

    i dont think the devs play +5k hours ;D

    My friends list says otherwise. I have a dev here with almost 9000 hours.

    People think the devs don't play their own game, but they do, and a lot more than any normal player.

    Just because some don't stream or when they do don't stream on their main account to not be trolled doesn't mean they don't play their game. This reminds me of the League forums where that nonsense was perpetuated.

    You at least know better and have the common sense to accept that, others however make you wonder sometimes.

  • @BACKSTABBER said:

    @powerbats said:

    @BACKSTABBER said:

    @Khalednazari said:
    300 BP in the Survival category and additional BP in the Altruism category for hitting the skill checks. 

    lol how greedy survs

    Well of course we're going to be greedy when every point counts.

    excellent,

    so killers are too greedy if they dont let escape the last long-stand-off-hatch surv for few thousands

    but

    the surv is not greedy when earn a few hundreds

    Straw Man detected warning warning.

    Let's see healing gets you may'be 100 points there if you're lucky and only if you hit great skill checks and aren't already maxed out.

    The killer gets that much for hitting and downing someone easily. Hooking them is 1k and then the sac is 2-5k.

    So 100-200 perhaps if you're lucky versus 1-6k because the killer feels ENTITLED TO A FREE KILL. Get over yourself you're not entitled to that free kill ever and the person healing usually gets chased out.

    They also might get 5 boldness points for being chased out and if they aren't maxed on skill checks another 150 tops.

    I'm going to laugh so hard when they do change the hatch and allow killers to close it because then you can't complain about hatch standoffs anymore. But then you and the other entitled few will simply complain about a free exit gate escape because gasp you've got to choose which gate to camp.

    Totally ignoring you've got more base movement speed and the survivor will have to channel the last bit of the gates opening.

  • @BACKSTABBER said:

    @Khalednazari said:
    300 BP in the Survival category and additional BP in the Altruism category for hitting the skill checks. 

    lol how greedy survs

    Well of course we're going to be greedy when every point counts.

  • All perks are crutch perks really the same as all items and addons are and Black Wards/White Wards in the end. Play with what you like.

  • @PhantomMask20763 said:
    powerbats said:

    @Wolf74 said:

    It's not Tbagging… they just work out.

    Don't skip legday.

    Do some sqauts.

    Cough Burpees cough

    shivers please no, those are worse than any SAW trap. Try doing 300 O.O 

    I did plenty in both junior high and high school, then boot camp as well, my bodies too beat up from all the years of playing sports to do it now.

  • @thesuicidefox Ring+Yakuyoke Amulet is also really good.

  • @Vietfox said:
    LF without addons is laughing at you.

    He does that with or without addons really.

  • @GhostrickSpecter said:
    Prayer Beads works with any add-ons, depends on your playstyle! but Mother-Daughter Ring, you have to combine it with Farher's Glasses, otherwise it cripples you very much!

    This I experimented with them and they work really well but they're more for the ambush and or smack someone then phase and nuke em. You can run it with say M&A, BBQ, Rancor and then either Stridor or Nurses being the better option for pure evil.

  • @Global said:
    Remember only 10 shards for a perfect game?

    How soon people forget let alone realize IT'S FREE.

  • I predict that people on both sides will complain that their side is underpowered and needs buffs while the other side is too strong once it hits ptb and goes live.

    Change my mind.

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