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powerbats

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  • @Jplanas98 said:

    @BrendanLeeT said:

    @Jplanas98 said:
    I still think they should just allow killers to have the choice to face an SWF group or not. SWF groups should have an icon indicating they're in an group letting the killer know. Or even if it's a lobby option where you can turn play against SWF on or off.

    Although I hate going against some SWF groups, this is NOT a good idea because barely any killers will opt-in for that. People complain about queue times already so implementing this would make them even worse and I'd rather have a match against a SWF team than sitting in matchmaking for 20+ minutes.

    If barely any killers would opt in for that, it wouldn't make much of a difference would it? If less than 10% of the killer player base opted in for that it wouldn't make a big enough difference to matchmaking. It would just make it easier for the solo survivor players to find lobbies.

    No, because if most of the player base is swf you're not going to get lobbies very quickly and since a lot of killers have said they'd dodge regardless it won't work.

    Besides if they split the lobbies off like that killers are going to get nerfed back since right now they've been slowly being buffed with swf in mind.

  • I'll sometimes leave it depending on the killer and whether I know them or not and go from there.

  • The old childhood adage 2 wrongs don't make a right springs to mind.

  • @se05239 said:

    @TwistedRusty said:
    There's nothing wrong with "t-bagging". It's fun and funny and does literally no harm to anyone.

    You go ahead and believe that.

    You go ahead and believe that it does, some people get triggered by pixels on a screen and others don't. If you're getting triggered by it you're rewarding people for doing it since you start playing badly.

    It's like the old adage, "Don't feed the animals at the zoo."

  • @White_Owl said:
    I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.

    Well it's funny they say get to rank 1 for someone's opinion to matter, then when they do they say rank doesn't matter.

  • @KillerRaccoon said:

    Actually for The Doctor, Calm Spirit works perfectly fine. The Survivor in the terror radius doesn’t scream or jump, their madness just silently increases 1 tier. If they are shocked however, they’re location won’t be revealed, but they will have a cooldown on doing actions for 3 seconds I believe.

    That's not always correct for everything since if your madness level increases you still jump up and silently scream. You also give the Doctor a notification points wise and if they're looking in your direction they either see you or they see the notification for the scream.

    I've been hidden while a Doctor chases someone near me while running Calm Spirit after it got buffed and I'd jump up and silently scream in full view even if holding crouch.

  • Some people with an axe to grind against BHVR are doing this and saying it's the entire company and not due to 1 person doing it knowingly or unknowingly.

  • There's a few on pc who I'd simply refer to as those you'll never get them unless they want to be caught ie deranking or they're just playing sloppy.

    One is a Feng min with the tag looped till ******** tag and I've watched them loop and 360 killers endlessly because the killers usually Billy's always tried to cheese with their chainsaw.

    But some are just insanely good and while I'm not a great Legion player I'm not totally incompetent either but i got looped by a Claudette on Auto Haven also. Now granted my pathing absolutely sucked at times and I ,miss timed attacks I still ended up downing her.

  • @Tsulan said:

    Yeah I wondered why no one pointed this out yet. 

    Calm Spirit got buffed. Now spies got buffed. Sounds fair. 

    Yet it still needs to actually work on clowns Gas ie no notification type thing and also for Doctor you still jump up and scream silently as well as notification.

  • Adam isn't played as much because he's not the newest anymore whereas Jeff is and people are playing him to get his perks and adepts. In a few months when next pair come out it'll be rinse and repeat and the reason Megs so popular is SB.

  • I usually get camped if the killer knows me and hates me which there's a few of them since i'm good at being sneaky, I also tend to kill their totems including right under their noses etc and get away.

    So some just want to watch me suffer on the hook while I simply laugh at them as they get gen rushed and they complain i was toxic while ignoring the teabaggers they chased.

    It's even funnier when they brag about it post game and you remind them of the scoreboard where they got may'be 5-9k or less, everyone else got out and still outscored them.

  • It'd have to be on a timed delay like 5-10 seconds or so and perks would have to be hidden as well and if they could do it like League replays does it.

  • @Milord said:
    KillerRaccoon said:


    weirdkid5 said:

    If they had to hand off DbD to a new developer, I wouldn't be that beat up about it tbh

    Be careful what you wish for. We wouldn’t want Dead by Daylight being handed off to a company like EA.

    $9.99 to spawn 5 more pallets in the map!

    How about the ability to instantly mori the camper or mori the teabagger since "I'd Buy that for a dollar."

  • @Attackfrog said:

    Lol what? Have you played this game? This is the only game where everyone can actually be rank 1....And then still play with rank 20s! How is that any sort of rank system? Or do you mean "leveling system"? Because they have that...

    I've got over 1551 hours played and I've hit rank 1 both sides so yes I've played this game and no not everyone can be rank one since if that was true there'd never be anyone at 16-20 or stuck at certain ranks due to skill.

    In "levels".

    This ranking system is completely bonkers. And meaningless.

    Yet it seems to keep to work on keeping some out of ranks they don't belong at otherwise again everyone would always be rank 1 all the time.

    @powerbats said:
    Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.

    There doesn't need to be a ranking system (unless it is done by actually ranking the players in the two factions). The current system measures playtime (so long as you play mediocre most of the time). I consistently play against groups of rank 2,3 and 15,18...or any variation thereof.

    The point is you'd be guaranteeing that a high % of the time that rank 1 players would be playing noobs instead of the chances that are currently there.

    Again if it worked like you claimed everyone would be rank 1 and the lower ranks would have almost no players.

    What is the point? I get wanting to play with people of the same.skill level but how would having no system change anything about how the game is played now? (Ie: rank 20s can play with rank 1s).

    You keep missing the point because you can't accept your logic is flawed, logic clearly dictates that if a small amount of variation happens now. That an even larger amount of variation would happen due to the underlying variables being changed.

    In other words your idea is flawed because it would increase the disparity that can happen from an occasional occurrence to a common occurrence.

  • @Vietfox said:
    @LegitAdventurer said:

    I also made a post about this. Everyone just cried that survivors are "cheaters" lol. Feels bad man.

    Lol i guess they were just trying to dodge the lobbydodge topic. Always dodging everything ^^

    Well like i called out in the other thread, it's always excuses, you destroy each one and they move onto the next one until they finally run and hide oer go back to the 1st one.

  • @ModernFable said:

    Considering much effort would be required for a proper asymmetric ranking system. As well as the benefits for simply removing the current one entirely.

    I feel the best and most efficient course of action would be to** just remove it**. Let the matchmaking be as fast as possible and create games with the best connection possible.

    The only matchmaking that should be isolated is for new players.

    That right there is why it's wrong because all the killers complaining about swf would suddenly be matched against rank 1 survivors quite often.

    Then you'd have rank 1 killers destroying lower skilled players more than they do now.

  • @DwightsLifeMatters said:

    ** Also lets be honest here, you and the rest of the vocal minority bash them each and every time they make decisions they feel are in the games best interest.**

    So I'm only allowed to tell them that something is bad if I provide the solution with it aswell? Nice logic, kinda sounds like if I'm working for them.. But without getting payed. 

    I just rebolded it for emphasis since you want to bash them for it but when they propose fixes you bash tehm for it. Oh and yes my logic is nice because you just proved my point, you want to complain about problems and when fixes are proposed complain again about fixes that address said problems.

    In other words you fit the classic definition of a backseat driver who when given the option to drive declines because it's not their car. But then still proceeds to act as if it's their car and they're the better driver.

  • @weirdkid5 said:

    As someone who has repeatedly hit Rank 1, it doesn't really show skill. Maybe it did before they made Emblems easier to get, but it doesn't take a whole lot of skill to get there.

    I mean, you can do it without perks and items with relatively little added challenge.

    Well in it's purest form it does to an extent measure it and if you get rid of the derankers on both sides, the instant rage quitters on both sides etc it'd be more accurate.

  • @DwightsLifeMatters said:
    powerbats said:

    Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.

    First of all, he isn't a game developer so it's not his job. BHVR has to figure something out, not we. We are just pointing at the problem.
    Secondly, EVEN IF we could provide the perfect solution, the devs wouldn't listen and apply it.

    Yep the typical it's not our job yet you're trying to tell them how to do their job as if you were their boss while pretending you're not doing exactly that.

    Also lets be honest here, you and the rest of the vocal minority bash them each and every time they make decisions they feel are in the games best interest.

  • @Master said:

    @powerbats said:
    Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.

    Just copy a ranking system from a proper competitive game. They are all really similar

    That's jut as bad really since most of those you'd want to copy have massive player bases and realistically there's other things that need to be fixed as well.

  • @Master said:

    @powerbats said:

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

    Well you should be able to see him too?

    I cant imagine a single situation where a 3rd person player cant see a 1st person player, but only the other way round

    That's fine what I'm saying is you shouldn't spawn with such bad los it's like you're a totem only worse because you're standing about 5 feet taller than the totem.

  • @Master said:

    ~.~

    That's awesome.

  • Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.

  • @DwightsLifeMatters said:

    That would be the easiest solution but majority agrees it's not the best.

    Why can't people accept that this isn't the best plan, people aren't going to use in game comms when they've already got voice comms already? Both pc and consoles already have voice comes and no one's going to join it just to listen to a screaming 12 year old.

    Some groups are just talking about real life stuff as they play, gf's, work etc type of stuff and they're not going to join in game voice to do that.

    Now before you start with the well you can simply mute them in game, well gee Sherlock that's a great idea except for when I've got a chainsaw wielding killer on my arse. You can't pause the game to hit escape then go into your settings then choose mute.

    Then your excuses are well you can just mute it at the start of the game, well then what's the point of having it if I'm never going to use it. Well for those that want to use it, well guess what they already have options if they want to use voice.

    League already tried in game voice behind the scenes testing and it went just as everyone here said it would, BADLY. Oh and then there's the toxicity factor, you can't report someone for screaming racial or death threats etc on in game voice.

    To really put the nail in the in game voice comms coffin, you're saying that if they implement this you can buff killers. Well that's extremely flawed logic because if most people don't use it then killers get buffed for something not being used.

  • Secondary objectives are what will slow the game down not more perks or increased gen times.

  • @Master said:

    @No_Cluie_Louis said:

    @Mister_xD said:
    sorry, but im not interested in a round with 2 or more toolboxes (i dont run ruin), 2 or more medkits (ive gotten instahealed so many times now, i actually dodge these. its annoying. you down someone and he's instantly back at full health .-.) or 2 or more flashlights (maybe ill play the round, maybe not).

    also, i might just not be in the mood to play against certain people. i know some names by now and sometimes (especially if its my first round of the day) i do not want to play against these, as they would completely demolish me.

    or sthg irl happened and i had to close the lobby.

    and here are a ton of reasons, besides the common "SWF group" reason. i usually dont dodge these btw.

    You dodge lobbies cuz of items, seriously? Are you a freddy main or something?

    If I see 4 flashlights e.g., there is no way that I will enter the game.

    I just bring Franklins and run Lightborn problem solved and 4k them usually unless I decide to give the hatch at end. It's not that big of a deal and you can look away in any direction, bait it out, and basically make them waste time with them.

    If all you ever do i dodge then you'll never get better to where it's not that big of a deal, it's like refusing to grow past the age of 6 because you're scared of what age 7 is like. If you stopped refusing to grow up you'd realize that next age isn't a big deal.

  • @Rebel_Raven said:
    People making excuses for the gen rush saying he wasn't running perks, or some such.

    You do know there's killers out there that don't have optimal perks on all killers, right?

    People complaining that he made mistakes, well [BAD WORD], we are human. 
    Blaming him for not playing ultra optimal at all times?
    So a killer has far less margin for error? 

    Also hindsight is 20/20.
    Moreover watching a game is leagues different from playing it. 

    Speaking of people making excuses you just dropped some big whoppers of ones.

    We're not talking about other killers here but nice Red Herring there since Tru has all the optimal perks and he chose to play without them or addons on a mid tier killer.

    Well that's funny since quite often you people use Tru and others as examples when it fits your argument but now it's he made mistakes because he's human.

    Again you use him and other streamers as examples but when he's doing well as a killer it's because the survivors were potatoes. It's not because they weren't playing optimal or that they're human and so make mistakes.

    Oh good grief the excuses are so bad it's funny, stop making excuses for why he did badly.

    Also more excuses since if he did that as a survivor you'd use a different excuse.

    Lastly more excuses and fallacies because you just can't accept yours and the ops arguments are full of holes.

  • @jordirex said:
    The spanish community and some of the EU comunity know about my huntress. They would stick at gens playing immersive since the start if they would know that it's me. Not interested, immersive survivors are less fun for me.

    I play immersive because i don't like playing loop O rama simulator since it's boring to me and I want to take my skills and pit them against the killer in a mind game. It's a game of who's the sneakier and more devious person and who can out think and outmind game whom.

    @DocOctober is like that when they play killer and I'm the same way for both sides, I want a challenge not a merry go round.

  • @JoLo said:
    This item policy also: The item stays with you when it has 1%, but you lose it when you die and it's 100% - totally frustrating!

    Well then take a White ward as so if you die you don't lose it and you're forgetting the killer could just Franklin's Demise it out of your hand then camp you to death.

    Besides there's an old saying, "You can't take it with yo when you die". So either you don't die or you take a White ward.

  • @yeet said:

    everyone is biased by default

    True but I'm not biased in the way you tried to describe me, I'll call out both sides and propose things that I think will help balance wise. But I won't suggest stupid things things just because one side is my favorite or because I want to screw the other side over.

  • Quentin is really rare to see and usually when you do it's a P3 and they seem to be the most toxic players too to both sides.

  • TRapper whether you use addons or not it's always good to place traps in the most out of the way they'll think he'd be stupid to place one here. Those are the ones where you tend to trap people especially if you place some in obvious places.

    What makes it work even better is place some in obvious places but not too well hidden like you were sloppy with your placement. The survivors will see the very obvious trap placement and will go to disarm it and if you've placed one in the not so obvious place you'll catch them.

  • 4 man swf with 3 man sabo squad at rank 1 and I gave last person the hatch.

    Also gens are a lot closer than 50m apart unless you're skipping a gen inbetween and if you leave them so far apart that's your own fault. It's not hard to leave gens on the further most edges alone instead of chasing survivors off those early.

  • @TRGraybles said:

    @Bug_Reporter said:

    @TRGraybles said:
    XBOX and PS4 together seems okay, but you really don't want Console and PC together in the same game...

    Why not? Playing survivor is easy on any platform, so it doesnt make any diffrence...

    It's not the survivor's I worry about...

    Yes join the pc master race and feel our fury !!!!!

    If you get cross platform pc would absolutely destroy survivors from a killers perspective since pc killers have a huge advantage over console killers.

    Now if it was optimized then it'd probably be a more even run for your money although some have played across both platforms so they've more adapted.

    But the biggest reason it'll never happen is SONY is too self centered and greedy thinking they'd lose out when in fact more people might buy their platform if there was more cross play.

  • @NoShinyPony said:

    @Vietfox said:
    I've been playing solo for the last 4 hours and i've been dodged in 9 out of 10 lobbies.

    Out of curiousity: Which and how many items are you and your mates bringing into the lobby?
    I get dodged from time to time but not 9 out of 10 lobbies. That rate is extreme!

    I get dodged all the time, some because killers know me and hate trying to find me since i'm stealthy and no that's not P3 Claudette either or Adam. I also don't blindly run for safe unhooks or down the middle in plain view and play loop o rama with them.

    But most lobbies they dodge regardless of items or whether you join singly or 1 duo and 2 singles, they check profiles for achievements, don't like the flashy outfits. Then there's the classic someone either joins with a single item and it's an instant dodge.

  • @yeet said:

    i don't dodge lobbies but i can understand people who do, you're just survivor biased

    Killer main and I don't have a survivor biased opinion since if I did I'd never have suggested any of the killer buffs and survivor nerfs I've posted. But hey don't let actual facts get in the way of the very badly and false narrative you're trying to push.

    I can also understand lobby dodging, I just don't approve of it and don't do it for anything other than ping since it's not fair to the other survivors and or the killer in game.

  • I've hit some under those circumstances but still at 0% fml.

  • That's not vague, this is vague.

    In the beginning of the entity's realm there was this arrogant bully named ........

  • @Maximus7 said:
    Yes, no Ruin, and yes, no stall or chase perks, but 4 gens in 2.5 minutes? How is this possible? And it'll get worse with Prove Thyself being buffed. Why is this never addressed in any patch?

    Would people just with the buff nonsense it's a bug and was already confirmed as being a bug and won't be going live.

    Now as has been proven enough times Tru was doing a no addon/no perk Doctor challenge so just stop trying to sue this as proof for a bad argument.

    You complained about Adrenaline already and here just to prove your trolling and trying to start flame bait threads.

    https://forum.deadbydaylight.com/en/discussion/40832/so-prove-thyself-is-able-to-fix-gens-in-about-20-seconds-with-enough-people-and-a-toolbox/p1

    That's the exact same thread where you claimed the exact same thing and were told the exact same thing back on the 10th it was a bug.

  • You'd have to have some restrictions on both killers/survivors and perks like no Whispers/Spies, no aura reading perks like All Seeing Eye/ Scratched Mirror etc.

    For survivors you'd have to say take out perhaps DH/DS/NM etc to make it a challenge and realistically both sides would have to give up some stuff.

    You'd also have to restrict certain killers from being there like Doctor/P3 Claudette's type of thing as examples.

  • @JJRULEZ159 said:

    @powerbats said:

    @JJRULEZ159 said:

    you forgot the one in the long hallway on lery's. I'd have shack over that one in terms of safeness any day.

    You're referring to the one that's really narrow and you've got to break the pallet if not Nurse/Legion in Frenzy to get past right?

    correct.

    Yeah that one I'd like to see get tweaked some so there's a shortcut but not too short of a cut that allows killers access but they've still got to work for it. Since even the shack still has a window there and the others do have other ways of getting around them.

  • @JJRULEZ159 said:

    you forgot the one in the long hallway on lery's. I'd have shack over that one in terms of safeness any day.

    You're referring to the one that's really narrow and you've got to break the pallet if not Nurse/Legion in Frenzy to get past right?

  • @yeet said:

    it's actually been the reverse for me now
    killer lobbies are basically instant but survivor lobbies take ages

    For me it all depends on time of day and rank really since i've been getting matched with people from Korea and China lately. Before that it was a lot of Aussies and New Zealanders and I still get matched up with them occasionally.

    The west coast basically entails west coast and all the way to China and occasionally Vietnam but not much from the Eastern US.

  • @yeet said:

    @powerbats said:

    @yeet said:
    you aren't entitled to have people play against you if they don't want to

    You're not entitled to ruin peoples lobbies that have waited patiently for a queue to pop just because you think you might not have fun. In reality what you want is an easy match, 4 people could be guaranteed solo's yet you'd still dodged because of outfits, characters or items.

    The game could be balanced and certain killers would still dodge even if it was solo lobbies only because they don't want a challenging game they want an easy fun game.

    entitlement
    unfair =/= challenging

    Translation even if it's 4 solo survivors you'll still dodge because you want a non challenging match and since most swf are potatoes anyways that's even more proof. Oh and red rank survival rate below 50% says hi.

  • @HulkHodn said:
    Reasons i dodge:

    More than 1 tool box, more than 1 first aid kit, more than 1 flashlight, more than 1 claudette, more than 1 Meg, Meg with a tracksuit, Survivors with fancy clothes, 2 or more survivors who join at the same time, when I feel like it and so on ...

    Then you should probably play a different game since more than 1 item can be dealt with by either playing better or bringing Franklin's Demise. Also dodging due to cosmetics good grief this definitely isn't the game for you then.

  • @Rystionn said:

    @nancyt1428 said:
    Spam.

    I get that, they should be banned asap.

    Just flag them and move on and don't respond as far as removing them goes most will be gone soon since some of the mods are at their rl jobs.

    So for now simply report and move on and they'll get dealt with probably within the next hour or so.

  • @Vietfox said:

    Am i toxic now? 😂

    Only if he brought cookies to his invite only Bubba's basement party and you forgot the milk.

  • @Skairipa said:

    @Hybrid_Wolf said:

    @Skairipa said:
    It's not bugged, you choose a target then u need to hit him 3 times with frenzy mode, then u recover the power, hit another one with freenzy mode and then hit the original target and boom u down it! With this steps ;) works

    I've done that but i haven't even gotten a single one towards my progression

    you did not do it correctly u should hit a survivor 3 times in deep wound state ( with frenzy mode )>recover u power, then hit a random survivor and then come back to hit your survivor the fourth time already in deep wound state.

    u see that? works.

    I just did that got 3 hits and downed still anda and even damaged others and came back to 1st while in frenzy and nada.

    According to what @Patricia said in another thread it has to be during the same Frenzy attack.

  • Good grief the whininess it's a fricking emote in game, if you're getting triggered and camp that person guess what, you did what they wanted. Now instead of playing the game to your best you just went full emo and got upset and guess what the other 3 people do the gens and get out.

    But you sure showed that 1 person tea bagging you, you stood there and smacked them on the hook the hole time while nodding your head. Meanwhile the entity tells you afterwards it's displeased because instead of acting like a killer you acted like a 2 year old stomping your feet in a corner.

    Also using steamers really, most aren't really that good and quite a few just say something to start a flame war an draw viewers aka sheep. There's a few toxic ones that do that and the sheep like some on here believe everything they say.

    If you're this triggered over something so trivial then this isn't the game for you and perhaps something less aggravating is better.

  • This required a 2 for 1 special since there's just so much wrong.

    1. All 5 gens must be fully repaired for this to activate.

    2. No not all survivors run this.

    3. If you let all 4 survivors get out by activating this that's your fault not the perk.

    4. They have to actually be alive at the end of the game and the gens all have to be powered for this to activate.

    5. They're playing with 3 perks the entire game and hoping they're still alive to use it, if you've played good you've already gotten 1 or more dead by the time the gates are powered.

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