pidgeon
pidgeon
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- pidgeon
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DC or Marvel but instead of the normal Batman/Spiderman it'd be the monster versions of them so manbat or manspider yk.
Other than that it wouldn't hurt to have a third RE license
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I want like some weird mutated meat creature like the mindflayer from stranger things where it sends out multiple victors type characters that the killer can take control of and it has to gather blood for the meat mound like the grandpa from TCM and they get buffed and whatnot.
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@Brimp said:
Hawk uuhhhh: counterforce.
Not really healthy design to run a perk for one specific killer because of their overpowered build
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My hopes is that they fix this with the upcoming sensitivity update
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I hope we get something like for honors in match quick chat (not related to egc in any way I just figured it help swfs communicate with solo queue and vice versa.)
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More and more games have started getting text chat for consoles so I'm really hoping dbd gets it soon.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091720#Comment_4091720
wasnt there a COB meta once>
COB got gutted with limited gen kicks even if its at the previous value it will no longer be as strong as it used to
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091744#Comment_4091744
forgot that existed lol my bad
No worries! Its good to see people wanting to help new players I just didn't want you spending an hour or two writing things out for every killer.
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@Grogmeir said:
Pretty sure it was a licensing issue…
Yup this is the same reason we have The Ghost Face instead of The Ghostface
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Ah yes.. finally a use for broken keys.
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In order to save @TropesDaMan a lot of trouble and you guys the time, I would recommend heading to otzdarvas website if you are new to the game. Do not worry it is safe to use, and shows you everything a new player will need to know aside from basic looping knowledge.
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091718#Comment_4091718
And how is someone spamming something with a 12 second cooldown
They are spamming it as in some matches the Jason will go in and out of power as soon as that 12 seconds is up.
When the counterplay to that is meant to be crouching how are we expecting the survivors to get anything done when someone is playing like that. combine that with the hex ruin and thrill every Jason has been running who is being what I dub a "OE spam Jason" because they set up around their totems and gens. and due to the nature of OE where you have no idea where he is (unlike Spirt, Henry, Wraith) Survivors have not choice but to crouch around or be seen.
I had one Jason match today where he had 4 gen at tricksters demise main with a totem and he just never left that area, chasing people who would go into it but then running back to it in OE if you chased away from it. Its plays like old v1 SM and why I've seen some people compare him to her.What proposed nerf would you suggest?
I think a cooldown around 30 second cooldown would be a good change to try (around the same as Henry upside down cooldown)
( I initially wanted way less info in OE but don't wanna punish Spear play Jason's who are not OE spamming )You realize that MOST killer powers have a cooldown between 0-15 seconds right?OE is not his entire power he has a spear / range part of his kit. Spears are by no means a weak part of his kit and seen some very good plays been done with spears (I don't wanna touch spear part of kit)
I think OE is fine its the abusable part of it that isnt, you can like you said abuse ruin with it or you can spam deputy badge forcing way more than the 5% progress loss it inflicts already.
Imo remove mist on totems and nerf deputy badge is the things he needs the most if any changes are to go through.
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Friendly reminder to not click on blob: or unsafe:blob: links as they are unsafe and can be used for phishing
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@modsaregay said:
jason players are fa99 its, and those that dont think he needs a nerf are ni99er fag99 its. time to delete this game.
Why are we throwing racist and homophobic slurs around because of a video game, it cannot be that deep..
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@ShanoaLegendaryPlz said:
This was part of the anti tunnel update. What ended up happening was all the unhooked survivors would abuse their lack of collision to make it even harder for the killer to hit the unhooker, as they could maneuver around inside the killer ensuring they are the ones to be hit. It simply got weaponised rather than used to help escape like it is meant for. So it was reverted.
Ohh right I was wrong this was a thing completely forgot about it.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091695#Comment_4091695
is he being racist or sarcastic im bad at detecting this, whats wild
I'm auto assuming racism
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@TurnOffTheTVs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091616#Comment_4091616
Yes, yes. Let's keep pretending that Jason is this super unique killer never seen before. DBD has never had ranged killers before. There is no war in Ba Sing Se.
Jason has a completely new and unrecycled power never seen in any killer before him, what are you trying to get at?
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@UnicornMedal said:
Hot take, any discussion on whether a new feature is too weak or too strong is moot as long as the core issues of the game are present.
I mean yeah the game has many issues however its pretty balanced compared to past versions. In the end I think its good to get feedback on new features while they're still in the devs mind, rather than someone forgetting to put a key mechanic into the perks/powers wording that was then added later once they've realized.
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My personal Jason nerd suggestion that doesn't affect him too much is the following: No mist on totems/lockers and don't put scrap piles inside of loops.
These changes aim to make Jason more punishing while still allowing him to be A tier. Essentially the first change stops Hex: Jason as it punishes survivors for using his counterplay if the Jason uses Ruin, the part referring to lockers is because of the fact that many new players I play with and against think they can hide in lockers during his power as there is no indicator that they are revealed either fix this or add an indicator of red mist imo.
The second change is to simply stop Jason from getting extremely fast two taps on certain tiles where the Jason can get an easy hit then immediately follow up with a second spike without having to go out of his way to reload like other killers. I would prefer if these were instead Inbetween loops
Nothing too big just makes counterplay less complicated in certain scenarios and slightly more punishable
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Could work if the killer wouldn't just start chasing them and wait for the deep wound to hit zero. Even if its stopped in chase killers can force chases to not proc or end them early. Very abusable.
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Come to think of it I don't know why this wasn't implemented with previous no collision changes. I don't see how this could be abusable for either side really.
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And there's nothing you can do to stop me!
Aside from that cheating in games is just really boring, like the majority of the time if they just invested a bit of time practicing they game they wouldn't feel the need for cheats.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091625#Comment_4091625
"otherwise those running it are quite literally putting those without Self-Preservation on the spot"
As someone who doesn't use BBQ or FTTE, I barely even notice when someone has it. I can see the issue if the killer runs aura perks but for everyone else it's probably just a wasted perk slot. Everyone is fair game when you're used to looking the old fashioned way.
Yeah nobody uses crows anymore its so sad
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@Balrog Advertising products isn't allowed right? Especially ones based on cheating with whats most likely a scam link.
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What HUNK should've been..
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@Neprašheart said:
As much as I see this perk going strong, it's a double-edged sword, if you get me.
You do need AT LEAST three survivors to run it, otherwise those running it are quite literally putting those without Self-Preservation on the spot.. And that's really bad, especially if you are an experienced player and offer the killer the newbies who don't run the perk, y'know?
It's the same issue as is with Jason; The moment three survivors start crouching while the other one doesn't bother hiding, the killer has a clear path and it goes without saying who's gonna be his next target. And by using Self-Preservation yourself, this does repeat the same issue like process, letting your team to a straight downfall.. While you are there to observe it.
I suppose so, I never thought of it that way.
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Ive seen many killers start to slowly go back to their mains as of late, I am assuming this will be amplified during the anniversary since people will want cakes for their mains.
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@Xendritch said:
I agree it's a really good perk and is more meta than it's usage rate reflects, idk where you're getting that it's free though? It's a Yun-jin Perk.
Iri shards are free, just because you still have to unlock her doesn't eliminate the fact that anyone can unlock her by playing the game rather than spending irl currency.
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PWYF is still an amazing perk
Aside from that old STBFL was super broken and fun to use especially on my favorite killers at the time. (Demo and PP Head)
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Trappers bear traps become animated and start jumping towards survivors.
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Started playing a lot more survivor as of late because I'm trying to p100 my Ace. And the only problem I have so far is Deputy Badge/Hex: Ruin and the fact that they severely punish you actively using Jason's counterplay.
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@Artimenius1307 said:
Pretty simple suggestion, to add a special effect on generator which shows how many damage events happened to it by using the convenient 8 pistons on it, either like this
https://us.v-cdn.net/6030815/uploads/6EDJK4G69V0L/1000016020.jpg
Or, something that's even clearer, like this
https://us.v-cdn.net/6030815/uploads/M0OMYJCT2PF5/1000016021.jpg
Naturally, some support for colorblindness would be needed for something like this.
Should probably be visible to both survivors and killer
This would be a great change. I already hate having to know whether or not I should kick a gen because its almost at its limit.
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The arms do look goofy now that I look at it, though in actual gàmes he has his weapons which counteracts this.
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@Aven_Fallen said:
Bro is now posting every ######### pallet on the maps and thinks those are the reasons he is losing games.
It is weird though isn't it? Aside from that I don't really think about it much since the game is super accessible to new players now since anybody can go on a 2-3 gen chase as long as they run to yellow. I do wish that we could go back to 12-13 pallets when the game was a lot harder for both sides and more thought was required, but seeing as were at an all time high player count it wouldn't be smart to make the game harder on survivors.
But that's my take.
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@GentlemanFridge said:
I found it also helps tremendously if you have other hobbies.
Like birds
Check out this one (not my picture)
https://us.v-cdn.net/6030815/uploads/A3V6YWZNWO9U/image.png
A collared whitestart.
(source pic: Collared Whitestart (Myioborus torquatus) | Cerro de La Muer… | Flickr)
birb.
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Typically bugs only affecting a few people means that it is a problem on your end, and it simply isn't worth fixing for the devs when there are bugs that affect the whole playerbase. I have unfortunately never heard of this happening and do not have any ideas for fixes.
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Trickster just isn't designed to be 4.4 I don't know why they did it.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091475#Comment_4091475
He is an M1 killer with a mediocre and unreliable projectile. Practice a bit more against his spear shots and you'll see how slow and weak he can be if he doesn't land those ''amazing'' shots mid-chase.
He has one of the strongest ranged powers in the game when used properly, I speak from experience as I play as and against him constantly. I just opted for changes that make him more punishing to play.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091467#Comment_4091467
Yes, let's gut him so he becomes another Krasue or Skull Merchant.
He only really needs a couple mild nerfs such as: no totem/locker mist, and make it so scrap piles just aren't in the center of loops.
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This isnt really fun for the survivors, also removes any thought from playing trapper since you no longer have to think about where you want to defend and the ideal traps to grab and setup first. It would simply be better and easier to buff these killers.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091460#Comment_4091460
No squeaky clown shoes…got it.
Phew thanks.. I was really worried for a second
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I have about a hundred hours with unknown and this just removes a lot of the balance of his chase. I mean once you hit your first shot you should be able to get an injury after that, not a two tap.
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I hope they find a way to make him scary even if he doesn't have stealth, also if he does have stealth please don't make him extremely loud like chucky, demogorgon, myers, ect.
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Hot Take: If I were BHVR I just wouldn't ban people based off of this unless it was really needed. I mean genuinely though everybody thinks Dead By Daylight is extremely toxic. (Its like slightly more toxic than other games tbh) And so CCs start farming videos about how toxic the game is and how they stomped a sweaty 4 man SWF and how you can too. This then leads to more people watching DBD content as it is entertaining, entertaining content leads to more people playing the game.
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Aside from the fact that he just isn't punishing and you can slam your head into the wall for 3 gens and still win.
Other than that most of my Jason matches I've just had people straight up throwing by not even attempting to dodge, or crouch during OE, and in about a fourth of my matches people will just disconnect when they see Jason.
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Remylea is probably the best spirit player in the world, I recommend you watch her she has many build guides.
Her chase build is:
STBFL, Rapid Brutality, Blood Favor, Undying
Build for if you literally have no audio (surprisingly not that bad to have no audio)
Discordance, Ruin, Undying, Blood Favor
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I'm pretty sure matches that were abandoned aren't taken into consideration for anything, could be wrong tho. Either way most people are at the soft cap for MMR so it likely won't affect you as long as you consistently play the game. This is why in some lobbies you get the best survivor teammates you've ever had, then you get potatoes.
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We are finally getting individual sensitivity for killer powers
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no.