Jason needs emergency nerfs incredibly unfun to face
Krasue release all over again everyone is playing Jason because he’s piss easy and free wins. You see the outcry.
Krasue release all over again everyone is playing Jason because he’s piss easy and free wins. You see the outcry.
Read THIS post.
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This is a very predictable winning formula for selling DLCs. Release killer is a very overpowered state, wait a month until everyone who was going to buy DLC has bought it, unleash the nerf hammer to appease the outcry, never see killer in any of your matches again.
give him a longer cooldown
I personally don't see the comparison to Krasue. Krause at release had 0 counterplay in chase, Jason has quite a bit of counterplay actually.
Also I haven't seen too much of an outcry yet myself. Only on these forums do more people seem to agree that Jason is op.
he needs nerfs across the board. Cooldown on the teleport. Cooldown on grabbing things to throw. Longer cooldown on coming out of the teleport etc.
I agree with you 100% ! Most of my matches have been s**t since his release. No one wants to do anything once they realize that it's Jason so they hide in the corner of the map. Most of my teammates have been giving up or disconnecting. I have not been able to have a full decent match since his release while playing survivor.
Some people out there thinks he needs buffs lol
A lot of jason simps out there who'd throw a fit if their idol got so much as a sniff of a nerf.
Hes just incredibly unhealthy in his current state lol
Hard agree. I made a ranty but informtive post about and got downvoted to hell.
Either power on it's own would make for a strong killer. Both combined is nuts. I also love crouch walking and being unable to do anything for extended periods of time.
oh yeah i saw that post, i swear its mostly killer mains like us who think hes fine. I have played as this guy and it bothers me that people think hes perfectly fine. no. he needs nerfs and people need to see that
Who was the 2.08% survivor that escaped?
Funny how everybody wants to play the new killer. I just don't understand.
Disagree on this, if you removed any part of his power hed be weak. The issue is he has too much and each piece is mediocre on its own.
The nerfs I suggest are: Increased power cd, decreased scrap piles, decreased haste duration after exiting power.
Other nerfs either don't target his issues, or make one part of his power useless (and ergo, he becomes a C tier killer).
Mind You, doctor, who has all the information in the world and an antichase power, is C tier.
There is directions to go, but just removing part of the power isnt it.
I personally hate him lol, i find other killers much better
Aside from the fact that he just isn't punishing and you can slam your head into the wall for 3 gens and still win.
Other than that most of my Jason matches I've just had people straight up throwing by not even attempting to dodge, or crouch during OE, and in about a fourth of my matches people will just disconnect when they see Jason.
Yeah and unless he gets fixed prepare for a hell of it
I mean, i'm not doing that much better than any other killer i play.
compared to my nurse main:
but like i have a high kill rate on almost every killer i play even the bad ones
Kill rates like this are meaningless because it counts people giving up, or leaving, or DCing, or trolling or anything else.
Post some matches then. Let us see what is happening your games.
I mean i consider myself a split player between surv and killer. But yh the tribalism is real
My fault, i should not have assumed, i used to consider myself a split as well but i lost fun in Survivor.
Learn to play as Jason so you can figure out his strength and weakness.
He currently doesn't need any nerfs.
I'm not saying to remove one of them completely. But it is true that either one on their own would make for a viable killer. But both powers just have way too many upsides for the killer. They need toning down.
He shouldn't get any haste at all after leaving OE
he needs some kind of slowdown on his ranged attack (animation to pick up and recovery after a throw)
And he shouldn't get killer instinct after leaving OE, just a scream notification.
Yes, let's gut him so he becomes another Krasue or Skull Merchant.
Literally read my posts. Nerfs I suggested here were reasonable. And in the other post I made I explicitly said I don't want to see him gutted like skull merchant.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090849#Comment_4090849
He only really needs a couple mild nerfs such as: no totem/locker mist, and make it so scrap piles just aren't in the center of loops.
Your saying an m1 killer with no spike throw would be "viable"- and by viable we're talking above B tier. Competitively viable. Because we see a killer with insane info be locked into C tier for years (Doctor). We've seen a killer with good mobility (much better than jason's) and another power not being able to enter A tier (dredge). Your just wrong on this. Most A/S tiers either have 1 thing theyre oppressively good at, or a decent mixture of them all. There is no single part of Jason's kit thats oppressive.
I agree with some of your changes, however.
Removing killer instict after leaving OE leaves the only RELIABLE information he can get, unless your all for increasing the range the scream can occur to the range killer instict can occur. His phase shift's info can be removed by crouching. otherwise he gets 0 info. Again, removing a part of his kit isn't a viable option unless you match it with a buff to another part making that part strong rather then mediocre.
I can see removing all haste from leaving OE, but that in itself is a huge nerf, removing other things with that would be gutting the guy. A reduction in haste duration from 25s to lets say 10s matched with a phase shift increased cooldown would be a better solution (allows for punishing his bad choices, without making chases harder for him which would just incentivise tunneling/camping hook in phase shift)
Slowdown on his ranged attack already occurs, i could see a world in which he gets a slow down picking up a spike but not that and a recovery from his ranged attack. My suggestion would be limiting scrap heaps making it harder for him to reload, whilst matched with the power cd increased it punishes misses.
We have heard some of the feedback that the learning curve feels steep, especially in this first week of having The Slasher in the game. The skill ceiling, timing windows, and movement tech are creating some frustration for newer or returning players.
We really appreciate you taking the time to let us know exactly where it hurts.
That said, The Slasher’s current power level and identity are still being monitored with data and feedback collected, and we want to give players time to become familiar with his mechanics rather than flatten the character through the upcoming hotfixes.
It's vital that you continue to share feedback about how it's feeling, so we can continue to assess the current state of the Killer.
I did read and he doesn't need nerfs.
People need to learn how to deal with a spear and for that they need to play as Jason some games so they can see how it feels like to use the spear.
His omni-presence power is the worse version of Wrath's invisibility, but it has a compensation in form of ability to move between floors.
He isn't as strong as many people think. Shooting his spear isn't that easy and every time he does miss he gets sufficiently punished for that already.
Im sorry i agree with Hooded on this statement. Jason is incredibly unhealthy and is in need of a nerf, basically no cooldown and even if he misses his spear he can just grab another one mid chase, he barely gets punished for his mistakes, and the extra haste he gets should not be there
He is an M1 killer with a mediocre and unreliable projectile. Practice a bit more against his spear shots and you'll see how slow and weak he can be if he doesn't land those ''amazing'' shots mid-chase.
The killer instinct is OP combined with the ranged attack because it lets him pre aim through walls. I'm happy with a bigger range to trigger the scream and it not being counterable by crouching.
I'm more for a recovery after throw than I am a pickup animation. The throw m1 double tap is starting to get hugely annoying. Because the spear blasts you in a direction that often slams you into a wall so you either don't gain distance or actively lose it when you get pushed into a dead end and he doesn't even miss a beat just keep strolling towards you. There's a reason killers have a wipe animation after hitting an m1. After taking a ranged attack from jason you need to be able to get a bit of distance to avoid the follow up m1.
I’ve had a similar experience with survivors disconnecting when it's Jason. I've even seen Steam names saying they'll disconnect if it's him, lol. The hate is real.
He has one of the strongest ranged powers in the game when used properly, I speak from experience as I play as and against him constantly. I just opted for changes that make him more punishing to play.
There's a simple trick to avoid the issues with new overtuned killers - which seems to be the case especially for licensed ones (what might be the reason here…). It actually could be considered a pro tip, so don't tell too many people. It is a trick I use since the release of Ghoul:
Don't play survivor the first one or two weeks after the new killer is released. If it needs to be DbD at all, play killer. Read a nice book while being in the queue for 10 minutes.
This allows you to achieve the following advantages:
He can't see survivors who don't work on gen or move while in omni-present mode. Getting out of it is already quite disorienting for a player, without a killer instinct and scream it would be a terrible power to use.
His spear shot is already difficult because he needs to raise a spear and aim which are not instant. This means if there is any obstacle or corner then there's a high chance to miss the spear and every missed spear is a huge distance and time loss for this killer.
As for getting a distance after getting speared - you do get that already. So long as you don't get skewered to a wall, the spear shot does push you in the direction of the shot itself, giving you the distance that you would had received from the boost that survivors get after being damaged.
Same could be said about any projectile-based killers. I'd say a Huntress has much better projectile that can do the job as Jason's spear and she has more than 1 of those.
His spear isn't that easy to aim and requires sufficient amount of precision to use it mid-chase. It isn't special and Jason does get slowed down while aiming, just like any other range killer so there's absolutely nothing that would make his spear really strong compared to what already exists in the game.
If he misses the spear he needs to get a new one from a hook or pile. He is also slowed down while aiming it.
Hitting with his spear isn't a walk in the park. Try playing as Jason few games and see how ''viable'' it is to spam his spear mid-chase against somewhat competent survivors.
I have played many Jason games already. And i find his spear easier then Huntress. and ive gone against incredibly good players, especially ones who carry their team in solo que. Most of the time in chase your likely to get a spear and keep the pressure its easy to grab and not as punishing as other ranged killers. Barely wasting any time and has the mobility to catch up and block a vault or pallet, maybe even many vaults with his iri add on. its quite spammable honestly. I have seen this from both the killer and survivor perspective, i am sharing it from my view. I am not disregarding yours as a matter of fact i actually agree with some of what you have said.
The spear doesnt really be better then any other projectile from the game other then a faster and more time saving reload. You do make good points however, Jason is incredibly strong and quite in a bad state at the current moment
You really need to play a bit more, preferably against survivors who don't run the straight line and understand that spear needs to be juked. Such survivors have no trouble dealing with spear and can efficiently waste Jason's time.
He's tough right now, but it this is a predictable pattern: new strong killer releases, everyone on their cousin plays them, survs have no patience for learning the counterplay and scream "OP!" and/or DQ/go next out of protest, mild nerfs eventually come, but after their pick rate dropped and people largely chilled tf out.
I think the only killer I can recall where this hate didn't blow over has been Ghoul. (I would still much rather face Jason than Ghoul)
They're not gonna emergency nerf Jason, nor should they. More data needs to be collected after some time has been given for people to adjust before they have a clear picture of what needs to be done.
FWIW I have only played surv since Jason dropped and will until the deluge subsides a bit, and I have been dying significantly more against him than others, but that's as much due to people just not knowing that to do or not trying than his actual power. I have also escaped against him more than a few times, and don't find him unfair or OP.
Why do you assume my opponets run in a straight line? when did i say that, i obviously have people dodging it, i do miss sometimes, i was just saying i find it easier then a hatchet throw. Its not like i said the spear was undodgeable. Again this is from my time as him, i was never contradicting yours, im sharing my gameplay and thoughts, you dont have to agree.
Once again you make another good point Survivors can easily waste Jasons time
This killer is so unfun to go against it's making me miss having Ghouls every match. Having to stealth so often is so goddamn boring. It's like playing in June 2016 but worse because it isn't scary like it might have been back then.
II think Jason is perfectly fine and I primarily play survivor. His chases are usually incredibly fun, and watching survivors get speared to walls is highkey hilarious. Was spectating a game yesterday where the last survivor ran to main building while fleeing Jason, just to get speared like five feet away from hatch, before being brutally mori'd on top of the now closed hatch lol. 10/10, felt like I was watching a Ft13th movie for a moment.
jason doesn’t need any nerfs or changes. He is in a good spot. He isn’t krasue, ghoul, blight, nurse or even dracula levels of strong.
Yeah that's kind of the problem with OE mode. It literally stops survivors doing anything productive without risking getting in chase. You can't do gens, cleanse totems, heal anyone. You have to just stop what you're doing and crouch walk around in circles until he reappears. It straight up pauses the game is making jason games much longer than they should be and immensley tedious.
As for the spear. It's not difficult to hit and the misses aren't punishing. I've played jason and the ranged attack is far stronger and easier to use than any other ranged attack in the game. The aim slow down is much less than slingers or huntresses, there is no recover slowdown after the throw and no slow down on the pickup. The slight line is ruler straight and the projectile speed is bloody fast. After the hit pretty much the only time you get appreciable distance from killer is if you don't hit an obstacle, which is extremely rare. Most of the time you plank out on a wall or obstacle and not only lose the flight distance but lose part of your injury speed boost by not being able to run straight away from killer. It very often puts you in a position where you can't make a vault or pallet before you take the second hit. Just look at wesker, whether he misses his dash or if he gets a virulent bound grab and throw, he has a recovery animation so the survivor can gain distance so he can't just double tap them. Jason has no such slow down, he just keeps coming without missing a beat. On a short or even midrange hit it puts a huge amount of pressure on chase. And the aura read for hook spears? That's just greedy.
The first part is chill.
The second part im not so agreeable on. If jason's able to get an m1 on you instantly after using his ranged, thats a missplay on your end. I've played as jason for about 35 games now, and 20 survivor, and the handful of times thats happened have been survivors not paying attention to their surroundings and then not using their speedburst correctly from being hit by the ranged attack and injury and failing to make any distance and instead running into a wall.
Recovery after throw wouldnt really help in these situations. And the only time it would punish is after a miss, in which punishing his reload/power cd would be much better at punishing instead of a small recovery after ranged attack (which no ranged killers have btw, no ranged killers have to animate after throwing/shooting something that stops them m1'ing), You can make distance after a ranged attack, you just need to be aware of your surroundings and how you loop him. I've yet to be put in one of these situations, so apologies but i cannot see a situation where he forces you into this outside of you messing up (except from that one room in the game).
The distance after being hit is really all about luck. If you hit a solid object your flight distance is cut down AND you have to waste speed boost on circumventing whatever you hit before you can run directly away from him. The double tap is the most egregious example but you do very often end up in a situation when you can't make a pallet or vault quick enough. And i run windows so my situational awareness isn't at fault because I use a crutch perk to know where the nearest chase resource is at all time. When you fly the full distance you have a decent chance to extend chase it's very rare that you fly the full distance.
Tbh I'm all for him having no recovery on a missed shot. The projectile is fast but it isn't diabolically hard to dodge. So i wouldn't want to see misses made too punishing (despite the fact they they are for all other ranged and dash killers huntress, slinger, wesker, nemi etc)
I legitimately think Jason is mostly fine outside of a few addons and the hinder effect on removing the spear. The biggest problem in my opinion is that the game does a very bad job of teaching you the correct counterplay to the killer, so its extremely understandable why so many people find him so oppressive. I still think a better tutorial system would solve so many issues for this game.
got so bad even Scott himself arrived. and your completely right i think that in the like manual in learn to play it needs a detailed breakdown on how to play against certain killers!
I can't understand who thought it was a good idea to give him no CD's, no load time, extra load spots, load on hook AND unlimited undetectable travel form...
It's pretty brain dead.
The crouching counter play is boring and drags the match out. If no one takes the aggro he just returns to hook, horrible design.