Jason needs emergency nerfs incredibly unfun to face

Krasue release all over again everyone is playing Jason because he’s piss easy and free wins. You see the outcry.

Tagged: Co-ordinatorMod

Comments

  • @TurnOffTheTVs said:

    It's funny people want to argue that this killer is balanced meanwhile I'm having the easiest time of my life winning games as him.

    It has nothing to do with him being new, Jason isn't this uber unique killer that takes months for people to learn how to play against. We've seen ranged killers before, only difference is that Jason circumvents EVERY single weakness ranged killers are meant to have. He doesn't need to walk up to people giving them time to prerun and maintain distance, and he's 4.6 for an egregious amount of time after coming out of omnipresent.

    He's fundamentally a piss poor designed killer.

    Ranged killers have existed in this game for years and yet it doesn't matter, people can't do ANYTHING in chase. The only time people win chases is when I, myself aim like a bot. The counterplay to Jason boils down to "Hope the Jason player can't aim". There's no real interactivity. And because it's like that, people are too scared to take chases which is why everyone feels like they have to crouch around stalling the game out for an eternity.

    Straight up the only game I've lost was going against a literal DBD clan SWF with all meta perks which yea, I could be playing Jesus himself I wasn't winning that game. Every single other game is 4k's unless the hatch spawns on top of a survivor because oh funny he's also amazing at finding hatches, who would've thought.

    https://us.v-cdn.net/6030815/uploads/GCMQMGR49C6X/image.png

    My guy, you have 11 hours total on the Killer role. Your lobbies are made up entirely of fresh installs, of course you're having easy matches.

  • @pidgeon said:

    Started playing a lot more survivor as of late because I'm trying to p100 my Ace. And the only problem I have so far is Deputy Badge/Hex: Ruin and the fact that they severely punish you actively using Jason's counterplay.

    I dislike that Badge is pretty much a mandatory addon for him at moment but survivors should remember that badge also burns regression charge so if Jason is actively using it then there's high possibility that those 7 charges will get spent on a gen rather quickly.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091737#Comment_4091737

    Ok and like, is this an issue with sadako? She can also spam tvs. Is this an issue with nurse? She can also blink immediately after the cooldown is up. Is this an issue with wraith? He can also go invisible whenever he wants. Is this an issue with ghost face? He can also stealth as soon as the cooldown is up.

    That's what a cooldown is, it prevents you from spamming it.

    The fact that you want his cooldown to be nearly triple just shows you have no idea what you are talking about.

    I would highly recommend watching Scott's video on this where he explains the counterplay:

    https://www.youtube.com/watch?v=JJi8dVgBnec

    The fact that you are boiling the counterplay down to "just crouch" shows exactly the problem here because that isn't the counterplay, not exactly anyway.

    God forbid the counterplay to a killer requires survivor do or don't do a thing at the specific moment of the play.

    It's pity that a rather skill demanding and addon dependent killer is a subject of the nerf crusade debate. One would think that more people would be willing to play both sides now with addition of ''play while you wait'' option for 1v4 but I guess that's too much to ask. If only more people played Jason, even against bots so there was better understanding what this killer can do and how to play against him.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091508#Comment_4091508

    Why do you assume my opponets run in a straight line? when did i say that, i obviously have people dodging it, i do miss sometimes, i was just saying i find it easier then a hatchet throw. Its not like i said the spear was undodgeable. Again this is from my time as him, i was never contradicting yours, im sharing my gameplay and thoughts, you dont have to agree.

    Once again you make another good point Survivors can easily waste Jasons time

    Because if you played against more competent survivors, you'd see that his spear is very clunky projectile to spam or use. It is also much harder to aim and throw than hatchet. Besides, iirc, Huntress has addons that make hatchet throwing even more easy.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091561#Comment_4091561

    Well what is a healthy length for chase then? Starting a chase with a ranged hit then following up with an M1 down in 10-15 seconds is a very short chase. Plus he can just insta grab another spear.

    And for the other ranged killers ranged attacks are all weaker than jason's spear and yet they come with recovery times even on a miss. Huntress hatchets are much harder to aim and hit than jason's spear and they don't push the survivor in a way the survivor has no control over she also has a 2 second period after the throw where she moves at 3.74 m/s. deathslinger isn't guarenteed to down with his ranged attack on an injured survivor, a bad hit to an injured surv is literally a self stun and even a straight miss his movement is slowed for a second or two as the spear reels back in. Nemi has a second or two of slowdown after he fires the whip and that needs the surv to be infected for it to work.

    For jason to have an objectively more powerful ranged attack than any of these and have no recover time after throw or pick up animation is a but nuts.

    I'm not asking for his spear to be gutted or even dragged down to the same level as huntress or slinger (they are both mid/low tier killers at best. I'm just saying he should have a huntress like slowdown applied for a couple seconds after the throw because currently he has absolutely none. I'd also like to see a slight animation to pick up spear midchase to allow survivors a bit more breathing space, bot a long one, maybe 0.3-5 secs since he nay detour for the pickup and would stand still as he grabs it.

    Well what is a healthy length for chase then? Starting a chase with a ranged hit then following up with an M1 down in 10-15 seconds is a very short chase. Plus he can just insta grab another spear.

    This screams you cant dodge ranged killers, as you can, and many have, dodged jason spears. If your losing in 10-15s against jason thats a definite skill issue, theres no way to put that politely. Most survivors should be able to last 30+s in a chase vs jason, using loops/pallets to hid/break LOS. If you cannot survive even that then you are the problem here.

    And for the other ranged killers ranged attacks are all weaker than jason's spear and yet they come with recovery times even on a miss. Huntress hatchets are much harder to aim and hit than jason's spear and they don't push the survivor in a way the survivor has no control over she also has a 2 second period after the throw where she moves at 3.74 m/s. deathslinger isn't guarenteed to down with his ranged attack on an injured survivor, a bad hit to an injured surv is literally a self stun and even a straight miss his movement is slowed for a second or two as the spear reels back in. Nemi has a second or two of slowdown after he fires the whip and that needs the surv to be infected for it to work.

    This is wrong on so many levels, your just factually wrong. Huntress hatchets are easier to aim and hit, they have a bigger hitbox and if you charge them for slightly longer than the time it takes for jason's animation you can go as fast as his. And she gets 7 of them basekit. The only thing you've said correct about this comparison is they don't push you away, which should be an advantage you use as a survivor knowing your going to get pushed.

    Deathslinger isn't guaranteed his down, but has an easier reload and has no animation between aiming and shooting so its harder to predict, and the projectile shoots much faster.

    classing nemi as the ranged killer you next want to talk about shows how disingenuous your being when theres other ranged killers you just haven't mentioned yet (springtrap for example) because it would make your point look ridiculous.

    For jason to have an objectively more powerful ranged attack than any of these and have no recover time after throw or pick up animation is a but nuts.

    Again, as i said before , your just objectively wrong on this. Also he does have an animation between picking up a spike and m1'ing that lasts 2s.

    I'm not asking for his spear to be gutted or even dragged down to the same level as huntress or slinger (they are both mid/low tier killers at best. I'm just saying he should have a huntress like slowdown applied for a couple seconds after the throw because currently he has absolutely none. I'd also like to see a slight animation to pick up spear midchase to allow survivors a bit more breathing space, bot a long one, maybe 0.3-5 secs since he nay detour for the pickup and would stand still as he grabs it.

    Again so much wrong this statement, lets pick it apart.

    "huntress like slowdown"- you mean, the only slowdown she gets is when she reloads (like jason) or is holding her hatchet down, she has none during the animation of the hatchet and it stops her m1 for the same time.

    "slight animation to pick up spear midchase"- there is one, where he cant m1, he already has this. unless your asking him to be stunlocked for this, which is stupid, considering unlike huntress he has 1 shot, unlike the 7 she reloads at a time.

    This whole Comment has just highlighted how little you know about all of the killers you've talked about, to the point im questioning if you've actually played any of them. Now this could just be some disingenuous farce seeking to point score on the internet, which if it is ive divulged way tooo much of my time answering it. In the case this is a genuine question, i hope you even slightly reflect on all the statements you've made and how wrong they are.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091852#Comment_4091852

    Well what is a healthy length for chase then? Starting a chase with a ranged hit then following up with an M1 down in 10-15 seconds is a very short chase. Plus he can just insta grab another spear.

    This screams you cant dodge ranged killers, as you can, and many have, dodged jason spears. If your losing in 10-15s against jason thats a definite skill issue, theres no way to put that politely. Most survivors should be able to last 30+s in a chase vs jason, using loops/pallets to hid/break LOS. If you cannot survive even that then you are the problem here.

    And for the other ranged killers ranged attacks are all weaker than jason's spear and yet they come with recovery times even on a miss. Huntress hatchets are much harder to aim and hit than jason's spear and they don't push the survivor in a way the survivor has no control over she also has a 2 second period after the throw where she moves at 3.74 m/s. deathslinger isn't guarenteed to down with his ranged attack on an injured survivor, a bad hit to an injured surv is literally a self stun and even a straight miss his movement is slowed for a second or two as the spear reels back in. Nemi has a second or two of slowdown after he fires the whip and that needs the surv to be infected for it to work.

    This is wrong on so many levels, your just factually wrong. Huntress hatchets are easier to aim and hit, they have a bigger hitbox and if you charge them for slightly longer than the time it takes for jason's animation you can go as fast as his. And she gets 7 of them basekit. The only thing you've said correct about this comparison is they don't push you away, which should be an advantage you use as a survivor knowing your going to get pushed.

    Deathslinger isn't guaranteed his down, but has an easier reload and has no animation between aiming and shooting so its harder to predict, and the projectile shoots much faster.

    classing nemi as the ranged killer you next want to talk about shows how disingenuous your being when theres other ranged killers you just haven't mentioned yet (springtrap for example) because it would make your point look ridiculous.

    For jason to have an objectively more powerful ranged attack than any of these and have no recover time after throw or pick up animation is a but nuts.

    Again, as i said before , your just objectively wrong on this. Also he does have an animation between picking up a spike and m1'ing that lasts 2s.

    I'm not asking for his spear to be gutted or even dragged down to the same level as huntress or slinger (they are both mid/low tier killers at best. I'm just saying he should have a huntress like slowdown applied for a couple seconds after the throw because currently he has absolutely none. I'd also like to see a slight animation to pick up spear midchase to allow survivors a bit more breathing space, bot a long one, maybe 0.3-5 secs since he nay detour for the pickup and would stand still as he grabs it.

    Again so much wrong this statement, lets pick it apart.

    "huntress like slowdown"- you mean, the only slowdown she gets is when she reloads (like jason) or is holding her hatchet down, she has none during the animation of the hatchet and it stops her m1 for the same time.

    "slight animation to pick up spear midchase"- there is one, where he cant m1, he already has this. unless your asking him to be stunlocked for this, which is stupid, considering unlike huntress he has 1 shot, unlike the 7 she reloads at a time.

    This whole Comment has just highlighted how little you know about all of the killers you've talked about, to the point im questioning if you've actually played any of them. Now this could just be some disingenuous farce seeking to point score on the internet, which if it is ive divulged way tooo much of my time answering it. In the case this is a genuine question, i hope you even slightly reflect on all the statements you've made and how wrong they are.

    For a start i know his spears are dodgeable, I have a reasonably good dodge rate aginst them. My point is that on a hit they set up double taps so easily. Because short chases are bad for the game.

    And shot for shot they are definitely the best single ranged attack in the game. Idk how you can say a jason spear is harder to hit that a huntress hatchet. The hatchets are slower, have a way more pronounced arc. I myself am pretty bad with huntress's hatchets, but in the few games I've played with jason his spears are laughably easy to hit.

    Plus you say you question whether I even play these killers when you don't seem to know the stats involved. All 3 of the examples huntress, slinger and nemesis have a move slowdown after their ranged attacks. I even quoted the huntress 2 secs of move speed drop as a throw recovery but you glossed over that or didn't read it since apparently her only ranged slowdown is reloading. Slinger has a lengthy reload with reduced movement speed plus the time for missed shot to reel back in and nemi has to reel in the tentacle also with a move slowdown.

    Incidentally I play slinger and nemesis quite a bit. Huntress not so much because I don't like her gameplay but I have played her enough to be familair with her mechanics.

    The whole point of these post shot slowdowns is to give survivors a chance to make a bit of distance since ranged killers don't need to M1 them so more distance is needed to make dodging possible. Jason doesn't have that, and since his spear pickup is intantaneous and there are scrap piles/hooks all over the place easy to pick up without detouring much in chase. So yeah his ranged attack is objectively stronger than the other projectile based killers. Plus he has omnipresent evil too. Huntress and slinger rely entirely on their ranged attack with no other traversal or chase abilities.

  • I feel basekit is mostly fine but there's a lot of addons that in comparison to other killers feels so overtuned with how easy they are to activate. Although ultimately if I had an issue with Jason I don't feel they're too strong but you don't get rewarded for outplaying him because there's little downside to making a mistake as him. Easy to relocate, reload and start a new chase. I feel like there should be a downside to sticking in Omnipresent Evil for too long that eventually forces you out of it but maybe still early to tell. I have zero issues with him in chase - it's just again he's way too capable of pressuring the map. I don't want to see cooldown nerfs though.

    NGL though I hate Deputy's Badge - annoying addon that's too easy to proc. It doesn't matter if you reach 8 regression actions quicker because his pressure is too strong.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091486#Comment_4091486

    Im sorry i agree with Hooded on this statement. Jason is incredibly unhealthy and is in need of a nerf, basically no cooldown and even if he misses his spear he can just grab another one mid chase, he barely gets punished for his mistakes, and the extra haste he gets should not be there

    you keep throwing the word unhealthy around when it just doesn’t apply here. Jason doesn’t bring any unhealthy gameplay like Krasue, nurse, or twins, it’s only unhealthy because people think being forced into chase is end all be all.


    Jason unlike multiple actual unhealthy killers actually has counterplay. YOU get to pick who he chases and when he chases them. The spear hitbox is so small that it’s up to YOU to dodge the spear unless your animation locked. If he misses and goes into omnipresence YOU have the ability to trip him up and lose chase.

    obviously if you have no skill in looping and are nothing be a gen jockey I’d understand why Jason’s unfun but “Unhealthy”? We’re just throwing words around at this point.


    strong? Debatable. Unhealthy? Absolutely not.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092097#Comment_4092097

    For a start i know his spears are dodgeable, I have a reasonably good dodge rate aginst them. My point is that on a hit they set up double taps so easily. Because short chases are bad for the game.

    And shot for shot they are definitely the best single ranged attack in the game. Idk how you can say a jason spear is harder to hit that a huntress hatchet. The hatchets are slower, have a way more pronounced arc. I myself am pretty bad with huntress's hatchets, but in the few games I've played with jason his spears are laughably easy to hit.

    Plus you say you question whether I even play these killers when you don't seem to know the stats involved. All 3 of the examples huntress, slinger and nemesis have a move slowdown after their ranged attacks. I even quoted the huntress 2 secs of move speed drop as a throw recovery but you glossed over that or didn't read it since apparently her only ranged slowdown is reloading. Slinger has a lengthy reload with reduced movement speed plus the time for missed shot to reel back in and nemi has to reel in the tentacle also with a move slowdown.

    Incidentally I play slinger and nemesis quite a bit. Huntress not so much because I don't like her gameplay but I have played her enough to be familair with her mechanics.

    The whole point of these post shot slowdowns is to give survivors a chance to make a bit of distance since ranged killers don't need to M1 them so more distance is needed to make dodging possible. Jason doesn't have that, and since his spear pickup is intantaneous and there are scrap piles/hooks all over the place easy to pick up without detouring much in chase. So yeah his ranged attack is objectively stronger than the other projectile based killers. Plus he has omnipresent evil too. Huntress and slinger rely entirely on their ranged attack with no other traversal or chase abilities.

    "they set up double taps so easily" if by double taps you mean ranged attack and then a melee possibly 10-12s later, sure. you should be able to make distance by just holding w if you can't reach a tile from the injury they give.

    "shot for shot they are the best single ranged attack in the game" followed by "idk how you can say a jason spear is harder to hit then huntress hatchet"- agree and disagree. Huntresses are pretty fast when charged half way, no matter fully charged. And they have a bigger hitbox, so are easier to clip a survivor. With jason's spear/spike, you have to be precise when throwing it, not so much with a hatchet. Ive yet to see jason orbitals like huntress orbitals.

    "in the few games ive played with jason his spears are laughably easy to hit"- and laughably easy to dodge. One well timed crouch/ sidestep and he misses. This is likely because your just trying jason so your mmr on him is rock bottom. Wait till you've played 40+ games as him, and go against people who know how to dodge his shots.

    "Plus you say you question whether I even play these killers when you don't seem to know the stats involved. All 3 of the examples huntress, slinger and nemesis have a move slowdown after their ranged attacks. I even quoted the huntress 2 secs of move speed drop as a throw recovery but you glossed over that or didn't read it since apparently her only ranged slowdown is reloading. "- apologies, i forget she gets slowed to 3.74 m/s for 2 seconds. I genuinely hadn't noticed that, and have just under 100 hours on her. Genuinely mb.

    "Slinger has a lengthy reload with reduced movement speed plus the time for missed shot to reel back in and nemi has to reel in the tentacle also with a move slowdown."- nemi has a slowdown, but as i said his ranged attack can break pallets making it more than just a ranged attack. And deathslinger has a reload slowdown (which is a reload slowdown, not after his shot) but thats besides the point i guess.

    I play huntress and deathslinger a lot, not alot of nemisis to the point i had to google his power and if it could hit multiple survivors ect.

    I believe huntresses is because she has 7 on her at once, springtraps can be reloaded whenever he wants rather than at specific locations. Jason has to move out of chase to get a reload, and doesn't have infinite of them unless he uses power.

    "spear pickup is instantaneous and there are scrap piles/hooks all over"- i agree and disagree. Its very much rng. Some times scrap piles/hooks are in the perfect place, and sometimes rng ######### me over and i don't have one anywhere near chase to the point id have to leave and re-engage chase to be able to reload.

    "his ranged attack is objectively stronger than other projectile based killers)- as said, huntress has 7 of them, deathslinger and springtrap can reload wherever and nemisis' is part of him and break pallets. They all have different pros and cons, to say one of them is objectively stronger i have to disagree. I personally think huntress being able to hold 7 is a lot more forgiving then jason's one and hope theres a hook nearby.

    "plus he has omnipresent evil too. Huntress and slinger rely on their ranged attack with no other traversal or chase abilities"- i agree, the issue with jason is he has a lot of things, not one of them being strong.

    I genuinely dont think we're gonna agree on who's ranged attack when taken as a whole is stronger, but we both agree he needs a nerf. The nerfs i originally suggested where lower haste time, reduce scrap heaps and increase power/tp cd.

  • @iphone_T said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091487#Comment_4091487

    you keep throwing the word unhealthy around when it just doesn’t apply here. Jason doesn’t bring any unhealthy gameplay like Krasue, nurse, or twins, it’s only unhealthy because people think being forced into chase is end all be all.


    Jason unlike multiple actual unhealthy killers actually has counterplay. YOU get to pick who he chases and when he chases them. The spear hitbox is so small that it’s up to YOU to dodge the spear unless your animation locked. If he misses and goes into omnipresence YOU have the ability to trip him up and lose chase.

    obviously if you have no skill in looping and are nothing be a gen jockey I’d understand why Jason’s unfun but “Unhealthy”? We’re just throwing words around at this point.


    strong? Debatable. Unhealthy? Absolutely not.

    this was days ago, and ive honestly changed my thoughts from then.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093243#Comment_4093243

    this was days ago, and ive honestly changed my thoughts from then.

    my reply was a couple hours ago and I’ve changed my thoughts too.


    nerf Jason

  • @iphone_T said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093276#Comment_4093276

    my reply was a couple hours ago and I’ve changed my thoughts too.


    nerf Jason

    i apologize but is this sarcasm? im very bad at detecting that. if it isnt im sorry

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