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not_requested49

not_requested49

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  • @Nos37 said:

    I checked DbD on Twitch, and I see no streamers actually playing. A lot of them have Connection Error screens.

    This moment would forever be known as the time dbd truthfully died

  • @VikingDragonXii said:

    Topless Spirit!....wait what were we talking about again

    And topless ha-


    Wait, nevermind we already have that

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363475#Comment_3363475

    You haven't met a lot of female and/or trans gamers, I take it?

    Just look at this thread; a genderfluid person getting talked down to by somewhere around 13 people for a simple QoL suggestion.

    It's hilarious, but also sad, to see gamers claim they aren't bigoted while jumping down a trans person's throat for wanting to be out of the closet.

    It's just.. kind of a menial issue, as most wouldn't even care since it's not really a rational thing to be prioritizing over anything else

  • @Aurelle said:

    I'd rather deal with Bubba because at least I would be able to get out of the match.

    That's understandable but -3 pips vs +2 pips is rough, especially if you're 2 pips away from ranking up to iri 1

  • @redleader2000 said:

    Ottomarian Writing, right?

    You know you're replying to your own post, right?

  • @jxri said:

    hi! my first post.

    i think there should be a button just to select survivor's owns perks.

    and there should be a button to randomize perks. this could be fun since you have to figure out how to play DURING the play. how to optimize every aspect? how to take to use those rarely seen dead har.. i mean sole survivor perk. haha.

    peace.

    I don't even understand what this post is trying to say, especially when the title seems random and completely unrelated to the description

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367407#Comment_3367407

    They forced it, brought Boil Over and crawled into an alcove that required going through a tight doorway to get out of. They were piled on top of each other and refused to leave the spot. I hooked the one who didn't do that.

    I would've hooked them if they crawled out of there. You can't blame the killer when the survivors choose to bleed out for four minutes.

    Obviously it's just a skill issue /s

    Jokes aside yeah there's nothing really if they're in a hook dead zone and refuse to come out

  • I don't think the game could handle this many chest spawns with all 4 survivors having it, equipping purple coins, and the killer having hoarder on top of that


    That's 25+ chest spawns

  • @Flood73 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367521#Comment_3367521

    You're right that basekit regression is 4 times slower but a competent Killer who plans to hold a 3-gen from the beginning of the game will have perks like Call of Brine, Overcharge etc. to increase the regression rate much higher than that. I'm not saying it's impossible to counter but it can drag the game out into a long battle of attrition where the killer rarely commits to chases and instead prioritises kicking gens.

    Most definitely, and 95% of the time, the killer will win this thanks to the 1 hour cap that kills all survivors instead of giving them escapes

  • @Nos37 said:

    How the Circle of Healing has come full circle...

    Killers have been having to go all the way around to get to a boon to snuff it for a year. It hasn't even been a week and the survivors are already fed up.

    Don't worry, the multi-floor drone zone will get nerfed. Circle of Healing will be left untouched.

    That's not even the problem either, it's just another

    She can just put the gen in front of the gen and there's no way to get on the gen without her knowing unless the gen has 4 sides (which is unlikely, and even if it does, she can just constantly reactivate the drone on that specific gen, the only saving grace from this is if all 3 gens have 4 sides which is basically an impossible scenario to happen)

  • @Emeal said:

    Standard Battery Life is 45 sec.

    How you make it last 5min?

    The drones do not have batteries? Those are the claw traps

    And if you're referring to the Active time, the killer can just reactivate them whenever they go into sweeping mode

  • @AGM said:

    Games getting dragged out until one side just gives up. So much 3 gen camping. And if you spawn on "The Game" it's extremely unfair to physically have to run for 5 minutes to deactivate a drone watching a gen because of how the drones can expose you through floors. This killer is so poorly designed I don't even know what can be done to fix it. Please just make games less of a stalemate.

    I'd take getting destroyed by a good nurse or blight any day over Skull Merchant. Even Knight isn't as bad because at least his AIs gives you some down time after they disappear.

    Agree. I hope they do something soon as this problem becomes more and more widespread as the days pass

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367512#Comment_3367512

    And regression is 4 times slower than basekit progression, and if the killer don't commit to chases you could progress a gen, get out of there when he comes, and the moment he got away tap the gen to stop regression or continue repairing the gen.

    I have played many times as survivor and the only games 3 gens have being a problem are the ones were we, the survivors, let him have those 3 gens. And the SM power is ridiculously easy to counter.

    If you are a SoloQ player, PT, Situational Awareness, Deja Vu and a toolbox. I still don't know how this is so hard to pull off for so many people when I, being a total survivor noob who can't loop to literally save his life can do it. I don't even know what killer we are against until 2 or 3 gens are done in most of the games.

    You're assuming that they don't have regression perks. Of course if they don't have a proper gen regression build it will be easy

    But Overcharge + call of brine takes this regression to 0.75/s, and don't forget if you don't let go of the gen the second she starts getting close she can injure you, place the drone again, then kick the gen. This is even worse with sloppy butcher. and she will KNOW that someone is there, unless she did not place the drone correctly and you manage to to sneak past the scan onto the gen where it can't see you. Then hope to God she doesn't activate the drone manually

    You simply cannot repair the gens at all without extreme coordination, and even with that, its unlikely that you'd get enough progress anyway, especially if she has dying light on top of that

  • @ProveKa said:

    All it does is appoints 3 gens and only defends them.She never chases, just defending.You're hacking drone, it comes and throws a new one right away.The game becomes a drone hack simulator.

    Yep it's really miserable

    I just hope it becomes prevalent enough that they finally nerf or even altogether remove her

    It's simply not healthy for the game

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367454/congratulations-bhvrs-devs

    do not leave 3 generators nearby and just repair all generators at the same time, even against 3 gen knight you can win

    SM is M1 killer who just has information

    if you can't beat the m1 killer then the problem is in your skills

    Which is impossible to coordinate without 4 or 3 man SWF

  • @TigerSnake said:

    Pain Resonance should be unaffected, but Mandy’s stated that they’re looking into changes. Hopefully the verdict is reversal.

    Thank God, I could never imagine they'd nerf a perk like iron Maiden (which is already niche) but yet here we are

    At least they're willing to fix their mistake

  • @ad19970 said:

    It is not like an infinite medkit at all. I think they should reduce the healing speed increase to 40%, or maybe 33%. And that's it. I really, really hope they don't make the perk useless. If they change it so you can only heal yourself with the same speed as old Self Care for example, the perk will be completely useless.

    Medkits are actually the bigger problem. Because they let survivors heal themsleves way too quickly, taking away too much pressure of the killer.

    How would it be useless? Changing it to old self care instead of the 75% heal speed would be a fine enough nerf IMO, people would still use it plenty

  • True but you know there'd always be those people who were unlucky enough to be the obsession or get hit with game Afoot then whine about how they weren't even hooked

  • @Steakdabait said:

    honestly it's kinda like the ringu situation where they're not good killers expect for 1 degenerate strat that everyone hates so if you nerf that strat the character becomes utter garbage

    Yup, I agree

    But at least with Condemn you don't suffer through the match unable to do anything at all to progress the game

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367460#Comment_3367460

    Doesn't really matter now. She is here and she has her fans, but her gameplay will be very problematic for a while

    Most definitely. Its even worse when people say her "3 gen doesn't work" when it very clearly does

  • @Canas said:

    Here's a list of possible buffs/changes which should raise her status from E to C tier at least:

    1) Drones should expose survivors twice as fast.

    2) Remove the 10 second delay/cooldown for setting up/recalling drones.

    3) Lower the base delay for booting up your drones. They should be active almost right away.

    4) Drones should have their radius buffed by 25%. Alternatively give her one more drone (4->5).

    5) Remove any slowdowns from using her radar or deploying drones. Keep her at 115% ms at all times.

    6) Make her purple aura reading addon basekit. Killer instinct alone isn't good enough for a supposed surveillance maniac.

    7) Change the color of her active drones into blue or something else. The current red lighting from the drones makes it harder to keep track of survivors, too many indicators in this game share the same colortone. It makes no sense for the Skull Merchant to be negatively affected by her own tech.

    8) Turn her movespeed addon into basekit. Being a 115% movespeed killer with no gapcloser or interruption is unacceptable.

    9) Lower the repairspeed of any survivor who is carrying a Claw Trap. Her tech should be able to do that.

    10) Give the Skull Merchant a notification if a survivor starts hacking a drone.

    11) Any survivor who's wearing a Claw Trap should gather exposure twice as fast. Make it stack with the buff from #1.

    So buff her 3 gen?

    You can't possibly be serious, right?

  • @Canas said:

    I just had a 45 minute game which was anything but fun. It took me three gens to finally secure my first hook and despite my best efforts they still finished all gens, her drones were of no help at all.

    https://us.v-cdn.net/6030815/uploads/WFC3LXWZCX7L/unwinnable.png

    Literally the only way to get kills on this killer is to camp with NOED during endgame. This whole Walmart tier Knight gameplay of trying to stall long enough until the Entity flat out kills everyone is awful and doesn't even work on her. Knight at least can injure survivors (just for them to immediately heal up anyway), Skull Merchant meanwhile can't do a single thing.

    Getting more than a single kill on this killer is a herculean task. The Skull Merchant is rightfully at the very bottom of the tierlist.

    Lmao you're joking right? I think this just reflects your own skill bro

    I don't find it difficult at all to do 3 gen, in fact I'm still waiting for an experienced survivor team that can break the 3 gen, but it seems it is not possible no matter what they do

    Your issue is probably that you're taking the time to hook when u could just leave them on the ground, you don't have hard regression perks, or simply aren't placing the drones right

    They disabled the drone? Cool now you can walk to that gen and put one right back up, it's practically basekit surveillance for the killer

    I suppose though I have to keep doing 3 gen SM before people finally get that she needs a nerf

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365723#Comment_3365723

    This isn't your typical DBD skillcheck, as I'm sure you know. Pressing random directional buttons as generated by this drone hacking thing isn't difficult, but it's awkward with a joystick, and I mess it up more often than not. I haven't tried using the d-pad, but I doubt it would work.

    Another thing I learned is that the Skull Merchant is absolutely CRACKED on indoor maps with multiple floors. She places a drone downstairs in Midwich; if you happen to go into her zone on the top floor, you still get exposed and can't reach her drone to hack it from there.

    D-pad does work. Much easier to use than the joystick

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367445#Comment_3367445

    She just released, bhvr can't be giving heavy resources for her. If she gets a full rework, and thats a big if, it will take probably more than year (remind you of twins right now or Freddy that took 2 years).

    So waiting for that to happen is very unlikely, so focusing on simple tweaks and ideas is probably best.

    I agree that probably removing the ability to place would be really annoying, but what about the second suggestion? Active zone drones stop gens from regressing, when the drone becomes inactive or is removed the gen goes back to regressing

    Honestly it would have been better for the game as a whole if they had simply not released this killer

  • @Canas said:

    From the very first moment on survivors are breaking my drones, there's pretty much no downside to it. Being able to track them doesn't mean a thing if the killer has no power that can help with chases, survivors continue to abuse busted perks and extremely questionable map design to waste as much of your time as humanly possible.

    Survivors who carry claw traps should have far more handicaps than that, being oblivious as well as having reduced repair speed would be a good start. Her purple aura reading addon needs to be basekit, too. Otherwise you might as well play Doctor instead who can use his power far easier and more effectively to keep track of survivors. And his power at least negatively affects skillchecks.

    The new killer in her current state has literally NO reason to exist, she's downright pitiful. Her exposed effect takes TOO long to stack so it might as well not exist in the first place. There better be some serious hotfixes/buffs within the first week, it's beyond me how this disgustingly weak excuse for a killer could ever make it onto live servers.

    https://us.v-cdn.net/6030815/uploads/J57TPWYOODTJ/sweat-squad.png

    Really? First game I played as her I was able to get 4 moris

    Her tracking power is actually pretty good for the exit gates

    Pair that with remember me and the survivors will have a hard time

    By having rancor, game Afoot, remember me, and terminus, it's almost like you're tombstone Myers

    However the main issue can be that she has no mobility, so going gate to gate when a survivor is detected can be a drag

  • @Gamall said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364892#Comment_3364892

    Ok I understand now but I think bhvr could solve the issue easily just pausing the chain hunt if Pinhead is nearby the box for more than X seconds?

    Oh, only Pinhead?

    Guess that means chatterer mains get a free pass lmao

  • @Emeal said:

    when Pinhead hits the box out of the hands of Survivor using Franklins they automatically pick it up right?

    Then you could make it pick up contact or walking over right?

    I don't think that would hurt Pinhead players that much and the BoxHostage Game is pretty unfun for both sides.

    No, that only happens on a down WITHOUT Franklin's

    With Franklin's it just drops on the ground and resets the chain hunt timer

  • @Emeal said:

    So it can be really stressful making ones opinions hurt anywhere, especially when everyone has a counter-retort to everything and tries to invalidate other people experiences. So I thought it might be a good idea if you actually put a question to us like this in the surveys.

    Which Perk has frustrated you the most in the past 3 months?

    [SELECT PERK HERE]

    Please explain why?

    [TEXT BOX]

    I think that would really help bHVR focus on the things in this game that really tips people over the edge, Yes I really think think we should be at each other throats as much as has been seen over the last few weeks. The less annoying features of this game would make it a better experience where everybody can have fun-

    I am willing to accept that if lots of Survivors have a problem with a Killer Perk it deserves to get taken an extra careful look at and such a question in the Surveys could direct attention faster than current where I feel certain perks have been hitting me hard for over a year, but bHVR seems to be at the stage of "It has become a hot topic" quite recently. I think bHVR could have caught the offending perks if they had such a part of the Surveys.

    God Speed bHVR.

    If they were to do this, rip Rancor

  • @NinthPixel said:

    We already have such thing, it is called Rancor. No one is laughing then, especially if you pair it with NoED. That really manifests your rage at these 3rd person, god loop, hand held, strong perk having brats.

    It's why is basekit on almost all my killers

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365016#Comment_3365016

    Survivors should NOT be able to 1v1 the killer for such lengths of time in a FOUR V ONE game!!

    Period

    Run rancor and game afoot

    Problem solved.

  • @Skill_issue said:

    just recently purchased her and working on getting all the killer perks on her that arent licensed

    (sloppy butcher, jolt, etc) just looking for ideas since she seems to be a normal m1 killer overall.

    Rancor, game Afoot, remember me, terminus, all with midwich offering

    Don't even bother hooking and just place drones at both exit gates

  • What was the difference?

  • @Kagari_Leha said:

    https://us.v-cdn.net/6030815/uploads/B1T1PWL9N20W/sans-titre.jpg

    you guys made the game, and decided to rebalance a perfectly fine mechanic, without even checking what the perks/powers using it do ? is that a joke ?

    I mean, they do still work, it's just going to be like they have basekit calm spirit lol

  • @guardianpalenque said:

    So, with the addition of Game Afoot to change obsessions on basic attacks, on the PTB it had a fun synergy with dark devotion- getting a hit on the most chased made them the obsession and gave you the dark devotion activation in the same swing.

    However, with the change to Rancor to prevent being able to expose folks with no warning in endgame, the delayed effect of Game Afoot's obsession change removed this synergy entirely. You get the hit, they speed away and become the obsession, and you never get the undetectable until the second hit, requiring you to slug to get any value out of it.

    While the Rancor change was an arguably justified change, IMO it shouldn't negatively effect other perks like this- I'm sure there's some way to prevent the Rancor instadown chain without breaking Dark devotion and other niche perk synergies.

    Honestly I'm surprised they even let this perk get to live at all, ESPECIALLY knowing it can be used with rancor. Basically makes any killer tombstone Myers at endgame

  • Yes, they nerfed wiggle from a potential 15 seconds to a fixed 16 seconds

  • @Chiky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351092#Comment_3351092

    His ability to mori anyone is just absolute bullshit, and being exposed the entire game ia not fun, especially when he's super fast...

    Those both are addon reliant.. you want to nerf the addons, not the killer itself

  • @HoodedWildKard said:

    Seriously they are so boring and bland. Wouldn't take much just to give them something interesting and unique.

    Trapper could go for the classic embed the machete in the head, nice close up, put a boot on their chest, and work it free, plenty of cracking and a gross *schluck* as it pulls free.

    Wraith could repeatedly crush their head between his weapon and his bell with lots of bongs and screams. Or maybe just do the Predator move and pull out their head and spine in one go as a little homage to his backstory with Azarov.

    Every other killer has something at least a little interesting and unique. Give the basekit killers a little love.

    Can't do the wraith one because that involves dismemberment

    Remember, the most dismemberment they are allowed to do is a single finger

    Also, trapper'a would just be a copy paste from huntress then. We already have a copy pasted mori with skull merchant, we don't need any more

    Buuut I suppose if it's to the side and not the forehead it would be different enough

  • @Phasmamain said:

    Is it really that long? Like I’m pretty sure it’s about 10 seconds at most

    No but it's honestly annoying seeing the exact same thing

    Heck, I'd probably pay real money to get new sacrifice animations

  • Got to remember, a large amount play survivor for the pips and BP

    Being facecamprd gives you neither

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361629#Comment_3361629

    You like laying on the ground doing nothing? Why? Are you watching YouTube or doing coursework while playing the game?

    How's it any better than being on the hook? In fact I'd say it's preferable as you're not in immediate danger of dying, and you can move around (albeit slowly, but still move around)

    I even made a poll here and more preferred being slugged over being hooked, and about only 4 people chose being hooked

    As one person commented: "being hooked = guaranteed 33% life lost, while being slugged = 100% potential life kept"

    Why else do people try to resist being hooked and perform sabo plays? If someone wanted to be hooked they would just let the killer do it

  • @Simaa said:

    Hi there, im new DBD player. I have a question about the Stranger Things dlc. Will this dlc still be restored for later players? :(. I would buy it immediately!

    I don't think they can answer these types of questions, even if they wanted to lol

    They do know the community wants it back and they were working on a prototype map for the new chapter, but whether if it was cancelled or still being worked on is unknown

  • @DEMONANCE said:

    no unless a new deal is done with netflix (which is unlikely) the dlc will not be available again.

    How is it unlikely? They were working on a map prototype that dbdleaks showed before they went obsolete, plus it's in Netflix's interest to bring it back since stranger things is going to be ending soon

    However I don't think it'll be anytime soon that we get it since the final season is well a ways off

  • @philward1953 said:

    Why haven't the devs reduced it?

    It's things like these that make the playbase hate them.

    Probably because the map has limited vault locations on the top floor, but it really doesn't matter as sometimes you can thrive off of that (ie pallet Freddy or spirit fury)

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361604#Comment_3361604

    OTR is even worse. It does 80s old iron will against hard tunneler and that's it. Against normal killer it promotes unhealthy gameplay where survivor just lets someone heal himself and then go taunt the killer - because now he is guaranteed to have 3 health states.

    So in fact the perk does "nothing" to prevent the situation for which it was designed and still leaves "full abuse" case in game anyway. Just pure bad perk.

    DS at least still works as a (really #########) anti-tunnel perk as it at least resets 1x per game bleeding status so you can use DH. At least it does something (more then 80s iron will) against hard tunneler. So considering real tunneling killer - DS is the only true self-anti-tunneling perk in the game (I don't count DH as it's 2nd chance that gets enabled by DS).

    I honestly doubt they'd fall for the dh a second time unless they are using m2

  • @Emeal said:

    wait so you want two endurance hits after unhook for the price of one perk slot.

    That hardly seems fair and balanced.

    You can't take two endurance hits. Endurance does not work while already in deep wound

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361269#Comment_3361269

    that doesn't work. Most killer proxycamp and zone out these days. There's no such thing as safe unhooks. Not in this meta

    Really? Because of all my unhooks, 99% of them were counted as "safe"

    The only time when it wasn't when was the survivor was standing still, and this only happened once to me

  • @ReverseVelocity said:

    This is one of the situations where DS has the upper hand over OTR, it doesn't become useless if the killer hits you immediately off the hook.

    No bit it's useless regardless

    2 seconds doesn't give you much distance, especially against a high mobility killer

  • Can't do gens if you're being camped

    Then you die, and depip for your troubles

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