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not_requested49

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  • @Emeal said:

    Killer Main here, been playing since Christmas 2016 for about 4800hours now and I have played nothing but Skull merchant in my Game Time since the chapter released. I play just a minimal Survivor, so I wont include feedback about them here.

    First note about the PTB, this was the first PTB I stayed and played for the entire week. I don't usually do this. 👍️

    Visuals:

    https://us.v-cdn.net/6030815/uploads/WKPZLBAKFS0C/untit2222222323ed-1.jpg

    If ever dbd was gonna get a Killer that uses drones, was a lady it is pretty much well done. She looks stunning, beautiful and sexy, she has some great assets. 😆 I cant wait to see what skins the Art Team can cook up in the future. There is one problem with her design I have though and its not, she isn't a robot or has mechanical limps.

    https://us.v-cdn.net/6030815/uploads/H2QQOKUDS0I8/image.png

    I don't like the mask, its ugly, tacky and the alternative skins can not make it better. I don't get it, I am so sorry to the Art Team cause they probably worked hard on it. But its not for me, and you can never convince me to buy the color variants of it. 🤮 Luckily the newest Purple skin has a mask that is unlocked so we can use it with the other Skins. THANK GOD ALMIGHTY. 😇 I think she looks way better with that new red mask on and well the white hair.

    https://us.v-cdn.net/6030815/uploads/15Z0N1RY9Z3Y/image.png

    I like this turn she does to the Killer Screen, like: "Wait, you are in control? You are kidding me." 🤣

    I'm also very glad you fixed her Mori up. Good job on taking a quick action. Its very cool. https://youtu.be/SaHBTglXi08?t=29

    Now I heard a lot of commotion about her walking animation, that its really bad. Now I was willing to believe the Community because I only saw her walking animation on the Post Game Screen.

    https://us.v-cdn.net/6030815/uploads/115JYNIQF5QP/spectacularorderlyfawn-size-restricted.gif

    It DOES looks a little off to me, something like her left leg moves unnaturally forward imo, but Honestly I never seen a person walk like that near me. But for this feedback I wanted to take a look at in in-game too.

    https://us.v-cdn.net/6030815/uploads/F036Y88LXQFZ/foolishillegalbooby-size-restricted.gif

    BIG VERSION: https://giant.gfycat.com/FoolishIllegalBooby.mp4

    I think In-game it looks fine, I think in the Post Game Screen just makes it look worse cause of the angle. I have worked with animation and there is always that one angle where everything looks bad. In game it does not look as bad as on the Post game Screen which is nice.

    In-game she really looks like she is about to kick someone's behind at Mach 2. it also has a really nice slither quality to it, like she is sorta a little snake like too, which I think is cool. It fits her stalky, sneaky aesthetics. But I do not know if that makes sense with her movement speed, I'm sorta thinking her walk animation simply cannot support that speed. She looks way fast for a slithering, here comes sexy mama, walk cycle. Sure, you can walk like that at normal pace. But you cant walk sexy like that at Mach 2. At the speed she moves at, I'd think she should move like the Pig runs? But alas I cannot say I've seen a fast lady move like that in real life. She zooming.

    Now to be fair to you bHVR, not all Killers have a movement animation cycle that makes sense at how fast they move, You are making a game here and you must make balance decision. But I hope you will get better and better at hiding the fact its a video game with these animation cause you know

    Animation bugs I've seen:

    • Her Locker grab animation does not align up.
    • She seems to do some weird twitches when loading into a map. (SPRINGTRAP REFERENCE?!?!)

    Finally here is a pet peeve of mine and I'm so unfair because I know you do this a lot with MANY killers. You show SOO MUCH of their weapon on the Killer screen and that is bad, cause I use that, I use my vision to detect Survivors and kill them. Its really annoying and disturbing for my vision. Please I beg of you to stop doing this.

    https://us.v-cdn.net/6030815/uploads/RG4NMMQIR8VO/image.png

    Look at this, the blue area is where survivors could be moving and then see how much of my vision is spent looking at my weapon, its so much. and Skull Merchant isn't even that bad with this. Wraith and Trickster come to mind. They are the worst offenders. But please I beg of you reconsider this for the future.

    https://us.v-cdn.net/6030815/uploads/DCJLOG97JYAJ/image.png

    If the screen is my vision, the Killers vision, then I think the Killers weapon is too close to my eyes. I think you could improve the game SO MUCH by putting weapons down and at a lower angle so yo know where they are, but so you are not holding your weapon so its detrimental to Killing of Survivors.

    This isn't a particular point to Skull Merchant and I should make a bigger post about this topic one day but the way it looks playing her I just ask: Don't you Arm get tired of holding that blade up? I would.

    Pretty Cool, I do need some more time to play her more to give more power feedback.

    What changed about her mori?, I thought it was the same

  • @TragicSolitude said:

    Either get rid of de-pipping or let me fill empty lobby slots with bots when I play survivor. I'm so freaking tired of the teammates I get, disconnecting or just not participating. I had one match where a teammate escaped with less than 8k. LESS THAN 8K. Why did you load into the damn game to do literally nothing?!

    Definitely done playing for the night. I can't take finding another teammate crouching around the edges of the map or getting in and out of a locker. Goddamn miserable.

    You call that an "immersed survivor"

    One that, by definition, tries to play it as safe as possible in order to not die

    These though of course, are the bane of any team as they are mostly interested in surviving themselves, usually because they have a challenge that requires them to escape and/or found a rare item they would like to escape with

  • @Kasenguir said:

    The * indicates areas to be worked on.

    Power: Eyes in the Sky

    Inspired by the dark manga created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology.

    The Skull Merchant starts the Trial with 3* Drones that roam around the Trial Grounds.

    SPECIAL ENEMY: Drones

    Scouting Mode:

    • Laser Cone reach: 10 metres
      • This refers to the reach of one laser beam from the centre of the Drone, allowing it to cover the same radius as the Detection Zone.
      • A single hit of a laser beam will immediately transition the Drone into Active Mode.
    • Laser Cone half-height: 2.5 metres
      • This refers to how far up or down the Z-axis the Drone is able to detect Survivors at if they are within the Laser's reach.
    • Laser Cone Pitch half-angle: 15 °
      • This is used to determine the vertical width of the Laser Cone of a Drone in Scouting Mode by defining how far up or down the cone reaches from an imagined centre line.
    • Sphere Trace radius: 3 centimeters
    • Laser Cone Yaw half-angle: 1 °
      • This is used to determine the horizontal width of the Laser Cone of a Drone in Scouting Mode by defining how far to the left and right the cone reaches from an imagined centre line.
      • This refers to through how small a hole the Laser can still detect a Survivor through.
    • Laser Cone Rotation rate: 50 °/s
    • Drone movement speed: 1.0 m/s *

    Active Mode:

    The  Drone automatically enters Active Mode after detecting a survivor.

    In Active Mode, the Drone creates a circular Detection Zone around it and The Skull Merchant receives a notification on the Radar.

    Players inside the Detection Zone experience the following effect:

    • Survivors: gain Lock On progress. A successfully Lock On will install Claw Trap on the locked survivor.
    • The Skull Merchant: receives the Undetectable Status Effect, which lingers for 2 seconds after leaving the Detection Zone.

    If no Survivor is detected within the Detection Zone the Drone switches to Scouting Mode.

    SPECIAL EFFECT: LOCK ON

    While a Survivor is within the Active Detection Zone of a Drone, the Lock On effect builds over 10 seconds*, after which a Survivor is fully Locked On and experiences the following effects:

    • Triggers Killer Instinct while inside the Detection Zone.
    • Receives a Claw Trap on the shoulder.

    SPECIAL INTERACTION: INSPECT RADAR

    Press and hold the Active Ability button to bring up a Radar.

    While inspecting the Radar, Survivors who are within the Detection Zone of a Drone or those who carry an active Claw Trap will have their position revealed to you as a dot on the Radar.

    SPECIAL INTERACTION: ACTIVATE DRONE

    While aiming at a Drone, press Attack button while it is in Scouting Mode to force it into Active Mode.

    • Cool-down duration: 10 seconds*. This applies solely to manually activating a Drone.

    SPECIAL INTERACTION: HACK DRONE / CLAW TRAP

    When approaching a Drone, a Survivor can attempt to hack the Drone and disable it.

    Hacking a Drone prompts a unique Quick Time Event for the Survivor:

    https://us.v-cdn.net/6030815/uploads/RA0U1MG9KX83/a6571a37-d51c-4c3a-8c90-c29378ad99a3-rw-600.png

    • A successful Hack disables the Drone for 30 seconds before it returns to Scouting Mode.
    • A failed Hack causes the Drone to enter Active Mode and causes the Survivor to be immediately Locked On and  Exposed.

    A Claw Trap that has run out of its battery charge can be also Hacked, prompting the same Quick Time Event for the Survivor:

    • A successful Hack removes the Claw Trap.
    • A failed Hack causes the Claw Trap to recharge its battery by +25 %.

    SPECIAL TRAP: CLAW TRAP

    A Claw Trap continuously broadcasts the Survivor's position to the Radar of The Skull Merchant for 45 seconds, after which its battery dies.

    If a Survivor comes within range of a Drone, the battery of the Claw Trap is instantly recharged and the Drone will immediately enter Active Mode.

    ADDONS ( only the ones i believe needs rework to accommodate the Power changes above )

    • Stereo Remote Mic: Increases the speed of the pointer during the Hack of a Drone by +10 %.
    • Randomized Strobes : Survivors entering the Area of Effect of a Active Drone suffer from a -5 % Hindered  Status Effect for 3 seconds.

    Distance threshold between the drones, spawn locations and anything related to the IA, is up to BHVR. I have no knowledge on the innerworkings of that to suggest any changes.

    Making them roaming drones instead of static will do SO much to eliminate this forsaken 3 gen strat

  • @igotskiz said:

    It's an animation that you can see up to four times per game, in every single game, and it's never changed. Literally the same animation since Dead by Daylight released. Only one.

    A new one or maybe release a couple and have them play randomly would be pretty dope.

    It technically has, there is a difference in the camera position when as a male survivor vs a female one that was changed recently, I thought it was a nice one but yeah dying the same way on hook is pretty bland but that's the fastest way to kill survivors without moris or perks so I don't blame the killers for choosing the default way

  • @SaltiestChip said:

    Didn't the survivor side just get a huge buff with new perks and a map with absolutely obnoxious window vaults against anyone not playing nurse? Do you just not want killers to ever win? I'm sure there are some killers out there who can make a 3 gen miserable to fight against, but we killer mains have been dealing with being called everything under the sun that's negative just for finding new ways to win the game. As a new player, I run in to survivors that bring perks that make me have to hit them 5 times. 5 TIMES before they can be hooked. And with the new exhaustion reset perk, you can now string 3 sprint bursts together one after another. What do you want from us, to just let you win the game? f.

    There's a difference between winning by beating a team skillfully within 5 minutes and a match taking 60 minutes for the game to automatically declare you the winner, or prolong it long enough that the survivors give up or DC

  • @FeryGEN said:

    I think it's enough to make sure that the survivors who repair the generators are not affected by drones

    At this point, I'd take anything

  • @[Deleted User] said:

    I still haven't seen her in the wild....

    It'd only be a matter of time tbh if you play survivor enough

  • @Reinami said:

    Just happened to me in my game, and when i got back on i had a DC penalty. You should turn penalties off for the time being until this is resolved, because people can use it to basically "ban" someone from DBD.

    Finally, we could have an excuse to leave these awful SM games

    I'm only doing them so that it helps the issue be more prevalent because IT NEEDS TO CHANGE

  • @Gandor said:

    I have yet to have a single fun game against this killer.

    I thought being facecamped by bubba is bad, but then came the knight. I thought foghting knight for his 3gen is bad, but then came skull merchant. Now I am starting to be afraid complain about her...

    Inb4 the next killer's power is just make gens take 999999999 seconds each and increase the server shutdown time to 5 hours and increase the starting DC penalty, ramping up to a maximum of 2 months

  • @Yoshirama said:

    I'm not gonna lie, all my matches againts her is the same, place drones in the 3 gens, refuse to chase and once you deactivate the drone she just come back and immediately put it in the same place.

    The only way to finish this is give up or wait a whole hour to servers to shut down. I don't know who thinks this game design was a good idea, but having game hostage is just unhealthy for this game

    Agree, some still think that she is "weak" and doesn't need a nerf and I just assume they haven't went against it yet to know

    But imo she just needs a whole rework or just deletion from the game if they can't do a nerf, like 90% of the community wanted them to scrap it anyway

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372622#Comment_3372622

    Nah. Keep the difficulty the same for healing others and make the self heal skill checks high difficulty but can also grant tokens.

    I'm fine with this

    Self care + autodidact let's gooo

  • @Grunbar said:

    We all know Trapper needs some kind of buff, So how would you feel if bloody coil(injuring a survivor when they disarm a trap) was base kit. I don't think it would be too over powered and he very much needs the buff.

    I literally can't play trapper without it. It feels terrible to play him without it

  • @09SHARKBOSS said:

    there will be more polls

    Demo

    Because he's the only killer I dont have and he's so rare to see 😭

  • There was a Konami code?

  • @BenSanderson55 said:

    Just wanted to try a Skull Merchant skill check build in custom with bots but wasnt sure if it was pointless like using a stealth killer. Wondering if like huntress lullaby, SM addon or say like unnerving presence change their success rate.

    Well I've seen the bots fail a normal skillchech during a custom match when I was working on it for them so I would think it's not 100% accuracy

  • @PrincessCalla said:

    Hello :)

    Recently I've encountered several leigon players who hit me and my friend in frenzy mode, then, without getting stunned and switching modes, they instantly hit us again in frenzy mode and kill us. Happens within seconds then lo g after I'm dead I hear them make that sound where they are stunned and change modes.

    FWIW my ping is 20ms, always.

    Are they hacking or can Leigon kill in frenzy mode? TIA :>

    Kill? You mean downed or were one of you out of bleedout time?

  • @LooeDbD said:

    you just get more sweaty survivors/killers

    this game has more RNG than mario party ffs mmr was such a bad idea

    You can pretty much bypass this by not sacrificing the survivors or kill the survivors by what the system classifies as a "kill" (ie sadako stares, moris, RBT, etc)

    There's no real definition of what "win" is as whatever you set as your goal, if you accomplish that, you won by your definition

    So you can get a "4k" with no survivors escaping and not having your mmr go up by bleeding out the survivors instead of hooking them, or alternatively finish them off with a basic/special attack so it looks more like a "kill" but the system counts it as a bleedout because it technically is, just a fancier version

    Or you can get 8 hooks and call it as that, you pip up from that as well and you get to have easier matches which equals easier pips, you just have to try not to hook anyone on death hook because that will increase your mmr

    Hope that helps

    I find that killing a singular survivor with rancor a match doesn't seem to effect mmr, so this probably applies to sacrifices and moris/other kills as well, but can't confirm this

  • I've heard of this happening but never got to see it myself :(

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371701#Comment_3371701

    we are talking about a 4.6 killer without mobility and without a antiloop power... if the killer will go in the interested zone in order to activate a drone that was disabled by a survivor, the others can do the same and start working on generators... it's not funny, it will require patience and a lot of time, but t's doable... and as i said to another guy in this post, the maps were you can do this tactic are only a couple because in the other maps the distance between each gen is enough to allow survivors to repair gens (it will require an absurd amount of time, but it's doable)

    I want to be clear about that matter: i'm not saying that it won't require changes, i'm not saying that this is funny, i'm not saying that this is usually counterable in soloq (unless you have smart people as teammates), i just stated a fact: it's doable breaking the 3 gen situation, but it require a HUGE amount of time and people who are able to use their brains...

    A HUGE amount of time... so like an hour? The game will shut down and result in a loss for all survivors by then, if they haven't given up by that time that is

    I don't really think in the 15+ games I've played as 3 gen skull merchant to test your theory that there hasn't been one to "use their brains" and complete the gens without me actively trying to stop them

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371242#Comment_3371242

    -"So all these anti tunnel perks you suggest are moot"

    Using Reassurance one time gives your team +2 minutes because it gives +30 seconds to four players. This is the same as the killer using pre nerf Pop goes the weasel six times.

    Again, this doesn't help at all if you are the one being facecamped, it's completely reliant on your team bringing it (which is rare)

    Plus, if it's in the basement against a Bubba, using the Reassurance will only get you hooked because it has such a short range to activate

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371209#Comment_3371209

    if she got so many stacks before survivors find themself in that situation, it means that the survivors were constatly downed by a simple m1 killer... idk what you think about it, but if you can't finish all generators before a simple m1 killer without mobility and antiloop power will do even 3 hooks then the survivors are bad in my book

    You're bound to go down eventually since she can have a hard 3 gen and can drop chase at any time if a drone detects someone or is disabled, she knows exactly when its fine to keep chasing or when to drop and go defend

  • @tristenbennett381 said:

    TWD is already dead and Telltale is even more niche

    Its better though, especially season 1 with Lee

    But thats just my opinion

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367307/tunneling-suggestion

    -"1. Implement a MASSIVE bloodpoint deficiency"

    This isn't why people tunnel. You might as well punish SWF with point penalties for playing together to curb the advantage of voice coms. It's very reasonable actually to say : you will be given a 20% point penalty to your 4 man team because you are likely to earn 20% more points. It would make survivors very angry.

    Do you not notice that for the most of the day killer is sitting with a 100% bonus? Nobody wants to play killer anymore.

    -2. A survivor should last longer on hook if tunneled"

    This is the wrong idea. You have perks to prevent tunneling. They include DS, Reassurance, Off the Record. The killer has no perks to prevent gen tunneling besides Deadlock - which has never appeared in the shrine.

    Survivors need to stop tunneling generators so the killer stops feeling like they need to tunnel the survivors to win.

    Tunneling one player for three hooks reduces enemy team efficiency by 25% so THAT is always going to be the killer's best play unless they get a base kit buff where something else is better. As an example : give the killer a stackable 9% debuff that affects generators/totems/hooks/healing/chests/doors. Every time you hook someone for the first time the team gets another 9% debufff to all actions (except things like unhook speed/vaulting/moving). If the killer sacrifices a player then they can't get the 9% stacking debuff from a player who has not been hooked anymore.

    As a reminder: this needs to be base kit. Deadlock also needs to be base kit and have "rollback protection" so that if two gens finish at the same time then one is returned to 99% progress and blocked for 30 seconds. The perk by the same name would extend that timer by 30 seconds.

    Before we had bast kit BT the survivor objective was shorter than the killer objective. Nothing changed here in a positive way for the killer. Time to kill went up and the killer had to tunnel MORE as a result of base kit BT.

    Let us not forget about the hud changes. This makes survivors massively more efficient. What did killers get? They get more frustrating games that end faster.

    DS is useless now, OTR is also useless if the killer hits right off the hook, and Reassurance only applies to others, bot yourself, and they have to be close enough to where they can unhook you anyway

    So all these anti tunnel perks you suggest are moot, 2 seconds does not give you enough time to do much of anything

  • @Nos37 said:

    They probably pushed the bugfix out ASAP because of Dredge, but accidentally pushed the event with it. If so, someone's getting their ears chewed out for it.

    They already teased it upon release, so I think it was intentional

  • @tristenbennett381 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371215#Comment_3371215

    The one with Rick Grimes who has a son named Coral and Negan, the guy with the barbed baseball bat that killed an Asian guy

    Then no

    I prefer telltale's, and it even works better because it already has the video game models

    Its a shame because otherwise I would have picked TWD 100%

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370844#Comment_3370844

    You also have take in to account perks like deadlock that can slow the game down passively and noed which basically encourages killer to tunnel and camps someone out and no way out that stalls for even more time people say do gens when a killer is camping but you can’t do gens and totems giving reassurance a extra 15s and range and changing it to hook stages won’t make this perk op

    Agreed

    Also it'd be nice for the bots to be able to equip Reassurance. I'm honestly surprised that they couldn't while they can use a perk like deception already or head on

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370928#Comment_3370928

    I didn't say she is easily beatable, I said her power is weak and easily counterable, which it is. Of course you still need to know what you are doing to win the game, something that the more I play as survivor it's clearer that people don't know. And this is from a total noob that still doesn't know how to properly loop in most maps.

    There's practically no way to counter a 3 gen skull merchant with a gen regression build without extreme, and I mean EXTREME coordination with a SWF, like perfectly timing the disabling of 3 drones at once

    And even then I don't think you'd get far if she has dying light on top of that

    I really don't know what you're on about here, I just don't believe you've went against a proper 3 gen skull merchant yet

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371033#Comment_3371033

    there are FAR worse things than a 3 gen skull merchant... that one is annoying, but little by little is doable since the killer can chase only 1 survivor par time... and she can't clone herself to do this for every survivor in game

    Yeah but then she knows you're there and once she's finished downing the survivor on the other gen she can move on to you

    This is especially difficult with 5+ stacks of dying light because now the gens will take over 110 seconds to complete solo, giving her plenty of time, and she doesn't even need to down them, just hit them once to apply something like sloppy butcher so they use up more time healing, don't forget they could be exposed too so that's double the time

    Yeah.. if it was so easy then I wouldn't be hitting the 1 hour cap as reliably as I can using SM

  • @Tostapane said:

    Are you really complain about the weakest killer in the game? Seriously? She's weak af and she's boring to play since her power is passive (the only thing that could be considered interactive about her power is when you place those drones around the map, that's it)

    You have not went against a 3 gen skull merchant then

  • @PalletMuncher said:

    I feel the abundance of pallets in the more recent maps like "Shattered Square" and older maps like "The Game" I think those maps highlight the issue of Brutal Strength not making much of a difference in chase when it comes to stopping a survivor reaching the next loop or catching up to them fast enough to really impact a chase. Dead by Daylight also has a variety of killers that have pallet breaking abilities baked into their kit having no need to run this perk.

    I suggest that Brutal Strength has it's numbers bumped to 35% to give M1 killers with no pallet breaking abilities in their kit a much better time dealing with pallets and make a bigger impact in chase while giving killers with pallet breaking capabilities a cool option select on whether to use their power or commit to the break animation.

    35% seems like a fair enough buff

  • @Zaydin said:

    Yeah, I know this is going to get me called 'trash' or what not by survivor mains based on the title alone before anyone bothers reading this, but the Incapacitation was what made Eruption strong. The regression was just 10% which is roughly 9 seconds at most shaved off the repair progress. The aura reading that replaced the Incapacitation? Useless to most killers.

    So bring back the Incapacitation but set the duration to something like 15 seconds at max rank instead of the joke that is the aura reading or the original oppressive 25 second Incapacitation. In fact, time and time again before it got nerfed one of the most suggested ideas I saw for nerfing it was reducing the Incapacitation duration to 10-15 seconds at max rank.

    If you've just downed someone, the aura reading from an Erupted generator now is useless because you are going to be carrying the survivor you just downed to a hook and not going to the generator that just blew up.

    Failing that, cause an Erupted generator to explode, start regressing and block it off by the Entity for like 20 seconds and if the Killer injures or downs a survivor again before that 20 seconds is up, the blocking ends early.

    I honestly just thought it could've been well balanced by making the incapacitated require failing a difficult Skill Check

  • @Marik1987 said:

    Is this intentional or was it prepared for the Anniversary?

    https://us.v-cdn.net/6030815/uploads/YL514X800I9X/20230314165300-1.jpg

    This is neither feedback nor a suggestion...

    But to answer your question,they posted on Twitter what they are, it's supposed to be a collab with their new game

  • @D34D_B34TB0X said:

    https://us.v-cdn.net/6030815/uploads/BM4UWQERXO2M/image.png

    I only ask for one simple reason... She looks like a normal lady. Judging from her... spectacular lore... she's basically a Brazilian cosplayer with serious mental issues. Also, because the Lyra twins were the first OGs to have Voice Lines, she deserves a voice, I guess.

    (I bet you thought she was a merc, too, didn't you? You were wrong... and so was I... ;_; )

    Well, at least they did a good job fixing the Mori and the maps look nice, I might just save up some shards...

    Wym they fixed the mori? Isn't it the exact same?

  • @Gibberish said:

    She's literally the weakest Killer in the game right now, and one of the weakest to have ever been released in general.

    I don't think you've went against a 3 gen SM then

  • @Xendritch said:

    Is this an out of season April fools joke? I think she's much much better than most people giver her credit for and put her in B tier but calling her OP is a complete joke.

    She's only OP with 3 gen build and the right map, but it doesn't even really have to be the right map either

  • @Wampirita said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367614#Comment_3367614

    it was gone for a while, i do play Pinhead a lot, it got "fixed" some time ago and i guess it's back

    Strange because I tried and it did not happen for me

  • @Alionis said:

    BY 100% is not the same thing as TO 100%.

    Increasing something by 100% just means you double its initial value.

    For example: if you have a 25% initial chance of something happening, increasing it by 100% of that would result in a 50% overall chance.

    If that was the case, the hatch spawning anywhere else would be a LOT more common

    But that does not happen as in almost all games it spawns where you wanted it to spawn with the offering unless the location does not exist on the map

  • @Canas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367467#Comment_3367467

    Do these match results look like a joke to you? If anything they prove two important things:

    1) The Skull Merchant is downright unplayable.

    2) Matchmaking is nonexistent and never adapts despite losing nonstop.

    Yes, they do because you're playing her like a normal killer which she is not and is weak in that regard

    But as a 3 gen skull merchant she's just painful to the point where she needs a nerf or just rework or deleted from the game

    Those match results were because you tried to play her like a normal killer

  • @Canas said:

    Survivors have been either disconnecting or flatout ragequitting my past few games, apparently they heavily dislike playing against a killer who only can defend a 3gen. If only she had any useful abilities to help her during a chase, maybe then she wouldn't be forced to do this insanely boring strategy.

    https://us.v-cdn.net/6030815/uploads/OEY72ZAG1WSQ/1.png

    https://us.v-cdn.net/6030815/uploads/KU4CLYYFY7RN/2.png

    https://us.v-cdn.net/6030815/uploads/LPS74NZC3MJP/3.png

    Agree, I'd recommend you just try to hit the 1 hour cap with a more defense heavy build so as to get the word out that she needs a rework or just be deleted as it's really all she's good for

  • @Canas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367472#Comment_3367472

    She needs drastic buffs all across the board, she's literally at the very bottom of the tierlist. Since BHVR never ever reworks killers within the first 3 years of their release they'll do the only thing that can raise her killrate somehow and that is to buff her power. If her power happens to enable 3genning survivors then so be it. She NEEDS help, and FAST.

    Wow

    I don't think you've played against a proper 3 gen skull merchant if you don't believe it to be an issue, I'm reliably hitting the 1 hour cap just with the build of dying light, COB, Overcharge, and sloppy butcher

    It will just be a matter of time however till you see how big of an issue it is as more and more people do it

    I can't possibly imagine making the 3 gen even EASIER to do as skull merchant, even though it's laughably easy already

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367600#Comment_3367600

    Which makes it all the more bizarre that people are so insistent this shouldn't happen. Much less, what? 18 people now? I didn't see this level of outrage over the new privacy settings.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367653#Comment_3367653

    Oh god, I still cringe at my memories of the times I thought the NPC meme was anything but an insipid thought-terminating cliché. I wish you a speedy recovery.

    😬

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367533#Comment_3367533

    Dude, with max regression perks (CoB + OC) it is still 2:40 minutes to full regress a generator against 1:30 to complete it with basekit progression:

    https://www.youtube.com/watch?v=BGtF_5jH8ww&t=5s

    Two survivors with one of the using PT do a gen in 46 seconds, 3 in 32. Add a toolbox, and even less than that. And "extreme coordination"... the moment the Status HUD shows the killer isn't following anyone anymore, let go the gen and hide. Extreme coordination indeed.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367526#Comment_3367526

    Some people may need it, as it seems. In fact, I use it, as even if may know the gens positions it still grants 5% of bonus progression.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367535#Comment_3367535

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367552#Comment_3367552

    Dudes, again, "much higher than that" its still a minute difference of regression against basekit that you can stop at any time with just a slight touch on the gen. Regression sucks even with all the perks to max it out. There is no excuse.

    I'm hitting the 1 hour cap really reliably if they do not DC or straight up give up, if you still argue that she's weak and easily beatable, idk what to tell you man

  • @BubbleBuster said:

    the letter m got censored :)

    someone called me a facecamper but that got censored so they said "face" "#######"

    then they spelled it out letter by letter "c" "a" "#" "p"

    lovely

    carp? Caip? Cahp? Calp? Caop? The possibilities are endless

  • @captain_murphy said:

    The chat filter actually filters out the word "kill people". It's literally a mechanic of the game.

    Nah you actually just #### them on ########

  • Did someone else play a conflicting offering like the other hatch offering?

  • @oliverb2002 said:

    2 chests spawn in basement on borgo, 4 total in the game, (no hoarder or offerings)

    https://us.v-cdn.net/6030815/uploads/R9ZF0ZUL66JI/image.png

    So what happens if the killer plays cut coin? Does it recognize the extra chest as a chest on the map?

  • @Wampirita said:

    oh boy, this bug is back again xD

    It's still there??? Like it happens every time on the map?

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