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not_requested49

not_requested49

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  • @ehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380656#Comment_3380656

    lmao completely forgot about the afk easy kills strat w game afoot and rancor.

    And they're ACTUAL KILLS, none of that lame sacrifice bs

  • @gtVel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380633#Comment_3380633

    Somewhat. Don't take this explanation as an ego thing.

    I've been streaming exclusively billy nonstop for the past two years, running nothing but double engravings and for the first year, it was around 12 hours a day streamed on average. It's what I'm known for, because it's all I do constantly. I'm debatably the best at playing billy this way. (Tbh I think there are some others that are better, but I definitely have the most raw experience.)

    Sure, this potentially poises a conflict of interest, but that would only realistically matter if I cared about winning in the slightest. There is the angle of "this impacts your job as a streamer so ofc you'd care", but I feel like that's obvious and proves my point as well. People want to WATCH fun stuff, and that's what's being removed.

    I'm not well known to the broader audience of DBD, but your favorite content creator very likely knows of me.

    Ah

  • @theTARNavsky said:

    With the base kit healing time increase, medkits and CoH nerf I'm actually terrified about solo q experience.

    Whenever I play survivor I exclusively play solo. I prefer it that way, I guess it's an introverted person thing, but still, a person should be able to play solo.

    I bring medkits close to iri grade so I have more of a chance to get pips, otherwise I'll just run nothing or a flashlight. I don't use CoH. I have no other healing perks.

    With how the game is currently, occasional CoH from my teammates (not often though), getting healed by others or a medkit found in a chest I was mostly fine. Even though I'm decent-ish in chases, have a good map awareness, it's still a solo q experience - I die most of the time.

    This is due to various reasons, some of which are my mistakes when looping, but mostly when my teammates just play badly, not unhooking, being totally unaware of where the killer is, which gens to pop, trolling etc.

    But even with all that I've always felt like I had a fighting chance.

    Now I fear that there will never be time to heal, I'll have to rush gens instead and dying pretty quickly whenever a killer approaches. Not to forget, after an unhook it will be now much much easier to tunnel out someone because there was not enough time to get them healed - with the changes even if the killer wasn't in proximity or camping, it will be super easy for them to just go back straight to the hook from wherever on the map.

    I do agree that medkits and CoH are extremely strong and often unfair for killer (I play both roles 50:50), but mostly against duos or teams. Solo q survivors are still in a bad spot, even with the indicators, and now they will be in an even worse one.

    So tell me, more experienced and wise players, how do I even try to survive now... 😔

    Run self care obviously

    /s

  • @moons2machine said:

    We've needed this since day one. Every game has an option to toggle sprint instead of holding down one button or shift. Also, some people have muscle pain when holding down a button. You've added toggle to other actions in game already. Let's update this!

    It's kind of why I just changed the imput to hold X instead of pushing down on the joystick

  • @ehe said:

    Yeah, if this goes through then all of the good slowdown perks will have been deleted. Im expecting endgame builds to be very popular on the ptb, because the gens are definitely 100% popping so you better benefit from it. Probably rancour+noed+no way out+blood warden. it'll just be a pendulum, going back and forth between survivors slamming the killer half the game then getting slammed right back in endgame. no fun or anyone.

    I run rancor + no way out + remember me + game afoot

    Works better imo

  • @Emoba said:

    Proper killer addon reworks require actual effort. No wonder BHVR is not interested. Btw, I'm pretty sure they never confirmed the existence of a Twins rework, only some "changes", whatever that exactly means.

    I'm not sure why even bother doing any tho then

    Like, blindness add on buff for freddy? Tf? Who'd be hyped for that

  • @KingFieldShipper said:

    Bhvr, if you were to listen to anyone about Billy, this is the person you need to be listening to the most. He is one of the best Billy players in the world, and this post is right on the money.

    Wait, is OP well known or something?

  • @martinj97 said:

    I support all reasonable Twins buffs. Team Victor rise up!

    Edit: And since Victor is the star of the twins, BHVR should use their AI technology to let me give Charlotte orders while I kick ass playing Victor.

    Edit 2: Yes, I think all perks should work on Victor only, and Charlotte should be an AI meat puppet.

    New killer: victor

  • @Technature said:

    Because Scratched Mirror Myers is a nightmare on this map.

    How is Myers one of the killers you've never had problems with on this map?

    Are we in different universes or something?

    Because lerys is usually better?

  • @Mystic_Mizu said:

    You get more points getting 3 gen'd I think. There are ways to get around a 3 gen with a good team.

    Yeah that's the whole point of the poll

    You get much more points but it takes longer

    However this poll doesn't really apply as much anymore since they nerfed her 3 gen so it's more manageable

  • @jinx3d said:

    attack her drones.

    if she has 3 drones at 3 gens, she has one spare at all times.

    if you attack her 3 drones, she has to wait before bringing them back, where you can just rinse and repeat.

    you can make gen progress while shes more focused on drones

    You can only do that in a voice comm SWF with extreme coordination

  • @Crowman said:

    You have reassurance as a perk and a few perks that increase unhooking speeds. You have options to counter camping already.

    Not to mention that most killers a team of survivors can body block and perform a hook trade against.

    Tbf team body blocking is no longer an option against a facecamping bubba - the one who is the most notorious for camping

  • @Deathstroke said:

    Ranks don't exist anymore depipping needs to be removed. Grades are only supposed to show playing time not skill expression or luck. You can't control if killer decides to tunnel you out or facecamp you. You can't control if survivors will gen rush you with strongest tools either. Both things are out of your control and result often depipping.

    Seriously, almost everyone hates depipping and it serves no benefit to anyone

  • @xenomorphfordbd5 said:

    https://us.v-cdn.net/6030815/uploads/PZRDFAS3GXD5/cageofatonement-use.png

    What if the hooks got the same treatment as the Cage of Atonement, where if the killer stood close to the hooked survivor for long enough the hooked survivor they would get teleported further away from the killer into a different hook?

    Again this is suggested for like the 1000th time

  • @JimmyCasket said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375201#Comment_3375201

    Sounds like you're just trying to aggravate me. Stop commenting on my posts.

    This is a public forum, so.. no

    The solution here: stop dc'ing?

    Accept it or just deal with it

  • @icedrake402 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374876#Comment_3374876

    And when you figure "eff this" and go in hard, then you realise you gave a group of rookies a zero-fun game.

    This is why rancor is superior to all other perks

    Idc if I lose, you still get to watch the mori :)

  • @DrFrozen said:

    Awful meta...

    TUNNELING ISSUE:

    Tunneling has become really good strategy to win every single game. You had been hanged finally had got unhooked and... hooked again until you are dead. This makes game unfun for survivors and playing without one of them when 3 gens are left is insanely difficult...

    SLOWDOWN ISSUE:

    Right now most killers are running 4 slowdown perks such as CoB, Surge, etc. Playing against Eruption before the nerf was so frustrating so thanks to the God BHVR has decided to nerf it but still slowdown perks are top tier and taking 4 make survivors bored to death...

    TAKING GAME HOSTAGE ISSUE:

    No need to talk about this... still not fixed

    SO WHY DO KILLERS TUNNEL ?

    It is so hard to keep up with 4 survivors cause currently they can be a little too efficient. Even taking 4 medkits, each granting 2 heals, makes the game totally survivor sided. Each team takes CoH which additionaly grants infinite medkit. It is true that DH is most picked perk in the whole entire game - stats say it has over 30% pick rate but at high level you can see 2+ ( it can considerably increase time it takes to catch survivor or even forces you to leave them when they get to a really strong loop ). It seems like tunneling is the best option to get rid of 1 survivor and as a result it allows you to keep other 3 under control.

    WHY DO KILLERS TAKE SO MUCH SLOWDOWN ?

    Every single time I try to do some fun build taking meme perks like Furitive, game ends like in about 3 or 4 minutes cause survivors usually take some rushing perks like prove thyself or toolboxes with Brand New Parts. Survivors are not willing to be tunneled so they want to do gens as quick as possible. Additionaly Hex totems are a lot weaker and nerfing NOED as the consequence made survivors meh about doing bones.

    BOTH SIDES ARE UNHAPPY

    Killers should be encouraged to run other perks than slowdown so maybe BHVR should rework useless perks granting them brand new effects. Survivors should be less efficient with healing so killers would be happy by spreading real pressure with hits. Maybe this will help killers so they can take other perks and adjust their playstyle.

    If you're unhappy about gen rushing, just take rancor :)

  • So you guys haven't seen the tweet that's literally teasing this?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374965#Comment_3374965

    I think it's some combination of sacrifices during EGC and moris

    Even then, EGC bonus only gives you a measly 250....

  • @tippy2k2 said:

    Absolutely

    It doesn't help that killer gets all their points just by playing the game but survivors are reliant on the killer to get their points (like if the killer is bad at chasing, you're not getting Altruism because there's no one to heal for example).

    I've gotten the max BP (or damn close to it) as a killer a number of times. Even my very best survivor games usually cap at about 32000 BP. I can pretty reliably get 32K as a killer just playing an average game.

    How tf are you maxing sacrifice????

  • They responded to a comment asking for the same thong, BHVR replied with "👀" which probably means they've already done it or are looking into doing it

  • @martinj97 said:

    @HagathaSimmons @Babz

    exposed

    Until dead? Won't happen for balance reasons. Being able to mori is already strong enough. Exposed + Mori = DC. Maybe hindered would work.

    Until they get rid of their stacks

    But by that logic, you'd think rancor wouldn't exist.. and it isn't that often someone DCs when they get hit with rancor (some still do of course but tbh they probably do that as well whenever they get downed while on death hook)

  • @tristenbennett381 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375210#Comment_3375210

    Ok but can you explain how it wouldn’t work? It’s so boring when a person shuts down an idea with “wouldn’t work”, besides this would literally be weak if survivors just avoided staring at television.

    For one, Ghostface reveal is already pretty clunky, imagine this with TVs as well.. I just don't see it working at all, especially since it could be inconsistent

    Also.. that requires making a whole extra addon, and AFAIK there's only a maximum of 2 iris for each killer, but I could be wrong

  • I actually like all of these pretty much, these are great

  • @tristenbennett381 said:

    Ultra Rare: Drenched Corpse

    The corpse of Sadako that has been stuck in a forgotten well for so many years.

    -The aura of any survivor viewing an active video tape being played on television will be highlighted to The Onryo for the duration they view it.

    -The survivor can be mori’d while staring at video being displayed on the TV.

    No..

    Not even to mention how this wouldn't work like at all

  • @HagathaSimmons said:

    https://forum.deadbydaylight.com/en/discussion/333232/the-onyro-add-on-pass-ideas

    I like most of your ideas. The numbers on meters, etc can use a bit of tweaking for balancing reasons but they can figure that part out.

    As an iri idea i just thought of, what about when a survivor is fully condemned they become exposed! It's an iri and being fully condemned is sorta rare but it'll make the mechanic more rewarding. cough cough replace the iri remote with this idea.

    Nah I actually like the remote idea, tbh making it exposed would be a nerf to their current proposed one IMO

    Mabye just make the exposed basekit OR give it to the iri tape in place of its current effect and make the TV Projection cooldown to 60 or 45 seconds each instead

  • @chatgiraffe said:

    Almost everyone except for the diehard Onyro mains would admit right now that her Condemmed is near completely useless. At most, one or two survivors will bother to waste some time doing tapes. Compared to Freddys Dream World, Pig Boxes, or Doctors Snap Out, her passive ability doesn't buy her any time.

    So my idea is pretty simple. Hitting a survivor with a basic attack gives the survivor one stack of condemned. 7 stacks they die like normal. Now you might think "Whaaaat! 7 hits and you just kill a survivor? That's crazy" but if you chase a survivor from injured to dying 3 times, and hook them after, thats only 6 hits total. So basically survivors won't be able to run around taking hits before healing up super quick, or they will be at risk of instant death.

    Obviously, there could be some problems with this. Should endurance hits apply a stack? This would be a pretty good counter to DH, but could be pretty easy to abuse with basekit BT for tunneling. Should other sources of Condemmed like Teleporting or Tapes be removed or toned down?

    What do the rest of you think.

    I feel if it was passive buildup from the start of the game (like very slow, 120 seconds for 1 stack kind of slow), but the time required decreases significantly (45 seconds to gain a stack) when within range of an active TV playing the Cursed tape

    Then mabye have a debuff for holding onto a tape too long as well or if at certain thresholds of stacks (like 4, 5 and 6)

    Then buff the remote control addon to actually be Iridescent worthy: Survivor auras are revealed for 3 seconds whenever they gain a Condemn stack

  • @ad19970 said:

    It should have a range of 10-12 meters, the duration should be increased from 30 to 40 seconds, and it should work once per hook phase, not hook instance.

    I still cant believe they nerfed the perk so hard from the ptb.

    All because "waaaah they're holding me hostage >>>>>:((((("

  • They've already confirmed they are working on this

  • I still like this idea lol

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375074#Comment_3375074

    you heard of streamers right? they are all over the place lol.

    at a certain MMR these are most of your matches as killer.

    I'd concur if the discussion was about the survivor that goes in as killer at low mmr for 2-3 matches to "witness how easy it is" but in fact, dedicated killer mains play most of their matches vs a multiple time prestiged group of survivors with comms and meta perks.

    Meta perks won't really help against a 3 gen SM tbh

    You can have all the anti tunneling or as many dead hands you want, it won't matter if she never commits, just one hit, you heal, repeat

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374732#Comment_3374732

    I mean of course, if the survivor she walks back to just sprint burst/dead hard away, the killer isn't going to lose the game by chasing.

    the killer will reset and then, if the survivor want be extra safe, they will heal up or wait for the exhaustion perk to reset and try again, hence the forever loop.

    what is crazy right now is that with Circle of healing in play, I rarely see confidence in most survivors, the good ones just three man one of the three gen and do it right in the face of the killer knowing there is nothing such a weak killer can do to stop them and they get out.

    it's sad to see that the current state of affair is brought by a bunch of survivor unable to work together just sitting in a corner of the map and crying that a B-tier or less killer is OP just because she gets a notification on her phone that they are tempering with a gen...

    outside of that it's an M1 killer! for real!

    True but, remember this is solo queue usually, so that coordination of a SWF is just nonexistent

  • @PrincessCalla said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372515#Comment_3372515

    I was downed and then they hooked me. btw thanks for the replies guys! I didn't realize they could kill us in frenzy, they were doing it right off the bat though, they hit me once, and only me, put me in deep wound, then killed me (as in picked me up for the hook) after not switching modes if that makes sense :O

    Most will probably be quick to say "you cant, this guy doesn't know what he's talking about" but you TECHNICALLY can, as in they die instantly from it

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374615#Comment_3374615

    The insta-down takes forever to kickin and the minigame to disarm the drone is a joke.

    Honestly, it barely do anything for the killer because its so easy to run for the edge of the map where she won't go after you. If anything I'd give her an haste bonus to actually secure a kill when a survivors is exposed like that.

    "Forever" yeah but I'm not talking about in a chase, I mean on a gen

    Because then it becomes disable the drone even tho she will be able to place it back immediately, or ignore it and face exposed

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373708#Comment_3373708

    I had to with this one. Which meant they could do nowt but bleed out. Uninteresting for me and, as much as that survivor knew what they were doing, it's not exactly fun neither. And it encourages toxic behaviour, especially in post-game chat. I didn't get any and neither gave any, but I've read chat where it did occur.

    Well we have our preferences, some survivors would simply rather be slugged to death then hooked

    And I dontvreally blame em as that's the "default" and "best" way to remove survivors from the game

  • @CaptainHustles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372519#Comment_3372519

    Yeah, you basically do the classic konami code on the role selection screen with Pyramid Head as the killer to the right and it would do a little jingle. It would also unlock a charm for the first time you do it.

    Huh. When was this added, cuz I never knew, and when do u think it got removed?

  • @Spectralfx said:

    don't get three gen by picking the gens you do wisely, otherwise pick one of the three and commit knowing that she has no chase power and all you need to do is 1 last gen.

    No chase power but instadown if you dont disable the drone, and I'd you do, great, she can just put another immediately in its place

    Thankfully though this will get nerfed next week and It'll actually be possible to do gens, just don't believe that some are saying "it's ez to counter" like no, its not easy in ANY way and sometimes downright impossible

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373896#Comment_3373896

    I mean if I play way, way more than the average player and not had issues with it what are the possibilities to explain this? Have I just beat insane odds of RNG? Like I'm not being sarcastic here, I'm seriously asking. How can we explain me having no issues with it in any of my games, especially when the amount of matches I play is an extremely above average sample size? Like I should have ran into these games a lot based on what people are experiencing I'd think. This is even entirely solo queue mind you, so this should be even more rare for people playing in some form of a swf.

    Not sure, I'd only think that the SM you are seeing don't have the proper build and setup to make it impossible to do

  • @Blueberry said:

    You all just work on different gens. If injured you have a CoH sitting just outside to solo reset. If she commits to anyone she loses. If she doesn't commit and just keeps running back and forth y'all will slowly do the gens faster than she can regress them, even with all gen kick perks.

    If this isn't working for y'all then people on your team are making misplays.

    With sloppy butcher, healing takes longer with the COH, and that time that is being taken to heal allows the gen to regress

    Honestly, I would've thought by now that everyone would agree that its basically impossible

  • @Technature said:

    Put in a way to give up without being hit with a ######### disconnect timer.

    I shouldn't have to wait to be able to play the game because people are dicks.

    There's no way I should be punished if I disconnect while everyone is in the exit gate because I don't want to watch the Teabag quartet for the hundredth time.

    There's no way I should be punished if there's two people left and I just got slugged so the hatch doesn't spawn.

    I literally cannot play for 6 hours right now because of how often both of these things happen.

    ######### please!

    For the tbag.. you can just force them out? You don't have to even look at them most go even if you're moonwalking

  • @Marc_go_solo said:

    I've had a trial recently where a couple of survivors would keep running to the bedroom upstairs, which I found was far enough from the hooks that with Boil Over equipt it's impossible to get to a hook without Iron Grasp at least on.

    Would it be possible to place at least 1 hook somewhere on the upper floor, or at least improve the rng to make a hook a bit nearer on the ground floor?

    You could always slug them

    I mean, it seems that's what they're asking for anyway

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372420#Comment_3372420

    -"this doesn't help at all if you are the one being facecamped,"

    Explain to me how the survivors are allowed to extend one player's hook timer by 30 seconds per player? Using Pop that many times is an entire game's worth of uses.

    And you're saying : oh it wont work that way because not all survivors bring that perk.

    Reassurance when stacked on a team is one of the biggest ways you can waste the killer's time.

    "When stacked on a team"

    See, that's the issue right there, you just said you would need a SWF, not everyone has a squad they can get together every match

  • @AMOGUS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373038#Comment_3373038

    That's exactly why we'd be buffing every Boon, including COH, accordingly. M1s can now just destroy boons in one go and invalidate them, so it's balanced.

    Although, I still think people will not run boons if that happens, because then the risk becomes bad teammates placing boons everywhere and getting all totems destroyed... which solo queuers might not want to deal with.

    I could only see it being balanced if dark theory was then buffed to 10% or 15% haste due to its short range

    And.. I'm not sure how you would buff shadowstep to equate it being temporary. Possibly map wide for the effect itself?

    Exponential I could see mabye being map wide too..

    Actually you could probably just buff them by making all effects map wide (with a number buff to dark theory too of course) if we're gonna make boons limited

    So 5% haste map wide, 150% faster recovery for exponential, map wide scratch mark stealth, and normal COH I guess

    If these sound broken then mabye we shouldn't make shattered hope basekit after all? Because this would be the only way without making them completely useless

  • @Spectralfx said:

    Shattered hope basekit would help killers for sure.

    I don't get why anyone would say "ok but then buff boons"... boons are all over the perk pages I see after matches already, they already are better in every ways than hexes...

    They currently are very impactful... killers needs help to deal with them effectively as snuffing them out just means survivors get to reposition them (which ironically could end up helping them?)

    Killers need a definitive way to deal with boons the same way survivors can deal with hexes and no, boons don't need buffs omg

    I hardly see dark theory being used in matches bro.. mabye a couple times for those with adept yoichi or just memeing with it will full boon build but I've never seen anyone outside of adept yoichi bring dark theory by itself

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373038#Comment_3373038

    Shattered Hope should be basekit.

    There are 5 totems in the match which means survivors can rekindle their boons at least 5 times through the match. Killers can't rekindle their hexes at all and can have their hexes either cleansed or blessed upon.

    There's no need to explain how killers being alone against 4 need their every perk dedicated to something and have at least some benefit of using each. If killer dedicates one slot to shattered hope and survivors bring no boons at all then it's one perk being thrown out from the very start. This is clearly not an ok thing.

    Survivors can decide in chat lobby who's gonna bring boons and stuff. This should prevent them from having two players with boons in the game. Still, even then they can have 2 separate totems blessed. There are plenty of options how this can be worked out.

    Im getting really tired of repeating why it shouldn't be

    You think perks like dark theory need to be nerfed? Because that's what you're suggesting here

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373013#Comment_3373013

    Yeah, I stay away from that term because I've had people claim that immersed means they're still doing gens but smartly hide when the killer is near. Even before the HUD it was pretty easy to tell when someone wasn't participating, but there's no question about it now, so I try to be specific. It's not unusual for me to find those survivors with idle crows, either, which means they're not "playing it safe," they're just refusing to participate.

    I recently watched three survivors refuse to open the exit gate while the fourth ran the killer around. It happened to my friend and I was frustrated beyond belief just watching it, I wasn't even playing. You can't even call that playing safe, it's just stupid: the gens are done, the killer is busy, everyone is still alive and no one is dead on hook, open a door. The HUD showed that no one so much as touched an exit gate.

    Yeah that's pretty dumb lol

    Did the killer have no way out tho? Or was it just usual solo queue

  • @Zaydin said:

    Had a match where all four survivors were running CoH. Do you know how demoralizing it is knowing that if you get a hit and are forced to abandon the chase to defend a generator that they can run to one of any four boons for a free heal and there is nothing I can do to permanently shut the boons down unless waste a perk slot on the incredibly niche perk Shattered Hope? Hunting the Boons down is a waste of time to snuff them out since they will either get relit elsewhere or relit at the same totem once I move on.

    Shattered Hope at this point needs to be basekit with Killers having the option of either snuffing the boon out as they already do or an option to destroy the totem, the same way survivors can choose to either cleanse a hex totem or put a boon on it to deactivate the Hex.

    Because let's be honest, when people complaining about Boon perks, you know they are specifically complaining about CoH being overpowered given every other Boon perk is situational and its placement has to be taken into consideration to get the most out of it unlike CoH. The only time CoH isn't always useful is if you are up against the Plague.

    So many suggest basekit Shattered Hope without even thinking how this will make perks that are already bad or incredibly niche like dark theory and exponential,, useless

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