My Skull Merchant First Impressions Feedback

Killer Main here, been playing since Christmas 2016 for about 4800hours now and I have played nothing but Skull merchant in my Game Time since the chapter released. I play just a minimal Survivor, so I wont include feedback about them here.

First note about the PTB, this was the first PTB I stayed and played for the entire week. I don't usually do this. ๐Ÿ‘๏ธ

Visuals:

Untit2222222323ed-1.jpg

If ever dbd was gonna get a Killer that uses drones, was a lady it is pretty much well done. She looks stunning, beautiful and sexy, she has some great assets. ๐Ÿ˜† I cant wait to see what skins the Art Team can cook up in the future. There is one problem with her design I have though and its not, she isn't a robot or has mechanical limps.

image.png

I don't like the mask, its ugly, tacky and the alternative skins can not make it better. I don't get it, I am so sorry to the Art Team cause they probably worked hard on it. But its not for me, and you can never convince me to buy the color variants of it. ๐Ÿคฎ Luckily the newest Purple skin has a mask that is unlocked so we can use it with the other Skins. THANK GOD ALMIGHTY. ๐Ÿ˜‡ I think she looks way better with that new red mask on and well the white hair.

image.png

I like this turn she does to the Killer Screen, like: "Wait, you are in control? You are kidding me." ๐Ÿคฃ

I'm also very glad you fixed her Mori up. Good job on taking a quick action. Its very cool. https://youtu.be/SaHBTglXi08?t=29 https://www.youtube.com/watch?v=u_e--BKR828

Now I heard a lot of commotion about her walking animation, that its really bad. Now I was willing to believe the Community because I only saw her walking animation on the Post Game Screen.

SpectacularOrderlyFawn-size_restricted.gif

It DOES looks a little off to me, something like her left leg moves unnaturally forward imo, but Honestly I never seen a person walk like that near me. But for this feedback I wanted to take a look at in in-game too.

FoolishIllegalBooby-size_restricted.gif

BIG VERSION: https://giant.gfycat.com/FoolishIllegalBooby.mp4

I think In-game it looks fine, I think in the Post Game Screen just makes it look worse cause of the angle. I have worked with animation and there is always that one angle where everything looks bad. In game it does not look as bad as on the Post game Screen which is nice.

In-game she really looks like she is about to kick someone's behind at Mach 2. it also has a really nice slither quality to it, like she is sorta a little snake like too, which I think is cool. It fits her stalky, sneaky aesthetics. But I do not know if that makes sense with her movement speed, I'm sorta thinking her walk animation simply cannot support that speed. She looks way fast for a slithering, here comes sexy mama, walk cycle. Sure, you can walk like that at normal pace. But you cant walk sexy like that at Mach 2. At the speed she moves at, I'd think she should move like the Pig runs? But alas I cannot say I've seen a fast lady move like that in real life. She zooming.

Now to be fair to you bHVR, not all Killers have a movement animation cycle that makes sense at how fast they move, You are making a game here and you must make balance decision. But I hope you will get better and better at hiding the fact its a video game with these animation cause you know

Animation bugs I've seen:

  • Her Locker grab animation does not align up.
  • She seems to do some weird twitches when loading into a map. (SPRINGTRAP REFERENCE?!?!)

Finally here is a pet peeve of mine and I'm so unfair because I know you do this a lot with MANY killers. You show SOO MUCH of their weapon on the Killer screen and that is bad, cause I use that, I use my vision to detect Survivors and kill them. Its really annoying and disturbing for my vision. Please I beg of you to stop doing this.

image.png

Look at this, the blue area is where survivors could be moving and then see how much of my vision is spent looking at my weapon, its so much. and Skull Merchant isn't even that bad with this. Wraith and Trickster come to mind. They are the worst offenders. But please I beg of you reconsider this for the future.

image.png

If the screen is my vision, the Killers vision, then I think the Killers weapon is too close to my eyes. I think you could improve the game SO MUCH by putting weapons down and at a lower angle so yo know where they are, but so you are not holding your weapon so its detrimental to Killing of Survivors.

This isn't a particular point to Skull Merchant and I should make a bigger post about this topic one day but the way it looks playing her I just ask: Don't you Arm get tired of holding that blade up? I would.

Pretty Cool, I do need some more time to play her more to give more power feedback.

Comments

  • @Emeal said:

    Killer Main here, been playing since Christmas 2016 for about 4800hours now and I have played nothing but Skull merchant in my Game Time since the chapter released. I play just a minimal Survivor, so I wont include feedback about them here.

    First note about the PTB, this was the first PTB I stayed and played for the entire week. I don't usually do this. ๐Ÿ‘๏ธ

    Visuals:

    https://us.v-cdn.net/6030815/uploads/WKPZLBAKFS0C/untit2222222323ed-1.jpg

    If ever dbd was gonna get a Killer that uses drones, was a lady it is pretty much well done. She looks stunning, beautiful and sexy, she has some great assets. ๐Ÿ˜† I cant wait to see what skins the Art Team can cook up in the future. There is one problem with her design I have though and its not, she isn't a robot or has mechanical limps.

    https://us.v-cdn.net/6030815/uploads/H2QQOKUDS0I8/image.png

    I don't like the mask, its ugly, tacky and the alternative skins can not make it better. I don't get it, I am so sorry to the Art Team cause they probably worked hard on it. But its not for me, and you can never convince me to buy the color variants of it. ๐Ÿคฎ Luckily the newest Purple skin has a mask that is unlocked so we can use it with the other Skins. THANK GOD ALMIGHTY. ๐Ÿ˜‡ I think she looks way better with that new red mask on and well the white hair.

    https://us.v-cdn.net/6030815/uploads/15Z0N1RY9Z3Y/image.png

    I like this turn she does to the Killer Screen, like: "Wait, you are in control? You are kidding me." ๐Ÿคฃ

    I'm also very glad you fixed her Mori up. Good job on taking a quick action. Its very cool. https://youtu.be/SaHBTglXi08?t=29

    Now I heard a lot of commotion about her walking animation, that its really bad. Now I was willing to believe the Community because I only saw her walking animation on the Post Game Screen.

    https://us.v-cdn.net/6030815/uploads/115JYNIQF5QP/spectacularorderlyfawn-size-restricted.gif

    It DOES looks a little off to me, something like her left leg moves unnaturally forward imo, but Honestly I never seen a person walk like that near me. But for this feedback I wanted to take a look at in in-game too.

    https://us.v-cdn.net/6030815/uploads/F036Y88LXQFZ/foolishillegalbooby-size-restricted.gif

    BIG VERSION: https://giant.gfycat.com/FoolishIllegalBooby.mp4

    I think In-game it looks fine, I think in the Post Game Screen just makes it look worse cause of the angle. I have worked with animation and there is always that one angle where everything looks bad. In game it does not look as bad as on the Post game Screen which is nice.

    In-game she really looks like she is about to kick someone's behind at Mach 2. it also has a really nice slither quality to it, like she is sorta a little snake like too, which I think is cool. It fits her stalky, sneaky aesthetics. But I do not know if that makes sense with her movement speed, I'm sorta thinking her walk animation simply cannot support that speed. She looks way fast for a slithering, here comes sexy mama, walk cycle. Sure, you can walk like that at normal pace. But you cant walk sexy like that at Mach 2. At the speed she moves at, I'd think she should move like the Pig runs? But alas I cannot say I've seen a fast lady move like that in real life. She zooming.

    Now to be fair to you bHVR, not all Killers have a movement animation cycle that makes sense at how fast they move, You are making a game here and you must make balance decision. But I hope you will get better and better at hiding the fact its a video game with these animation cause you know

    Animation bugs I've seen:

    • Her Locker grab animation does not align up.
    • She seems to do some weird twitches when loading into a map. (SPRINGTRAP REFERENCE?!?!)

    Finally here is a pet peeve of mine and I'm so unfair because I know you do this a lot with MANY killers. You show SOO MUCH of their weapon on the Killer screen and that is bad, cause I use that, I use my vision to detect Survivors and kill them. Its really annoying and disturbing for my vision. Please I beg of you to stop doing this.

    https://us.v-cdn.net/6030815/uploads/RG4NMMQIR8VO/image.png

    Look at this, the blue area is where survivors could be moving and then see how much of my vision is spent looking at my weapon, its so much. and Skull Merchant isn't even that bad with this. Wraith and Trickster come to mind. They are the worst offenders. But please I beg of you reconsider this for the future.

    https://us.v-cdn.net/6030815/uploads/DCJLOG97JYAJ/image.png

    If the screen is my vision, the Killers vision, then I think the Killers weapon is too close to my eyes. I think you could improve the game SO MUCH by putting weapons down and at a lower angle so yo know where they are, but so you are not holding your weapon so its detrimental to Killing of Survivors.

    This isn't a particular point to Skull Merchant and I should make a bigger post about this topic one day but the way it looks playing her I just ask: Don't you Arm get tired of holding that blade up? I would.

    Pretty Cool, I do need some more time to play her more to give more power feedback.

    What changed about her mori?, I thought it was the same