not_requested49
not_requested49
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3080014#Comment_3080014
Not with Wraith! I switched to Huntress, and got it done the following trial. I didn't want to spend any more attempts on the challenge than I needed to, so playing Wraith once more felt like it would have been a gamble 😅
Oh ok
I ask because i have the challenge "out isnt an option" in tome 9 but it doesnt seem to be counting when i stop the exit gates from being opened, whether or not the exit gates were powered
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3079689#Comment_3079689
Pretty much. Against stealthers, I don't even have to look around for them anymore. I just work on gens and if spinechill isn't active, I just chill...I know I'm in no danger whatsoever. No more paranoia, no jumpscares, no looking around and realizing Myers has been staring at you from behind. The moment it lights up, hide until spinechill deactivates, then I know I'm safe to hop back on. Situational awareness be damned.
My current setup is spinechill, deja vu, lightweight, and iron will (surprisingly still effective).
Oh wow lol
Guess spinechill would be new meta now
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@KayTwoAyy said:
He is severely hindered by the healing buffs, as his hit-n-run playstyle is rendered virtually useless.
I just played two games with him, running NWO, Brutal, Bamboozle, Fire Up (doing an old Archive for NWO).
First game, I 4k'd on Midwich while playing super nice (saw survivors and didn't chase them because they just came off the hook), but I didn't get the archive done because I apparently needed to kill everyone before the last gen popped.
Second game, I got steamrolled on Badham's, and felt bullied by the coordination and timing of survivors in the trial. Ended up being a really tilting match, but I blame the map more than Wraith.
Either way, he does feel underwhelming in chase. He is completely helpless on most pallet loops, and will be punished by players who know how to greed tiles. I really only lose against him when the map is favorable for his stealth and the other survivors dont pressure the objective
Well did you end up getting the challenge done at least?
Eventually?
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@Canas said:
Every single time I try to play this killer I'm reminded of his blatant incompetence to deter survivors from completing their objective. He may be able to traverse the map at a high speed but he lacks any lethality to follow up with. What good is his power if it can't hinder or injure survivors? He even gets countered by a single flashlight, not even his great speed can outrun a source of light. This is some absurd gimmick from 2016 that has no room in the present day, remove this ridiculous handicap from him.
Next step should be to make the speedup to his cloaked actions part of his basekit without him needing to bring a green or purple addon every single time. Then you need to give him back his speedup after decloaking, without it he's completely unplayable. He's a 115% killer with no gapcloser or mindgame potential. You sincerely should consider making him the first 120% movespeed killer in the game if you're not going to return his speedup to him.
For the love of god, no amount of survivor nerfs can make this trash heap of a killer viable as long as the current map designs and basic human sense exist. He gets countered by pretty much everything.
Actually buff or rework freddy first (one of the worst killers in the game) then we'll talk
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3075230#Comment_3075230
You’re totally missing my point. I couldn’t care less if some people like a perk and some don’t, I’m saying perks being balanced by bloodpoints is bad for the game as a whole. And then if people aren’t getting enough bloodpoints just raise the amounts they get from other sources.
Or to put it another way, if they took those 1-2k bonuses you apparently like from Beast of Prey and instead just raised the amount of points you get per match by 1-2k and replaced the bloodpoint bonus on Beast of Prey with something else, why would you be against that?
Because i actually want to run perks that would be meaningful, changing that would just be a spit in the face for nice killers that dont care about kills
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/3064178#Comment_3064178
Most other games also don't allow you to keep everything when prestiging. I think the name of the system should be changed from being called prestige as it simply causes too much confusion at this point, especially since its a lot less of a prestige system now. But that's just my opinion.
While I do agree that I don't see much point in a tax, I'd rather wait and see how everything functions for a while after the changes. 50k was definitely too much, 20k is a bit more reasonable.
The reason I say wait and see is because with the new changes, there will be a lot of players that didn't have all the perks unlocked on every character, but will now have everything unlocked after the update. And with them working on bloodwebs and addon Rarities in future updates, it might make it to where there's almost no grind or sense of progression for a lot of players.
While I'm all for that because I just want all my stuff to play how I want, a lot of players want/need that grind and sense of progression. This tax may create an easier way to regulate that balance between reducing the grind for those who don't like it, and still having a sense of progression for those who want it.
People are also under the assumption that rewards are just going to stop after prestige 9, which I don't believe is the case. I think they simply haven't decided on what they want as rewards for later levels/haven't created them yet.
Having those rewards later adds to the sense of progression and then the tax would make complete sense. Because then you're earning something, you're not just given free stuff.
People tend to treat things differently when they have to pay for it vs when they get something for free.
They could literally have each prestige grant you a small bonus in xp when playing as that character, give a small bonus of bloodpoints, or even just a static amount of iridescent shards every time you prestige
That would actually get me to try to get prestige over 3
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@Megmain80 said:
https://forum.deadbydaylight.com/en/discussion/comment/3067595#Comment_3067595
My point is WGLF depends on a survivor being slugged and maybe that happens once or twice in a match, maybe not all. Anecdotally, I don't get much use from the fast pick-up speeds, now with the additional requirement of already taking a protection hit they needed to spice it up just a bit and I think that is fair.
BBQ is a perk used constantly and even though there is a range requirement it works in the natural course of a killer doing their thing, they don't need to do anything special to activate. Your suggestion would make BBQ way over tuned. I really don't think the pick rate will go down that much for this perk. All killers can make use of the aura reading - even on trapper I've found it to be very useful.
It was used constantly mainly for the extra bloodpoints
Now that it's gone, usage rates are going to drop dramatically, which is what they want ig
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067283#Comment_3067283
Who said every perk has to be a meta perk? I said perks shouldn’t be balanced around bloodpoints since they have no impact on the match. That doesn’t mean I’m against perks that are situationally useful or whatever. (Beast of Prey’s effect happens to be really terrible, though, it could use a revamp.)
I dont use beast of prey for the effect, i use it for the extra points
If they were to remove the point aspect, i wouldnt use it at all, it doesnt need to be changed in any way
Just becausr you dont like certain perks because they arent useful to you doesnt mean they shoukd be removed, especially when they dont do much to make it harder for you
Some people like running these types of perks, and some dont
If you dont like he perk, simply dont use it instead of trying to get it practically removed like bbq
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067255#Comment_3067255
It is minimal. As I mentioned in the P.S. above it’s gaining you maybe 1-2k at most. And Beast of Prey in particular is under the Hunter category which is chases making it maybe the easiest category to max out. You don’t even need to actually down or hook or use your powers or break anything to get Hunter points, you just have to be chasing survivors for about 7-10 minutes.
Right but that 7-10 minutes becomes only 4 mins for you to max it
Theyre not for everyone i guess but i definitely like them, especially when im not tryharding for pips
Not every perk has to be meta tryhard perks
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067235#Comment_3067235
Like I said, you’re the first person I’ve seen mention using Beast of Prey regularly for anything at all. And, like I also said above, the gain you get from it is minimal because of the cap.
Its not minimal, it can mean the difference between getting full catagory or not
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067208#Comment_3067208
I don't use them. And I get that people like them for extra bloodpoints. I think that's a bad design philosophy for the game as a whole though. It causes people to intentionally run subpar perks for the match so they can artificially inflate their bloodpoints between matches. The game is better off removing those bonuses from perks entirely and putting those bonuses on the offerings and increased baseline amounts you earn in general.
So I'm not advocating for people earning fewer bloodpoints per match. I'm saying shift where those bonus bloodpoints come from to a different place.
Believe it or not, some people actually dont care about getting a 4k every match lol
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067206#Comment_3067206
I've never heard of people running Beast of Fury let alone pairing it with Thrill of the Hunt. Especially since their bonuses are limited by the 8k cap (soon to be 10k with this patch) the bloodpoint benefit isn't actually that great. What's made BBQ and Chili so popular, on top of it being a decent aura effect, is that unlike the others above its bloodpoint bonus is applied after the caps. So whereas Beast of Fury might earn you maybe 1-2k extra bloodpoints per match (to bring from say 6k to 8k) BBQ and Chili is earning you an additional 20-32k per match.
Wym u never heard of anyone using it? I use beast of prey all the time for my BP build, not all games you can max it out easily, especially with the cap being raised
If they only use bbq, its hardly a bloodpoint build lol
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@HungrySnek said:
Slugging is probably one of the most boring things ever in this game. You stay on the ground and have to wait until the killer decides to finally pick you up after thinking about it for 2 Minutes or until a survivor comes to you and picks you up hoping that the killer doesn't down you the next second again.
I don't even wanna start talking about Nurse and perks that actually make slugging even easier and more annoying.
We need a new mechanic that punishes the killer for leaving you on the ground and A) let's you bleed out or B) just can't find you again.
Here is my idea:
After 50% of the bleed out Meter is already emtpy you have the ability to lick your self up. After reaching 99% of the recovery Bar you start a 5-10 second Animation where the survivor slowly begins to stand up. While this Animation is happening skill checks will apear and all have to be hit (like merciless storm). If the survivor mamanges to hit all skill checks he is injured again with a 10 second Endurence buff.
If the survivor fails the skill check the Animation stops and the progress of the recovery Meter get's back to 50%
This just sounds like soul guard with extra steps
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You still only earn survival points by healing yourself and escaping the trial tho
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3066994#Comment_3066994
If they take Bloodpoint bonuses off perks, I won't even know what to run as killer anymore. I already don't know what I'm going to do without BBQ.
I personally would prefer useless meme perks that reward Bloodpoints. I wish they'd kept the BP bonus on BBQ and gotten rid of the aura-reading, instead. Give me a perk that replaces blood with confetti and have it reward 100% bonus Brutality, I'd run that.
Fr, and its really dissapointing scratched/vanity mirror doesnt give bonus brutality points like its supposed to either
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067073#Comment_3067073
Don't get me wrong, I'm not against them buffing the baseline number of bloodpoints players get (which they're actually doing a bit this patch, it's upping from 32k max to 40k max). I just don't like the bonuses being in the perks and add-ons.
Nobody is forcing you to use those perks? I honestly like having them for my BP builds
Theres no way i woukd run something like thrill of the hunt if it wasnt for the bonus hunt points, it would be absolute trash tier, especially when you arent using hex perks
Just dont use them if you dont like them lol, some people actually like them
Them uppung the bloodpoint gains are nice and all but i just want there to be a perk that can increase sacrifice bloodpoints and even brutality bloodpoints that you earn
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067007#Comment_3067007
Right, like I said I'd just as soon have those additional effects be good enough that people feel the perk is worth running without throwing in a bloodpoint bonus because bloodpoints are something which are useful between matches but don't help you at all during the match. So if they're using bloodpoints as a balancing mechanism it means either the effect is too weak (since it's partially offset by the bloodpoints) or the effect is a good one and you end up with the situation we had with BBQ and Chili were it was overly popular because some people ran it for the effect, some for the points, and some for both.
No, im saying it was "unbalanced" in terms of bloodpoint gains, thats what they said anyway
I dont care if it doesnt have much effect outside of the match, why do you think some people run thrill of the hunt and beast of prey together? For the BP
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@dugman said:
I've never liked the idea of perks that are "balanced" by giving bloodpoints since points have zero effect on the actual match. I'd rather perks and add-ons stick to things which directly impact the match itself and leave bloodpoint bonuses for offerings and rituals and such.
Yeah but most of the bloodpoint perks have an additional effect, like how beast of prey gjves you undetectable when you get bloodlust, and how distressing gives you a larger terror radius which is useful for killers like the doctor
But people run those perks mainly for the effect itself, the secondsry is just a nice bonus
Now that BBQ no longer will have any bloodpoint gains and only its secondary effect, its usage will drop dramatically
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3066888#Comment_3066888
Well, do you have Onryō?
Yeah but even onryo is 10x more cooler and interesting than freddy
Plus the secret easter egg was a nice bonus and honestly creeped me out a lil lol
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3066888#Comment_3066888
Yeah, thing is, this is DBD, not the movies. Freddy needs to be adapted to DBD. You get stuff like RPD if you follow source material too closely.
"Have freddy only be able to hit survivors while they are asleep like in the movies and how he originally was"
Do you want me to present a video that shows off why old Freddy was actively unfun to play as, and a snoozefest for Survivors? Old Freddy was considered to be the worst killer in the game, for very good reason.
I wouldnt watch the video but yeah im just saying that would be more *thematic* but not as balanced, while the other idea would be more balanced, but less thematic
Also one of the main reasons why he was bad was because survivors could get unhooked during endgamr and he couldnt do anything about it because they weren't asleep
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@AGM said:
I mean, that's fine I guess? But if we look at what they did to WGLF, where (in addition to the 100% healing speed of downed survivors) upon unhooking someone or taking a protection hit, the next time you pick up a survivor in the dying state that survivor gets 10s of endurance, I believe BBQ needs either: a massive duration buff (think like, 8 seconds or so), a good secondary effect that actually affects gameplay, a slight range limit decrease, or a little of everything.
Since its niche is "information" perk, I might make it something like this:
- After hooking a Survivor, all Survivors who are farther 44/40/36 meters away from that Hook have their Aura revealed for 6 seconds. Whenever a survivor is unhooked by another survivor while you are farther than 44/40/36 meters from the hook, the aura of the survivor who performed the unhooking action is revealed for 6 seconds.
The first effect is the Barbecue, the second is the Chili. 😁
Its niche was more of a bloodpoint perk
The info was just a secondary effect, like how beast of prey gives you undetectable while having bloodlust
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@Marik1987 said:
Hello devs,
the new patch is coming and I am really looking forward to it. Especially with the Deadhard-Change, the games should become more balanced.
But: With a lot of changes ahead, there are unfortunately even more Nerfs for Freddy coming.
Allow me to explain my sight of things:
Freddy is a killer, which has abilities, when survivors are asleep (and only if they are asleep). Therefore, he has, for example, a lullaby instead of a Terror-Radius.
Perk-Issue
This in mind, you will propably be well aware, that he cant use a lot of perks, because this perks are only available if u have a Terror Radius. For example the new Dissolution, Septic Touch, Coulrophobia, Distressing, Infectious Fright or Starstruck.
This are some "Chase-Perks/Anti-Healing-Perks", who arent usable as The Nightmare.
Whats left is Gen-Protection and Gen-Regression. Well, Gen-Protection like Corrupt Intervention, Deadlock etc. is what he has left (what every killer has by the way, so no speciality), while Gen-Regression like Pop goes the Weasel (with works perfectly with his teleport in combination with Pain Resonance at the moment), Overcharge (what will become useless with a start less than a regular kick) or Hex:Ruin are getting nerfed or even completely unplayable (Hex:Ruin).
So at the end he cannot use a lot a perks by default, his only strengh, which is the Dream Projection, becomes more useless because u cannot combine it with good Gen-Regression-Perks (well, besides Call of Brine for now) and his antiloop is doing nothing at most tiles. Well, u can outplay some tiles with the snares, but for the most part, they cannot help.
Dreamworld
In addition to this problems Ive counted here, he has a major weakness, which is the Dreamworld itself. If u take a look at The Dredge, which is well designed, thanks for that, you will see, that the Dreamworld is, compared to Nightfall, doing almost nothing. I dont want Slowdown-Addons like old Jumping Rope back, dont get me wrong, but what reason should a survivor have to walk to an alarmclock, when Dreamworld is literally doing nothing?
What is the Dreamworld doing? Well, you replace the Terror-Radius with a lullaby and survivors can interact with Dream Snares and Dream Pallets plus you get your Dream Projection a little bit (1-2 seconds at best) faster back. Thats it, unfortunately. So there is no danger and therefore no reason to waste time for waking.
Lets compare this with Nightfall: While Dredge has his antiloop at any time, he can teleport 3 times in a row MUCH faster and has decent addons to reload it a lot faster than Freddy with Nancys Masterpiece or Sketch in their current state.
Addons
Now lets move on and look at his addons. He has one addon, the Red Paint Brush, which gives survivors at least 1 time they actually need to use a clock (at least 1 of them) for staying awake (if they want to). Besides this addon, I think everyone in the community will agree, he has nothing in his addon-pass. Hearing things louder is, sorry, not worth running, inflicting hemmorhage only when several parameters are in place (being asleep AND interact with a trap) or Blindness isnt really good. Besides that, he has 3 4%-Penalty-Addons for failing skill-checks. But: when survivors fail a skill-check, they wake up, if u dont use Red Paint Brush and the addon is doing nothing. In my games, I can say, the survivors trigger the penaly once per game AT MOST.
Last but not least: Fake-Pallets (3 addons)
A fun part of his kit, but I think 1 addon would be more than enough, you dont need to use 3 of them just with different aura-reading. The aura-reading means absolutely nothing, because when(!) they interact, they are in front of you in a chase. I dont have to say, that in higher skilled games, literally no one falls for them anyway.
Conclusion
In my conclusion, Freddy is nothing but a very weak Dredge-Copy (or Dredge is a better version of him), having no power at all when survivors are not asleep, he cant defend clocks or anything, because he cant see their auras (compared to pig for example) and besides that his antiloop is too weak to be a real problem for survivors or being respected at all.
The extremely low pick-rate compared to high kill-rates (january-official-announcement) comes, because you will see Freddys most of the time in low MMR I assume, but u will very rarely see him in higher mmr. I would be wondering if thats not the case what I wrote down here.
Im really begging (yes, Im at this state now) you to rework him once more or at least giving him decent addons. His Dreamworld needs, in my opinion, a look too.
Thanks for your attention!
Freddy's whole power doesnt even make sense because the while thing is hes supposed to be a powerful dream demon
Have freddy only be able to hit survivors while they are asleep like in the movies and how he originally was
Have survivors actually be asleep and in a dream
Have the dream world FEEL like a dream and instead of unhooking someone who was hooked in the dreamworld, all the survivors get a notification to wake up that survivor before they die
I think that would overall be more interesting than what he currently is, AND thematic
Freddy is literally the only liscensed character i regret buying
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3048570#Comment_3048570
Holy necromancy, Batman. This thread is two years old and I'm fairly sure White Wards were changed so that the items are kept on escaping anyway.
Oh i didnt pay attention to the date posted lol
But were they?
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@Zamblot said:
So I just used a pretty nice flashlight with some good addons and a white ward which I very rarely use but hell, I wanted to keep my addons. So I'm in game and find a ghostface just teabagging and trying to farm. Overall it was an awful game where the killer tried to be nice and give us bloodpoints but just wasted everyones time which is pretty damn annoying in itself. So at this point I'm a little bit triggered, I've just wasted my white ward because this wasnt even a game so I just get out of there as quick as possible to relieve the pain... then I notice, my addons are now gone.
My addons are gone because I escaped the game even though I had a white ward equiped... if I died I wouldnt have lost it. I got punished for escaping... It seems this is a completely ridiculous oversight that the devs somehow missed when implemeneting the escape system but surely this is easy to fix. I assume its been a bug for as long as this system has been out and ill now be killing myself after using my next white ward because there is no point in survival other then a few bloodpoints...
I mean, you couldve just waited the Endgame collapse timer out if he refused to kill you sooo
You made your choice by escaping, this isnt a bug lol
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@Devil_Patres said:
lightborn need a nerf. nerf instablind = nerf LIGHTBORN.. like in the 1.4.0 patch (when saboi and iron grasp got nerfed -.-)
Lighborn is meant to counter 1 thing: flashlight saves
You are not entitled for your flashlight always being able to blind a killer for free saves, it does not need any nerf and nerfing it would pretty much make the perk useless, if it bothers you just run sabatour + breakout if you want those saves
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@RpTheHotrod said:
Endurance is a problem because, despite BHVR's opinion on how players use endurance, they rarely actually use endurance to get away. They literally use it to MAINTAIN a presence for flashlight saves or bodyblocking.
Prime example from a match a few minutes ago:
What's worst is when you'll have all 4 survivors running the new Off The Record while all wearing the same survivor skin. It'll be just a chaotic mess of guesswork of who you can and cannot hit. Even without skin abuse, a lot happens in 80 seconds. You could easily break away from an encounter and run across another survivor. Who knows if they've done a conspicious action in the last 80 seconds. It turns the game into random guessing if someone is even able to take damage. You can spend precious time chasing down someone through loops only to find out, ha jokes on you, they are immune.
I dont get it, how would they be immuje from off the record? All it does is now show your aura and not cause any pain grunts, rather useless imo
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@ColonGlock said:
I am quite sure this game is just an experiment in human behavior. They purposely create frustrating situations and observe our behavior.
Each of us has a choice to be a saint or a devil. There is mercy and ruthlessness in each match.
Well that explains why they're called Behaviour Interactive
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@darksouls3600 said:
I'm afraid of the new prestige mechanic, I've leveled several killers to level 40 or 50, at least 75% or 80% of them just missing a few killers to level up at 50 or 40, but I didn't prestige any other than the pyramid head , which is prestige 1, because it was at the beginning, when I met DBD, after a while I saw that it wasn't worth it and I only upgraded my killers to lv 40, the ones I use most at 50, and so on , I leveled several killers to lv 40, I farmed with the ones I like, my pyramid has 6 pages of perks... and I have a slight feeling that I'm going to lose everything and I'm going to have to get all the perks again with all my killers.
Please BHVR don't tell me I'm going to have to farm it all over again
I'm the opposite, im psyched to be able to keep progressing
Hopefully they provide a reasonable reward for doing so tho
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@Hailoh said:
https://forum.deadbydaylight.com/en/discussion/comment/734639#Comment_734639
I second this. Super, SUPER excited for those to come out.
11 tomes later..
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@Tohmo said:
As of right now I don't believe there's a way they could have escaped, until the lore is expanded upon with the upcoming updates.
To me, a far worse fate probably came upon them. There's a sub-realm in the Entity's realm known as the "Void", where the souls of survivors who have lost all their hope are stored, now being useless to the Entity. This is a far more realistic ending to them, unfortunately.
However! There's also the chance they're still alive and kicking, still facing off against the Entity's killers. It's confirmed Vigo is still alive (I think it was him at least?) in the Hallowed Blight event's cut-scenes, so its not too far off.
The lore will be heavily expanded upon in the Archives though, so things will get a hella lot more interesting soon...
Soon when
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@En3ermost said:
Well since this was necro'ed again for some reason, I'll say I too really really like this theory.
And it can still hold true more than a year later in December 2020 as far as we know.
Yeah.. still here.. 3 years later
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Yeah I realize in hindsight this is a bad idea after receiving flak on Reddit XD
Just wish there was SOME kind of at to get auric cells instead of buying as other games allow you to grind for stuff they add in some kind a way whether it's hard, easy or absolutely insane