Gatherer: Healer Alchemist. Survivor Perk Idea. Thoughts?

Comments

  • I don't think the game could handle this many chest spawns with all 4 survivors having it, equipping purple coins, and the killer having hoarder on top of that


    That's 25+ chest spawns

  • This feels like a really boring sidequest for 1 potential play. Almost a minute to actually get an ability, because the other effects until 4 tokens are really weak and not worth it.

    Honestly this feels more like an event item and quest rather than a perk. Cool idea for an event item, terrible as a perk. Thats my opinion

  • @BlueHorkew said:

    This feels like a really boring sidequest for 1 potential play. Almost a minute to actually get an ability, because the other effects until 4 tokens are really weak and not worth it.

    Honestly this feels more like an event item and quest rather than a perk. Cool idea for an event item, terrible as a perk. Thats my opinion

    I would prefer to buff the perk in some way, like reducing the number of tokens required for the syringe to 3. This is a really cool ability. It'd be more fun to have it all the time instead of as an event.

  • @not_requested49 said:

    I don't think the game could handle this many chest spawns with all 4 survivors having it, equipping purple coins, and the killer having hoarder on top of that

    That's 25+ chest spawns

    Some things could be done about that such as:

    • Making coin offerings not stack with these types of perks.
    • Reducing the default amount of chests on the maps.
    • Removing coin offerings.

    Not sure which of these solutions or other solutions would be best, but some things can be done to put these type of perks in the game.