luvcraft
luvcraft
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- luvcraft
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This is exactly how the game currently looks on my fairly high-end PC. These half-second-long freezes happen constantly and it's ridiculous.
Every once in a while there's a patch that improves performance and stops these frequent freezes, and my rank skyrockets until the next update when all these problems come back.
It's been especially bad since the Pinhead update.
Once again, a health pass is desperately needed, but BHVR will never do it because we keep playing the game and giving them money despite these infuriating problems.
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This forum really needs a way to block people who are just here to troll (granted, I'm sure I'd be on peoples' block list too with a lot of the dumb stuff I've posted here).
A point I think the original post is making, that many survivor-mains don't get, is that killers ONLY facecamp if they're having a really bad time. Period. It's most obvious when a runner-build survivor kites a killer around the entire match while the other survivors do all the gens, and then the killer finally downs that runner and facecamps her. But having a really bad time can extend across multiple matches; if a killer starts a match by facecamping for no clear reason, ESPECIALLY if they do so as Bubba, there's a 100% chance that they got curb stomped by red-rank SWFs the last couple of games, and are furious and want to take it out on the next group which unfortunately happens to be you. (Arguably, this is dbd at its most immersive -- because the killer player is feeling like a frustrated, sadistic monster -- but it doesn't make for great gameplay.)
I hope -- but do not actually believe -- that the devs have some really good analytics on facecamping, and can look and see what causes it, and work to fix it, or nip it in the bud before it happens; for example, if a killer gets completely steamrolled, maybe their SBMM rank can take a temporary dip to give them an "easier" match to let off steam. (I feel like this has happened many times for me purely by chance, and it always helps, and I usually realize mid-match that this isn't the sweat-with-friends kind of team I had the last few matches and play a little friendlier as a result.)
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thanks for reporting this! I noticed it happen last night, but didn't know the repro steps.
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@TAG said:
I've been accused of being sweaty for running the taxi build. Also been called a hacker/cheater for the same build.
what's the taxi build? googling is turning up nothing.
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that is a fantastic boon-counter build!
related:
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/283017/did-they-actually-just-buff-swf
from the wording it sounds to me like each boon totem only applies to one survivor in a one-to-one relationship, and there will never be team-wide boons; each boon only affects the survivor with the boon. When boons were announced I was worried there would be, for example, a boon that buffs repair speed for all survivors, and then if all 4 survivors brought that boon it would stack, but it sounds like boons are specifically designed for that to not happen.
so for a SWF team, even if they all had boon perks, they would each need their own boon totem to activate those perks.
looks like I was wrong about this one! Each boon totem applies all of its effects to EVERY survivor in radius! Crazy sauce! Gonna play it tonight to see just how crazy sauce it is.
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only until Labor Day.
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And if somebody replies with "well, actually, you can just hit ESC and find the list of which player was which character there which is totally unintuitive and only has names" I wish you a very pleasant nightmares about Hag that make you 💩 your bed tonight.
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my only hope is that they replace the tapes with something useful.
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@Peanits said:
There are no details on it just yet. We'll reveal more about it when it's a little closer.
it's been over a year. is it closer yet? 😀
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Bumping this thread to resurrect it in light of the upcoming changes to keys.
I think it would be GREAT if keys were replaced by compasses, with all the same add-ons, plus a key add-on for the compass.
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I would also like to express my appreciation for sweet, sweet numbers instead of "moderately" in descriptions. Yay, numbers!!!! ❤️❤️❤️
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@Grandpa_Crack_Pipe said:
Waitwuhwawaitwaitwaitaminute.
It takes 50% less time to recharge and not 50% more like I thought it was?
no, I think you're right, it takes LONGER to recharge.
Recharge time, not recharge speed.
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@DaDuck said:
I may have misunderstood but it sounds like a swf team can have 3/4 boon totem perks active in the trial? I know it's only 1 boon totem which become active but it counts as all their boon perks
Please tell me im wrong xD
from the wording it sounds to me like each boon totem only applies to one survivor in a one-to-one relationship, and there will never be team-wide boons; each boon only affects the survivor with the boon. When boons were announced I was worried there would be, for example, a boon that buffs repair speed for all survivors, and then if all 4 survivors brought that boon it would stack, but it sounds like boons are specifically designed for that to not happen.
so for a SWF team, even if they all had boon perks, they would each need their own boon totem to activate those perks.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524919#Comment_2524919
Peanits said there will be more changes coming to keys.
oh! hooray! 😀
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I love the news overall, but the hatch news has me worried:
THE HATCH & KEYSThe hatch, and keys by extension, have long been very contentious topics, leading to some heated debates. We have some changes incoming to make them a little fairer.First, the hatch will no longer spawn if there’s more than one Survivors in the trial. This means you’ll never have to worry about the last three Survivors vanishing when there’s still one generator left.Additionally, the hatch will now take a few seconds to open with a key once it is closed. Progress does not reset when the Survivor cancels the interaction. This eliminates the problem where a Survivor can simply sprint straight at the hatch and instantly open it and escape.With that said, these changes will make the “Where Did They Go!?” achievement impossible to obtain, so it will be changed to ‘Escape through the Hatch using a Key.”So, I'm reading this to mean that the hatch will now only spawn when there's only one survivor left and it pops open. Then, either the last survivor hops in and escapes, or the killer slams it and endgame collapse starts.
That means that the ONLY time a survivor can use a key to open a hatch is during the endgame collapse started by the killer slamming it, AND it takes longer to use. Beyond getting the achievement (and the lukewarm aura reading abilities of key add-ons), this means that there's really no incentive to bring a key into a match, and it also means that finding ANY key in a chest is now almost as useless as finding a broken key.
Am I missing something?
(on the upside, this means that hatch camping is no longer an option! yay!)
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oh! derp, I did already read that, but for some reason my tiny brain was reading "perk and add-on passes" as like a "season pass" that would give you access to exclusive perks and add-ons.
Carry on! 😀
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what perk and add-on passes? I don't see anything in the news here on the forum or on Twitter. Link please?
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If it IS a witch survivor, I hope it's an old lady, because we have old man Bill but we don't have an old lady survivor yet.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2505169#Comment_2505169
Before there was no over heat mechanic but then they decided he was busted cause some addons were 2 strong so they gutted his base kit and turned all his addons to trash now maybe 3-4 are worth using and they still aren't that great a billy has to be twice as good as the survivors hes facing to have any chance at all to win
oh geez, I'd totally forgotten about the overheat mechanic. I only play him when I have a daily, and almost never do any feathering so I forgot it was there. Yeah, at least before the overheat you could feather until you had a straight shot at a survivor, which was balanced by moving slower while feathering.
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@Mooks said:
Norman Reedus (Daryl actor) actually posted a picture of himself with the Huntress mask. Wonder if that was a hint?
my fingers are crossed up to my elbows that they DO add him to the game, but it's not TWD or Death Stranding... it's P.T. with Lisa as the killer!
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@GrayEyes said:
Defs not wrong and billy should be reverted as well
reverted to what? was he better before?
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@Kurri said:
Deadlock is the new Discordance lol
yes! discordance 100% also has this problem!
level 1: we'll tell you when a gen is being worked on
level 3: we'll tell you when a gen has been worked on in the last half hour
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yes! discordance 100% also has this problem!
level 1: we'll tell you when a gen is being worked on
level 3: we'll tell you when a gen has been worked on in the last half hour
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an important distinction: are you getting face-camped at the beginning of the match, or are you getting face-camped after you've already done all 5 gens without the killer getting a single hook? Because as a killer if I'm getting steamrolled by a SWF team I clearly shouldn't have been MMed with, then I'm gonna eek out that ONE sac any way I can get it.
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totally agree. and all the add-ons that make them go further are useless.
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On the upside, I got my "chase survivors for 300 seconds" challenge all on that one match!
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2497013#Comment_2497013
It worked on ptb. I can confirm
oh! I must've been confused. Thanks!
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it's especially interesting because in PTB Franklin's specifically did NOT work on the box, so they couldn't test this scenario until live.
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I'm seeing this same bug on Steam.
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If I get retribution in this build I will be UNSTOPPABELALALLDLELEBELEBLE!
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OMFG Pinhead + DH + Ruin + Plaything is AMAAAAAZING! They're so busy finding totems they miss the box and get chain hunted, and Plaything adds "fake" hex totems every time you hook someone!!! 💘💘💘💘💘💘💘
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I don't care at all about perks that increase the casting range, turn speed, or travel range of chains. those are completely useless. Chains are weak sauce to begin with. Making them weak sauce at a distance just makes them even weaker. Either I summon a chain right in a survivor's head and nail them instantly, or I've wasted a chain.
I only care about perks that increase box solving time, and the purple and iridescent perks.
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If I could just spam his M2 like doctor I think it would be a lot more useful.
Or, as EVERYONE HAS BEEN SAYING SINCE PTB, his chains should not break on the environment, and walking into his chains should not break them. Whoever thought that was a good idea needs to be hung on a hook to think about how bad their ideas are.
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@IridiumGlass said:
No because their are 8 gens. Best Case scenario you three gen and you can proxy guard one with dragon's Grip, but even then multiple survivors on a gen will render it moot. Because it has negative synergy with ruin and is essentially worse off then Pop, it's not worth running unless you're meming in which case I Recommend: Mindbreaker, Discordance, tinkerer along Side dragons grip. Disabling exhausition perks, being undetectable and knowing when their is multiple survivors on a gen is pretty funny build.
my dude, I didn't mean "OP" I meant "bugged". :D
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yeah, I think it's scourge hooks. I replaced that perk with others and haven't gotten a crash since.
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OK, that's two in a row without a crash. Are you a wizard, konchok? :D
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@konchok said:
Try this luvcraft. Always, and I mean always let the survivors get the cube and solve it. You can teleport to the cube, but try to never let the chainhunt spawn. If you do that and the server still crashes, can you send me a video of that. I've yet to see video of any server crash where the chain hunt was not active.
ha! I started recording so I could show you the next crash, and finally got a full match and a 4k! something about a watched pot. :D
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4 crashes out of 6. that last time I was carrying the last survivor to a hook! aaaaaargh!
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5 games, 3 crashes. argh.
you guys. :(
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@Triadequinaxor said:
how do you have 3 devotions and no red rank?
what part of "my skills are terrible" did you not understand?? :D
actually I did R1 with killer a while ago, and then didn't play for a few months and deranked a bunch.
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at least I got some bloodpoints for all of them
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@TeabaggingGhostface said:
Tbh the aura reading is kinda weak imo, the extra bp is the only reason id run it
madness!
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2471001#Comment_2471001
Problem is that you have players that have this achievement and it was pain to do. If you make it easy, that it will not be interesting achievement to have.
It would be like change adept killers to 4k, it would be just kick to players who finished it hard way. Well, it will be easy anyway with SBMM, because you can just do it as rank 20 after reset.
this new suggestion would be about the same difficulty as the challenge originally was.
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@Mandy said:
Problem with achievements is that they can't be reworked unless they are impossible to achieve and whilst this one is super tough for sure, it's still technically possible :(
easy solution: change the check from "last gen repaired" to "exit gates powered".
Achievement is now: "As the last survivor alive when the exit gates are powered, escape through an exit gate". This is still tough, but much more common, and compliments the collapse.
If platforms won't let you change the description, just leave it as-is, and say it's "technically" true, because the last gen IS getting completed by the killer slamming the hatch.
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I don't understand the "
The Cenobite’s power is meant to be fast paced and used in a chase" part; one of the big complaints about it has been that you SHOULDN'T use it in a chase, because it slows Pinhead down too much (hold to charge, press attack to open portal, Pinhead stands still, aim chain, press again to fire chain). Unless they simplify that mechanic or severely buff how much it hinders survivors, it's still gonna be way too slow to be a good option during a chase. -
LET US DRINK THE REAGENTS!!
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/2452276#Comment_2452276
Dark Devotion is such a devilish little perk lol
I also ❤️Dark Devotion, although I had to look it up because I always call it "doki-doki artichokey" and had forgotten the real name.