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justarandy

justarandy

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justarandy
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  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/828952#Comment_828952

    I used to long time ago and it's still very hard.

    Just as spirit is sound dependant nurse REQUIRES you to pinpoint survivors locations every second if they are close. You miss once and they use the perfect counter: W - button.

    Anyone played against any nurses lately?

    Since the rework I versed like 5 nurses (2 of them had legacy skins) and I used to verse Nurse every day. Legit nearly noone plays her anymore. And the times I versed nurse we completly made a jokeshow about her. I swear, I was just holding W. I wasn't even looking behind me, it takes them ages to just close distance to be even remotely treating. But by that point I just run into a complex tile (jungle gyms, main building etc) and then I get enough distance to continue the braindead W strat.

  • @HeroLives said:

    my Friend picked her up after the re work. It took him like 10 hrs to get used to the change, and now he’s 4king with her again on ps4 btw. Laughs in console with lower frame rates. I think you need to practice with her rework more.

    Okay after you said "on PS4" I laughed hard, good joke mate you nearly got me :)

  • @YaiPa said:

    Nurse nerf (read rework) didn’t affected at all good Nurses main, but clearly for people who aren’t the best with her, is much more difficult.

    That's a lie. It affected everyone. One of the biggest nurse mains with legacy p3 and well over 70k blink attacks (I think he is leading the worldwide leaderboard with that amount of blink attacks) quitted playing Nurse. So stop with this lie, it's just a phrase you people shout out everytime someone states the fact that Nurse is garbage now and I see only 2 possibilities why you do this:

    1. You are a survivor main (or just biased towards survivors) who hated going against Nurse and you had never payed attention what addons the players used when you got absolutly destroyed and therefore thought the killer by itself is broken

    2. You just don't have enough experience with Nurse and just because you are able to stomp some rank 20s baby Dwights as new nurse you think she's still good and the same

  • @Pirate said:

    The biggest problem the nurse has right now is that she IS loopable!

    YES you read correct LOOPABLE! But not around some small structures, NO! Around the whole map! I played her without addons at all and when i got a hit that survivor would run the whole map in circles and I could not reach him, especially when I tried to cut the corner his SWF told him to turn back! What a sick skill! Pressing W to prevent a killer from hitting you at all!

    Even both recharge addons do help very minimal! On some maps with no visual on survivor (only scratch marks) its not possible to get the survivor consistent especially with bugged stuff on the map that makes you teleport in place for no reason!

    And dead hard is so OVERPOWERED against her! Its so much work to get a survivor who just presses W and then he gets a second chance! Horrible design! A proof that devs dont know what they are doing! I am not an expert myself, but this game has to many flaws that devs just ignore and now they even create more.

    thx for reading my rant have a nice day kind person

    I mean it was kinda possible to do the big map wide loops against old Nurse (as long no omegablink addons was in place and the map had a decent amount of LoS all over the place) but now you don't need even need that. Just run in a straight line and use LoS blocks once she is to close. Piss ez to outrun.

  • Nurse us garbage now. Unfun and no threat anymore. Her basekit change was just to much. Before the nerf EVERY survivor was respecting the nurse. Noone was trying to bully flashlight click a p3 nurse or trying to do 360s cuz why not. No, survivors were afraid. Survivors actually tryharded, they rushed the gens asap, tried to pull out the most confusing and unpredictable LoS jukes and actually tried to be stealthy in some situations.

    But now??? Lol, I don't respect any nurse anymore (with respecting I mean being afraid). I actually reveal myself to the nurse cuz I know she can't catch me. I will run her forever. I don't have to sweat or be unpredictable. I just run in straight line and all she can do is watching me with her slow movement speed and has to wait for her blinks to recharge everytime. And once the nurse closed distance to me I just run into a jungle gym, between trees, into a main building and simple create more distance again by LoS blocking and then I continue running in a straight line back to the other side if the map where the chase started.

    It's braindead and I can't take it serious anymore. Nurse is dead. Noone plays her anymore. And the times someone decides to pick nurse against me they will regret it a lot.

    Even Gammalunatic, a fogwhisperer, Nurse main with legacy p3, has the highest score in dbd scoreboard (most sacrifices, most blink attacks, most bp earned) and we'll over 7k hours dbd experience quitted playing Nurse and called her a dead case.

    Like, what else is needed to show that the basekit nerf is overkill?

  • I don't Agree

  • @sorrowen said:

    DBD lives because of its dlc yet they seem to be nerfing any killer worth anything and bhvr should be ashamed of themselves over that nurse "rework" its pathetic.

    No, it's more about its addictive nature + the individualism. If any other dev team would pull out a dbd like game but much more balanced and with less DLCs it would kill dbd. It just hasnt hapoened (yet). But if that happens I can tell you for sure that DLCs won't rescue it.

  • Nurse is not capable to dominate highest play against swf, her basekit is unfun and very punishable (you basically get punished just by traveling the map or searching survivors) and her addons are (besides 3-4 of them) absolutly dogshit.

  • @Pokerface303 said:

    It's a gif from the spirit spotlight trailer so maybe they are hinted at a spirit change soon?

    Or custom spirit chase music

  • @humanbeing1704 said:

    decisive is becoming almost necessary like borrowed time

    True, I feel very exposed without DS because all it takes is a killer who proxy camps and tunnels me to make it very difficult for the team. DS a great punishment for that scenario.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825079#Comment_825079

    In al seriousness,Id rather have these dedicated servers instead of bad performance.

    Currently we have both lol

  • @humanbeing1704 said:

    lmao try playing against a pig using face mask knock out and third seal Jesus christ those are nightmare games

    I did, it was boooring af and absolutly unfun. I versed that as solo survivor, still managed to escape but I don't wish any solos out there to get this experience.

  • Back then you did not have to genrush to win as survivor. You could pick a flashlight, watch your mate getting chased all game long and you would just flashlight safe to reset the game. Also super altruistic plays were very common, 4 survivors running around the same loop with the killer was something I have done quite often. And all this wasn't enough to kill us, we escaped. We had no need to rush gens, we were all running selfcare to engage into the next chase.

    But now, damn if your teammates aren't working on gens properly it's gg. Like, even wasting time searching ruin might make a huge difference. And the healing nerf made it even worse for killers, now barely anyone uses selfcare and all are rushing gens injured.

  • Keys are unfair like ebony moris. Both need to get removed or reworked.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/823968#Comment_823968

    4 using hatch means all gens have been done, would hardly call it cheap.

    3 men escaping via hatch is cheaper since one gen is still up and makes it very easy for survivors to get a second chance when they 3 genned themselves.

  • @Hudson said:

    https://forum.deadbydaylight.com/en/discussion/comment/824446#Comment_824446

    Where did you get that information from?

    I would like to see a new discussion on how to provide better games and the possibility for better learning the game for newbies. I also would like an option that newbies can flag themselves as newbies, if they want to.

    As a killer, it actually feels bad to beat a player and then find out he was just rank 20 paired with a lot of purple ranks.

    Maybe like that: You can activate the flag if you want to, but it will not be available any longer, as soon as you reach rank 10 for the first time or after having played for 100 hours?

    Just check the steam achievements, 60% of the players newer ranked up a single time, only 25% of the playerbase earned 1 million bloodpoints. This just shows to me that new players who pick this game up are dropping it very early.

    https://steamcommunity.com/stats/381210/achievements


  • @Rydog said:

    This is a lot of perfectly reasonable criticism, and I hope you don't get shouted down by others. Dead but Daylight is very VERY hm hostile and unwelcoming to new players in numerous critical ways, and doesn't do remotely enough to build an inviting experience for them.

    This is why this game is stagnanting in terms of playerbase. Not many new players stick to dbd

  • True, dbd needs more guides in the game for all the potatoes.

  • @Rizzo90 can you close this please? People are discussing about completly different stuff

  • Let me tell you this: efficient survivor groups will split up in early game since that's how you can apply the most pressure on the killer. Bit early game is the most important time for the killer. So against strong and efficient survivors this ain't helping you much, unless you pair it with the perk that blocks the furthest gens (but even than survivors could just wait out that timer). It works against normal survivors, but against normal survivors you don't even need perks in the first place (as long as you play a mid-high tier killer

  • Just use her ultra rare addon to move at 4.6 and loop with the survivors, 4head! She's is still good, just git gud and M1 them, baby killer!!1!11

  • There is one simple fix: make the skillcheck mechanic like on overcharge. If you let go the skillchecks still continues and you can hit it during running. @Peanits what do you think about that? Can you discuss this with the team and give us feedback if this is something do-able for the near future?

  • @Doc said:

    Not every female character needs to be hot

    I'm not asking to make her super hot like Kate, but just fix her so "she" isn't insulting my eyes lol

  • @GrootDude said:

    She is prettier how she is now.

    "she"? Claudette nearly looks like a skinny man lol

  • @Mister_xD said:

    true started playing GF.

    suddenly they hate on GF.

    coincidence? i think not.

    Tbf, people already hated him. Mainly because of his reveal mechanic being buggy. Then as you said tru3 played him and others did the same and now people are just getting vocally loud.

  • @SeducedByDaemonette said:

    https://forum.deadbydaylight.com/en/discussion/comment/822442#Comment_822442

    Yep . 'Optimal swf team/ optimal team' is a tru3 terminology . Also you share his opinion about Nurse nerf pretty much shows who you are

    Much wow, big brain logic lmao

    Just for you "efficient swf groups"

    You happy now?

  • @SeducedByDaemonette said:

    https://forum.deadbydaylight.com/en/discussion/comment/822417#Comment_822417

    'very optimal swf group' . Sound like Tru3whiner . I don't take his fanboys seriously .

    What? Because I use a term I'm a "tru3whiner" and "fanboy"? Jeez I can't take you serious lol

  • @SeducedByDaemonette said:

    https://forum.deadbydaylight.com/en/discussion/comment/822383#Comment_822383

    Nurse has been complained about ever her since release , with more eficient yet easier killers (i.e. old legion , spirit , Freddy after rework , Ghostface) she became less popular but it didn't change the fact that Nurse mains were demolishing survivors no matter what .

    Also link me one Nurse main who still demolishes very optimal swf groups. I can name you one with 7k hours legacy p3 nurse main who can't anymore.

  • @SeducedByDaemonette said:

    https://forum.deadbydaylight.com/en/discussion/comment/822383#Comment_822383

    Nurse has been complained about ever her since release , with more eficient yet easier killers (i.e. old legion , spirit , Freddy after rework , Ghostface) she became less popular but it didn't change the fact that Nurse mains were demolishing survivors no matter what .

    Wrong. People complained about her addons 90% of the time, the minority was complaining about her basekit. But this minority is the same group who complains about clown being to strong.

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/822376#Comment_822376

    How the hell-

    Tell me your secrets because I genuinely want to know.

    Well, when the rift released I already started with tier 30-ish so I actually have done just 20-ish since its release

  • Do as many hashtags as you want, Spirit WILL get changed no matter what. They "slightly" changed nurse basekit, something not many were actively asking for so you can just imagine what is going about to happen with spirit with aaaaalll the complains and DCs.

  • @MonsterInMyMind said:

    Well the answer is actually in your post the difference between behavior and blizzard is the fact blizzard has over 5000 employees vs behaviors 500 you see the difference there they have a way smaller team.

    Also what people call small changes you have to realize the devs have higher ups they have to answer to just because the community wants something does not mean the higher ups agree with it theres a ton of things the developers want to do but between time constraints and making new stuff and fixing bugs and buffing and nerfing not everything they want to do can get done.

    If we really want to go into how long it can take to fix things like bugs it can take some time a lot of people like to pretend they know how coding works but finding and identifying a bug can be a lot of work depending on what happened some bugs are minor some are more advanced.

    Basically if Behavior had the type of financial backing as Blizzard had you could bet they would hire a ton of people to help with the game but you cant compare a Triple A to a borderline Indie company its not a fair comparison.

    If you can find a company of behaviors size that can put out 10+ changes a month then id gladly like to see that so in conclusion cut behavior slack you dont know what goes on behind closed doors some things the devs really want to do but sometimes other things take priority.

    But blizzard has more projects to work on aswell so it evens out

  • Rank is meaningless so I personally don't care. I find myself always in red ranks, I like Depipping

  • @Rydog said:

    It will be released next week.

    If you're done with the first part of the Tome already, it's because you play a ton and are an extreme outlier (I, too, am in this boat). You can't expect them to frame this system around that kind of player, because they are in the overwhelming minority.

    But you forget the seasonal players, those who play a few weeks and then take a break to come back later after some weeks. Those players are kinda getting the short end with time framed tomes u know

  • @Peanits said:

    I'd recommend not doing it until you find another killer you really like playing. If you find another killer you enjoy and don't mind playing while you prestige the Legion, sure, go for it. That way you've still got something you like in the meantime.

    Prestiging doesn't really do much, though. It's completely optional and purely there to give people who play a ton something to do. So whether or not it's worth it is totally up to you.

    This + use up all the good offerings and addons first + the best time is during double bp weekends since you can get him to p3 in under 1 week with that.

  • @Peanits what do you personally think about that idea? And can you try to get this idea into the office and collect opinions to share it with us? We solos are really thirsty, give us some enjoyment please..

  • @Peanits said:

    It's not being looked at right now, no. The EGC is purely meant to end the game and stop people from sticking around wasting time. As a survivor, if the hatch was closed, the odds are stacked against you. This is intentional; at this point, you've failed to do the generators and failed to find the hatch first. The killer has the upper hand now. You can still slip out the gates if you're lucky, but it's not meant to be consistent or reliable.

    Did you saw tru3's suggestion about the endgame? What is your opinion about that and was that picked up in the office? It's really something interesting to consider.

  • I have 57 vials (around tier 47 or so) but I started with already ~27 tiers unlocked. The grind is very heavy tho.

  • @Plu said:

    And yet they implement crossplays which nobody wanted and is just going to ######### on console/mobile players even more since they don't have stable FPS.

    They haven't implement Crossplay between consoles and PCs yet. But apparently they are working on it

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/817968#Comment_817968

    That's not it at all. If it was, we wouldn't be doing exactly that (timeout when disconnecting). That's something we're already working on, and we're currently testing the new disconnection detection behind the scenes right now.

    Cool stuff hopefully the timer is reasonable (annoying enough to dim rage quitters but not to long to punish normal players to long when something happens like network crash, dbd crash, hostage situation forcing to dc or other bugs).

  • @PatBrutal said:

    Hello :)

    So far, internally we do not have this issue but we will share your information so that we can start investigating and see what's going on.

    • Which platform are you playing?
    • Was it happening before the last update or after?
    • Internet connection speed?
    • Date and time of when you got the issue (if you can have a recent repro this would be better)?
    • Repro rate?
    • Is it happening only on the killer side, survivor or both?
    • Is it specific to certain killer? or survivor?
    • Logs (if you are on PC)
    • Video of the issue (if possible)

    How to get your logs:

    1. Close the game after it happened.
    2. Windows Key + R
    3. %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs - Enter this and press enter
    4. Look for the file called "Deadbydaylight.log"If the file is too big, please zip it. It will reduce the files size!
    5. Add your logs in this thread + all the information.

    Thanks for your help

    <3

    • Which platform are you playing? Pc steam version
    • Was it happening before the last update or after? Only after the rift update. And after the hotfix it got even worse
    • Internet connection speed? 50 down and 10 up
    • Date and time of when you got the issue (if you can have a recent repro this would be better)? It happens every day every time, I tested this all over the place between 11am-4am EU time zone
    • Repro rate? Almost every match at least once and usually in the beginning but it happens often randomly. Some matches are extremely freezing (I just DC and restart dbd cuz it's that bad) and other matches just 1-3 times.
    • Is it happening only on the killer side, survivor or both? Both
    • Is it specific to certain killer? or survivor? No, every killer so far
    • Video of the issue (if possible) https://youtu.be/OfPQmFN58R0
  • @StarMoral said:

    And before y'all start rage typing, it's a freakin joke.

    Joke? It's actually true. The most annoying thing after spirit is truly forever Freddy and close after him it's doctor.

  • The only time I see survivors dc is when it's a forever Freddy build. I don't agree with DCing, however I can absolutly understand why they do this. Forever Freddy is suuuuuper boring and annoying to go against.

  • @Johnny_XMan said:

    I just have one question for the people who keep bringing up the "This is an Asymetrical game"...

    Do ALL Asymetrical games follow the same rules? Because I consider Friday the 13th an Asymetrical game as well, and in that game you always know where Jason is, you also have weapons to fight back...both of which according to some in these forums lose the whole "horror-asymetrical" aspect, which I disagree with.

    Playing solo survivor is a nightmare as it is, not because it's fun or because it's a "horror" experience... and the very least they could do if they aren't going to add things like chase indicators is buff perks like Kindred. Add optional voice chat for the lobby sessions, I wanna know what my team is bringing without having to type it all. Those two alone would help tremendously.

    This isn't just a horror game, it's also a survival game.

    Your idea isn't bad, but I figured out something better a whole ago, take a look into this: https://forum.deadbydaylight.com/en/discussion/85354/bhvr-why-do-you-hate-solo-survivors-so-much/

  • @Peanits said:

    It's absolutely still something we would like to do, we haven't been ignoring it, but it's not quite as simple as it seems. There's way more to it than just slapping a filter onto it and calling it a day. I'll bring it up with the team again.

    Is there some update about that? It really would help a ton of we could change hook/gen aura colours (obviously survivor aura colour would be the same like gen aura so they can still hide behind them to counter bbq)

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