justarandy
justarandy
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@Vlyse said:
I don't think buffing solo survivors to match SWF is what should happen. SWF power levels are much higher.
I think SWF should be nerfed, if anything. Solo survivor is the true experience the devs wanted and ended up caving in to add SWF when people threw their arms up because they couldn't play with their friends.
U can't nerf swf. Voice coms is the strongest tool survivors can have. Watch how Marth88 and his mates were destroying killers with 0 perks and just voice calls.
@immortalls96 said:
Now wait just a freaking second here pal..you do realize that weaker killers are being kept from much needed fixes to combat swf strictly because of solos?? In fact..so many perks, powers, and changes are going withheld for that very reason..they've made buffing solos their #1 goal..to buff solos to swf power..then killers have to bite the bullet until they finally get powered up to match it..and you claim they're AGAINST you? What rock are you living under dude?
What else? You want to buff killers to combat swf and let solos left behind to suffer even more? Good luck finding survivors joining you lobby, we already have very long killer lobby Qs.
Also, if you think those buffs in my post would insanely buff solos to swf level you need to activate your brain. That's not gonna make solos op. It's just going to make it less frustating and a little bit more coordinated.
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@Dragonredking said:
https://forum.deadbydaylight.com/en/discussion/comment/669629#Comment_669629
We must not be playing the same game.
Their is already a dc epidemic of people just leaving mid match because they got found first, people suiciding on hook, people verbaly assaulting each other in the end game chat.
I got harrased because I didn't kill myself to save someone, for using no mithers and for playing sneaky
If their is one word I wouldn't use to describe the community is mature
Even when some survivor dodge the lobby (might not even be because of your chosen perks but more because of ping), whats the big deal? It would take just a few more second to fill the lobby again. I would gladly sacrifice some more seconds in the lobby for seeing all my team mates loadout and play more optimal in during the match
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@Dragonredking said:
No thanks, I don't wish for people to dodge because I'm not running meta perks
I doubt many will do that. Most people would just accept that you don't have meta perks. Unless you are a Blendette with a stealth build, I don't see many dodging you.
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@Zoldyar said:
There is only two problems I have with the new killer which is his m2 and perks. The reason why I say his perks is because if a killer runs surge, pop goes the weasel or Huntress lullaby, ruin and overcharge. This build would become crazily unfair for all suriviours and that ain't a debate.
Another problem is his m2 which has no cool down. Why I say it is a problem is because the distance it covers is ridiculous, especially with the fact that his attack has a wide range to hit a survivor. This can become a problem because the chase a killer and surivour can have would last 20 seconds or less. Due to his high range and distance it's nearly impossible for a suriviour to get to the next pallet without getting hit.
Now you might be saying that I'm encouraging loops. But as much as I hate to say it. Looping the killer is the only way a suriviour can win because it stops killers from preventing destroying gens or stopping people from gens. It also makes the killer waste time and also reduces the map pressure a killer can have. That's why killers such as Nurse, spirit and Billy are in high tiers because they can end chases quickly making them easily have map control and e.t.c
I want to mention them early so people don't exploit this killer and give it a dumb nerf like legion has.
But his m2 is quite close to billys m2. The cooldown is very similar aswell. And unlike Billy, he can't insta down you. He can't even break pallets without an ultra rare addon. And IMO Billy is the most balanced and fun killer to verse in the game and I'm actually very happy that Billy was some kind of blueprint for demogorgons M2 ability.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/669442#Comment_669442
If you ignore it he will just port onto you.. I didn't play as him, but it seems his traps don't have a range.
I'm not asking for nerfs or trying to complain. I am just expressing that in my games, he was very unfun to play against.
I can absolutly understand now what you mean. I HATE 3 gen doc builds for example. Super boring and annoying. In case this becomes meta with demogorgon it's gonna be really a pain in the ass. Thankfully I haven't versed a single one who did that. So far every killer tried to play "normally" and went for many chases.
But do you agree that the basic chase with his m2 is fun? Cuz I love it
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/669019#Comment_669019
Except matchmaking isnt a set in stone system, or tied to any competetive nature. It's literally to ATTEMPT to get the BEST POSSIBLE matches at the time. Dodging only causes more issues for other people, and makes you wait longer for a game. That may be worse than the "bad matchmaking" one.
To get perfect rank matches, a large group of people would have to end up waiting 10 15 mins EVERY game at the minimum. Which isnt acceptable.
Nobody should dodge. Period. You hit join lobby for a game. May be easy, may be hard. It is what it is. Play it and move on. Cherry picking lobbies and DCing over stupid ######### is childish and selfish. It also says you're afraid of a potential challenge, but hey, some people need easy mode or they wont play.
No sorry. I see no point versing an omegablink rank 1 Nurse with 3 other survivors who just bought the game. I will gladly dodge and leave the empty place for you to fill :)
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@kid187em said:
Yes by all means lets strengthen the survivors even more after all the power role right? This game is completely balanced to give all the power to survivors as is, they keep it up there will be nobody wanted to play killer. So tired of the entitled survivors. Killers are supposed to be the power role!!
Please, think before talking. The strongest thing in dbd is 4 men swf group with voice coms and meta perks. But they will already know what perks everyone is using due to pre made team and just simply communication. This, will NOT buff the strongest thing possible survivors can have. It ONLY buffs solos. Swf groups won't gain anything from that. They will not be stronger. So I don't understand why you complain about that
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@altruistic said:
It's really too early to tell, but he is extremely unfun to play against. This is just me speaking from my experience. I was having a lot of unfun playing against Spirits, but tbh.. I would rather play against Spirit than the Demo.
Really? I havenr versed a lot demos so far. Most of them were good to handle. The chases were feeling fair and skill based (unlike spirit were you constantly flip coins and play guessing games).
What exactly don't you like? His m2? Or the teleporting? And why?
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@Carlosylu said:
Good sir, it would be a good Idea only if it was applied to survivors, killers will DC as soon as they se a lobby full of DS, Diehard and borrowed time
Oh no, don't get it wrong. Killer will NOT see the perks. It's exclusively for solo survivors.. The Killer will not see anything I edited into the picture.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/669249#Comment_669249
It's indeed better than the current way.
But it's moreso a lesser evil.
A toggle option would help combat said lesser evil.
Well, I see where you coming from. But when you have a toggle option (and you toggle it off for no mither) you would have people who DC after they loaded into the match. And I would rather wait a few seconds more in the lobby screen because of people dodging instead having a 3v1 with 5 gens. You know what I mean?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/669137#Comment_669137
So i can't be nice and hide my gear? 😕
Why would you want to hide your setup in the first place?
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I agree with all of your points!
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@Boss said:
What if i wanted to hide my build from other Survivors?
You can quick switch last second like toxic survivors do against killers.
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@Bravo0413 said:
Okay so theres this cool feature called the chat box you can use this to communicate with the other players for more then just knowing what perks they're running.... atm I'm guessing you're on PC
After looking further at the pics yes you're on PC
Noone writes his perk build, not everyone knows the perk names in English, not everyone is chilling in but instead is chilling on youtube till they loaded into the match. Alright?
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I know how you feel. To often someone is getting chased and runs to the hooked survivor.. Like, what is your plan? Helping the killer to make it easier for him?
It's an issue of ranking:
1. With safety pips, it's to easy to rank up and eventually land in red/purple ranks
2. No separated rank between solo Q and swf q. So you get carried and swf and boosted to purple rank..but in solo Q it shows that you don't belong there.
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@NuclearBurrito said:
In all seriousness I want this. In theory you could just ask but people rarely actually say their entire build in the pregame
Yeah, sometimes I write what perks I have. But no reaction from the others lol. Everyone alt tabbed out to youtube I guess
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/668992#Comment_668992
You say that, except the devs had to remove showing ranks in Survivor lobbies exactly because of that issue.
Why we can see rank again in the PTB now is beyond me.
It got removed because of killer dodging to much.
Also, we all know how broken matchmaking is atm. When I see 3 yellow ranks and I'm a red rank survivor... It's gonna be a smart decision to dodge that because the matchmaking did a mistake, obviously.
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Do you have a comparison picture?
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@Tzeentchling9 said:
I can already see the complaints of people dodging them in lobbies because they aren't using meta perks or are low rank.
I personally don't. I will take the information and will do the best with that. Everyone is free to dodge like killers do anyway. A quick look into steam profile usually shows how experienced someone is and could be a reason to dodge aswell. What's the issue? I don't see an issue.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/668958#Comment_668958
Note how the survivors in the picture are all using the same 4 perks lol
I was to lazy to do different builds. I just made one and copy pasted them on all others lol
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/668267#Comment_668267
I know survivors can go perkless and all youd miss is the exaustion perk lol
I can go perkless as killer aswell. What's your point?
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Even with insta saw, Billy is the most balanced killer. Don't touch Billy. He gets looped on most maps.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/668673#Comment_668673
Yeah, like for example if you activated Balanced tier 1 and adren tier 1 went off, you would have 120 second recovery
Yeah that's fine, I can live with that :)
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So for example you can get 100+ seconds exhaustion cooldown? I think I'm fine with that. I love adrenaline, it's my main perk since release. I can accept that "nerf"
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@ahandfulofrain said:
Please for the love of God can we not have 3 jungle jims spawn right next to ea"h other AND the killer shack?
I was on Macmillian as Trapper, my favorite map as him (esp. with tar bottle) and this exact scenario happened. I would trap them all (not literally, but trap a few) and gens would fly. I would pressure gens and everybody would loop that B.S. What's the point of playing killer when things like that, the Autohaven/Ironworks infinites, and the coldwind Barn loops exist? It's not fun to play against and.
And before anyone says it... I am rank 2. I think I have, as you say, gotten good.
Trapper is low tier. Don't expect much playing as Trapper. Just play nurse and you will be good mate
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/668432#Comment_668432
Yeah, glad to see someone else sees eye to eye with me on these bandaids.
Well.. We basically know each other lol..
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It's bland imo. Some more brutality is missing. I don't know stranger things and the "muscle power" of that creature. But it seems to be very strong and I wish he would break the rips of the survivor on the ground with his hands (pounding on top of the survivor) and THEN "eats" head
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@Poweas said:
@justarandy It's another bandaid for it though which annoys me a lot.
Yeah I agree with you. Kindred basekit (or at least showing only showing camping killer aura) would have done a better job
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/666330#Comment_666330
Bit far though. Plus if someones facecamping then what are they doing near the hook in the first place? They should be rushing gens.
Solos usually don't know if the killer is (proxy) camping. So solos run aaaaaalll the way from the gen to check and see "oh well, seems like a camper. Lets go aaaaaalll the way back to my gen".
That's when the perk comes handy. The wasted time is back again.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/666323#Comment_666323
Maybe it's a reasonable change against the facecampers?
Yeah this. Finally some really hurtful punishment against facecamper. Sadly, it will probably work om swf much better than solo q since its not stackable and it could happen that all 3 appear at the same time and it's only renders one time
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/668094#Comment_668094
You are aware you can remap the keys, right? I know I set my struggle to the mouse wheel up.
Spamming mousewheele is still bad.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/665913#Comment_665913
High risk? Hardly
Yeah, if you can't see that using 3 perks is worse than using 4 perks which are helping you during the whole match idk how to help you.
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I can see where you come from. Knockout is really a pain in the ass for solos. Especially on slug Nurse with infectious fright. And OoO is insane in a swf group. It would be great if knockout would only work against swf groups and OoO only for solos because I like using OoO as a solo player. But that's never gonna happen.
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@Hoodied said:
- Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
This possibly took a long time
10/10 best change
Yet we still have to spam spacebar to struggle. "priorities" yikes
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@Peanits is that change intentional or a bug?
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@danara said:
i’m loving Nancy’s character model and her new skin is amazing. got a new main incoming, anyone else?
though i’m glad they finally attempted a change for Laurie’s hair. thanks devs
Laurie change? Where you got that information? Is that in the patch notes?
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@OGOzSnowChimp said:
They are stealing my fun... I don't like this idea at all..
Ikr? The one thing which was really fun to do against someone teabaggers is gone. So sad.
@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/667405#Comment_667405
It's a buff to killers against stupid hook saves, man. I'd trade some stupid BM for a direct buff against overly altruistic survivors anyday.
It's actually just a buff for camping. Previously you could bait the killer with tapping and running through the hook. Now it doesn't matter. Just swing. Either you miss but you will have the shorter cool down and have the potential to grab afterwards.. Or you hit and well, down the hook swarmer. It's a win win for campers.
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@Bongbingbing said:
Just keep track of how many times you've vaulted and you wont have to worry about the sound cue.
Bamboozle mate. Trust me, everyone in this Community can count to 3.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/666113#Comment_666113
Do gens anyways. It's fast enough that even NOED can't punish you in time.
U can't pump 5 gens in 2 minutes with 3 survivors lad. U can't even do that with 4 survivors and an afk killer
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@NuclearBurrito said:
Do gens
Get NOEDed.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/665902#Comment_665902
You can body block hooks, sabo hooks in the killers face..you think killers enjoy dealing with that? No..but the difference is survivors get rewarded for it..theres no limit to how they can play..camping is already punished with emblem points on the killer end , cant tell one side they have no limits but the other side can only play one way
Drop the survivors or use M1. I can't take you serious when you complain about hook blocking and sobataging in 2019. It's not 2016 anymore.
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Icons have nothing to do with dedicated servers. Unless the devs change how the icons are used, it's gonna be as safe as it used to be.
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I agree with all of your points except one:
Don't touch adrenaline. It's one of the last fun perks which gives a high reward with high risk (the risk is to run 3 perks without any use and the possibility to have nothing from it at the end). Also, you can counter adrenalin when it triggers on a survivor who is already on your shoulder. Just drop him and then M1 him.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/665397#Comment_665397
But once again your forcing a playsyle..when do survivors get penalized for playing scummy to killers?..never...there is no punishments for survivors unless they kill each other
What do you mean with playing scummy? Survivors can't facecamp or trap the killer in a corner lol
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@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/665422#Comment_665422
wow.. not sure where to begin..
if a killer catches and hooks a survivor he gets some bp for finding the survivor, chasing the survivor, hitting the survivor, downing the survivor, and hooking the survivor.
if he then stands there for 2 minutes watching the survivor die while the others finish and escape, he makes 0 additional points until the sacrifice is complete, and that amount is nowhere near the amount he would have gotten had he repeated the process.
if you do something 1 time in a game, you will always get much less reward than doing the same thing(s) multiple times. it's just math.
I'm talking the reward in terms of kills. Not about bloodpoints or pips
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@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/665397#Comment_665397
you just requested the way the game actually works. the game is very rewarding already for killers if they leave the hook.. most people's argument is that the game is unrewarding when the killer camps. did we lose you somewhere? sounds to me like the devs already tackled it.. :) not sure what you you said about a balance being off..
What reward are you talking about? Camping tunneling is much more rewarding than trying to to 3 hook different survivors.
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@immortalls96 said:
And what can they do without demanding killers be forced to play how survivors want? What do you think will happen if they do?
You need to make not-camping very rewarding and should actually feel like a lost cause for the killer.
Right now, a killer can camp the first survivor and after the remaining survivors try to punish that by genrushing, the killer will get rewarded with noed. It's a nobrainer and way to ez to get 2 kills with nearly no effort. The reward-work balance is off. That's what devs need to tackle. Once leave the hooks gets a great reward and camping (besides endgame camping) feels like a real punishment we will see less and less killers camping.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/665214#Comment_665214
If you have Shadowborn and can't see a survivor in your FOV you're a blind killer. End of story.
And if you know where to look then you shouldn't need a better FOV. The sheer fact you guys are asking for it suggests you aren't as good at killer as you think.
I feel like you both are talking about 2 different things, that's why you can't understand each other
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This was also the reason why shadowborn got nerfed btw... Imagine you nerf a midtier perk just because u r to lazy to fix a bug.. Mind-blowing, right? Well, this is what happened.
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Imo it's really silly to cleanse against Plague midgame.. You will get infected and broken within 1 minute anyway. Only cleanse at the end of needed.