johnmwarner
johnmwarner
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@[Deleted User] said:
That will just encourage lobby dodging and make lobbies never fill, as well as just shaming people. Especially people who may have had to DC because of bugs in the game, or because their internet went out, or whatever.
I prefer how Identity V does it. You have 100 morality points. Disconnecting from matches lowers your morality points. Finishing matches gives you morality points back up to 100. The less morality points you have, the longer it takes for you to get matched into a lobby because you have less priority. Leaving multiple matches within short succession incurs you a much larger point penalty.
I’d like to see this, even better than what I suggested. Then if you did have a bug DC you could make up for it by completely playing 5 games or whatever
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@GHOSTfaceP3 said:
Also one of the devs made a chomp joke I feel like that’s kinda relevant right now
I think that’s in response to every jokingly saying Chain chomp is confirmed as killer lol
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@Rivyn said:
Shouldn't you be playing as if every killer runs NOED, thus cleansing every totem you see?
I would just love if we had a counter for remaining totems, as a solo survivor you can cleanse every totem you see but there’s no real way to know if anyone else did any aside from seeing bones.
Compare this to a SWF who can say to each other, I got 1, bill got 2 and Jim got 2 there isn’t gonna be NOED
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@fleshbox said:
You mean 16:9? Or even wider?
16:9 is also 1080p. Or 1920x 1080. This is considered wide.
1440 1080 seems to be a pretty common res people use
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@SadonicShadow said:
I know it isen't optimal to run it and you absolutely do not need it but I find that i really like it. That extra FOV honestly feels really nice and has turned into one of those guilty pleasure perks for me. You don't need it but the small quality of life it brings feels just right.
I was thinking about giving myself like a week of running shadowborn in every killer just to see how it feels... waiting for the new chapter I have a little downtime if you wanna call it that
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1096629#Comment_1096629
Ya till you can't get a lobby anymore and you end up screwing yourself over.
I would get a lobby just fine, players without DCs would be leaving their lobbies and constantly cycling into new ones until we ended up together. I’d be happy to wait a few minutes for a game knowing that my whole team would see it through no matter what. Quality over quantity
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@Cardgrey said:
You know pso ep3 had a win/loss/ DC number next to your name so you would know someone DC alot and just avoid playing with them.
I would support this idea 110% let the people who have 20 DCs all play together since they would be so sympathetic to each other’s situation
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@[Deleted User] said:
Yeah these kind of issues are offering a really compelling case for the removal of the system at least until some major bugs are fixed.
Like people might go "lol just take the ban it's only 5 minutes" yeah but okay, what if you get one bizzare bug, and maybe 2 loading screen freezes within 24 or 48 hours or whatever the cooldown period is? That is like what a 25 minute ish ban around that point I think?
25 minute lockout for doing 100% nothing wrong, only to go back in queue and wait another 10 minutes because matchmaking is so slow.
At a certain point it will just drive people from the game.
It’s only once the game starts, a loading screen doesn’t count per the dev stream
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1096543#Comment_1096543
Slugging is fine.
slugging with the intention of letting people bleed out, or slugging after 2 people have disconnected is what bothers me. I like how you keep twisting it to fit your narrative.
Try taking your own advice too. Don’t complain about gen speeds or DS, go find a game that has objectives go at the speed you want :)
I’m not complaining about that, I’m starting why slugging is needed sometimes. I also have never been so upset about DS or gen speed that it made me DC the game. I’m an adult and I don’t quit when something doesn’t go my way.
And I’m not twisting anything, you are the one saying slugging is okay but not when someone else DCs, why? Who gives you the right to say what is and isn’t acceptable, oh wait nobody.
In terms of slugging to let people bleed out I still don’t get how often this is happening to you? I have about 4000 hours split almost even try survivor/killer and I have literally NEVER done it as killer or had it done to my team as survivor... how many times has this happened to you and out of how many games
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1096252#Comment_1096252
A 1 on 1 fighter is in no way comparable to DBD. Theres no room for toxicity or trolling in there and the games are over in a very short time. Theres no crashing, no gamebreaking bugs, nobody holding the game hostage etc
Plenty of 1-1 fighters have bugs, network crashes, etc.
Also you’re right they aren’t comparable. In a 1-1 game you DC and you screw yourself, in a 4-1 game you DC and you affect 4 other people so penalties should be harsher
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1096378#Comment_1096378
The killers dont farm and they dont kill quickly. Many slug for the 4k to try and gain some points back.
I’ve also had “EZ EZ” post game after this.
They aren’t exceptions. Its common enough for it to be a problem. People like you dont care though because you barely play survivor so never see these situations. To you all that matters is that ez win.
I play survivor and slugging doesn’t bother me, it’s a legit strategy... you are very cheery set in your stance that slugging is somehow wrong. It is the single best defense killers have right now against gen speed... thank the devs did that.
In the meantime your opinion is clearly the minority in the forums, the playerbase and most important the devs don’t agree with you. Just find a new game that lets you set the rules
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@VaJaybles said:
I have multiple Smurf accounts.
One for killer that I never used so I'm now playing on for the solo q no perks/items challenge
One for drunk by daylight which involves perk roulette with my friends and I.
And one that never gets used but made to make fun of my friends GT.
I enjoy Smurfs because it's great to go casual and meme. Never bully the babys though
This doesn’t seem so bad, but you’re rare!!!
Ive ended up way too low now because before reset I was learning new killers and screwing around now because of the over rank reset bug I’m playing with people wayyyy to low.
I just play weird stuff and don’t do anything “toxic,” then I generally let the last person have hatch
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@ermsy said:
The DC penalty solves more problems then it causes and because of that it is here to stay.
If a mass survivor suicide were to happen in every game, the statistics would reflect that and the devs would act accordingly but as far as I can see this isn't happening.
The games I've had, barely anyone DC's anymore and I've only had a couple suicides so mostly it's been positive. And I've not crashed once but I'm on ps4 so I can't speak for other platforms.
@NullEXE said:
If you are dcing from games because you're not having fun - so much to the point that you are getting 20 minute or more bans. Then i'm sorry to say, but check your addiction and move onto another game. That's a suggestion in regards to your own health.
Like I don't get why these people are even still playing if they hate the game THAT much.
This is what I don’t understand either, people who are finding reasons to say that half of their games are so unfun they have to DC, WHY are you still playing this game?
If I play any video game, board game, card game, sport, and half of the games are unfun guess where... I would find a new game.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1095948#Comment_1095948
I don't get what's so hard to comprehend about it.
"(insert mechanic) isn't fun and is used to be toxic. It needs a solution"
Is it wrong to wrong the game to be more fun? it's not against the rules no but it doesn't make it right and something should be done to fix it. That's on the devs to figure out but they just seem to want to leave the community to it when it comes to being toxic.
i aheee there are toxic players and things, but all of the toxic things need addressed together or not at all.
You address slugging, camping, tunneling, teabagging, clicky clicky flashlight, and sabotage hook build with no mither and breakout all at once.
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@KSzerker said:
https://forum.deadbydaylight.com/en/discussion/comment/1095566#Comment_1095566
League also has a reconnect feature. So if the game crashes or your internet goes out briefly you can rejoin without being punished.
League games also take longer on average, so you can hop back in. Even a one minute absence from a game of DBD can have a pretty significant impact.
You’re on your way to unhook someone as a second person is being chased. All of a sudden you DC, that person goes down and now one survivor is left for the killer to go after. By the time you reconnect they’re all dead.
Then do you have a chance at hatch, that seems pretty unfair and even abusable.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1095436#Comment_1095436
I didn't say toxic campers or tbaggers are a reason to disconnect, thats a little different to all 4 being intetionally left to bleed out.
I do think toxicity in general needs to be addressed though.
It’s different to who, you? Leaving four people to bleed out is within the game rules. That doesn’t make it “right,” but it’s within the rules. If you are going to punish people for something with the rules where does the line stop?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1095330#Comment_1095330
It's not fun nor good game design though. Just because it's allowed doesn't make it good.
That statement applies to a lot of things on BOTH sides...
Survivors hiding in locker with DS, teabagging, abusing a near infinite loop
Killers camping, tunneling, slugging everyone at 5 gens left
If you choose to get rid of one thing because people don’t like it that’s a slippery slope
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@SquirrelKnight said:
With SWf OoO is ludicrous because if you are comms you can literally pinpoint the killers location at all times, its not a matter of "Hey killers on me do gens" its a matter.of "Hey killers.on other side of the map but spotted me, eta 20 seconds based on his direction.
This is why if they aren’t a great looper you tunnel they crap out of them, it severely imbalances their game. If they are a good looper it’s time to find out how their teammates are, a lot of the time I find the others are so bad at looping that even knowing where you are coming from can’t save them.
These players have been boosted to their rank and it shows
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1095007#Comment_1095007
How does Freddy ignore Borrowed Time? Wraith, Pig, and Ghostface I can understand; but I don't know how Freddy does it.
Freddy has no terror when you’re in dream world, you just hear his lullaby. So technically he only ignore it half the time
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@amnesiac said:
https://forum.deadbydaylight.com/en/discussion/comment/1095263#Comment_1095263
For relaxing gameplay , not a challenging . Bots in that case would be great , because they give u chances). P.s Im noob casual 20-10 rank , And i must play red ranks groups?. Not fun 4 me. So AI bots its medicine 4 me . P.P.S Uppl rly think that devs fix MM?.) Bull****!
Presumably you don’t want anything out of this then? No chance to rank up or earn BP? I think a practice mode would be nice even if it was just 1 on 1
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1094719#Comment_1094719
It's not smurfing if you take some time away. But dont bring your op loadout. You know the one you would use to play against red ranks.
If my rank resets to far I play perkless until I get to a more even competition.
Crushing noobs is unfun and unfair. And only feeds one's own ego.
I don’t play perk less but I play silly addon and perk combos that almost hinder me... distressing wraith anyone?
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@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/1093154#Comment_1093154
So you would rather play against bots than play against actual people?
If only someone developed a game where he could be the only live player...
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1095227#Comment_1095227
With those two add-ons, it's really not that rare. That's kind of the issue.
With six boxes you have a slightly greater than 50% chance of getting it off.
If you can’t get to three boxes in three minutes you are wasting time, most often culprit is self healing.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1095171#Comment_1095171
Unsure what you're trying to say here?
He’s saying reducing the timer means very little since it’s so RNG based anyways. If they get it off on the first try that 30 seconds doesn’t matter, if they don’t find it for 2-3 boxes that timer probably didn’t matter anyways.
In terms of traps most people consider both addons that add an extra box to be stronger, even though one actually slows down the trap timer.
Anyone who thinks a trap popping is a real my goal of the pig doesn’t understand her well, it’s purpose is to waste the survivors time before they can get back on a gen.
Head pops are funny but rare
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@SolAkira said:
https://forum.deadbydaylight.com/en/discussion/comment/1094694#Comment_1094694
There was no complaints earlier because there were no punishment. Now that there is people are gonna come forward. It's bad. Like just the other day a friend of mine got penalized for so.ethi g he didnt do. It said his game was suspended therefore he was sent to the main menu and bvn got penalized for it.
This is true, but I think even people who have these issues themselves recognize that some players are still DCing for their own reasons and claiming computer of server issues.
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@[Deleted User] said:
Pig is just an awful unfun killer to play against in general. They tunnel like a leatherface facecamps. It's just their natural state of being.
The trap RNG is just a load of bull too, if they chase you off one like once or twice, and luck says it is the last one you check- you just die because of bad luck which is plain stupid.
@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1094138#Comment_1094138
That's kind of how Pig has to play.
Who thinks to Pig has to or should be tunneling? If anything she does the opposite, once I trap and hook someone they are off my mind at least for a couple minutes. Once they get unhooked they still aren’t doing anything except trying to get their trap off, it’s time to pressure someone else in a chase that means at least two people not doing gens.
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@Castronaught94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1095017#Comment_1095017
Exactly what I was going to say.
I'm a killer main (although I do play survivor often too) and I don't mind it.
Although people may call this toxic, whenever I see someone using it I make it my goal to get them first. Not because I dislike the perk or find it annoying, it's just an additional bit of fun.
I rarely run it like almost never, but I would understand. And I would do the same, why do people complain about being tunneled you literally are the OBJECT OF MY OBSESSION, you asked for it.
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@Purple_Orc said:
"the killer was a little tunnely and ended up finding me again and hooked me"
First off this is not tunneling. That's you not paying attention to where the killer is. Is the Pig just supposed to let you run past them.
Secondly there are some add ons that do mess with the time but there are not overpowered.
Even when running Tampered Timer and the one that punishes you for missing skill checks on the box it still gives you plenty of time to get the thing off. Also as others said the timer does pause in certain conditions are met.
And if it has spawned you could alway just leave with the hatch.
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1092940#Comment_1092940
How was she tunneling you if she wasnt chasing you after the hook???????
"I was being targeted".
Good lord. Everyone is a target.
The term Tunneling probably is used and misused more than camping nowadays. Tunneling is when you are unhooked in front of the killer and they ignore everyone else, including the rescuer and anyone they run by working on gens, go get you again.
Getting found again either because the rest of your team is being stealthy or because you don’t pay attention to terror radius or look for the killer is NOT being tunneled.
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@Sonzaishinai said:
I don't know about you
But I would rather take a 5 minute penalty of a bug that happens like once every 100 games then every other game being ruined because of DC's
@Jasonisanicefella said:
It's 5 minutes, get a tea and come back.
This is for the greater good, dcibg was a plague now the medicine is here.
Praise the devs!
@cipherbay_ said:
You act like your going to get stuck every game. Take a bathroom break and come back.
Yep, it’s a once in a while thing. Do we wish it was zero, of course, but for right now eat the short penalty and make use of the time. Grab a coffee, snack, go to the bathroom, call your mom whatever
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@LordCyphre said:
Or at the very least not bring the most opressive loadouts you can think of and play as sweaty as can be if you do? Much obliged.
What makes you think they’re smurfing, are they clearly more skilled than they should be for the rank? What rank are you? Survivor or Killer?
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1094717#Comment_1094717
Yeah, primarily this. But also, rank reset bugged out this month and set people back further than anticipated so a lot of people are going to be more under ranked than they should.
This, I was rank 1 survivor and rank 5 killer I ended up at 10 and 13. Then I didn’t get to play for the first day after reset so when I got to play yesterday a lot of people had moved out of yellow/green already and I was left with easy 4K, I let people have hatch first couple times til I figured it was better to take all 4K to double pip and move up faster
@NoShinyPony said:
With the current matchmaking there is no sense in smurfing. High ranks are already getting matched against low ranks. 🤷
And finally this too, even if people don’t smurf I see rank 12s getting matched against red ranks anyways
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1094707#Comment_1094707
No. That would be too easily abusable.
In a game like this, with a community like this, this is the most optimal solution. Unfortunately, there will be collateral damage, but it will all work out in the end, and it's a necessary evil. The people who DC just to DC FAR, FAR outweigh, like 95:5, the people who it happens to because of bugs.
This is the answer, the needs of the many outweigh the needs of the few. And yes the people who legit have bugs are the few compared to the many who are affected by teammates rage DCing when they hear that the killer is Spirit or Billy, see Huntress has Iri hatchet, are the first one down, get found in a locker, etc
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Then people would complain the bots play too optimally, “no way to catch the survivor he loops perfectly,” or “this killer knows exactly how to cut me off,” or “this AI just farm unhooked me,” and on and on
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1094583#Comment_1094583
Yeah. Loadouts are implemented...somehow chase music is bugged.
Chase music is fixed... Billy and Bubba chainsaws no longer are one hit downs lol
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@Dehitay said:
Personally, I think the best solution would be to allow us to make preset outfits, but I don't want them using resources coding that when there are more important issues to tackle.
@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1094576#Comment_1094576
Not just preset outfits, entire loadouts. Perks, addons, items etc. Everything.
It would be convenient, BUT BUT BUT there is way too big a risk of it bugging something totally unrelated
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@KrispiesChicken said:
I don't typically DC ever. The only time I'm fed up enough to DC is something similar to infinite T3 Myers, with Infectious Fright, BBQ, Spirit Fury, and Enduring. Alongside a Mori.
I can't count how many times I've faced something just so impossible like that. That's when I DC because there's no point
Infinite Myers with no gen slowdown should basically see 3-4 gens compete before he hits T3
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@whammigobambam said:
I deem it worthy when as the first person on the hook, the unhooker gets grabbed and immediately dropped there at the hook with zero gens done. The killer clearly doesn't want to play a long round so I will oblige.
Thanks for being a prime example of WHY we need DC penalties
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1092902#Comment_1092902
True but look at the ease the killer has in these movies. The killer in the movies doesnt have to make clutch plays or deal with survivors being able to jump through windows like pro athletes. If these games were like movies how boring would it be if in Friday the 13th for example, the people fleeing jason were looping him in circles and smashing him with pallets while the others started laughing and t-bagging him as they hopped into a car. Last person jumps in last second and they call him a ######### and laughing as they leave. Pretty boring movie, amusing but certainly not a horror movie.
I always think this too. It reminds me more of Scooby doo cartoon than a horror movie, running the killer in circles in and out of the same doorway five times
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@Carlosylu said:
I actually had the opposite experience yesterday, guess what? Me, a Rank 1 killer got sent back to rank 13! WHAT?! Wanna know how survivors are doing against me? NOT EVEN 2 GENS DONE! Damn... I let 1 escape every game just to be nice...
I used this builds in case you wondered:
P3 LVL 50 GF: BBQ + Ruin + Dying Light + Discordance. Addons: Green for stalk speed leaning from corners
P3 LVL50 Trapper: Agitation + Iron Grasp + Make your choice + CI. Addons: Darken traps and bring 1 or 2 extra
P3 LVL 50 Doctor: Huntress Lullaby + Ruin + Distressing + Hounted Grounds. Addons: Afflicted survivors get randomized localizated and counter clockwize skillchecks
Happened to me too, ended up going from 5 to 15 and the survivors definitely felt like real 14/15 survivors. Most games were 0 or 1 gen done and I let a few have hatch, but also took a few 4K just to double pip and move to correct ranks faster
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1092748#Comment_1092748
I don’t understand why they would make another big monstrous killer they just made two and these killers almost always end up telegraphing way to much through sound
Oni and Demo feel lumbering to me, I know they have the same 115% speed but they don’t feel like they move like Freddy or GF for example... anyone else or is it just me because they’re bigger?
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@Black_Fence said:
I love the stories they are so fake it is funny, however I do think we need a suicide option for those games where the killer slugs you for the whole 4 minutes. I have had games where the killer brings knock out, third seal, deer stalker and nurses and just keep smacking survivors on the ground. Picking one up and dropping them until the they are standing again the when the survivor goes to pick up a team mate smacking the survivor you dropped and rince and repeat until everyone is dead. This could take more than 4 minutes as you are getting up then going down then getting up then going down. If you have been slugged more than half of you bleed out bar you should be able to concede.
I agree, but it’s rare enough for now you can eat a DC and it won’t be a ling ban
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@Mr_K said:
Like we've said in the stream, if it causes you to hit an object instead of that survivor, this is a bug. Please be sure to report it.
It's a day 1 bug.
A bug so old it has dentures.
Right, which is why no one believe they are actually working on it. You notice @Peanits ignored the question about what happens when we report this bug, because the answer is either literally NOTHING or possibly they make a chalk mark count of how many times it's happened.
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@Peanits said:
There's a difference. Auto aim gives you a hit you should not have gotten (e.g. you were not looking anywhere near them). This only moves you once it detects a survivor is going to be hit. Auto aim happens before, this happens after.
Like we've said in the stream, if it causes you to hit an object instead of that survivor, this is a bug. Please be sure to report it.
https://forum.deadbydaylight.com/en/discussion/comment/1090739#Comment_1090739
The issue with this is that it would cause a lot of hits that you currently get to miss. Say for example you're playing with a controller. You swing at a guy, your hit cone crossed over their hitbox. The game registers a hit, so it locks onto them as they do their fancy spins and it hits them (as it should). Now take that away. You swing at them, but the moved to your side while you were swinging, maybe faster than you could turn. Now they're no longer in that hit cone and they aren't going to get hit.
So we report the bug, say we played as Bubba at 330 pm and hit a hay bale instead of survivor?> How does that get researched, do you go watch the game? Or is this just an illusion of trying to fix things?
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@Keene_Kills said:
SuRpRiSe: Trapper can now reset a trap in place. That's the SuRpRiSe. He's now D+ instead of D. Pretty good job so far.
I said he went from F to D in the stream chat lol same line of thinking
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Doesn't make him great but it's a nice QoL
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Okay sorry I should have clarified, they didn't actually give any reason just their "we're looking into it," you know what else they are looking into and have been looking into Sound bugs... for months.
Let's imagine your bank overdraws $500 from your account and tells you they'll look into it, then you don't get an answer for over three months, are you cool with that too then I assume?
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Yes, they are giving stick figure drawings to explain hitboxes aren't really a problem.
In case you're wondering if they mentioned any of the other bugs, like today's ridiculous reset bug NO they have ignored those.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1090411#Comment_1090411
First, I'm a rank 1 killer and I am always put against red rank survivors unless they are together and then a couple might be low ranks.
Second, let's say a group of red ranks queue up. There are let's say 5 groups ahead of them in a queue. Once it is their turn, there are no high rank killers queued at the moment so instead of making everyone wait longer, the game puts them with a rank 15 killer.
If you would like I can join in with the dozens of people who have already posted screenshots of their four red rank survivors going against a poor 12 killer. Or I can link you numerous feeds from OhTofu who plays killer for basically 8 hours a night and gets a bulk of his game against green or yellow survivors.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1090411#Comment_1090411
First, I'm a rank 1 killer and I am always put against red rank survivors unless they are together and then a couple might be low ranks.
Second, let's say a group of red ranks queue up. There are let's say 5 groups ahead of them in a queue. Once it is their turn, there are no high rank killers queued at the moment so instead of making everyone wait longer, the game puts them with a rank 15 killer.
The "wide range," isn't supposed to happen until you've been waiting a certain period of time. With the number of players on at a given time (according to them not me) then this kind of opposite killer survivor rank thing shouldn't happen.
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To solve queue time and matchmaking issues there will no longer be survivor or killer roles, DBD will become a Battle Royal game
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1090347#Comment_1090347
Yea did you read my comment? I clearly explained why that happens
No you didn't explain it. How does a rank 15 killer get all red rank survivors but at the same time a rank 1 killer gets rank 10 survivors? Please explain that to me because a shortage isn't causing that.
The players are there if these killers were just flip flopped.