johnmwarner
johnmwarner
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You say “no possible way to be abused,” how about with @ScottJund main killer Oni? He could literally choose to never down anyone and just injure them letting giant pools of blood build up. When he decides to start the real game he’ll have enough blood all over the map to be permanently in his rage.
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@Kaelum said:
While Scott Jund's idea has merits, it is fundamentally BROKEN!
Why is it broken? Because the chase mechanic is 100% unreliable. Why do you think Mend no longer uses it. Instead, change the mechanic to Pause when a player is downed. When any downed player gets up, the mechanic Resumes in full effect. The only way to permanently End the effect, is to hook a survivor. Once the first survivor is hooked, and the Pause/End phase-out is over, the game plays as it currently does.
Pause/End should linearly phase-out the mechanic over 15 seconds, while Resume should phase-in the mechanic within 1 second. That is how you balance the mechanic, and there would not be any possible way to abuse it.
@CrassardStreams said:
Yeah chases are super buggy, making it so it just straight up lasts until first down or hook aside from the timer would be pretty decent.
So a plague would be able to run around infecting players and writing until all four are broken, with the gens slowed down the whole time? Plus on top of the built in slow down she could run Thanatphobia too.
Also Doctor could put everyone into madness 2 before starting to actually try to down people.
You didn’t think out your “fix,” very well. I’m sure there are more situations but those two popped into my head immediately.
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@Spooky13 said:
You guys are sleeping on Demo. It's an actual predator from another dimension. My bets on either Demo, Oni, or Myers.
Demo has been beaten multiple times by a girl with telekinesis, so not gonna be a match for magical/mythical creature
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1078425#Comment_1078425
Whetever you accept it or not, on ps4 a rank 12 killer gets mostly red ranks, in the vast majority of the games.
I tested this today on my sis account
And I'm stating I know it does happen, but there is also something messed up with their Matchmaking. A red rank killer gets 10-15 survivors and a green rank killer gets red rank survivors... that isn't an opinion it is something people have posted screenshots of
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@Okapi said:
The MM isn't broken. There simply aren't enough red and purple rank killers for high rank survivors to be matched against.
This simply isn't true, or isn't the ONLY reason. Someone just showed a endgame of a rank 2 killer against rank 10-15 survivors... makes no sense that they put him against them but put a rank 12 killer against red rank survivors?
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@InnCognito said:
Not a clue anymore. Since they put rift in. I find it infuriating that people are all farming points and objectives for rifts. While NOT doing what they need to. Then if someone refuses to participate they either troll or throw.
It doesn't help when the notification is intrusive. Which seemingly encourages this type of behavior from players.
I feel you, I miss "normal games," which seems to be the case the first few days of each new rift with people playing weird. But at the same time I know some people may not be able to get a few of the challenges like No Mither, Flashlight saves, etc without the killer going easy on them. Again as someone who plays both sides I try to consider the other, I'm sure you saw lots of people farming with trapper last time.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/1077804#Comment_1077804
Camping, tunneling, and moring off hook after continuous back to back games then bragging that you’re a good killer and that’s your as a killer playstyle I want no part of it and truly you are dogcrap. if you find enjoyment in ruining others gaming experience I will block you. I play for fun and I play for bloodpoints I don’t care if I die or escape. I will not be denied making at least 17-20k+ bloodpoints. I refuse to die with just 9k or least bloodpoints because the killer wants to be a jerk. it’s unfair as a killer can make more bloodpoints easier than a survivor.
A lot of entitlement in this thread...
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@AvisDeene said:
Saw a thread about this same topic last night. The thread was created in June 2019 and someone bumped it up. Mods deleted it.
Don’t have faith in them fixing matchmaking if it’s been this bad for at least 8 months.
They aren't going to fix it, just remove ranks in endgame and use this hidden MMR thing so they can never be proven wrong.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1077778#Comment_1077778
^ agree to this.
Also, has he modified his Red Stain? Like... Its huge and super-bright.
Pretty sure he changed graphics settings and stretched as well I think he made a YouTube about it
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/1077778#Comment_1077778
In this game it's often more fun to see how many stupid stunts you can pull than actually try to win, especially as survivor.
This happens to people who have been red rank for so long, they know they can be there and stay there so there’s nothing to prove. They wanna have fun, sadly sometimes it at the expense of other people.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1077729#Comment_1077729
I dont think it would show more toxicness. When I play, I also get "accused" of playing in a 4 man SWF, which is not the case. If the Killer would see that he just lost vs 2 Solos and a 2 man SWF or even 4 Solos, he might not blame SWF. And someone who wants to be toxic will find another reason to complain.
Same goes the other way around, if a Killer clearly sees that he lost to a 4 man SWF, he might jump on that "SWF is too strong"-Train or use that as a source for insults, but honestly, if someone wants to do that, he/she will find a way to complain. Maybe its Perks, or a Flashlight or whatever.
@Topic:
This information should be available after the Match, I dont see any valid reason why it should not be available. It is also good if someone wants to have some Stats on their games or simply because the Killer is interested. At least I would love to know if I just faced a SWF or Solos.
Like someone said above, this could lead to killers keeping a notepad with names of SWF then next time they would know to dodge in lobby. That’s the only downside I see.
As solo survivor I could argue some survivors may also avoid teaming with certain SWF because they don’t play to win they play to meme or even outright sandbag their teammates who aren’t part of their SWF
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@ThisLadyRightHere said:
cough
Before dedicated servers on came to PS4. You were able to see who the killer was before the match started and this was my favorite feature as I knew who to dodge, because I already had them blocked and mark as not to go against.
Reason because they are dogcrap grade A pieces of jerk killers.
I think you should be able to block or dodge people who you don’t wanna go against. Now since dedicated servers are out on PS4 and you can no longer see killers names - 80% of my killers I go against are the killers that I had ALREADY HAVE Blocked and I keep getting them BACK TO BACK. Which ruins my gaming experience because these people are Freaking stepped on bubble gum that won’t come off my shoe.
Out of curiosity, specifically what made you block them?
A cynica person may think you would just block any killer than dominated your team so eventually you knew whoever you played against was someone you’ve beaten before...
Luckily I’m not cynical so like I said WHAT makes you consider someone a dog crap killer? Camping, tunneling, addons, Freddy?
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As a killer I don’t mind getting Head I’m stunned, I’ll even compliment the player after if it was really well timed and they saved a teammate.
As survivor if I run Head on it’s just a “oh crap,” perk if i Q&Q into a locker but then killer figures it out.
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This is some next level tin foil hat or just naivety...
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People claim it’s because their aren’t Enough red rank killers but here’s the thing, a rank 1 killer faces rank 10-15 survivors but then a rank 12 killer faces rank 1-4 survivors... why aren’t those reversed?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1068849#Comment_1068849
I like that idea in general, since i would love to experience longer games but the problem i see here is that this is just a straight buff with no downside for killers, especially for Trapper, Myers, Plague and Hag. None of these killers really need that strong of a buff.
If survivors get something in return, i would give this idea a +1, other then that, it is not a serious idea that can be considered.
On top of that, stealth people will suffer the most. And these kind of guys already suffer enough.
I would argue that their teammates suffer the most, when you say stealth I would argue only 1/10 people who play immersive play it “correctly,” avoiding the killer When he’s close is definitely a great skill but you have to do SOMETHING else to help the team. People who spend 90% of their game in a locker or crouched behind a tree even when the killer is on the other side of the map are a detriment. Unless you’re meming with friends this is just unfair to your team.
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@K1LLR0CKNR0LL said:
https://forum.deadbydaylight.com/en/discussion/comment/1075022#Comment_1075022
I believe your actually supposed to be able to hit through vault locations. But only a certain range. Could be wrong on that though.
Oh you can, but hitting them like 3 seconds after they vault for example... it shouldn’t happen but it does all the time... doesn’t mean I hacked though it means dedicated servers are bad
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@Mikeasaurus said:
The only reason I bother to level others up after earning their teachables is if I just want a change of pace from using the same survivor repeatedly. Killers have a reason to level each up for perks since each has their own power. But survivors are essentially just 1 single person with a different look since they each operate the same and can all access each perk. So I guess I'd just say level them up for perks if you want to change up from playing the same survivor over and over.
I think I may, I guess having 33 medkits on each of three survivors is the same as having 100 on one right lol
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PS my killers are all set so I’m intent on spending the points on survivor
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@NullEXE said:
There is literally challenges that are easier done on Doctor, and Challenges that you require to play doctor. In addition to him just being reworked. So obviously a lot of people are going to play him.
Lol why would you complain about that?
Excuse me, why use Dr to make people scream when you could run infectious in another killer and that way OP would have more fun and not be annoyed about playing against doc... think of poor OP
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1075502#Comment_1075502
Those are all considered non canon though it's why the latest movie skips them. They use the original Myers in the game, the one from before all that too, so that is the canon I am going with.
Fair enough, the yeah he dies early just a dude.
Maybe they’re some shady politics going on though, teams and backstabbing lol
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@[Deleted User] said:
Freddy realistically, since dream world OP.
Spirit would be a toss up, you can't kill what is already dead. So that doesn't seem overly fair, I imagine without assistance from the entity they couldn't even be as physical as they are.
Beyond that, I would say if we are talking outside of some BS entity stuff... Demogorgon maybe. He would just grab them and drag them immediately to the upside down, where there are far more dangerous and death is pretty much certain given the toxic atmosphere.
In a sheer brutal fight, Oni seems pretty strong, I can't imagine anything in a straight up 1v1 fight beating him, the fact people are saying Myers who is just a dude is kinda funny. Anyone who is "Just a guy" (Or girl) doesn't stand a chance really tbh.
Myers is something else in the original series if movies, around the third sequel they made him some sort of possession demon thing
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@Vors said:
Oni charges his power passively
He can’t actually trigger it without blood it stops at 99% passively
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@RickJames said:
https://forum.deadbydaylight.com/en/discussion/comment/1075269#Comment_1075269
I love that his pink addons suck and his other addons are all solid, it makes him really cheap to play with good addons. Well I wish his pink addons didn't suck but its nice that I can play him with his best addons for about 9k BPs
I feel the same about Wraith, I can crank out his yellow speed addon and yellow bell for sound everywhere... stock up on his better addons and still do pretty well
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@RickJames said:
Topknots for Oni.
It’s sooo absurd how this is his best addon and it’s not even close. The only other I can think of that it’s this far above the others is Iri hatchet but that’s an ultra rare
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@Vors said:
Freddy wouldn’t win, his power comes from fear and last I checked killers don’t fear killers. Oni would probably take the cake or better yet the survivor pudding.
Here a question do killers in the realm bleed?
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1075200#Comment_1075200
Meanwhile they run DS, BT, DH, Adrenaline + toolboxes + 4man SWF on voicecomms.
Always hilarious to watch.
My favorite was doing a daily with Bubba “of course easy when you use OP kill and those perks,” Again Bubba and the perks in question were BBQ, spies, distressing and Enduring which I guess you could say was my best perk but they dropped pallets early anyways
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@ABannedCat said:
Watch survivors-mains use this thread to justify a nerf to BBQ to remove its aura-reading.
Love it when I get called out in endgame for using that crutch perk!
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@DBD78 said:
I use it more or less all the time to get the best addons for my killers, have all perks for all killers and have one survivor with all perks, so bloodpoints is not that important for me either, but get the best addons is great and BBQ is a great perk to find survivors so I will continue to use it a lot.
I do this too, I find if I use BBQ I earn enough points to get back the addons I used plus whatever else extra is in the web since one game generally is 60k which is enough for a full web
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@Alice_pbg said:
Now, nothing. Just got all killers to lvl 50. Now I'm getting max bps to prestige trapper and get him as much stuff as possible.
I'll feel like I wasted bps if I use them while they lvl50 unless they get to prestige 3... that's just how I function 🤷♂️
I ALMOST wanna prestige Meg since between maxxed points, saved dailies and the rift I could get her into 3 I Think... but I would lose so many medkits and keys 😭
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Can we clarify who wins? Is it the last remaining, again if so I think it has to be Wraith he has a guaranteed top two spot if he waits.
If we say whoever gets the most kills, hits, downs then I’m going Oni or Billy because fast one shots.
Or we ignore game mechanics entirely in which case I say Freddy, he has his own realm in the entity realm, inception for the win lol
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@Boss said:
Yeah, i pretty much always use it.
But i'm the 1% who actually really likes the Auras, i'd probably use it just as much without the +BP.
Unless the +BP would be applied to a different Perk, i'd have to think about that.
The aura can be nice on some killers, although I think the threat of BBQ makes a lot of survivors waste time jumping in lockers even if you don’t have BBQ. Also I don’t think a lot of survivors know the range and time of BBQ as they jump out of lockers after like 2 seconds so you still see them...
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@Mandy said:
As I said previously in this thread we do ban for chat offences, but we are not going to ban for swearing and reporting things like swearing is just taking time away from actual proper reports. We will not act on reports of someone saying ######### you for example and constant reports from people reporting things that are actually not reportable, can lead to your access to support services being removed.
I see people at least threaten to report for so many things, if even half of them follow through I can only imagine how many tickets you guys have to sift through. Kudos to the team that does this!!!
Examples of things people have submitted a ticket for against me, unless they were trolling which is possible... Camping, tunneling, wall hack with Myers Pig and Wraith (uhm addons,) letting the last survivor have hatch (no other cooperation all game, not working with the me the killer,) hitting someone through window due to dedicated servers I mean the list goes on
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@NoShinyPony said:
afk Wraith would make everybody who's left give up
Lol I was thinking this too, also slightly more seriously the Wraith literally cannot lose as no killer has flashlights.
Waits in cloak, eventually one other killer is left then bing, bong, smack
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1074580#Comment_1074580
I constantly watching for it, but I haven’t seen it since I started in October. It is possible I missed it, but I don’t think I did. I hope it appears soon, I want to finish leveling up all of my killers and P3ing Trapper and Wraith.
Ugh bummer, it’s been there somewhat recently I wonder if it was right before you started?
Keep watching it’s definitely worth it but until then just use whatever offerings you have for bonus
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@TDR said:
I like how many things now need to be redone in the game just because they nerfed Ruin. This was definitely a very wise decision by the developers. Or not?
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1071915#Comment_1071915
Given the implied answer being yes I'd say that indeed nerfing Ruin is thus the right move.
Because if this much is needed to make up for it, then it's a good thing we are finally getting to ripping off that bandaid so we can get a REAL solution.
This, 100% this. As long as Ruin was around, making bad killer players look good and making low tier killers look playable, then there was never a chance for the Devs to fix the actual issues.
Will they fix them now that Ruin is nerfed, I dunno, all I know is they never were going to do it while it was around.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1071213#Comment_1071213
Think what you want, the devs are the ones that know for sure. I'm sure the stats would surprise you 😁
What stats? I don’t have to think, I just sat here and got 5 straight instant games as killer after waiting 5 as survivor and never getting. One.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1070388#Comment_1070388
Ive thought about it and it really is very simple because the game already has the functions needed. Passive gen slowdown is already an easily modified variable (Thanataphobia, Dying Light etc). There are also scoring events for the chase, the hit, you already have functions for seeing if something is in proximity. You guys have all the base things needed.
You should change your Stream title to "Most optimistic Oni main ever."
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@PatBrutal said:
https://forum.deadbydaylight.com/en/discussion/comment/1070222#Comment_1070222
Nothing too crazy to code, not sure about that there is a lot of things to take in consideration when coding. It's not something that you can add or remove and everything will work.
Please, coding in this game is apparently more complex than any of your tech team can handle. They change a clown addon and it makes plague perk bug out, they change sound and DS gets bugged, or other similar unrelated things.
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@PatBrutal said:
Thanks for sharing, some members of our team have seen the video.
As for myself, I like the idea but at the same time I am not 100% convince. This is that kind of stuff that needs to be disused.
I think that’s all we want, is some discussion if its seen that the game isn’t healthy which I think it is not.
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@suksAtGame said:
I would thank everyone for answering my question as you can tell I suck at the game the advice is welcomed
Lol I’m sure you don’t suck! And asking about a perk/combo is nice because usually there is another side you haven’t considered
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Just needs to be audible alert within 20 meters and then aura within 10 or something similar
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1067335#Comment_1067335
Im not entirely sure myself but it's such an issue that the devs said they were looking into it. So it has to be big. I think because ruin is gone, toolboxes can repair gens insanly fast. Otz(whatever his name is) posted a video recently about it. It's on these forums.
Yeah it’s no bug, just without it Ruin toolboxes are even stronger in a way. Just solo if I take one I feel bad for the killer because a gen is done before the first chase, if the other people work on gens (IF) then usually 2 gens done. So I stopped bringing them unless I have a challenge or daily.
@SnakeSound222 said:
People came through on their promise to quit Killer after all of the nerfs and the matchmaking system is supposed to look for players within six ranks of you.
I can guarantee that BHVR somehow never saw this coming.
BHVR called everyone’s bluff, thinking everyone was just whining and overdramatizing the Ruin nerf... and more importantly the wording on the post that made it very clear that they are much more concerned about survivor experience than killer.
Turns out for a large number of people it wasn’t a bluff. I think they’re probably actually panicking right now figuring out how to right this ship before that lose players altogether.
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@Okapi said:
The issue is there are not enough red and purple rank killers for survivors in those ranks to be matched with so the game has to match them with lower rank killers for them to be able to play the game.
and we all saw this coming... except BHVR it seems.
First, while not everyone followed through their threat to quit playing killer a lot did. Secondly, it is easier to get and stay red rank as survivor than killer. I say this as someone who “does better,” as killer but am still purple compared to being a potato survivor and being red.
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Long because people put in ticket for bugs that are really perks (wall hack Myers lol) or camping and tunneling.
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@Chewy102 said:
Gotta question if DbD really has that big of a crash problem to delay a DC punishment system.
Just looked over the bug report and tech support subs and seen some crash reports. The problem for certain exists, but I just don't see it being anything out of the normal. Most any game will have a % of its playerbase unable to play it or have bugs/problems due to any number of reasons. Im not denying that DbD can be a buggy mess and is prone to, lets say, not working too well.
In just saying that what crash/bug reports Iv seen here, on steam, and reddit should NEVER be an excuse to delay a DC punishment system. Crashing isn't a big enough problem from my POV. And a DC system should be able to detect crashes anyway from DCs to prevent the odd crash from giving time outs and/or bans.
Hell, you could just make clicking "leave game" and ONLY clicking that count as a proper DC and it would be enough. Cord pulling and alt+F4ing tend to be rather rare compared to just clicking a button and it filters out any/all crashes instantly.
So either Im blind and aren't seeing the full picture, or there is another reason there isn't a DC punishment system yet. DCs needed to be dealt with LONG ago and it simply ruins the game for everyone else.
I always say I don’t think they want a DC penalty because it risks losing part of the player base. Yes it would be Better for the remaining players but less people to buy DLC and cosmetics hurts their bottom line.
If the crashes are the reason we don’t get the DC penalties you would think that should priority number 1, well it should be anyways?
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@Fibijean said:
Argument for what, exactly? They weren't arguing anything, they were explaining why sound bugs come up so often, because people keep complaining that they're not transparent enough about their development process. They didn't say it was an ideal state of affairs, and they certainly didn't say they weren't doing anything about fixing it.
I mean, yes, you're quite right that sound is important and fixing it should be a priority. But you're coming across like you're saying the cause of the bug is somehow invalid.
Maybe worded poorly, but in”think,” what they mean is that saying they know it’s related to animations but not actually fixing it isn’t enough. Yes, they’re a small team and there are millions of lines of codes but this is months, literally months of the game being broken in one of its most important aspects.
The reason people are so harsh is because this bug primarily affects killers, missing survivors who are literally a foot away behind a bush because they’re injured and we assume we would hear them so we don’t look. And nooo it isn’t always iron will I check after game.
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@evil_one_74 said:
If you're on ps4, hopefully you'll get me as killer. I'm always willing to help with dailies, and challenges. I'll be doing that challenge soon as well..
If I see 3-4 no mither as killer I’ll either afk or down then and drop them so they know if giving them an out lol
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@LieutenantRaage said:
https://forum.deadbydaylight.com/en/discussion/comment/1064321#Comment_1064321
Of course they inhibit. Fire some of those people and hire more bug fixers for this glitchfest.
Mean, blunt and partially true. If they have a finite budget for the game maybe some of it needs moved to tech/bugs and moved away from cosmetics.
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Just to clarify @Peanits your vagueness leads many people (including again your own Fog Whispers) to wonder if you are fixing anything. You give something as specific as "fixed one totem spot that could cause a player to teleport when fixing it," but then you give "fixed sound bugs." What sound bugs, if there isn't anything specific how do we really know you did anything because sound sure seems messed up for both sides still.
@Archimedes5000 said:
You are aware that sounds bugs and graphical bugs are handled by completly different people?
Yes, yes this is always the defense. You are aware that they are capable of hiring more people for one of the teams if they are always slower to fix their problems than the other?