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gibblywibblywoo

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  • @crixus006 said:

    he is slow, he does not have antiloop, he does not pressure, he is the killer that depends more on his add ons without them he is quite bad, you need to waste 1 minute of play to turn him into a normal killer and 3 minutes to make it powerful for a short time .... as the game is currently 2 minutes is enough to make you three generators if you are lucky you can reach his third level 2 times or maybe 3 in one game. even the clown has antiloop. I can't understand why the dlcs are weaker than the killers in the game. top killers are nurse, spirit, billy. oni.

    It is an huge offense to all fans of this killer that he is so bad.

    I'd say its map dependant. If its Blood Lodge than yes, he may be the actual worst killer but taking everything into account I'd say he's just above Clown. Clown at least can immediately get the ball rolling and waste pallets early. He doesn't have to have 5 seconds of unbroken visual on a survivor to gain access to a timed tool that can't even counter loops like Oni.

  • Boring to play as. Boring to play against. My two cents.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1679608#Comment_1679608

    To be honest it feels like his pill collision randomly catches on stuff. When he jumps off a hill or when he runs around obstacles he just randomly gets stuck on the ground. Even when he's strafing if feels like he gets stuck on stuff. Been an issue since he originally got new animations and still isn't fixed. It's not just a hunch either it's very noticeable and I'm surprised it wasn't fixed during that mid chapter.

    Yeah thats what I meant. His speed is fine but he feels wonky almost. Getting caught on nothing during lunges and such.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1679620#Comment_1679620

    Crack Billy was fine? Instasaw? He was broken.

    With all the crying over overheat, that barely registers as a mechanic.

    He feels more balanced now despite the gimmick add-ons.

    I never really count add ons when considering a killer good or bad. Huntress is mostly fine but Iridiscent head? Same with Tombstone Piece. Hell naw.

    The overheat is just weird. At this point everyone knows that mobility is what makes a killer viable. Not One shots downs or Slowdown. This and the Nurse change are just bizarre. Especially the Nurse change because it just kneecapped beginner Nurses. Pro nurses will still end chases in 12 seconds as opposed to 10.

  • Ugh. I'll never get it. Billy was fine. Honestly, most of his new add ons are way worse. What the hell is that Flashlight blind add on even supposed to be used for.

  • @NursesBootie said:

    For some reason the devs messed with billy's movement since the start of the year. Over his rework he got several base power changes including a movement speed nerf.

    He only needed an addon rework. Devs. STOP.

    Are you talking his normal movement? Because I hadn't played him in a long ass time and now he just feels... off. I dunno. Weird and janky chainsaw sprint or no.

  • I'd be fine with the timer just freezing if chased/slugged if it meant making it so survivors couldnt just laugh in my face on gens/totems/healing/unhooks because they know they have DS.

    I don't tunnel ever but still get hit by a DS that can lose me significant pressure or even the entire match on a regular basis.

  • 23 going on 24 soon. Started around turning 20 I think it was.

  • I've always found Clowns playstyle unique and quite fun when you get the zoning aspect down. It's just hard to go back to playing him after spending a long time playing Blight/Ghostface, other stronger killers.

  • 4.3.0 would be the next chapter wouldn't it?

    We still don't have the mid chapter patch.

  • The answer is hidden in the goldten toolbox

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678155#Comment_1678155

    You can make it work on other killers depending on the map.

    True. I liked it when it was first added as certain windows like Badhams now infamously weak fence vault and the old Ironworks window. It is very map dependant though. Nothing worse than getting The Game with that perk on.

  • This is how I play when a survivor makes it clear that they're trying to juke. Turn right a little then left and wiggle while about to swing and they panic and turn early.

  • @Altarf said:

    Blight's rush is so easy to counter and dodge that people calling him A tier is ridiculous, in my opinion. Mobility alone doesn't make a killer good; take Demogorgon, for example. Blight's power takes lots of skill and prediction to use, I'm sure, but the fact of the matter is his rush can be dodged by simply moving two inches to the left or right, or going behind a wall. I don't play Blight too often ever since his collision got bugged about a week or two ago, but I've gone against him multiple times as survivor, and I think I've died to him, like, two or three times. Out of about 15-20 games. I can understand that some of them aren't good Blights, but it's been the better part of a month since his release and I've went against a few prestiged Blights, and they didn't really perform any better either. This is just my experience but any potential for skillful play seems hampered, like PH if going for creative shots, by the fact the effort on the survivors' side to avoid the attack is a fraction of the effort on the killer's side to land the attack.

    To be honest, I think this is another Wraith scenario where the killer is said to be amazing and god tier as long as you run a very specific perk build, obviously ruin-undying-tinkerer. Just giving him a little bit more turning on his actual attack would be great; not enough for flicks or real corner turns like Oni, because that would obviously be making him too strong and maybe uncounterable, but just like a 15-20 degree increase or something similar, because right now even if I get out-positioned I can just turn slightly and he can't hit me in almost all cases. It's ridiculous and makes going against him often a breath of relief, like when you get Demogorgon or Wraith or something and you know it's going to be an easy game. I genuinely feel bad for him. I understand it needs to be capped to stop him from being overwhelming, but man, this feels like Oni's turning nerf all over again.

    *Edit: Just to clarify, I'm not looking for tips on how to play Blight, I can do that fine enough although he's not my favourite. I'm just asking for why people consider his lethal rush to be so powerful despite the fact it can be easily dodged/predicted with little effort.

    The only people who think he's bad are people that don't know where and where not to use his rush. Like UMC above said. He requires a killer to already have good map/survivor knowledge. A first week player will get utterly destroyed wether they know how to use his power or not if they don't know how to predict survivor behaviour, much like Nurse.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675721#Comment_1675721

    You already have bamboozle which removes all his weakness. The perk itself barely has any counters nowadays.

    Its only good on him really. Most other killers its a complete waste and only good for the shack.

  • Same here. Holding out hope for Xbox saves but have decided to just play on PC from here on in. Hopefully if save merges become a thing I'll be able to get all my Xbox cosmetics and rift rewards with all these shards I've built up on PC.

  • people arguing for keeping his chase predictable and boring aswell as keeping him mid tier at best

    I don't understand that POV at all. I enjoyed him for a month at launch (same with Pyramid head) but I haven't touched him outside of rotations since. Yeah, overall hes weak. People who think hes OP are morons. But the chase is dull as hell for similar reasons as PH and honestly, its so incredibly easy to get quick ADS hits due to the complete lack of weapon sway or anything compared to an actual FPS.

    If they slightly nerfed his chase but made him stronger in other ways he might actually be fun and viable. He's a joke right now. A very boring joke.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678048#Comment_1678048

    Then you're watching some very poor Myers players. Mikey's early game is his weakest part, but unless you are facing super immersed survivors (which means they are not doing gens) then its not hard to get to tier 2.

    I haven't struggled with it since I was a baby Mikey. The introduction of corrupt has made early game Mikey a lot better for me, too. Though I think corrupt in general is a great perk for killers in the age of the gen rush.

    True. Corrupt is definitely far superior to ruin/undying for early game set up killers. I dont watch any mikeys. He doesnt have a particularly high skill ceiling anyway. Its more luck/spawn knowledge about the early game, after that hes just an M1 killer that can skip a hit.

    I wish he had something more, some deeper mechanics. I feel like hes just outdated compared to new killers.

    Bigger maps and better perks came out that just made him less viable. Not to mention survivors just adapt anytime they get a major nerf anyway (no longer healing and just picking dead hard, for example).

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678037#Comment_1678037

    That goes for most of the killers who are in the same boat as Mikey and have no real map mobility. Very easy to lose a gen on big maps before you have even hit someone. I can't remember the last time I went to Ormond, Red Forest etc and a gen didn't pop long before someone went down.

    A competent Myers knows not to waste their tier 1 time on a pointless chase that is giving them nothing. You are throwing the match if you do.

    Often times its not even a chase. Im watching them over a short wall and the game is just like 'nope'. I cant count the amount of times stalk hasnt even registered since the Server changes. Sometimes it straight up regresses.

    I still dont understand why Ghostface's stalk is a flat speed from any distance but Micheal is massively punished for not being up close to the target. As someone who bought this game for Mikey way back when it just feels so boring to play him now. He needs love from the devs.

    Ghostface is just better in every way. No crap early game, better stalk, can 99% stalk multiple players.

    Is Micheal the only killer that straight up hasnt been changed forthe longest time? I dont really count that awful spine chill buff.

    Just realised I'm going off on a tangent about MM again and derailing a thread.

    Yeah OoO is by far the strongest perk in the game when a SWF is in play. I think its a good risk/reward perk for solos but my god is the game just anti-fun when a swf has it.

  • Depends how desperate they get. Often times its still smarter than leaving to find someone else. A lot of Micheals can lose a gen before they find their first player on bigger maps and panic.

    I still think the speed loss of EW1 needs to be removed. Its so outdated. Survivors are better now.

  • @[Deleted User] said:

    Are people on this thread really suggesting staying in Tier 1 is a counter against OoO? Do they even know that he moves at 105% and has basically no lunge attack without an addon that nobody uses besides Scratched Mirror memers?

    They've never looped a Tier 1 myers around a rock for 3+ minutes while he desperately tries to stalk you for a split second at every turn.

  • @RizeAki said:

    I’m confused? If your Myers object doesn’t really effect you at all till later in the game if at all.

    Uh... the second you get out of EW1 you'll have a maximum of 16 meters where an Object user wont be able to see you coming from. It decimates him and Ghostface to a lesser degree.

  • He just has a little bit of everything thats the real problem. I only think he becomes overpowering withvery specific perk and add on combos.

    Hes a pretty braindead/boring character to play as thats why I dropped him shortly after the rework.

  • @Kira15233 said:

    I personnaly see the perk as a whole minute of immunity and not anti-tunneling! I often grab fully healed survivor and get DS out of nowhere, it sincerly sucks that the perk is designed like so.

    I'm fine with it existing. I dislike being hit by a DS when I didn't tunnle. Example of a few days ago. Got a hook and a Kate runs in at full health and tries to unhook in my face. I down her (Billy) and pick her up.

    Get DS'd and she gets a borrowed time unhook even though I don't even remember when I last hooked this kate and they both run free.

    I have a rule where I never hook twice in a row, I'll slug if the opportunity presents itself. If I get unjustly hit by a DS. I WILL tunnel you to death.

  • @TapeKnot said:

    There's been a lot of talk around The Deathslinger ever since The Executioner changes were announced, but I can't seem to find anybody suggesting fixes. If The Deathslinger was to get a rework, how would you make him more fun to play against while also maintaining his concept?

    People saying he doesnt need a rework are insane. Yes he domiantes in a chase. But when was the last time you saw a Slinger even come close to beating even a 4 man solo team at rank 1? I can't remember the last time I didnt see a Deathslinger get carried to 2 kills maximum with Noed in the endgame. Much like Spirit or PH and their playstyle being pretty much based around garunteed hits, these killers just reinforce genrush/stealth meta (which is so god damn boring to play against) by having no real counterplay in the chase.

    He has no map pressure. Make him slightly less oppressive in a chase and give him some additional form of slowdown or map pressure. Right now hes a marginally stronger Clown. Yeah he ends chases faster but his slower move speed pretty much leaves him at the same level.

  • @madradfox said:

    Perhaps labeling Ebony Moris ultra rare was a miclick because this is a bit laughable. I am a survivor main, who got Legion to do the 45 scream challenge and take a look at this.

    https://us.v-cdn.net/6030815/uploads/VAMSC9S0CACQ/20201011170528-1.jpg

    How does it make sense for any killer to end up with 3 Ebony Moris and 1 Green Mori before level 30, especially without any prestige

    I have over 150 on my Micheal. Not a fan on using moris tbh

  • It is extremely unfair that wether or you double pip or not is dependant on the survivors patience.

  • @gatsby said:

    I roll up to every game with Detective’s Hunch and Inner Strength. And you’d better believe I end up cleansing every single totem by the end of the game.

    I almost feel bad for Killers that run hexes against me because they’re just giving me more points and my build more value. Most people think Ruin/Undying is crazy overpowered... I just think it’s extra bloodpoints lol

    Literally same but small game. I tend to have most totems gone by the first/second gen.

  • @Zeus said:

    How about instead of nerfing freddy's power, the devs nerf how easy it is for survivors to get into dream world. More often than not I dont feel the pressure of having to put survivors into dream world.

    The dream world makes no sense to me. Theres no incentive to wake up by alarm clock ever as its always the farthest one. You'd lose more time then you'd save in literally any situation.

  • Knowing when to use the static shock to block a pallet or vault versus knowing when using it with the slow will just lose you distance takes some time to learn. There's also better survivors who will know to drop the pallet early or fake a vault when running around a LOS breaker towards it to bait the shock.

  • I see a lot of survivors use it when in a dead zone on their first hook. They seem to think those extra 1.5 seconds are really going to help their team/ Now I know to bait it out every time on subsequent chases which probably lost them a lot of potential time.

  • No thanks. If the devs decide they want to put cash in the pocket of a literal child molester I'm out.

  • @Volfawott said:

    Now I love Otz don't get me wrong on that aspect but I feel like the balance patch misses the mark on three aspects.

    DS

    Decisive strike being deactivated when on a generator or in a locker does it really defeat the main annoyance of decisive.

    In fact at least in my opinion the locker tech on decisive strike was always the least irritating.

    The 3 most annoying aspects that decisive strike brought were.

    1) survivors being able to do objective totems and healing whilst still being under the protection ( generators is one of the suggested aspects to deactivate decisive but totems and healing still remain) if you're safe enough to heal somebody or do a totem you're not really being tunneled

    2) The fact that you could still Hook other survivors but still get hit with decisive strike. It's really annoying that you could potentially be punished for downing people to efficiently

    3) small pp build this point has been beaten to death I just need to mention it the thing not really explaining.

    Noed

    As for Noed I think it's kind of stupid to lock something that's already conditional behind more conditions.

    Noed already relies on endgame and an available dull totem otem making it also rely on tokens is kind of stupid.

    If you're going to make it rely on two conditions then you are definitely going to have the buff the perk up a lot more than it already is.

    Balancing a condition on a condition on a restriction is one of the main reasons why furtive chase is such a bad perk.

    I really don't think doing a hex version of that is a smart idea.

    Undying

    This is typically a gamble hex perk it can either work as insurance for your other hexes or it could be destroyed first and be useless. I think the idea of the transferred hex being removed once Undying is destroyed is bad

    Honestly the only thing I really think needs to be changed about this perk is the Aura Reading to be transfer to something like thrill of the hunt instead.

    Turn thrill of the hunt into the ultimate total defender you see people's Aura and they cleanse it slower.

    Let Undying remain as an insurance perk. Both Undying and thrill of the hunt will protect totems.

    Thrill of the hunt could be used if you want to actively defend your totem whilst Undying is a gamble but it will give you a passive protection that you don't really have to influence

    For the most part there were a lot of good changes here. Fixing OP things without gutting them and buffing weak things without breaking them. I disagree with one or two things but theres a lot of good stuff here.

  • FAvorites to go against. Any stealth killer except for maybe Ghostface due to the 99% stalk.

    FAvorites to play

    Blight

    Micheal even though hes pretty trash at this point

    Trapper

  • @dollidahlia said:

    I don't think so. Some people are gonna say wraith is op, balanced or weak bit im just looking at thisthrough a survivor and killer POV.

    There are 2 things that make a killer strong.

    -Map pressure

    -end a chase quickly using their power

    Wraith just doesn't fit any of those. Sure you could cloak and uncloak for the speed boost but will it matter?

    His whole kit is countered by spine chill, flashlights and the extra long stun from pallets.

    So what are the pros of wraith?

    -good early game for a surprise attack

    -stealth killer

    And what are the cons?

    -no map pressure

    -stealth killer (countered by spine chill)

    -can't end chases quickly (M1 killer)

    -not very strong once everyone knows who the killer is

    Solutions? I dont know. Every other stealth killer has something extra to their kits. Like pig gets a dash and traps or ghostface/myers gets instadowns. But i can't see how to balance him

    Making his windstorm basekit would do a lot for his map pressure.

  • @Corikstarr said:

    It very much seems like survivor mains just don't want to learn how to play differently. It's all about chasing to buy time for gen workers, and any killer or add-on or perk that makes that difficult for them is considered OP or unfair. When you find yourself in that situation, you should adapt instead of smacking your head against the wall trying to do the same thing as usual.

    "Just learn how to play differently even though these killers add absolutely no new forms of counter gameplay in any way yet take away existing ones 4Head""

    "Just stealth/gen rush lol while I complain on the forums that stealth/genrush is boring to play against Sadge"

  • @AvisDeene said:

    So, I really like what the art team did with the Olympian Set (Onii-chans is fantastic) and it got me thinking what could be next.

    For me, I want a Wizard of Oz theme. I’ve mentioned this before, but I really want a witches cosmetic for Claudette and think other characters would be nice too.

    Jane could be Glenda with the puffy dress, crown and magic wand (maybe fairy wings), Dwight could have a discount Halloween costume version of a flying monkey with fake wings and a tail, Nea could get the Dorthy treatment with the ruby slippers (I know Meg would probably fit this better, but I want something nice for Nea), David could be the tin man that uses clothes vent dryer hose for the limbs (the bendy foil type hose that leads the hot air away from the machine), and Ace could get a shirtless lion cosmetic with a tuft of curly chest hair, fake lion ears, a nose and mouth piece, tail, paw gloves and paw shoes.

    I wish they kept up with themes based around every chapter. They dropped that pretty quickly after Clown and Spirit. I would have liked western themed or victorian era clothing.

  • @ringwinning said:

    On level 1, is it worth it on spirit (or I guess on anybody)? By the time I get to the closer gens they seem to have not made it there yet so it feels like I wasted my time looking for them when I could have just gone to the farther gens.

    EDIT: Current build

    https://us.v-cdn.net/6030815/uploads/O5RL0RT0137T/image.png

    Corrupt is one of many perks that just isnt worth it below level 3.

  • It's nice that they're doing this but I really wish they would just fix the grind.

    Side note: I cant believe I just sat through the loading screen for that.

  • @MeltingPenguins said:

    Now, LBH, the reason people whine how these to are 'boring' 'OP' etc is because people can not go for their stale, boring, overdone routine in a match.

    Look at it. Since the early days people are playing the exact same against every killer, regardless of ability or map possibilities:

    engage in chase, loop, flashlight, teabag, gen-rush. rinse and repeat.

    Sadly a lot of killers do their bidding and play a style to compliment this: don't really use your abilities, be an m1 killer, don't break chases off, get gen-rushed.

    Deathslinger and PH put a stop to the whole nonsense, and survivor players hate that.

    So, what we need isn't to nerf these killer to pamper bratty, uncreative survivors, we need more killers than can cut chases short, that can't be looped as easily, hell, that maybe even benefit from breaking off chases.

    Give us a plant based killer who can trap survivors actively by growing traps in their path, give us the spring-heeled jack who can soar into the survivor's paths and over pallets and low walls... give us variety.

    Hell no. As a killer I hate playing these 2. They're so boring to play. I LOVE LOVE LOVE blight. He's what every killer should be. He's so much fun. And he has such a high skill ceiling like Nurse. Pyramid heads skill ceiling is "Are they locked into an animation Y/N? if so throw out projectile" Same with slinger. "Are they in the open Y/N? If so pointy and shooty"Every chase is the exact same with those 2 its boring as hell to play and even more boring to play against. I stopped playing Spirit for similar reasons.

    With Blights its actually worth trying unconventional moves or mindgames during a chase and half the time it works.

    I thought I was actually falling out of love with DBD because I'd been playing less and less over time since Ghostface released. Turned out we just needed another killer with an actually unique and fun but fair power.

    Pyramid and Slinger just encourage that crap you complain about further because they counter base mechanics but added JACK for survivors to play around it, so they have no choice but to continue that tired gameplay just with less effectiveness. Blight actually has proper counterplay that requires brains and tile knowledge on the survivors behalf (much like Oni, another very well designed, strong killer with a very high skill ceiling that you don't see survivors call 'boring' which invalidates your arguament btw) but he is both stronger and more fun than all of those killers.

  • @Xistence said:

    I just started playing last weekend and I am absolutely loving this game! Especially trapper because of the map control and 3 gens being so damn good on him.

    I am still a ways away from unlocking any more killers or survivors, so I was tossing around two build ideas to build towards with my trapper (farmed while playing david with my friend).

    Perks: Brutal Strength, Enduring, Agitation, Iron Grasp

    Add ons: bag

    This to me seems like a very safe build to go for. It lets me chase better and get survivors into the basement for a win con. The other build I was considering is a bit more experimental but is born from my frustration of not being able to set up my traps fast enough before the gen rush snowballs (no ruin or corrupt intervention).

    Perks: Thanatophobia, Sloppy Butcher, Agitation, Iron Grasp

    Add ons: Bag and maybe rusted jaws?

    I know Thanatophobia is considered a bad perk, but I'm hoping that alongside sloppy butcher (always hitting someone who is trapped for after they are unhooked) it will really slow the survivors down and give me more time to control my 3 gens. It especially slows down anyone using self heal (by 75% minimum without botany!). I could also switch Agitation/Iron Grasp out for Brutal Strength/Enduring but the basement win con is still giving me free wins.

    Do yall think its a total waste of blood points?

    When I restarted on PC recently I decided to give Trapper a whirl. Having only his perks + general perks I went with this.

    Brutal Strength

    Sloppy Butcher

    NOED

    And Spies from shadows (Never really used this perk, its surprising good at revealing nearby survivors who may be watching your trap placements).

    Then I played the 3 gen strat.

  • @CLB198 said:

    Would it imbalance the game or balance it?

    If it were proximity people would still just use discord/parties.

    If it were global you'd have to let the killer hear and people would still just use discord

    You'd probably get called the N word or something by Northern or American surburnanite kids a whole lot more.

  • @Godot said:

    Title.

    You know, the Thanatophobia change isn't a big deal, but if you want survivors to go through hell, playing Freddy and combining Thanatophobia with Dying Light, Sloppy Butcher, or PGTW, along with add-ons that really slow-down generator and healing speed, I think it would still birth a really dirty build.

    Do you think it's going to resurface?

    I'm saying "resurface" because I know Forever Freddy still exists (I think...?), and people can very well use him right now, but I haven't seen one at all the past month or so.

    He's kind of still here. He'll be just as annoying and boring.

  • @TheClownIsKing said:

    I am so god damn sick of every friggin loop being a COMPLETE waste of Plague’s time because it takes FOREVER to get survivors to drop the ######### pallet, thus making EVERY ######### loop a complete waste of Plague’s time if the survivors know what they’re doing.

    How did the devs NOT see this as a problem?!

    Plague’s instadown doesn’t mean anything if it takes 3 gen repairs worth of chase time to get close to ANYBODY.

    That's exactly what the default corrupted pool is for.

  • I feel you. I'm full time PC with Blights release. I desperately want my save to transfer from Xbox as I had 3+ years on it.

    I started playing a new save on PC before Blight and after spending a couple weeks playing at Ultra/60fps I went back to play a few killer games to finish the rift on xbox and I just couldn't. It's awful. I've had to just outright abandon my Xbox save and now I have to hope BHVR gets their ######### together and figures out how to transfer Xbox saves like literally every other big multiplayer game right now.

  • @calem said:

    This is probably the most bizarre thing I've seen as killer so far. In the lobby, I noticed they all had ttv names and I checked their streams. They were all on comms with each other, had 2000+ hours each in the game (2 of them had over 4000), the usual stuff you see.

    I loaded in Badham Preschool II as Slinger. I downed a Kate pretty quickly, hooked her, one of them dc's, the Kate then dc's. The Steve and Feng then come and find me to point at the hook. I figured everyone wants this game over. I hook Steve who dc's while on the hook, and hook Feng who dies instantly.

    I went into one of their streams to ask: Why did everyone DC?

    Apparently, they only DC when playing against Slinger. The reason being, "he is unfun to play against". Now, don't get me wrong, I completely understand where they come from when saying this. It's near impossible to react to Slinger's ADS insta-shoot, and you can gain distance on him simply by holding it up. But then they said he is "unfair". This is where I disagree and I think most will too. Is Slinger strong in a chase? Yeah, there is no denying that. But he is evened out in his insane lack of map pressure. He's a 110% move speed killer with no map pressure. They were all comms together, one of them had Prove Thyself, it would not have been hard at all to gen rush me (it was a Preschool map so it was large).

    I watched the stream for another game just to see what they behave like, and it's honestly quite pathetic. They went against a Forever Freddy (Swing Chains, Jump Rope, Thana, Dying Light, Sloppy) and said that THIS game would be more fun than a Slinger. They proceeded to gen rush a Forever Freddy with the Prove Thyself.

    My question for everyone is this: What do YOU think about Slinger? Is he fun to play against? Is he fair to play against? Do you think DC'ing against every x killer you play against is pathetic behaviour, especially on stream?

    TL;DR 4 salty streamers on comms DC'd solely because I played Slinger who is apparently "unfun and unfair", but Forever Freddy is acceptable.

    A swf shouldnt even be losing to Deathslinger as they'll always know where he is and blast through gens. what a bunch of salty babies.

  • Using Distressing. Don't do it. It's a trap.

  • @Kumnut768 said:

    this is something i see very often on the forums and i want to make this clear

    there is no role that should have an advantage over the other just because they picked a role different to the other players

    the power role should be whoever is winning in the game so please stop with the "killers should be the power role stuff"

    I see a lot of people genuinly believe on here that because they're the killer they should win against significantly better survivors. Bizarre. I can only assume its the "I can't have lost, the game must be wrong" mentality.

    Mostly from new or intermediate players. Longtime killers know what a joke of a game this is balance wise.

  • @brokedownpalace said:

    It goes left and right like I'm having a seizure. It's nearly always when it looks like the swing definitely should have it. And it's not even usually when the survivor is doing a 360 or anything. It's really annoying and jarring

    Aim dressing. The survivor can sometimes manipulate it in weird ass ways costing you a hit.

  • They're all shorter than they should be. Its more noticable on the radically taller/shorter killers. Blights head is well above the benches and shrubs on Haddonfield but 1st person hes barely center height of them.

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