fulltonon
fulltonon
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879866#Comment_2879866
I’m sure this is just a one day thing. I’d love to be wrong though.
I mean, There is second day of april fools?
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@jesterkind said:
Isn't comic sans known to be easier to read for a lot of people? I swear that I read somewhere it's easier on dyslexic folks if nothing else, though I might be wrong about that.
Either way; it's just one day, so I think worst case scenario it's still fine.
are you SURE it's just one day at worst? you know, jokes continues...
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@MrDardon said:
Tbh, I don't think the current Blink range Add-on bug is a problem either.
I wondered if we should make the range Add-ons basekit since everyone is using them anyways. And to top it off, she should have Torn bookmark basekit as well because it feels better to play and doesn't give a strong advantage.
Regarding Blight, good idea. Alchemist Ring and CP 33 basekit, since his current basekit is far to weak and those 2 Add-ons won't change him to much except a bit of QoL.
It's funny even with those things bad killers technically still plays badly and good killers also technically demolished by good survivors, and thus result would be slightly off of 50%.
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So we hit a bottom, time to buy bunch!
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Boon itself is already a broken mechanics with too strong or too weak, there is no middle ground and should be removed.
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..
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2879283#Comment_2879283
CoH is not more useful than DH, DS and BT. In fact, survivors see it about 3 times less important than those perks. All the developers gave to you with this nerf is faster gen speeds.
https://us.v-cdn.net/6030815/uploads/X0S89EGOCOD5/image.png
https://us.v-cdn.net/6030815/uploads/TDY52FHKIVBK/image.png
Ah yes, the perk that only needed to run on a player rather than entire team has 1/3 usage rate! what a miracle!
I'm pretty sure this is certainly how you should look at statistics and perfect interpretation of the data.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2879655#Comment_2879655
Here is my personal survivor experience. As a solo or 2 man SWF, it's useless now, because you have no way to tell the other teammates you are bringing it, so they'll bring Self-Care anyway and not get any advantages from the extra slot.
In my 3 man SWF, I already get complaints about me lighting CoH in my SWF because it's taking me away from gens. After the nerf, I have no way to justify using it. At this point, our SWF is better off having someone run We'll Make It and be the designated dehooker or run Botany Knowledge and Self-Care. Every heal with Botany Knowledge is 11% extra gen done than with Circle of Healing. Every We'll Make It save is 16% more of a gen done.
Think about it like this. Booning a totem is 17% of a gen not done. Using the nerfed Circle of Healing is 26% of a gen not done.
As you can see, Circle of Healing hurts survivors chances of escaping.
Currently, the usage rate of Circle of Healing is 14%. Once the nerf goes through, I think we'll see much faster gen speeds and a much lower usage of Circle of Healing.
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As I've said before, if you want killers to have slower gen speeds, then you have to give survivors secondary objectives worth wasting their precious gen time on.
"as a bad team, good teamplay perk is useless now"
Definitely, always and all the time.
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I mean this is basically slower variant of CoH with no requirement of boons, how can it not be OP? it's clearly a broken perk.
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@drsoontm said:
I just need to point out that, even if VHS has potential (I've played for a few weeks), it is very different from DbD.
I don't mean in term of look, bugs, ...
I mean in term of gameplay or genre.
VHS is more akin to a tactical fighting game.
It is also extremely tiring for the monster and, at the moment, higher level play is unbalanced towards the teens. (Long discussion, it's not a beta yet, let's not dwell)
I also need to add that, as "toxic" as the DbD community is painted, I'll chose its side any day against what currently roams on VHS's Discord server. (Short discussion but it's not the place)
I didn't know VHS is the new name of the DbD.
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Eh this is just a truth, but I think nurse is what needs buff more, because statistics always tells truth.
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Unlearned survivors are only thing that makes this game balanced, aka "2k/2e golden ratio"
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2879554#Comment_2879554
All that healing time is going to go to gens now. Each heal not taken from CoH is 1/4, each boon not lit is another 1/4 more of a gen completed. Plus you have to realize how much faster gens will go with the gen speed perk people will be replacing CoH with.
Think about that, each time someone brings a boon into a game, that's automatically 1/2 of a gen not done.
No? Coh has been more or less net positive for survivors no matter what, it's only detrimental when survivors are bad enough to make it negative.
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100% this, I can't believe that this is in fact april fool's joke.
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@legacycolt said:
If CoH gets nerfed more, survivors will just rush the Gens without booning totems and I’m sure that’s not what killers want 😬
That's still better than rushing gens AND healing infinitely fast.
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@Adaez said:
So the only reason you're playing survivor its because they have overpowered perks?
Talk about entitlement.
If you're not gonna play the game just because broken perks will be fixed then go play something else that will offer you an easy mode.
https://forum.deadbydaylight.com/en/discussion/comment/2879284#Comment_2879284
I still think coh is the best healing perk in the game
It's basically quick self-care with buff to usual healing, pretty strong.
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@Megmain80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879513#Comment_2879513
You were triggered enough to comment on this thread…so yeah, proving my point.
Now you've triggered my confusion module.
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They gave 25% bps to all other SURVIVORS, now KILLER should give em free escape.
At least take a cake or something like that bruh.
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@Megmain80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879482#Comment_2879482
Have you seen the replies to this post? One person agreeing with me and everyone else…not…seems pretty heavy killer main complainers.
"If a person does not agree with me, that person is killer main compainers"
Literally a best logic ever brought to humanity.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2879319#Comment_2879319
Killers complaint about snowmen, don’t you remember?
Ah that extremely one sided event that grants survivors literal third health state that can counter both normal hit and power hit, while giving nothing to killers? I remember!
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Eh, I have extremely one sided opinions and entitled to say everything but still thinks really reasonable as is.
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@Megmain80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879307#Comment_2879307
Have you been on this forum? It’s 75% killers complaining.
So you made an AI to gather, analyze and separate each one of posts to killer post/survivor post? that looks interesting and I'm actually curious how it works and how it made, is there anything I can watch/read?
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@DriplordDrew said:
Honestly NOED is only annoying when the killer has played like trash gets a down right beside the totem and forces a 1k because of it. I don't personally think it needs to change and for the love of all that is holy do not go to OG NOED the pain. If everyone really thinks its unbalanced than put its activation after the 5 gens are do down to having actually hooked someone. If you haven't gotten a single player on the hook the whole game but get to down someone right at the end because you were either AFK waiting for it (I will find your totems if you are AFK with me... Fool me once and all that) or the MMR system put you with a top MMR SWF team you shouldn't get the free down. I do not personally care about this perk and I always assume you have it. I am not running around cleanse and booning every totem but I will take note. If I am the one downed I hope my team can save me but if not oh well you just move on cause at the end of the day its a game. Also if they have NOED I would like the option to kick the killer on hook. It does nothing to the killer no stun or anything but just a satisfying sound to play and a feeling that you kind of did something lol.
Yeah, if killer does bad then survivors have a time to cleanse/check totems, if killer doesn't play bad they deserve to have a kill or two, it's weird how people get mad at "rewards playing badly" when it still punishes it.
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Maps are bigger problem tbh.
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Because something more useful than DH/DS/BT/UB is literally a broken perk, as in CoH.
Also, less survivors are more or less healthier for playerbase, as it can fix k/s ratio in certain place.
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@Ruma said:
As someone who plays both sides, NOED definitely isnt strong imo but i do agree that it should be changed in some ways to make it a bit stronger BUT also fun and fair for BOTH sides.
It's fairest of all perks and even little more tilted toward survivor's fun in this state, so some buffs is nice to have.
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What's the point of this post even.
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No one is actually happy about this, because it doesn't address any of the actual problem of those.
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I mean, like, I can live without NOED just fine, NOED is weakest of all endgame perks after all.
But then what's the point of nerfs, it's just that bad and only real reason to remove bones from the game.
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I don't see any reason to remove those things as they are really... um, mediocre.
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@Pulsar said:
I'd just like to be free of terrible teammates.
Me and my friend who have over 4K hours shouldn't be matched with players with under 100.
The Self-Care, Botany and empathy Claudette who sits in lockers all game shouldn't be consistently in our games. But she is. Literally without fail, it is every third game. We win two, it's fun. We play another and we get god awful teammates and a great Killer.
"average MMR" balancing.
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Friendly reminder to NOT wait unless another survivor is also trying hard enough TO bleed out, as killers can always repeatedly pick up that guy and search you.
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Make it 16m and do the thing on palettes too, even then I don't think it's THAT strong as it's something caused from husk.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2861431#Comment_2861431
Well - the game is not only high mmr though is it? Do you believe streamers accounts for the largest part of this community? In that case - look at Otz 😂
Yeah, that's the reason why nurse is the weakest killer and she should be buffed, right?
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Yeah, fun is always a skill issue... if someone can't have fun, that just means he is bad at having fun.
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@IronKnight55 said:
I don't think its survivor sided unless you have four good SWF players talking to each other. Most of the time killers lose because of mistakes that they make.
Playing soloq is already a strategical mistake, of course game will favor opponent if one side makes extreme mistake like that.
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It should be feature even.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2860594#Comment_2860594
Ah yes, make the perk dead. Simple as that huh.
I don't see any problem here, necessary sacrifice for game health.
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Like injuring even after hitting a walls, and can hit same survivor with two birds at once?
Yeah maybe, that'd be fun.
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It's much easier to say "game is 90% survivor sided because only 10% of killers are actually viable against equally skilled survivors", same can be said to maps also.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2858300#Comment_2858300
BHVR needs to bite the bullet and do a complete redesign and admit you made a mistake when designing her.
Better admit this game was fundamentally broken and make it killer vs killer instead of killer vs survivor, aka remove survivors.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2860545#Comment_2860545
Not really this will set it straight on who really has skills and who doesn't. If the Killer add-ons are the issue then we will remove items and Add-ons as well. A purely naked game where true skill matters and no crutch perks items or add-ons.
There is extreme difference in having BT/DS and not having both, CoH/DH is just a bonus on top of it.
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Seems like killers can be strong regardless of it's fun or not, and fun is subjective and unlikely to be a metric for the balancing.
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@VikingDragonXii said:
Me I'd rather have pure skill mode. No Perks and only brown items with no add-ons and killers no perks and brown add-ons.
This mode will show who has skills and who are just letting perks and add-ons carry them
Now game IS killer sided, huh
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Placing "MMR broken" 10 times doesn't fix incompetence of your teammate.
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It's been a thing since her release.
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They are the type of people saying game is killer-sided or balanced, kek.
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@pseudechis said:
I really don’t see the issue.
Part of the gameplay involves hooking strategically and denying hooks by making smart plays in chase.
Some hook spawns need to be looked at but it’s not really game breaking.
The random element of games is a healthy thing. If it was always the same all the time it would get bland very quickly.
Some hooks are very conveniently placed being able to rely on those central hooks anytime would remove a lot of the strategic decision making of where to hook.
Ah yes, arbitrary punishment for winning a game based on RNG is not "game breaking" or "the issue".
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2860205#Comment_2860205
If you don't get the sacrifice, because they bleed out, then you lose out on that BP. 32 BP is the max for a match, 8000 in each category. You could get 11 hooks, but because that person bled out, you don't get 8000. And bp offerings multiply that, so you're really losing even more. And that adds up over time. You're hundreds of thousands of bp short because of it.
I'm specifically talking about a situation where they removed those things and compensated with something else, like giving more chase BP.
I know everything you talking there.